To this day the best cinematics/storyline in a videogame, even tho game itself was repeatable, nowadays ugly, simple, the audio&video surrounding it was utterly captivating and beautiful.
From that moment we travelled together east, always, into the east.
Draenor to prevent harm to Azeroth, trapping the remaining Alliance forces beyond the Dark Portal in the dying land of Draenor. Khadgar and the warriors of Azeroth then entered one of the portals not knowing where it would lead to avoid being killed by the violent rifts tearing the planet apart. With the release of World of Warcraft: The Burning Crusade, it is revealed that the Alliance forces actually remained on Draenor rather than escaping through a portal as said in Beyond the Dark Portal's ending. They are still alive and are currently fighting to prevent another invasion of Azeroth
I always wondered what happened to those men as WC3 never explained it. Before WC3 was released i actually thought it may be based off of those alliance troops and that would explain the sudden meeting up with other races such as the night elves but I was wrong.. would have made a interesting game though.
However I am sad to learn that beyond the dark portals ending is ignored to a major degree.... it takes the dramatic effect right out of the games ending. First WC3 failed to answer the question and now WoW counterdicts the ending... I'm losing so much faith in blizzard
Blizzard died when Roper & co left. It's a corporation now. WoW just rehashes and changes the story, it's shit. WC1,2,3 were the truest, and most beautiful storylines to come to the PC.. it really was like the LOTR of the industry. (As LOTR was to the fantasy literature genre)
I'm also a bit surprised about some picks, but anyway.
As many I nominate Mafia, but not to forget Indigo Prophecy (Fahrenheit) and Psychaunauts, also Gothic2. Some long complex rpg might be good too, but I often get bored before it get interesting.
Yes, Fahrenheit was interesting but to be the best I think the ending should have been better, they probably rushed it, it was very weird.
1. The Longest Journey
2. Crono Trigger
3. Deus Ex, Baldurs Gate (1), Fall Out 2, Grim Fandango
Forget warcrafts and diablos, they have nice cinematics and decent background story, but you really don't need to follow the story. You can finish those games without any knowlage about it.
to keep i t recent i would say bioshock but i think that has more to do with the atmosphere and not as much to do with the story, the atmosphere sells the story better in my opinion, I also liked the story in Jericho albiet the game did not garner much praise...well the positive kind anyway.
Just copied and pasted from wikipedia... I honestly don't think a gaming series has quite the universe warcraft does.
Forgotten Realms
Warhammer
Warhammer 40k
Those are in no way video game stories only. I'm sure someone will play off the "Oh you said it was gaming". So yea, I meant PC gaming.
Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the seventh edition, released on 9 September 2006
Forgotten Realms is books.
In 1967, an 8-year-old Canadian boy wrote the following lines: "Now in all the lands 'twixt bustling Waterdeep and the sparkling waves of The Sea of Fallen Stars, no men were more loved -- and feared -- than the stoic swordsman Durnan, the blustering old rogue Mirt, and the all-wise, ancient wizard Elminster." [source: Dragon Magazine #218, p. 8]
These were the very first words written about the Forgotten Realms and that boy was Ed Greenwood, who originally designed it and began writing little stories of his own about heroes adventuring in an imaginary world and publishing a series of short articles detailing the setting in Dragon magazine. Although The Realms were yet to be an official campaign world, the first module based on the setting, H1 Bloodstone Pass, was released in 1985 by TSR. The first fully official Forgotten Realms Campaign Set (often referred to as 'the old grey box' or just 'grey box') was later released in 1987 as a boxed set of two source books and four large maps, designed by Greenwood in collaboration with author Jeff Grubb.
You're incorrect
Warcraft was developed as a story for the PC.
Though, there are successful book series written for the series now.
Warcraft's story and setting was inspired by (stolen) from Warhammer (though nowadays they steal from multiple sources). The only reason the game ended up being called Warcraft was because they couldn't get an agreement with the licencing...
So in that way, Warcraft is not much different from the computer game adaptations of Warhammer.
Space Hulk did kick some major ass back in the day, though.
And who did Games Workshop steal their initial setting from? Tolkien and his work. It doesn't matter who is your inspiration, just what you do with it later. Blizzard did an amazing work with the Warcraft world and backstory, and that's what counts.
Warcraft's story and setting was inspired by (stolen) from Warhammer (though nowadays they steal from multiple sources). The only reason the game ended up being called Warcraft was because they couldn't get an agreement with the licencing...
So in that way, Warcraft is not much different from the computer game adaptations of Warhammer.
Space Hulk did kick some major ass back in the day, though.
I think everyone stole from Warhammer, newest heroes of m&m had at least half of the units looks copied from Warhammer. There was even a forum thread about it on official ubi forums. Starcraft copied from Warhammer 40k and Tolkien copied from Wagner and mythology.
Important is of what quality it is not who took from who.
I think it's more on the original side... Besides, aside from the impressive background world DoW has (which was created by GW), it doesn't really have a great story per se. Just good gameplay.
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