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Posted: Sun, 30th Dec 2007 00:18 Post subject: Fuck this fucking shit - Medieval 2 AI BLOWS |
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I was so pissed after this occurred that i neglected to take a screen shot of the tactical battlefield. Ergo, you shall all now bear witness to my leet MS Paint skills. The picture explains it all.
As stated in the picture, whoever programmed the AI for Medieval 2 (probably the same lobotomized fucktard that did for Rome as well) needs to be taken out of the fucking gene pool or seek a new line of work. Frankly, he isn't cut out for it.
I understand not being able to perfectly interpret, but scattering my fucking forces in the OPPOSITE FUCK DIRECTION?
Furthermore, there needs to be a new feature added to the Total War series that allows you to actively execute your own routing units during the battle. I paid good money for those fucking spineless dickless bastard savages to spill some of their blood and they turn tail and run at the site of 400 queers in cat outfits with stone spears. What the fuck!!!!!!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sun, 30th Dec 2007 02:25 Post subject: |
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I'm not familiar with medieval 2 but "natives" sounds weak.. kinda like peasants maybe? still 3000 is a nice number..
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Sun, 30th Dec 2007 02:29 Post subject: |
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HAHA! MAN! I am so in to MTWII at the mo, though I play Kingdoms Crusade ONLY!. I know what you are saying there . Although I already finished one campaign as Franks (French) NP!
And remember there is a delay between giving the order etc 
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$en$i
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Posts: 3127
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Posted: Sun, 30th Dec 2007 03:20 Post subject: |
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Yeah the path finding with a formation is horrible, even more within a city or at walls, I try to micromanage every fucking unit to avoid that as much as possible.
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Posted: Sun, 30th Dec 2007 06:51 Post subject: |
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I play the original, where there is no such problem ^^
Sense Amid Madness, Wit Amidst Folly
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Cohen
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Location: Rapture
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SycoShaman
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Location: Toronto, Canada
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Posted: Mon, 31st Dec 2007 18:03 Post subject: |
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thats never happened to me and ive played the shit outta mtw2 and mtw2:kingdoms
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HubU
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Posted: Thu, 3rd Jan 2008 05:33 Post subject: |
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If the game can't handle sending a group of 2500 people to one spot and positioning them accordingly in the formation they were when they started then it shouldn't allow you to select them or issue that order. Half-assed pathing programing is to blame.
It was an entire native mercenary army of 2 melee types. There was no need for micromanagement.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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_SiN_
Megatron
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Location: Cybertron
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Posted: Thu, 3rd Jan 2008 08:26 Post subject: |
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Don´t know about Medevial II, but its the same shit with GTA. Replaying San Andreas this week, and while i truly love the game, the A.I feels sooo far from finished.
And I understand, it isnt the easiest game to do AI for, with the world being huge and all, wich gives an unlimited number of situations that the AI can find itself in. But for fucks sake, when a character cant get inside/on a vehicle, when its standing RIGHT FUCKING NEXT TO IT, is pretty goddamn ridiculous. Happened a number of times now.
Having a character following you? Watch out, they can get stuck behind every goddamn object you can think of. From thrascans to fucking skyscrapers.
Watercooled 5950X | AORUS Master X570 | Asus RTX 3090 TUF Gaming OC | 64Gb RAM | 1Tb 970 Evo Plus + 2Tb 660p | etc etc
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Posted: Thu, 3rd Jan 2008 14:42 Post subject: |
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_SiN_ wrote: | Don´t know about Medevial II, but its the same shit with GTA. Replaying San Andreas this week, and while i truly love the game, the A.I feels sooo far from finished.
And I understand, it isnt the easiest game to do AI for, with the world being huge and all, wich gives an unlimited number of situations that the AI can find itself in. But for fucks sake, when a character cant get inside/on a vehicle, when its standing RIGHT FUCKING NEXT TO IT, is pretty goddamn ridiculous. Happened a number of times now.
Having a character following you? Watch out, they can get stuck behind every goddamn object you can think of. From thrascans to fucking skyscrapers. |
Yep. The only game I can think of that had the most polished, true to life AI would be FEAR. They used actual tactics like flanking and suppression - instead of having their hitpoints or reflexes buffed to unnatural levels like other FPS games. Only FPS where soldiers acted like real (albeit fearless) soldiers. Good job to the guy who was in charge of the AI there.
That said, I understand Medieval and GTA are on a much grander scale then FEAR. Still, 250 or so soldiers, according to game logic, act as ONE (the unit card), so I don't see why they can't follow simple orders with any degree of accuracy 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Thu, 3rd Jan 2008 18:16 Post subject: |
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Rainbow 6 Vegas had much better AI then FEAR, they're actually fallible. Plus the fact that your character is extremely fragile and doesn't have super powers makes the encounters alot more realistic in general.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Thu, 3rd Jan 2008 18:26 Post subject: |
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Man!...should I reinstall Vegas...you just brought back some good memories there
Its a kick ass game, period, i don't care what ppl say .
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