Fuck this fucking shit - Medieval 2 AI BLOWS
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Immunity




Posts: 5628

PostPosted: Sun, 30th Dec 2007 00:18    Post subject: Fuck this fucking shit - Medieval 2 AI BLOWS
I was so pissed after this occurred that i neglected to take a screen shot of the tactical battlefield. Ergo, you shall all now bear witness to my leet MS Paint skills. The picture explains it all.





As stated in the picture, whoever programmed the AI for Medieval 2 (probably the same lobotomized fucktard that did for Rome as well) needs to be taken out of the fucking gene pool or seek a new line of work. Frankly, he isn't cut out for it.

I understand not being able to perfectly interpret, but scattering my fucking forces in the OPPOSITE FUCK DIRECTION?

Furthermore, there needs to be a new feature added to the Total War series that allows you to actively execute your own routing units during the battle. I paid good money for those fucking spineless dickless bastard savages to spill some of their blood and they turn tail and run at the site of 400 queers in cat outfits with stone spears. What the fuck!!!!!!


I can never be free, because the shackles I wear can't be touched or be seen.
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swingman




Posts: 3602

PostPosted: Sun, 30th Dec 2007 00:44    Post subject:
Maybe they were Spartans? Razz
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Butt_Surfer




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PostPosted: Sun, 30th Dec 2007 02:25    Post subject:
I'm not familiar with medieval 2 but "natives" sounds weak.. kinda like peasants maybe? still 3000 is a nice number..
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Sun, 30th Dec 2007 02:29    Post subject:
HAHA! MAN! I am so in to MTWII at the mo, though I play Kingdoms Crusade ONLY!. I know what you are saying there . Although I already finished one campaign as Franks (French) NP!
And remember there is a delay between giving the order etc


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$en$i
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Posts: 3127

PostPosted: Sun, 30th Dec 2007 03:20    Post subject:
Yeah the path finding with a formation is horrible, even more within a city or at walls, I try to micromanage every fucking unit to avoid that as much as possible.
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tainted4ever
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PostPosted: Sun, 30th Dec 2007 06:51    Post subject:
I play the original, where there is no such problem ^^


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Cohen




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Location: Rapture
PostPosted: Sun, 30th Dec 2007 11:57    Post subject:
I feel your pain Laughing

That was a battle you could quite easily have won


troll detected by SiN
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SycoShaman
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PostPosted: Mon, 31st Dec 2007 18:03    Post subject:
thats never happened to me and ive played the shit outta mtw2 and mtw2:kingdoms


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HubU
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Posts: 11363

PostPosted: Thu, 3rd Jan 2008 04:34    Post subject:
It never happened to me neither. Maybe those were on "skirmish" order, so they did what you meant, but fled because they are asses. You have to manage them closely, and then they can make wonders. Micro management of the battlefield is the key Smile


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Immunity




Posts: 5628

PostPosted: Thu, 3rd Jan 2008 05:33    Post subject:
If the game can't handle sending a group of 2500 people to one spot and positioning them accordingly in the formation they were when they started then it shouldn't allow you to select them or issue that order. Half-assed pathing programing is to blame.

It was an entire native mercenary army of 2 melee types. There was no need for micromanagement.


I can never be free, because the shackles I wear can't be touched or be seen.
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_SiN_
Megatron



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Location: Cybertron
PostPosted: Thu, 3rd Jan 2008 08:26    Post subject:
Don´t know about Medevial II, but its the same shit with GTA. Replaying San Andreas this week, and while i truly love the game, the A.I feels sooo far from finished.

And I understand, it isnt the easiest game to do AI for, with the world being huge and all, wich gives an unlimited number of situations that the AI can find itself in. But for fucks sake, when a character cant get inside/on a vehicle, when its standing RIGHT FUCKING NEXT TO IT, is pretty goddamn ridiculous. Happened a number of times now.

Having a character following you? Watch out, they can get stuck behind every goddamn object you can think of. From thrascans to fucking skyscrapers.


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Immunity




Posts: 5628

PostPosted: Thu, 3rd Jan 2008 14:42    Post subject:
_SiN_ wrote:
Don´t know about Medevial II, but its the same shit with GTA. Replaying San Andreas this week, and while i truly love the game, the A.I feels sooo far from finished.

And I understand, it isnt the easiest game to do AI for, with the world being huge and all, wich gives an unlimited number of situations that the AI can find itself in. But for fucks sake, when a character cant get inside/on a vehicle, when its standing RIGHT FUCKING NEXT TO IT, is pretty goddamn ridiculous. Happened a number of times now.

Having a character following you? Watch out, they can get stuck behind every goddamn object you can think of. From thrascans to fucking skyscrapers.


Yep. The only game I can think of that had the most polished, true to life AI would be FEAR. They used actual tactics like flanking and suppression - instead of having their hitpoints or reflexes buffed to unnatural levels like other FPS games. Only FPS where soldiers acted like real (albeit fearless) soldiers. Good job to the guy who was in charge of the AI there.

That said, I understand Medieval and GTA are on a much grander scale then FEAR. Still, 250 or so soldiers, according to game logic, act as ONE (the unit card), so I don't see why they can't follow simple orders with any degree of accuracy Sad


I can never be free, because the shackles I wear can't be touched or be seen.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Thu, 3rd Jan 2008 18:16    Post subject:
Rainbow 6 Vegas had much better AI then FEAR, they're actually fallible. Plus the fact that your character is extremely fragile and doesn't have super powers makes the encounters alot more realistic in general.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Thu, 3rd Jan 2008 18:26    Post subject:
Man!...should I reinstall Vegas...you just brought back some good memories there Smile
Its a kick ass game, period, i don't care what ppl say .


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gingerninjaaaaaa
Banned



Posts: 1998

PostPosted: Thu, 3rd Jan 2008 18:30    Post subject:
You should try the stainless steel mod from http://www.twcenter.net/ Smile
The gameplay + tweaks make the game 10x better.
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Immunity




Posts: 5628

PostPosted: Thu, 3rd Jan 2008 23:25    Post subject:
AnimalMother wrote:
Rainbow 6 Vegas had much better AI then FEAR, they're actually fallible. Plus the fact that your character is extremely fragile and doesn't have super powers makes the encounters alot more realistic in general.


I disagree. I played through R6 Vegas multiple times on various difficulty levels. All upping the difficulty did was give the AI superhuman reflexes when it comes to aiming and pulling the trigger. That to me is far from real. I'd prefer they use tactics instead of cheating by upping a multiplier Razz


I can never be free, because the shackles I wear can't be touched or be seen.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 4th Jan 2008 01:13    Post subject:
Immunity wrote:
AnimalMother wrote:
Rainbow 6 Vegas had much better AI then FEAR, they're actually fallible. Plus the fact that your character is extremely fragile and doesn't have super powers makes the encounters alot more realistic in general.


I disagree. I played through R6 Vegas multiple times on various difficulty levels. All upping the difficulty did was give the AI superhuman reflexes when it comes to aiming and pulling the trigger. That to me is far from real. I'd prefer they use tactics instead of cheating by upping a multiplier Razz


It only has two difficulty levels, normal and realistic. All realistic does is make you more vulnerable to damage. Rolling Eyes


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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