Hellgate: London
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Tue, 11th Dec 2007 06:09    Post subject:
While I agree to an extent, bigdady, the proof will be in the pudding and you won't have to wait long to eat. (lol) I'll see what Patch 1 brings to the table and how it meshes with what was said in this chat, and if it's more playable, I'll buy it.


i can has computar?!
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HiCZoK.Std




Posts: 273
Location: Poland
PostPosted: Wed, 12th Dec 2007 18:33    Post subject:
which patch and crack are newest ,which should I download ?
becouse all I see on nforce is patch1 vitality banned :\
ohh and where to get a patches ? I cant login to hellgate site.

or maybe this game is playable in released version ? but which crack to get.

yeah,yeah I known this game is meh. But i already passed cod4 etc Laughing so now I have time for games like this


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damador.




Posts: 711

PostPosted: Wed, 12th Dec 2007 20:08    Post subject:
search this thread

there are different patches for SP and MP sp patches are applied automatically when you run launcher - MP when you log into multiplayer - noc crack is needed - just use clone or mini image


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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HiCZoK.Std




Posts: 273
Location: Poland
PostPosted: Wed, 12th Dec 2007 20:36    Post subject:
damador. wrote:
search this thread

there are different patches for SP and MP sp patches are applied automatically when you run launcher - MP when you log into multiplayer - noc crack is needed - just use clone or mini image

are there downlodable versions of patches ?
I am playing hellgate on non-connected to pc computer Rolling Eyes


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Psykomanius




Posts: 179
Location: Denmark
PostPosted: Wed, 12th Dec 2007 22:01    Post subject:
HiCZoK.Std wrote:
damador. wrote:
search this thread

there are different patches for SP and MP sp patches are applied automatically when you run launcher - MP when you log into multiplayer - noc crack is needed - just use clone or mini image

are there downlodable versions of patches ?
I am playing hellgate on non-connected to pc computer Rolling Eyes


I am looking for downlodable patches too
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DeadPL




Posts: 89

PostPosted: Thu, 13th Dec 2007 10:42    Post subject:
patch are online only.


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JBeckman
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Posts: 34998
Location: Sweden
PostPosted: Wed, 19th Dec 2007 06:21    Post subject:
http://hellgatelondon.com/underground/single-player-patch-0-6-released

Patch 0.6 for singleplayer. Smile
(The launcher is also redone a bit, much easier to use and update the game.)
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DeadPL




Posts: 89

PostPosted: Wed, 19th Dec 2007 07:17    Post subject:
work on Vista x64, but rest must wait for crack .


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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 19th Dec 2007 08:03    Post subject:
yeah fixed image dont seem to work with ze patch Sad
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 19th Dec 2007 09:51    Post subject:
it runs fine with daemon tools 4.06 & yaso and the avenged clone


Per aspera ad astra
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JBeckman
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Posts: 34998
Location: Sweden
PostPosted: Wed, 19th Dec 2007 12:58    Post subject:
Shouldn't it also work with the newest 4.11 version of Daemon Tools?
(4.10 has been blacklisted for a while and perhaps one needs the Pro version with vIDE since the DT changelog mentions several improvements to that system.)

I can't really try this myself and am currently using the original disc since the SPTD driver is incompatible with my system and thus I will need to wait untill a new version is released.
(Some incompatabilities with SATA devices and RAID controllers still remains even with version 1.53 - leads to random freezes/lockups while using the computer.)
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 19th Dec 2007 14:26    Post subject:
The new content in the 1.0 patch is really really really something to behold.

Large open outdoor areas (forests/swamps). Complete with hills and valleys. Large non-linear, OPEN, RANDOM, maps.

RAID CONTENT.

Cool looking new gear and weapons. New monsters.

Stonehenge looks col as hell. And it is BIG. New PVP system. New party forming interface.
HERALDIC CUBE thingie. Awesome stuff.

OH, and they revamped animations. The melee animations look MUCH improved.

Starting to feel much better about my decision to be a founder.
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DeadPL




Posts: 89

PostPosted: Wed, 19th Dec 2007 14:31    Post subject:
HERALDIC CUBE is subscriber only item !! Razz

EDIT:

There is "cure" for new patch Wink you know where Wink


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JBeckman
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Posts: 34998
Location: Sweden
PostPosted: Wed, 19th Dec 2007 15:11    Post subject:
I assume you play on the test server then Big_Gun as I just got the December newsletter and it mentions that they will start testing the 1.0 content patch soon.
(It also mentions that the 0.7 multiplayer patch will be released this week.)
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 19th Dec 2007 15:24    Post subject:
JBeckman wrote:
I assume you play on the test server then Big_Gun as I just got the December newsletter and it mentions that they will start testing the 1.0 content patch soon.
(It also mentions that the 0.7 multiplayer patch will be released this week.)


Yeah it's on the test center. It really is cool.

The heraldic cube thingie is part of 0.7. Whats nice is that it adds extra inventory space as well. Any recipes you discover are stored in a recipe list which is accessed by the cube interface. Its technically called a "Transmogrifier Cube" or some such.

0.7 SHOULD be released today. Was supposed to be out yesterday but they found some kind of chat bug.
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damador.




Posts: 711

PostPosted: Wed, 19th Dec 2007 17:26    Post subject:
is already a way to play with "subscriber exclusive items" in single player ?


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 19th Dec 2007 18:28    Post subject:
damador. wrote:
is already a way to play with "subscriber exclusive items" in single player ?


Not that i know of.
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HiCZoK.Std




Posts: 273
Location: Poland
PostPosted: Wed, 19th Dec 2007 18:53    Post subject:
JBeckman wrote:
http://hellgatelondon.com/underground/single-player-patch-0-6-released

Patch 0.6 for singleplayer. Smile
(The launcher is also redone a bit, much easier to use and update the game.)

can we expect any crack for this ?


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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Wed, 19th Dec 2007 19:03    Post subject:
Already out by Vitality and also mentioned two posts under the post you quoted. Smile
(x86 so x64 users might need to use a mini-image and Daemon Tools.)
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 19th Dec 2007 21:39    Post subject:
as far as i've heard the Stonehenge patch along with the subscriber extras will be available in the SP as well ?


Per aspera ad astra
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DeadPL




Posts: 89

PostPosted: Wed, 19th Dec 2007 21:49    Post subject:
It is a crack for 0.6 Wink you only need to look for it Wink


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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 19th Dec 2007 22:42    Post subject:
RainyDay wrote:
as far as i've heard the Stonehenge patch along with the subscriber extras will be available in the SP as well ?


Nope.
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WiCKed666




Posts: 1068

PostPosted: Thu, 20th Dec 2007 00:35    Post subject:
Hellgate.London.Update.0.6-ViTALiTY


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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 20th Dec 2007 02:05    Post subject:
Stonehenge Patch Notes for test server:

"***PLEASE NOTE***
THESE PATCH NOTES DO NOT REPRESENT ALL THAT THE STONEHENGE CHRONICLES WILL BE OFFERING WHEN THEY LAUNCH ON THE LIVE SERVERS.


The Stonehenge Chronicles
Update Notes - Test Center Edition


General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.

All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.

PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.

When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.

Players can still duel in other areas by joining the same party and activating their /pvp flag as before.

UI
The Mini Map is now set to the top right of the screen with character state icons appearing below.
The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.
The screen has been re-arranged to allow for more information and additional features.
Party Leaders can advertise existing groups to add new members.
Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
New search filters have been added to better find the right group dynamic.
Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.
Skills
There are a wide variety of balance tweaks across the Templar and Cabalist factions.

Cabalist:

Brom’s Curse:
The rank progression of this spell has been adjusted. Brom’s Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
This spell may now be cast while moving.
This spell now heals a fixed amount based on the attacker’s level instead of being based on a percentage of the attacker’s health.
Afterlife
The power cost of this spell has been reduced.
Elemental Drain
The power cost of this spell has been greatly reduced.
The casting time has been reduced by 1 second.
Word of Fear
The Fear Attack Strength of this spell now properly scales with the caster’s level.
Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.

Spectral Curse
The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
This spell may now be cast while moving.
The power cost of has been reduced substantially, and the range has been increased to 15 meters.
The explosion damage caused by Spectral Curse has been increased.
Arcane Shield
The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
Arcane Shield is unaffected by the Evoker’s movement.
This spell now lasts for 10 seconds with a 40 second recast time.
Concentrate Damage
The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.
Summon Ember
The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
The Ember’s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.
Firestorm
The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
The Ignite Attack Strength of this spell has been reduced.
Flameshards
The Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
Increased ranks in Flameshards now increases each shard’s Ignite Attack Strength.
The spells now has a cool-down time of 2 seconds.
This spell’s power cost has been decreased.
Hellfire
This spell’s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
This spell now has a cool-down time of 2 seconds.
The damage and Ignite Attack Strength of this spell have been increased substantially.
The targeting of this spell has been fixed.
Spectral Bolt
The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
Spectral Lash Mastery
The damage of the explosion caused by this spell has been doubled.
The rank bonus of this spell is now applied to the explosion effect properly.
Lightning Field
The damage of the Lightning Field has been increased substantially.
The power cost of this skill has been decreased.
This spell now has a cool-down time of 2 seconds.
The rank bonus tooltip now properly displays a 15% instead increase in radius.
Tempest
The casting time, power cost, and cool-down of Tempest have been decreased.
The base damage and strike frequency increase per rank of Tempest have been decreased significantly.
Each Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
The rank bonus of this spell now properly increases the frequency of lightning strikes.
Arc Legion
The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
The range of this spell has been fixed at 12 meters.
The damage of this spell has been slightly increased.
Demonspine
The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
The power cost of this spell has been decreased.
Boneshards
The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
The damage of this spell has been increased by 60%.
Skullsplitter
The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
Skullsplitter now explodes into a significantly more predictable nova pattern.
The power cost and cool-down of this spell have been slightly decreased.
Venomous Spirit
The damage of this spell has been increased and the power cost has been decreased.
The Fear Attack Strength of this spell now scales properly with the caster’s level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
Venom Armor
Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
The initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.
Swarm
The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
The cool-down of this spell is now fixed at 10 seconds.
The power cost of this spell has been decreased significantly.
Templar:
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
Aura of Power
The amount of power regeneration granted by Aura of Power has been decreased.
Blademaster
Call of the Chosen
The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster’s level.
Guardian
Aura of Renewal
The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.
Aura of Defense
The armor bonus granted by Aura of Defense has been decreased.
Aura of Salvation
The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.
Grand Aura
This skill now provides an equal percentage increase to the Guardian’s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.
Challenge
The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.
Denounce
The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.
Quests

Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
Items

Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
Once all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
The Stun Defense granted by the Gyro Stabilizer has been increased.
Health and Power injectors now show up in high level stations.
Crafting

The limit on number of times an item can be upgraded has been raised to 10.
Upgrading an item takes 50% less resources.
A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.
"
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Tydirium




Posts: 601

PostPosted: Thu, 20th Dec 2007 09:29    Post subject:
I am only playing singleplayer and while playing yesterday with the new SP patch installed I noticed that the issues and bugs have not been solved completely - there are still items getting (partially) invisible, textures sometimes not loading - due to memory leaks, I presume - and so on...

Well, I finished the game yesterday with my Lev.32 Engineer and I dont think I am going to play it again. Its fun in its mix of shooting and action-rpg (and lasts long time until the end..) but too boring and repetitive for more than one finishing run.

Is that "nightmare" difficulty in any way different from normal mode beside higher-leveled items and monsters?

I had no problems running the patched version with DT 4.06, YASU and the poseden MI. by the way: the Vitality crack you can get at GCW has been reported to be an trojan by my scanner. be careful...
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 20th Dec 2007 12:45    Post subject:
Tydirium wrote:
I am only playing singleplayer and while playing yesterday with the new SP patch installed I noticed that the issues and bugs have not been solved completely - there are still items getting (partially) invisible, textures sometimes not loading - due to memory leaks, I presume - and so on...

Well, I finished the game yesterday with my Lev.32 Engineer and I dont think I am going to play it again. Its fun in its mix of shooting and action-rpg (and lasts long time until the end..) but too boring and repetitive for more than one finishing run.

Is that "nightmare" difficulty in any way different from normal mode beside higher-leveled items and monsters?

I had no problems running the patched version with DT 4.06, YASU and the poseden MI. by the way: the Vitality crack you can get at GCW has been reported to be an trojan by my scanner. be careful...


Nightmare, is just more difficult. it's just like Diablo or Diablo II.
Once you beat the main game, then there is no drive to play any more if you don't like finding gear and stuff. I wouldn't find that appealing at all in single player.
At least in multi player you can trade and sell stuff which will be made easier by the coming Auction House and ingame email system.
Course you also have raid content and other things coming in multi player to keep things interesting.

But yeah... i don't even think i could finish it in single player.
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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Fri, 18th Jan 2008 21:54    Post subject:
The first content update, "Stonehenge" will be released this monday. Smile

http://hellgatelondon.com/underground/stonehenge-launch-date-set
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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Tue, 22nd Jan 2008 19:41    Post subject:
EU
http://www.eu.hellgatelondon.com/patches?lang=en_US&region=EU

US
http://www.hellgatelondon.com/patches?lang=en_US&region=US
(Same patch but different sites depending on the players region.)

Patch 1.0 (Multiplayer only) is out. Smile
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Ancient78




Posts: 518
Location: Unknown
PostPosted: Tue, 22nd Jan 2008 20:35    Post subject:
vitality release.... is EU or US ?
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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Tue, 22nd Jan 2008 21:49    Post subject:
Sorry if I was unclear, patch is the same for both versions (Same filename and file mirrors.) but the EU server is faster for EU residents and the US server is as such faster for US residents.

New areas looks nice (And totally different.) but you need essences of the main enemy types to enter their specific dungeon and kill the boss to reach Moloch's area (The big new Stonehenge boss.) and after killing every thing that moved I only had one demon essence, looks like those things are rare.
(Also got a nanoshard from disassembling a few items.)

Aside from those areas there's also a much tougher (From what I've read.) area for teams to enter and attempt to finish, this is also repeatable and gives new items for each class type. (Didn't enter it myself but it's probably impossible for solo play.)

These new areas also scale and are repeatable forever, tons of merchants as well with items for all characters and levels. Smile
(It's kinda like a self-sustainable raiding zone.)
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