Universe at War: Earth Assault
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Marinou




Posts: 84

PostPosted: Sun, 16th Dec 2007 19:57    Post subject:
clragon wrote:
I've destroyed EVERYTHING on that walker, the only icon left is the core, which I can't target Sad

I even tried to throw a zero gravity bomb at it, it still survived and kept going on shorter limbs..

sometimes the core goes down to 99% during my zero grav bomb, then it goes right back up to 100%..


Possibly the only thing you can do is restart the mission and hope that it doesn't happen again.
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clragon




Posts: 470

PostPosted: Sun, 16th Dec 2007 20:09    Post subject:
Marinou wrote:
clragon wrote:
I've destroyed EVERYTHING on that walker, the only icon left is the core, which I can't target Sad

I even tried to throw a zero gravity bomb at it, it still survived and kept going on shorter limbs..

sometimes the core goes down to 99% during my zero grav bomb, then it goes right back up to 100%..


Possibly the only thing you can do is restart the mission and hope that it doesn't happen again.


4 times and counting Very Happy

does anyone know a console command that kills a unit for you? lol.
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ThomasCro




Posts: 119

PostPosted: Tue, 18th Dec 2007 02:59    Post subject:
some missions are just too annoying, i get almost to the end and then a hero dies, and here we go again, 10 minute loading times....am i the only one getting 10min loading times?

i have a pentium 4 3.00GHz
1Gb ram

wth??
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Marinou




Posts: 84

PostPosted: Tue, 18th Dec 2007 03:57    Post subject:
ThomasCro wrote:
some missions are just too annoying, i get almost to the end and then a hero dies, and here we go again, 10 minute loading times....am i the only one getting 10min loading times?

i have a pentium 4 3.00GHz
1Gb ram

wth??


Something is wrong. I load it in about 5-10 secs. Q6600 @ 3.2Ghz , 2Gb Ram.
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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 18th Dec 2007 04:17    Post subject:
ThomasCro wrote:
some missions are just too annoying, i get almost to the end and then a hero dies, and here we go again, 10 minute loading times....am i the only one getting 10min loading times?

i have a pentium 4 3.00GHz
1Gb ram

wth??

my crappy amd64 3200+ ,1gb ram and x800 ran the game fine with loading taking no more than 10-20seconds.

defrag? check your hdd is operating properly with a quick hdtach benchmark?

but anyway i found all the missions rather easy, the last mission in the game was a joke, i just avoided combat and went straight to the objective Laughing

wierd thing is though after the ending theres no credits :S
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Tue, 18th Dec 2007 08:28    Post subject:
ThomasCro wrote:
am i the only one getting 10min loading times?


I think so, yup.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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ThomasCro




Posts: 119

PostPosted: Tue, 18th Dec 2007 22:17    Post subject:
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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 18th Dec 2007 23:44    Post subject:
your burst read speed is really low and that will be why your having huge load times. your hdd is an external one? you might wanna stick the game on an internal hdd.

external drives are only meant for storage not programs and games that do alot of hd access loading stuff?

http://snoop1050.pwp.blueyonder.co.uk/hdtach.JPG
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ThomasCro




Posts: 119

PostPosted: Wed, 19th Dec 2007 12:01    Post subject:
snop1050 wrote:
your burst read speed is really low and that will be why your having huge load times. your hdd is an external one? you might wanna stick the game on an internal hdd.

external drives are only meant for storage not programs and games that do alot of hd access loading stuff?

http://snoop1050.pwp.blueyonder.co.uk/hdtach.JPG


i uninstalled the game and installed it on an internal hdd and i still get the huge load times
these are the specs:
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Tue, 4th Mar 2008 14:15    Post subject:
http://www.gamershell.com/news/46176.html

Patch #2 is out with quite a few fixes. Smile
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Thu, 6th Mar 2008 14:51    Post subject:
I'm getting an error when trying to launch the game with Reloaded crack: Verifier failed to initialize.

I didn't patch the game or anything. Running it with Vista.
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Smurf Stomper




Posts: 391
Location: Texas
PostPosted: Tue, 15th Apr 2008 23:32    Post subject:
well, patch 2 is out :

General/Gameplay Changes

* Four brand new skirmish/multiplayer maps have been added:
Washington D.C. (1 vs 1)
Atlatea (1 vs 1)
Arecibo (1 vs 1)
Grand Canyon (8 players)
* Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation
* Most Abnormal Game Exit crashes should now be a thing of the past
* That occasional invulnerable walker thing? Fixed.
* Walker hardpoints are now always customizable after loading a saved game
* Camera distance increased by 22%
* Map transfer support added (maps go in Data\CustomMaps)
* Mod support added (full mod tools coming soon)
* AMD driver and detection issues resolved
* UI response time and behavior has been improved
* DirectX 10 performance improvements
* All shadows should now touch units’ feet
* Miscellaneous AI improvements
* Quick Match should now be more responsive when matching
* Players can no longer modify their settings in a Custom session once the host has started the countdown
* Outdated replays now appear in red to indicate that they were recorded with a different version
* Replays no longer quit at the point another player leaves the game
* Newly recorded replays should behave better in general (alternate universe replays should no longer happen)
* The camera view can now be rotated via the keyboard (left and right arrows)
* Removed 5 cows from Appalachia southwest starting area
* Several Russian and Korean language audio/text fixes
* General terrain and map beautification. Also, more crushing!
* Civilian pathfinding optimized for better performance
* The Inverter shield is now lowered upon being EMPed
* Conquerors no longer pass through buildings while using Vortex
* Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress
* Altea’s Peace now shuts off Saucer foo behaviors
* Allies can no longer be taken over by Mind Magnets
* Phased units are no longer targeted by Mind Magnet
* Avengers no longer spawn when Masari vehicles are uploaded by Vertigo
* Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing)
* Midnight basketball league for at-risk youth added

Masari balance changes

* Figments no longer require Knowledge Vault Tier 1 upgrade for production
* Figment damage vs infantry increased by 50%
* Figment damage vs vehicles, walkers and structures reduced by 60%
* Figment health reduced by 15%, DMA pool reduced by 50%
* Figment cost reduced from 55 to 50, and build time reduced from 50 to 45
* Figment Light Mine damage vs infantry increased by 50%
* Figment Light Mine damage vs vehicles and structures reduced by 30%
* Peace Bringer Disintegrate damage reduced by 30%
* Peace Bringer Tractor Beam range reduced by 20%
* Peace Bringer Tractor Beam speed modifier reduced from 90% to 30% (Mirabel can now flee!)
* Peace Bringer global damage increased by 50%
* Peace Bringer range reduced by 40% in both Light and Dark mode
* Sentry DMA Pool reduced by 50%
* Skylord range increased by 18% in Light mode
* Skylord damage vs vehicles and structures increased by 15%
* Skylord price increased from 160 to 175
* Disciple damage vs infantry reduced by 50% in both Light and Dark mode
* Disciple damage vs vehicles, structures, and aircraft increased by 40% in both Light and Dark mode
* Conqueror Light mode range reduced by 10%
* Conqueror Light mode FOW reveal reduced by 10%
* Guardian Turret FOW increased by 10%
* Guardian Turret rate of fire increased by 10%
* Knowledge Vault Tier 2 upgrade build time reduced from 100 to 85 seconds
* Oracle range reduced by 35% in both Light and Dark mode
* Oracle cost increased from 60 to 80
* Oracle build time increased from 40 to 45 seconds
* Oracle beam weapon min range increased by 10%
* Sky Guardian price increased from 50 to 60 credits
* Sky Guardian build time increased from 35 to 38 seconds
* Sky Guardian upgrade price reduced from 75 to 50
* Sky Guardian upgrade build time reduced from 50 to 40 seconds
* Sky Guardian range in Light mode reduced by 15%
* Sky Guardian min range properly set
* Dark matter weapons now do 25% less damage vs dark matter armor.

Hierarchy balance changes

* Gravitic Turret now has a minimum range of 40
* Gravitic Turret price increased from 300 to 400
* Radiation Spitter Turret Cost increased from 450 to 475
* Monolith Stealth reveal refresh timer updates more often
* Walkers now bring all turrets to bear on targets
* Walker Foo Chamber healing amount increased by 10% per second
* Nufai Phase Claw damage vs vehicles and infantry increased by 20%
* Brute damage vs infantry increased by 15%
* Brute charge ability now does 100% damage to all unbuffed turrets
* Brute Death from above damage vs all vehicles reduced by 15%
* Lost One damage vs aircraft increased by 20%
* Walker Arc Turret damage increased by 20% vs aircraft
* Monolith Beam weapon damage vs infantry increased by 10%
* Mass Drop damage vs Aircraft increased by 100%
* Defiler popcap increased from 2 to 3
* Defiler build time increased from 24 to 26 seconds
* Defiler Project Radiation Ability recharge increased from 20 to 28 seconds

Novus balance changes

* Amplifier spin-up time per damage stage reduced by 3 seconds
* Corruptor stealth reveal refresh timer updates more often
* Corruptor damage vs all infantry types increased by 10%
* OHM damage vs heavy infantry increased by 15%
* Blade Trooper damage vs all infantry increased by 60%
* Dervish Death Blossom range reducedby 30%
* Redirection Turret FOW reveal increased by 15%
* Redirection Turret projectile chaining damage reduced by 10%

Since no crack is released, anyone care to find out if the exe was changed with this patch, or if the v1.0 crack still works?


piracy isn't a hobby, it's a way of life
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noxxle




Posts: 500

PostPosted: Wed, 16th Apr 2008 00:18    Post subject:
The old crack still works for me
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noxxle




Posts: 500

PostPosted: Wed, 16th Apr 2008 00:21    Post subject:
How many people still play this online? (non-gold LIVE)
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Smurf Stomper




Posts: 391
Location: Texas
PostPosted: Wed, 16th Apr 2008 02:46    Post subject:
noxxle, can you confirm if the .exe changed during patching? maybe check the 'modified on' date before and after applying patches?


piracy isn't a hobby, it's a way of life
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noxxle




Posts: 500

PostPosted: Wed, 16th Apr 2008 03:41    Post subject:
There is a UAWEA.exe and a LaunchUAW.exe. The crack is only the "LaunchUAW.exe" I am sure the patch modifies the UAWEA.exe, however I don't think it touched the launch.exe. I really dont feel like reinstalling the game. If this game really needed a new crack, im pretty sure one of the cracking groups would have released it by now.
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Smurf Stomper




Posts: 391
Location: Texas
PostPosted: Wed, 16th Apr 2008 04:59    Post subject:
gotcha. never heard of only the launcher being protected, and it certainly makes life easier for pirates in terms of updates. Thanks!


piracy isn't a hobby, it's a way of life
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Mon, 9th Jun 2008 06:33    Post subject:
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 9th Jun 2008 18:25    Post subject:
JBeckman wrote:
http://www.worthplaying.com/article.php?sid=52802

Patch #3 is out. Smile

Nothing escapes you, does it ?

P.S.: This game is pure fail Sad (at least the singleplayer)
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Mon, 9th Jun 2008 18:57    Post subject:
I try to help out a bit by posting updates, news screens, videos and other things and articles that might be interesting but I'd guess most people are already over this particular title as support has been slow and there's a lot of other RTS titles out now which might have drawn players away from this one. Smile
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Glottis
Banned



Posts: 6313

PostPosted: Mon, 9th Jun 2008 19:09    Post subject:
VGAdeadcafe wrote:
JBeckman wrote:
http://www.worthplaying.com/article.php?sid=52802

Patch #3 is out. Smile

Nothing escapes you, does it ?

P.S.: This game is pure fail Sad (at least the singleplayer)

Meh, it's worth one play through


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 9th Jun 2008 19:15    Post subject:
Glottis wrote:
VGAdeadcafe wrote:
JBeckman wrote:
http://www.worthplaying.com/article.php?sid=52802

Patch #3 is out. Smile

Nothing escapes you, does it ?

P.S.: This game is pure fail Sad (at least the singleplayer)

Meh, it's worth one play through

Well, aren't you the guy that has prefers Vista over XP ?
 Spoiler:
 
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Marinou




Posts: 84

PostPosted: Mon, 9th Jun 2008 19:24    Post subject:
VGAdeadcafe wrote:
Glottis wrote:
VGAdeadcafe wrote:

Nothing escapes you, does it ?

P.S.: This game is pure fail Sad (at least the singleplayer)

Meh, it's worth one play through

Well, aren't you the guy that has prefers Vista over XP ?
 Spoiler:
 


A lot of people prefer vista over xp, stop being an idiot.
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noxxle




Posts: 500

PostPosted: Mon, 9th Jun 2008 19:27    Post subject:
I wish people actually played this online. Lobbies are empty.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 10th Jun 2008 03:11    Post subject:
Marinou wrote:


A lot of people prefer vista over xp, stop being an idiot.


Name 6 who aren't your online alter egos.
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