Unreal Tournament 3
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d12boy




Posts: 2

PostPosted: Sun, 2nd Dec 2007 13:44    Post subject:
thanx for dis mayne
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Sun, 9th Dec 2007 05:14    Post subject:
http://www.patches-scrolls.de/unreal_tournament3.php

New (Beta 3) version of Patch #1.
(Changes are probably very similar to the previous version of the patch.)

EDIT: Based on a post here:
http://www.nfohump.com/forum/viewtopic.php?t=40551
There's already a beta four available.

http://utforums.epicgames.com/showthread.php?t=591187
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LeoNatan
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PostPosted: Sun, 9th Dec 2007 06:03    Post subject:
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streetunder




Posts: 4125

PostPosted: Tue, 11th Dec 2007 01:49    Post subject:
UT3 Final Patch #1.1 OUT

240MB filesize

http://www.worthplaying.com/article.php?sid=48228
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 11th Dec 2007 02:16    Post subject:
anyone use to remember when patches were 15 mb Very Happy 240... yeesh, and ive seen bigger (ie FEAR).. just how fucking unready were the original releases to warrant patches like these....?

if games unready for release reflect the size of their patches, im not looking forward to the 1.3 gb monster the crysis patch will be Razz


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WiCKed666




Posts: 1068

PostPosted: Tue, 11th Dec 2007 02:42    Post subject:
chiv wrote:
anyone use to remember when patches were 15 mb Very Happy 240... yeesh, and ive seen bigger (ie FEAR).. just how fucking unready were the original releases to warrant patches like these....?

if games unready for release reflect the size of their patches, im not looking forward to the 1.3 gb monster the crysis patch will be Razz


There is already 1gb patch for Two Worlds Smile


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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Tue, 11th Dec 2007 02:47    Post subject:
Well, the game sizes gets bigger overall, its just natural that patches get bigger too (most is more detailed textures, sounds etc.). But sure, there seem to be another attitude among developers, that a unfinished game is more acceptable with the excuse of patches.
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chiv




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PostPosted: Tue, 11th Dec 2007 03:01    Post subject:
yeah but since when should patches contain textures and sounds except on rare occaasions?!


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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Tue, 11th Dec 2007 03:12    Post subject:
chiv wrote:
yeah but since when should patches contain textures and sounds except on rare occaasions?!


My post got fubar'd on the way from brain to keyboard. I'm back from my night-shift at work and lets just say I'm to tired for these kind of posts. Laughing
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damador.




Posts: 711

PostPosted: Tue, 11th Dec 2007 08:22    Post subject:
WiCKed666 wrote:
chiv wrote:
anyone use to remember when patches were 15 mb Very Happy 240... yeesh, and ive seen bigger (ie FEAR).. just how fucking unready were the original releases to warrant patches like these....?

if games unready for release reflect the size of their patches, im not looking forward to the 1.3 gb monster the crysis patch will be Razz


There is already 1gb patch for Two Worlds Smile


and 1.9 GB patch for Medal of honor Smile
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 11th Dec 2007 09:05    Post subject:
*gag*

*vomit*

now thats just stupid by any measure... 1.9gb patch? i cant believe any developer would have the balls to actually do something that ludicrously pathetic...


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Weedo




Posts: 1506
Location: Japan
PostPosted: Tue, 11th Dec 2007 10:47    Post subject:
damador. wrote:

and 1.9 GB patch for Medal of honor Smile


Wow! Shocked Really? For which MoH? And what did it change?
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damador.




Posts: 711

PostPosted: Tue, 11th Dec 2007 10:58    Post subject:
wrong - company of heroes .... ;p


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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damador.




Posts: 711

PostPosted: Tue, 11th Dec 2007 10:59    Post subject:
Company of Heroes Patch v1.40 - v2.101
Size: 1,822.1 MB


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Tue, 11th Dec 2007 13:01    Post subject:
Battlefield 2 also had its share of patches, every new one was at least 100 MB :/
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Glottis
Banned



Posts: 6313

PostPosted: Tue, 11th Dec 2007 15:47    Post subject:
Oh noes 240MB patch what do I do, this is ridiculous I can not download 240MB it's impossible.


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damador.




Posts: 711

PostPosted: Tue, 11th Dec 2007 16:45    Post subject:
Smile yeah especially with just downloaded 6 GB iso ;p


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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NoFace.




Posts: 259
Location: Streets
PostPosted: Tue, 11th Dec 2007 17:12    Post subject:
hmmm...do i need a NOCD-DVD Patch for this 1.1 Update??
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Tue, 11th Dec 2007 17:17    Post subject:
this POS ( um.. i mean this 'game') has no protection...


Per aspera ad astra
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NoFace.




Posts: 259
Location: Streets
PostPosted: Tue, 11th Dec 2007 17:20    Post subject:
RainyDay wrote:
this POS ( um.. i mean this 'game') has no protection...


ahh ok, Thank you
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MistressDeath




Posts: 867

PostPosted: Wed, 12th Dec 2007 07:38    Post subject:
What gives! I am still getting freezing on certain maps. I am able to play with all turned up and it's fluid big time. But all the sudden I get freezing that lasts 15 seconds once in a while. Uhhggg is this frustrating! I don't have this problem with any other game. I was hoping 1.1 would fix this problem. Using 169.21 beta driver. Anyone else having freezing issues?

MD

Edit - Otherwise the game is great! Smile Warfare rocks! I just wish it wouldn't freeze on me! It's only certain maps, Gateway on some other one I cannot remember the name. Only other problem is I feel like I am playing by myself in single player. The bots really don't help me that much. I lose a lot and have to play it over again until I, myself master the map and single handedly win. Sad


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MistressDeath




Posts: 867

PostPosted: Wed, 12th Dec 2007 16:02    Post subject:
I was just reading on the UT3 forums and it looks like there is a real problem with performance in some areas of maps. There are people that run in the 90fps and then it drops down to 20fps. Also, it looks like there may be a similar problem with the PS3 version. All users say they have no problems with other Unreal Engine 3 games. Looks like we need patch 1.2. Sad

MD


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LeoNatan
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PostPosted: Wed, 12th Dec 2007 16:21    Post subject:
Yeah, on some of the larger maps, on specific areas I have some dropdowns, which are inexplicable. You have this huge map, if I look from a high ground on it, the fps is great, but if I go to exactly that area (which doesn't necessarily has something to stressful), I'd get to the low 20s of fps? Seems like unoptimized to me.
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Vivo




Posts: 8

PostPosted: Wed, 12th Dec 2007 16:27    Post subject:
MistressDeath wrote:
I was just reading on the UT3 forums and it looks like there is a real problem with performance in some areas of maps. There are people that run in the 90fps and then it drops down to 20fps. Also, it looks like there may be a similar problem with the PS3 version. All users say they have no problems with other Unreal Engine 3 games. Looks like we need patch 1.2. Sad

MD

Yes that 20fps slowdown I have it too. I have noticed that it only happens when I am facing portal thingy and nowhere else, not even in heavy combat. It's kinda annoying but not a big deal. Other than that the game is very smooth and I don't have any freezes some people are mentioning.
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MistressDeath




Posts: 867

PostPosted: Wed, 12th Dec 2007 17:18    Post subject:
Yeah, unfortunately I am just getting the freezes for 10 seconds. I just upgraded my chipset drivers and that didn't work. I will be going along at 90fps consistently and then freeze! Really frustrating since it really screws me up in a fire fight. It happens at any time with no pattern. I can be in a fire fight or not doesn't matter. Really sad since I am having a blast trying to win this same Warfare map. 5 failures in a row now. Really tough, the AI for the enemy is really good and my AI teammates is terrible. Go figure!

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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MistressDeath




Posts: 867

PostPosted: Wed, 12th Dec 2007 17:19    Post subject:
LeoNatan wrote:
Yeah, on some of the larger maps, on specific areas I have some dropdowns, which are inexplicable. You have this huge map, if I look from a high ground on it, the fps is great, but if I go to exactly that area (which doesn't necessarily has something to stressful), I'd get to the low 20s of fps? Seems like unoptimized to me.

I agree, it seems to an engine code problem with UT3. Unoptimized is looking like a possibility. It runs so good and then tanks!

MD


Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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Lutzifer
Modzilla



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PostPosted: Wed, 12th Dec 2007 19:57    Post subject:
i d rather think it s a map-design issue. At least if it is dependend on the areas you re in. Else it could also be a problem with engine / drivers.

Back when q3a was still popular i used to help people with their custom maps by beta-testing them for gameplay and other issues the main issue that fucked up rendering speeds was usually culling issues, where the map-data wasnt optimized enough, so the renderer would compute more data as was visible.
So, even if that part of hte level doesnt look exceptionally hard to put together in comparison, the renderer might go about rendering stuff you dont see, because the level-geometry-data might be unoptimized.

Since i have yet to install UT3 i cant really check where it sucks FPS-wise, so take the above with the usual grain of salt and tequilla =)
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LeoNatan
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PostPosted: Thu, 13th Dec 2007 05:23    Post subject:
The thing is, when you build a level in UEd, it optimizes the hell out of it, so I think it would take something extraordinary to make an unoptimized map.
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DV2




Posts: 5236

PostPosted: Mon, 17th Dec 2007 00:30    Post subject:
can u play with the 1.1 patch without crack?


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VGAdeadcafe




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PostPosted: Mon, 17th Dec 2007 01:08    Post subject:
DV2 wrote:
can u play with the 1.1 patch without crack?


There is no protection ... Twisted Evil
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