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Posted: Thu, 29th Nov 2007 00:10 Post subject: |
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Nakitu wrote: | I spend lots of money because I CAN and because I earn for my living. I dont live with my mother. Having great rig is matter of CHOICE and KNOWLEDGE. Building youre own PC that you will use for many things ,not only gaming, and knowing how to use it to its maximum is special thing. Same as other hobbies. Most of you console pros dont know shit about software and hardware. Only thing you do know is to change disc and button mash. Wow talk about great intelect. Even a dog could do that.Pc is superior and if you cant see that then go and check on what system are all youre games made. Oh you didnt answer my question. What is youre purpose here except to troll? |
See, this is what pisses me off. You don't just have your personal preference for PC games. You think you're smarter than people who enjoy console games. That's just disgusting.
So, only software and hardware "pros" (and please, the average PC hardware "pro" is a stupid little boy who's basic understanding is more expensive = better) can enjoy videogames to their fullest? Being a computer engineer is a prerequisite for enjoying PC videogames? Wow, you make it sound better all the time.
People who like to pop in a game and have it work instantly don't enjoy games as much as you, eh? Fascinating. Does the fact that it's much easier to get modern Windows games installed and running than it was to get old DOS games working make these newer games less fun for you, because they're easy to use? Hmm?
Again, you seem to have a fetish for complexity in all things. It doesn't necessarily make things better.
anna wrote: | The whole idea of console gaming sounds uncomftoble. sit on the floor stare at a huge screen, wait ten minutes for some blurry game to load, etc
it's kinda like an extended lobotomy session. |
You clearly have experiance with lobotomies, to make such a ridiculous statement.
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LeoNatan
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Posted: Thu, 29th Nov 2007 01:41 Post subject: |
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LeoNatan wrote: | Any mod to move this to the void? No news on the game, just jackasses debating a lost cause. |
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Posted: Thu, 29th Nov 2007 05:05 Post subject: |
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LeoNatan wrote: | LeoNatan wrote: | Any mod to move this to the void? No news on the game, just jackasses debating a lost cause. |
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Why do people complain about this? Just don't enter the thread.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Thu, 29th Nov 2007 06:28 Post subject: |
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Consoles have their own crowd, PCs their own. What gives rise to these wars is because developers dont bother to differentiate. They create the same game for both the systems. And such games end up nowhere.
There are some games I like to play on my PC and some on my console. Playing on a console is more confortable but my best memories lie in gaming on the PC (Thief, Deus Ex, System Shock 2). But Resident Evil and tekken 3 are not far behind.
People who build expensive PCs, I suggest to them to buy a console as well (e.g a 360) and they would be suprised how broad the gaming options get.
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Thu, 29th Nov 2007 12:55 Post subject: |
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Cedge wrote: | Nakitu wrote: | I spend lots of money because I CAN and because I earn for my living. I dont live with my mother. Having great rig is matter of CHOICE and KNOWLEDGE. Building youre own PC that you will use for many things ,not only gaming, and knowing how to use it to its maximum is special thing. Same as other hobbies. Most of you console pros dont know shit about software and hardware. Only thing you do know is to change disc and button mash. Wow talk about great intelect. Even a dog could do that.Pc is superior and if you cant see that then go and check on what system are all youre games made. Oh you didnt answer my question. What is youre purpose here except to troll? |
See, this is what pisses me off. You don't just have your personal preference for PC games. You think you're smarter than people who enjoy console games. That's just disgusting.
So, only software and hardware "pros" (and please, the average PC hardware "pro" is a stupid little boy who's basic understanding is more expensive = better) can enjoy videogames to their fullest? Being a computer engineer is a prerequisite for enjoying PC videogames? Wow, you make it sound better all the time.
People who like to pop in a game and have it work instantly don't enjoy games as much as you, eh? Fascinating. Does the fact that it's much easier to get modern Windows games installed and running than it was to get old DOS games working make these newer games less fun for you, because they're easy to use? Hmm?
Again, you seem to have a fetish for complexity in all things. It doesn't necessarily make things better.
anna wrote: | The whole idea of console gaming sounds uncomftoble. sit on the floor stare at a huge screen, wait ten minutes for some blurry game to load, etc
it's kinda like an extended lobotomy session. |
You clearly have experiance with lobotomies, to make such a ridiculous statement. |
http://www.nfohump.com/forum/viewtopic.php?p=693778#693778
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JBeckman
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Posted: Tue, 4th Dec 2007 17:19 Post subject: |
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why's the pic there then? Just imagine DX3 had geo-mod...
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Posted: Tue, 4th Dec 2007 18:22 Post subject: |
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JBeckman wrote: | http://news.filefront.com/deux-ex-3-to-be-built-on-legend-engine/
Some more details about the game, will be using the "Legend" engine and is described as a "Action FPS".
EDIT: The picture has nothing to do with the game and is from the title known as "Red Faction". |
Part one was named "Deus Ex"
Part two was named "Invisible wars" (US name Deus Ex 2 : Invisible war)
Part three was a action fps "Project : Showblind" (Euro version name : Deus ex 3 : SnowBlind)
and now this game that is part four but the industry calls it part 3 (is like with GTA) , some speculate it will continue the Snowblind story with ended with no ending , some it will show the corporation wars for the new nano bio engineered humans
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-=Cartoon=-
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Posted: Tue, 4th Dec 2007 23:27 Post subject: |
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Interview at 1up
http://www.1up.com/do/newsStory?cId=3164708
Quote: |
People that we've hired were truly enthused by the first Deus Ex. They know the game by heart. They know what worked and what didn't work. |
Quote: | 1UP: Deus Ex has a sizable fan base, and you pointed to the forum reactions toward this announcement as proof of that. But many critics and gamers were left disappointed with Invisible War. What strengths and weaknesses from the previous games are you trying to emulate or maybe overcome with the new title?
D'Astous: Without going into specifics, what we've done the past several months with both games is read a lot of archives about how it was perceived. There's obvious features that we definitely want to continue. I think the dialogue, choice versus consequences, the depth and richness of the game is something that we will certainly conserve. There are other more specific features that we want to keep.
Everyone knows what worked well on the first one and what the second one tried, but now we're five years later, even seven years later from the first Deus Ex. I think we have the possibility to have a fresh look. I think the franchise is at a turning point in its life where new blood will be good, but also respect for the history of that great franchise. With the new technology available now, we really want to give a second wind to this franchise. Games don't last forever. Deus Ex came out in 2000, seven years ago. If we wait any longer, I don't think that's a good thing, but we don't want to rush production either. That's why we're working on a schedule that we're trying to respect as much as possible, but definitely the game will not be published until it has obtained a certain level of quality according to us. |
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Posted: Tue, 4th Dec 2007 23:31 Post subject: |
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BlueSkyz wrote: | Part three was a action fps "Project : Showblind" (Euro version name : Deus ex 3 : SnowBlind) |
uh... SnowBlind was NEVER called Deus Ex 3... it was first developed as Deus Ex: Clanwars but then rewritten as Project SnowBlind... which was never intended to be DE3...
|IcedFreon| wrote: | lol you're done wih the game? already ??????? jesus. ppl havent even finished downloading it yet |
source
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Posted: Wed, 5th Dec 2007 00:25 Post subject: |
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Quote: |
D'Astous: Without going into specifics, what we've done the past several months with both games is read a lot of archives about how it was perceived. There's obvious features that we definitely want to continue. I think the dialogue, choice versus consequences, the depth and richness of the game is something that we will certainly conserve. There are other more specific features that we want to keep.
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If I had a dollar for every time I've heard a developer say "we're listening to the fan-base" I'd put Bill Gates to fuckin shame.
There are 2 "fan-bases" here, (although the more appropriate term would be markets) -
PC (sky's the limit in terms of hardware / control).
Console (huge restriction based on hardware / control).
For a game like Deus Ex to work, YOU MUST PICK ONE. You can't attempt to take the middle road and reach anything decent. The bottom line is Action RPG's were born and bred for PCs!
You either do a drag and drop inventory (Deus Ex) , or you Don't (Console option: See - Deus Ex 2 , Oblivion, Bioshock).
You either go all out on skill sets and equipment (Deus Ex) or you Don't (Console option: See Deus Ex 2, Oblivion, Bioshock).
The ONLY thing you can successfully carry over from PC to Console without loss of quality is the story/plot/voice acting. For a game like Deus Ex, the console is simply a neutering knife. That's exactly why no games have come close to the action RPGs of olde, CONCESSIONS WERE MADE TO ACCOMMODATE THE CONSOLE MARKET.
The bottom line is this - developing a game at the same time for both console and PCs will result in so much shit being cut or revamped in order to accommodate the gameplay to a controller and console limitations that what once could have been a legendary title is reduced to mediocrity. (See Deus Ex 2, Thief 3, Oblivion, Bioshock).
At the end of the day PC users get the short end of the stick, console users salivate over the dish they just helped rot, and the publishers count their money in glee while developers (tied to a ball in chain) take the fallout.
Going to go play Deus Ex now.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Epsilon
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Posted: Wed, 5th Dec 2007 01:06 Post subject: |
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^That guy is right.
But money makes the world go round and the console represents a larger audience, so what you will have when it is released is a mediocre release that will get good reviews on gamespot.
It won't be pc only, i'd put even money on that, the fact that it's being built on legend engine and not an engine like UE3 speaks leaps and bounds of the intended audience; PS2, Wii, X360,PS3 and PC. So it will be low res textures and low poly charecters. Sure the old deus ex was as well and graphics isn't everything, but the limitations are obvious.
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LeoNatan
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Posted: Wed, 5th Dec 2007 01:14 Post subject: |
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Wait, what?! The Legend engine, as in the TRL engine? WTF?! So it's going to be a futuristic platformer with skills tree?
Plus, that engine is so unoptimized and bad for the PC! With my 8800GTX, I still can't run TRL in "next-gen" ( ) mode at a proper framerate lol.
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-=Cartoon=-
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Posts: 8823
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Posted: Wed, 5th Dec 2007 02:06 Post subject: |
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Immunity wrote: | Quote: |
D'Astous: Without going into specifics, what we've done the past several months with both games is read a lot of archives about how it was perceived. There's obvious features that we definitely want to continue. I think the dialogue, choice versus consequences, the depth and richness of the game is something that we will certainly conserve. There are other more specific features that we want to keep.
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If I had a dollar for every time I've heard a developer say "we're listening to the fan-base" I'd put Bill Gates to fuckin shame.
There are 2 "fan-bases" here, (although the more appropriate term would be markets) -
PC (sky's the limit in terms of hardware / control).
Console (huge restriction based on hardware / control).
For a game like Deus Ex to work, YOU MUST PICK ONE. You can't attempt to take the middle road and reach anything decent. The bottom line is Action RPG's were born and bred for PCs!
You either do a drag and drop inventory (Deus Ex) , or you Don't (Console option: See - Deus Ex 2 , Oblivion, Bioshock).
You either go all out on skill sets and equipment (Deus Ex) or you Don't (Console option: See Deus Ex 2, Oblivion, Bioshock).
The ONLY thing you can successfully carry over from PC to Console without loss of quality is the story/plot/voice acting. For a game like Deus Ex, the console is simply a neutering knife. That's exactly why no games have come close to the action RPGs of olde, CONCESSIONS WERE MADE TO ACCOMMODATE THE CONSOLE MARKET.
The bottom line is this - developing a game at the same time for both console and PCs will result in so much shit being cut or revamped in order to accommodate the gameplay to a controller and console limitations that what once could have been a legendary title is reduced to mediocrity. (See Deus Ex 2, Thief 3, Oblivion, Bioshock).
At the end of the day PC users get the short end of the stick, console users salivate over the dish they just helped rot, and the publishers count their money in glee while developers (tied to a ball in chain) take the fallout.
Going to go play Deus Ex now. |
im buying u a beer
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Posted: Wed, 5th Dec 2007 02:17 Post subject: |
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-=Cartoon=-
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Posted: Wed, 5th Dec 2007 02:32 Post subject: |
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ive heard its cause that engine is good at streaming massive game worlds... so no load time every 5 secs
I have no hopes for this game (but it has NOTHING to do with the entire.. shit remember HL one was made off a modified quake engine..)
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Posted: Wed, 5th Dec 2007 02:50 Post subject: |
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Immunity wrote: |
The bottom line is this - developing a game at the same time for both console and PCs will result in so much shit being cut or revamped in order to accommodate the gameplay to a controller and console limitations that what once could have been a legendary title is reduced to mediocrity. (See Deus Ex 2, Thief 3, Oblivion, Bioshock).
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I agree with your harsh assessments, but I would suggest that Oblivion unchained itself from its console rot through mods, which have transformed the game far beyond the original retail disc. A few hours after release, for example, the kiddie, console UI was revamped with BTmod, and the Oblivion interface grew out of its babyhood and entered adolescence.
DeusEx2 was killed because consoles have only enough memory to handle button mashing. The levels were shockingly tiny compared to the sprawling maps of the original DeusEx.
Bioshock has redeemed itself by a difficulty mod on the PC which actually makes the decision to harvest or save little sisters significant, thereby salvaging the entire premise of the game itself.
The bottom line is that console development hurts PC gameplay, quality and complexity. It is the ugly stepchild of gaming and is the equivalent of reducing a Shakespearean sonnet to Hop on Pop.
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Posted: Wed, 5th Dec 2007 03:19 Post subject: |
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sexyjesus wrote: |
I agree with your harsh assessments, but I would suggest that Oblivion unchained itself from its console rot through mods, which have transformed the game far beyond the original retail disc. A few hours after release, for example, the kiddie, console UI was revamped with BTmod, and the Oblivion interface grew out of its babyhood and entered adolescence.
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You're right. However, there's alot to be said for a game that's great out of the box. While I admire Bethesda's devotion to making the game moddable, they definetley used the modding community as a crutch for the games shortcomings that they knew existed and could have fixed themselves if given a little more effort. Besides, fucking with mods for hours on end trying to get them installed and making sure that they don't conflict with one another gets to be a real pain in the ass. It wouldn't be so bad if there were some standardization (people abandon mods, new versions all the time that conflict with previously ok mods, and the sheer fact that there is SO MANY). If it was just one or two mods it'd be alright, but you're looking at at least 15 or so to get all the improvements needed. Also, mods often fail to take balance into account. Thus why I like stock most of the time.
Quote: |
Bioshock has redeemed itself by a difficulty mod on the PC which actually makes the decision to harvest or save little sisters significant, thereby salvaging the entire premise of the game itself.
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Haven't heard of this mod. Does it work with the latest patch (apparently just released yesterday)?
Quote: |
The bottom line is that console development hurts PC gameplay, quality and complexity. It is the ugly stepchild of gaming and is the equivalent of reducing a Shakespearean sonnet to Hop on Pop.
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Fairly good analogy there 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Weedo
Posts: 1506
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LeoNatan
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Posted: Wed, 5th Dec 2007 14:16 Post subject: |
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Weedo wrote: | Imo it's a good engine because it looks good and runs good. |
It's food for the purpose it was made for, a platformer. Can it be good enough for an Action/RPG title, enough to compete with other AAA engines that have proven themselves in exactly those kind of games? I don't think so.
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JBeckman
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Posted: Tue, 9th Sep 2008 03:14 Post subject: |
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Deus Ex 2 was down right horrible.
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BKarza
Posts: 536
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Posted: Tue, 9th Sep 2008 04:24 Post subject: |
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Can I get a bitch slap X13d roll here. WTF... Die Fuker Die, I want my 4 seconds of life back for looking at this reanimated POS thread. At least I got to read a great post by Immunity that I misssed a year ago and it still rings 100 percent on note today about consoles and RPGs. Thank god wahoyaho that I at least got that or I would staple your nuts to a stump and push you over backwards ofr thread crapping...
putz
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Posted: Sat, 4th Oct 2008 20:10 Post subject: |
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Deus ex 3 first details:
http://www.computerandvideogames.com/article.php?id=198546
¿COD autoheal? WTF!
"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
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Posted: Sat, 4th Oct 2008 20:56 Post subject: |
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Well clearly Dx3 is going to be another console-crapped game, hope it's an epic fall Christ it sounds more like Halo 4 *gulp*.
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Posted: Mon, 7th Jun 2010 20:41 Post subject: |
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Please in the name of god ban all these fucks, why in gods name if you like consoles so much are in the PC section, except for sheer trolling.(*Mumbles something about a relation with asian names and consoles*) Get back to Deux Ex and how it relates to the PC, YES THE PC.
I think Deux Ex 3 will effectivly suck balls. Not only is the old team not hopping on this train, neither is the game centered around the universe created by the first two. Rather than actually fleshing out what has been laid out by the first two, they are lazy and start anew with a prequel. I wont be suprised if they start a different timeline with timetravel in the prequel just to start a new story and analrape it into oblivion.
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LeoNatan
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Posted: Mon, 7th Jun 2010 20:44 Post subject: |
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Why you bump this thread? If you feel like someone is trolling or insulting, just report their post. Epsolin will ban their ass fast. 
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M4trix
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Location: Croatia, Adriatic coast (I can see ixi from here)
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