We should see better dx10 with games that are exclusively dx10 not dx9/dx10 like Crysis, but who nows when will that be as developers are still reserved about making games exclusively for vista, we could see it when Microsoft concludes they reached a peak with selling vista and then release dx10 for xp, or when they fix vista with a couple of service packs (which they said they wouldn't but still).
i dont see what the problem is. Modding has been around for ages and just because most developers are closed minded closed-source idiots it doenst mean people shouldnt be able to play around with the demo and have lots of fun. The more fun they have, the more its an incentive to buy the game really. So adding the sandbox editor to the demo is only a good thing for the developers in my opinion really, and will also give the mod-community a jump-start, making the game even more desirable.
As for pointing out where you can find the storyline of the game revealed. Well, as if a game experience was about story alone. Especially a game like crysis. It s like comparing a porn-movie transcript to real sex
edit: the above isnt directed at you BluSkyz, but rather on the stupidity of the guy's comments, so if you found it to be funny commentary, you re welcome
Put the "level.pak" data in "Crysis SP Demo\Game\Levels\island"
Back up the original if you dont want to overwrite it.
Start NEW GAME!!!!!, NOT LOAD GAME!
(maybe mentioned earlier, but I am to lazy to read back in this mega thread )
this wont work if you run the demo in 64bit mode you have to use the 32bit .exe !!
the 32 bit .exe can be found in C:\Program Files (x86)\Electronic Arts\Crytek\Crysis SP Demo\Bin32
Put the "level.pak" data in "Crysis SP Demo\Game\Levels\island"
Back up the original if you dont want to overwrite it.
Start NEW GAME!!!!!, NOT LOAD GAME!
(maybe mentioned earlier, but I am to lazy to read back in this mega thread )
this wont work if you run the demo in 64bit mode you have to use the 32bit .exe !!
the 32 bit .exe can be found in C:\Program Files (x86)\Electronic Arts\Crytek\Crysis SP Demo\Bin32
Cheers for the clarification
Anyhow, if you wonder what the Aliens look like, DL this, and you will also be able to use EVERY weapon and VEHICLE that Crysis has to offer...if you don't want a spoiler don't DL this!
yeah... I won't check out stuff like the aliens. I want to see that in context in the single player mode.
it's only 2 more weeks so it's ok
I think when you first see some really cool aliens in the game it'll be a lot cooler than seeing them in the editor and then in the game two weeks later. would take a lot excitement away I think.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Much of the vehicles and stuff can be played in mp the only really new thing for me it´s the helicopter and the alien and maybe the aliens AI itsn´t finished yet....hope
I think I'll pass on the "add all weapons & Vehicle's to the demo" file.
Couple questions...
Is there a way to add the scope to your gun in the demo or do you have to wait until the full version appears..? I'd rather not use the config posted eariler.
Can you pick-up an enemy gernade..? Has anyone tried since everything is suppose to be interactive in the game..? I still haven't tried to grab a guy around his neck, I always shoot-em dead before I get close.
It would be cool if you could pick-up a dead body and throw it at another guy to knock him down.
there are multiple benchmarks out there and some show a decrease in performance on 64 bit, while others show the same performance and then others show an increase in performance.
what's going on with that? the websites that show a decrease and the ones that show an increase are all reliable sources so those benchmarks can't be fake. something's just wrong there.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
has anyone else found that their defuse colours DONT stay next time they reload the editor? i have to manually go in and fix the textures... i hope this isnt in the retail release
but otherwise, im starting to get the hang of texturing and modelling the island i think...
also, is it possible to alter the colour on the rocks?
weird shit... managed to make a cave, but i dont really get this voxel crap.. i know how to make something with it, but then i dont know how i can use it, as i cant put any thing other than objects inside the damn thing... uploading a 20 second look inside my vOxcaVe... nothing special, just the inside of a cave, but it was fun making it.
I think I'll pass on the "add all weapons & Vehicle's to the demo" file.
Couple questions...
Is there a way to add the scope to your gun in the demo or do you have to wait until the full version appears..? I'd rather not use the config posted eariler.
Can you pick-up an enemy gernade..? Has anyone tried since everything is suppose to be interactive in the game..? I still haven't tried to grab a guy around his neck, I always shoot-em dead before I get close.
It would be cool if you could pick-up a dead body and throw it at another guy to knock him down.
yeah you can use the editor to place stuff.
simply put the scopes you want on the beach you start at and you can pick them up
or if you meant to ask how you can add stuff to your weapons simply press c and you can add all sorts of stuff to your weapon aslong as you have the attachments.
Yeah, I installed Vista 64bit because I remember Cevat saying something about a 20% performance increase, but I didn't get any of that at all. A huge waste of time, really. Hopefully someone will patch/write better drivers or whatever.
I have pretty good performance now (finally!). Custimized my settings a bit
Played the demo for 10+hrs now. I spent at least 5 hrs running around with that big red thing, smashing down trees, soldiers and houses Its even better now with physics on very high, more trees fall down :]
Playing in dx9 mode on XP with tweaked very high cfg files. 169.02 drivers.
Getting average 25fps.
My gfx settings are:
Texture: Very High
Objects: High
Shadows: High
Physics: Very High
Shaders: High
Volumetric: Very High
Game Effects: Very High
Postprocessing: Medium + edgeAA
Particles: Very High
Water: Very High
Sound: Medium
Signature/Avatar nuking: none (can be changed in your profile)
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