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Posted: Fri, 31st Aug 2007 05:10 Post subject: |
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Command and Conquer 3 Tiberium Wars Update 1 08-ViTALiTY
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Posted: Wed, 24th Oct 2007 09:53 Post subject: |
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Release: Command.and.Conquer.3.MAC-OSX
CDs: 1xDVD9
Date: 10/2007
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::Information::
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Tiberium Wars is Command & Conquer at its best,
and an absolute blast for series fans
and newcomers alike.
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::Website::
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www.commandandconquer.com
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::How to::
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1. Unrar
2. Mount or burn
3. Install
4. Install the newest Patch
5. Make right-click from the C&C Game .app on your Applications
6. goto: Contents/Resources/transgaming/c_drive/Program Files/Electronic Arts/Command & Conquer 3/RetailExe/1.8
7. Copy the cnc3game.dat in this folder.
8. Now, play the game
Serial: *
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::Group::
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If you need us, then find us.
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DaLexy
Posts: 3041
Location: Germany
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Posted: Sat, 27th Oct 2007 19:33 Post subject: |
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Still no Crack out for C&C3 v1.09 ?! 
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Dirtymind
Posts: 33
Location: God's waiting room
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Posted: Tue, 30th Oct 2007 17:46 Post subject: |
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Command and Conquer Tiberium Wars v1.09-FLTDOX
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Tue, 30th Oct 2007 19:01 Post subject: |
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Command_and_Conquer_Tiberium_Wars_v1.09-FLTDOX
Spoiler: |
___________ ___________ ________/\ ____________ _____
+----- \_ _____ /___\__ _____/ -\_______ \__\___ /_ |/ / -+
| / ___/ / / / / / / / / _/ _/ |
| __/ / _/ / / __/ __/ / __/ / \ \_ |
| \ /_____ / / \ ______/_____ /_____\ / |
+--- \ / ---- \ / \ / ------ \ / ---------- \ / ----- \ / ---+
\/ \/ \/ \/ \/ \/ (nw!)
+---- FairLight DOX Division Presents: ----+
++---------------------------------------------------------------------------+
++ Command & Conquer 3: Tiberium Wars v1.09 *CRACKED* (c) EA ++
+---------------------------------------------------------------------------++
: Cracked by: FAiRLiGHT : : Release Date: 10/30/07 :
¦ Packaged by: FAiRLiGHT ¦ ¦ # of Options: N/A ¦
¦ Type: [ ] Manual/Reference Card ¦ ¦ Type: Crack ¦
¦ [ ] CD/Box Covers ¦ +------------------------------------¦
¦ [ ] Walkthrough ¦ ¦ ¦
¦ [ ] Strategy Guide ¦ ¦ ¦
: [ ] Cheat/Trainer ¦ ¦ :
: [X] Patch ¦ ¦ ¦
¦ Number of archives: 59 ¦ ¦ ¦
++ -----------------------------------+ +---------------------------------- ++
++--------------------------------------------------------------------------++
Update Notes:
This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes
balance changes across all three sides, adds a new four-player multiplayer
map, and more.
Bug Fixes
- Fixed an error that sometimes caused players to unexpectedly type-select
multiple unit types at once due to an interface lag when rapidly switching
between unit types during online play.
- Structures now lose Ground Control radius as soon as they are destroyed.
Previously they continued providing Ground Control for several seconds
while their husks remained onscreen.
- Fixed an error that caused some infantry units to continue approaching
their targets while firing, rather than firing while standing at their
maximum range.
- Fixed an error that caused upgraded Power Plants and Reactors to continue
providing power for several seconds after being destroyed.
- Fixed an error that allowed players to detect enemy structures through
the shroud by using the Set Rally Point marker.
- Fixed an error that caused computer-controlled players with the "Turtle"
personality to not build base defenses as expected.
- Nod Avatar's flamethrower upgrade now correctly shows a
garrison-clearing effect.
Multiplayer Maps
New Map: Wrecktropolis
The ongoing conflict between the forces of GDI, the Brotherhood of Nod,
and the Scrin have taken a tremendous toll on the world, as evidenced by
countless ruined husks of cities. Wrecktropolis is one such example. This
is a four-player map available for unranked matches.
Rebalanced Map: Barstow Badlands
This map is now slightly larger: There is more buildable area near
players' starting bases, and the chokepoints are not as narrow.
Garrisonable structures should now be symmetrical for both players.
Rebalanced Map: Tournament Tower
This map no longer has a third-tier elevation level in the center of the
map, which frees up this area for battle. Expansion Tiberium fields
switched from blue to green. Various objects throughout the map have been
removed to free up room for base building and combat.
Rebalanced Map: Pipeline Problems
This map no longer has pipelines near the northern starting position, to
mirror the layout of the southern starting position.
Rebalanced Map: Tiberium Gardens III (Kane Edition)
This Kane Edition map no longer has Tiberium fields along the narrow
ridges. New expansion fields have been added to the far side of each
basin containing a player position.
Balance Changes
The following balance changes are intended to make resource- gathering
more strategic and artillery units more viable, while also further
tuning the combat forces to ensure even balance across all three factions
in any combination.
General Balance Changes
- Harvesters: Carrying capacity reduced by 42% to 1400 credits of green
crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8
seconds. Overall rate of income reduced by approximately 35%.
- GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40%
to 3500/35, health and speed normalized.
- Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.
GDI Balance Changes
- Grenadier Squad: Range increased by 20%.
- Commando: Suppression time reduced by 70%. This means the Commando can
use his C4 Charges to demolish multiple structures more quickly.
- Juggernaut: Range increased by 25%.
- Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle
slightly less effective at quickly changing targets.
- Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter
can no longer one-shot-kill certain vehicles.
Brotherhood of Nod Balance Changes
- Crane: Health increased by 50%, normalizing its health with that of the
GDI Crane and Scrin Foundry.
- Fanatics: Cost/Build time reduced by 13% to 700/7.
- Commando: Suppression time reduced by 70%. This means the Commando can
use her C4 Charges to demolish multiple structures more quickly.
- Attack Bike: Range increased by 16%.
- Stealth Tank: Attack power increased by 66%.
- Beam Cannon: Range increased by 25%. This does not affect the Avatar's
extra weapon gained from commandeering a Beam Cannon.
- Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main
weapon's attack power increased by 25%.
- Confessor: Upgrade no longer provides a rate-of-fire bonus to affected
infantry squads.
- Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by
60%.
- Catalyst Missile: Support Power cost increased by 33% to 2000.
- Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to
300. Attack power increased by 140%.
Scrin Balance Changes
- Disintegrators: When crushed by enemy vehicles, attack power of
explosive revenge attack increased by 30%.
- Seeker: Health reduced by 13%.
- Devastator Warship: Range increased by 20%. Rate of fire reduced by
200%. Attack power increased by 100%. Scatter radius reduced.
- The Swarm: Support Power can no longer be used directly on top of
infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns
5 Buzzers instead of 7.
- Phase Field: Support Power no longer affects infantry. Cooldown time
reduced by 50% to 180.
Other Changes
- Tuning to Classic Command & Conquer (Left-Click Orders) mouse
interface: Bridges are no longer selected in favor of issuing move
orders. Players can now issue orders on the Radar.
- There is a new Fast-Forward button onscreen while watching Replays or
BattleCasts.
Instructions
Update with included update, copy our crack over then play.
/TEAM FAIRLIGHT
++---------------------------------------------------------------------------+
++ +-+ Kindest regards - FairLight DOX 2007 +-+ ++
+---------------------------------------------------------------------------++
---------------------------------------------------------------------
" Num barbarorum Romulus rex fuit? "
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Behold his GLORY! Bow for the technical master!
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DaLexy
Posts: 3041
Location: Germany
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Posted: Tue, 30th Oct 2007 19:06 Post subject: |
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Big Thx for the Info 
My SysProfile ッ
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Cohen
Posts: 7155
Location: Rapture
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Posted: Sat, 1st Dec 2007 12:31 Post subject: |
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does anyone know if when the new expansion comes out (Kanes Wrath) will people who dont buy it still be able to play against people who do? (I have a legit cdkey)
troll detected by SiN
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DaLexy
Posts: 3041
Location: Germany
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Posted: Sat, 1st Dec 2007 15:13 Post subject: |
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It will come out Feb/Mar 2008.
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Posted: Tue, 23rd Jun 2009 05:13 Post subject: |
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Okay apologies first and foremost for digging up a waaaay old thread...
Checking my email today I came across a survey EA are conducting about a possible new CnC game.
The survey intermittendly brings to surface some new details which 'may or may not' be relevant to a new Command and Conquer game being made.
details are as follows..
'Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistant in both single player and Multiplayer modes, co-op play and new stylized, live-action cinematics.'
possible features the survay also hinted at.
Question:
Which of the following features yould you like to see in a future version of Command & Conquer?
* Introducing the first mobile base in RTS games: The Crawler. Focus on the action as the crawler becomes your all-in-one base, which can be deployed and redeployed anywhere on the battlefield for even more strategic options.
* Play in epic 5 vs 5 online multiplayer with all new objective-based game modes.
* Play the campaign on your own or tackle it with a friend, as co-operative campaigns return.
* Dive into an all-new story written by a new scriptwriting team and told through trademark C&C cinematics taken to the next level with grittier, stylized FMVs in the vein of Minority Report.
* Play in the first ever class-based C&C game - a new challenge for C&C and RTS players to master.
* Play in the first RTS game with MMORPG like player progression in which you are rewarded everytime you play. Every unit you kill in single player, multiplayer, or skirmish gives you experience points that allow you to level up your abilities and unlock new units, powers, and upgrades to your arsenal.
* Play with all new, bigger and badder, units from GDI and Nod, including the crawler, the first ever mobile base in RTS games.
Im a big C&C fan.... Hoping it wont be like Red Alert 3.. and i'm hoping they include 5 vs 5 multiplayer. Is there anymore news on this game anywhere?
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Tue, 23rd Jun 2009 15:13 Post subject: |
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biggest hint in all of it , is the "finally experience the epic conclusion" part . means THE END.
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Posted: Tue, 23rd Jun 2009 15:18 Post subject: |
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Huh. Sounds like it can be fun. Hope they use another engine though.
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shimec
Posts: 1214
Location: Serbia
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Posted: Tue, 23rd Jun 2009 15:20 Post subject: |
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dezztroy wrote: | Huh. Sounds like it can be fun. Hope they use another engine though. |
Wouldn't bet on that...
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Posted: Tue, 23rd Jun 2009 22:29 Post subject: |
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I liked C&C only they made the alien airships too strong, no fun at all
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 24th Jun 2009 18:07 Post subject: |
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morpg-LIKE <-- LIKE ... player progression. All that means, is that your "stats" (upgrades etc i guess) are kept in a "persistant" database.
why you guys think this has anything to do with a mmorpg is beyond me quite frankly ... must be a lack of intelligence thing or something ...
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Posted: Wed, 24th Jun 2009 18:18 Post subject: |
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Wasn't EndWar's units capable of gaining experience also?
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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