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Posted: Sun, 28th Oct 2007 22:26 Post subject: |
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its a great demo with great gameplay there will no doubt be patches tweaks and many mods to improve perfomance etc.
One thing i have to say tho is remember all that shit about a 360 couldnt handle crysis, what a load of fucking crap i dont see anything special in this game the console wouldnt run. Not to turn this into a console is shiot thread, its not my intention, more to call shenannegans on what developers say
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Posted: Sun, 28th Oct 2007 22:33 Post subject: |
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| dvsone wrote: | its a great demo with great gameplay there will no doubt be patches tweaks and many mods to improve perfomance etc.
One thing i have to say tho is remember all that shit about a 360 couldnt handle crysis, what a load of fucking crap i dont see anything special in this game the console wouldnt run. Not to turn this into a console is shiot thread, its not my intention, more to call shenannegans on what developers say |
I don't see why people want FPS on consoles anyway.
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yoyoxp
Posts: 567
Location: Dublin
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Posted: Sun, 28th Oct 2007 22:36 Post subject: |
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Cohen
Posts: 7155
Location: Rapture
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Posted: Sun, 28th Oct 2007 22:38 Post subject: |
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console doesnt have enough RAM to play game on high settings.
Thats the only reason it wont appear.
troll detected by SiN
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Posted: Sun, 28th Oct 2007 22:39 Post subject: |
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| dvsone wrote: | its a great demo with great gameplay there will no doubt be patches tweaks and many mods to improve perfomance etc.
One thing i have to say tho is remember all that shit about a 360 couldnt handle crysis, what a load of fucking crap i dont see anything special in this game the console wouldnt run. Not to turn this into a console is shiot thread, its not my intention, more to call shenannegans on what developers say |
agree for 100%!
I bet we'll see people playing crysis on their 360 within the next comming year. They allready gave some hints about this a couple of weeks ago 
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yoyoxp
Posts: 567
Location: Dublin
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Posted: Sun, 28th Oct 2007 22:45 Post subject: |
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Here i made 22 screens of the demo (alien included)
1440x900 HiQi AA4x
30Fps around
Spoiler: | |
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Posted: Sun, 28th Oct 2007 22:48 Post subject: |
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| watergem wrote: | console doesnt have enough RAM to play game on high settings.
Thats the only reason it wont appear. |
Thats why consoles stream data all the time. And it will appear on consoles, cant see the reason why it should remain PC exclusive, its a lost opportunity to make more money
| Quote: | | What I find funny is crysis wanted me to use my 360 controller coz it was plugged in |
All "Games for Windows" are required by MS to have 360 controller support
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yoyoxp
Posts: 567
Location: Dublin
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Posted: Mon, 29th Oct 2007 08:32 Post subject: |
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| dvsone wrote: | its a great demo with great gameplay there will no doubt be patches tweaks and many mods to improve perfomance etc.
One thing i have to say tho is remember all that shit about a 360 couldnt handle crysis, what a load of fucking crap i dont see anything special in this game the console wouldnt run. Not to turn this into a console is shiot thread, its not my intention, more to call shenannegans on what developers say |
Running crysis with 512 megs of ram? That would be quite a feat...I would think the dev's would have to butcher the games graphic assets (limited distance, limited enemies, limited effects, etc) to get it to work correctly.
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Posted: Mon, 29th Oct 2007 09:41 Post subject: |
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| D4rkKnight wrote: | | dvsone wrote: | its a great demo with great gameplay there will no doubt be patches tweaks and many mods to improve perfomance etc.
One thing i have to say tho is remember all that shit about a 360 couldnt handle crysis, what a load of fucking crap i dont see anything special in this game the console wouldnt run. Not to turn this into a console is shiot thread, its not my intention, more to call shenannegans on what developers say |
Running crysis with 512 megs of ram? That would be quite a feat...I would think the dev's would have to butcher the games graphic assets (limited distance, limited enemies, limited effects, etc) to get it to work correctly. |
Consoles don't need 2 gigs of RAM to run next gen games (Bioshock). They don't run a bunch of other shit in the background, games can be optimized a little better since it's all the same hardware, and the hardware in the console is built specifically for gaming.
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 29th Oct 2007 10:10 Post subject: |
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I'm sure if it's possible and profitable to do then there will be a console port. But we're not game developers, we have no idea about the cryengine 2.
There's just no way to tell if it would run properly on a console without serious modification of the engine. You can't just.. see how the game looks and go "hey I see nothing here that a console can't do!" because it's all under the hood. you can't see how all the shaders are coded and if they'd work on a the 360 or ps3 gpus or not.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 29th Oct 2007 12:14 Post subject: |
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i dont know why the hell you want sunrays... are you that eager to try out crysis's special '5-fps' feature?
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 29th Oct 2007 12:47 Post subject: |
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actually the more i look at it, the high end shit looks quite nice, almost perfect. a page or two back i posted a direct comparison shot... the HIGH END shit looks noticably different.. everything is softer, theres a sort of beautiful haze over long distances, and everything looks more integrated into the world rather than being quite high contrast'y, like you see on the traditional high setting.
one thing that STILL bugs me is that the trees always look like theres some sort of graphical corruption happening because the leaves n twigs n shit are aliased... it always looks like a fine lot of individual solid white pixels spattered over them (when your looking through thick foliage at the sky)... i think ultimately thats the only thing im seeing that i think takes away a bit of the beauty of it... dont get me wrong, the game looks great regardless and i know AA'ing all the foliage would kill the game, its just that seeing everything else look so nice and then seeing high contrast solid pixels in the trees is a bit of an eye sore.
and does anyone else thing that the fsaa used in the game is kinda flawed? it eats the fps like crazy (to be expected) but you still see quite a few obviously aliased edges... yeah this is a small thing, but i think its fair to point it out, because the game IS trying to be nextgen, and IS a huge system hog as it is.. i wouldnt expect shit like fsaa not to go all the way when you take all that shit into account...
i allready know that this game is going to require a few patchs after retail, which is fine i guess - hopefully they'll sort out a lot of the low fps issues, and maybe fix the issue with the fsaa (or hopefully nvidia will figure something out if its a driver issue) - i just hope we dont end up seeing 5-600 mb sized patches!!
edit: heres the comparison i did a few pages ago - you can see a really nice haze over the background, making the trees look a lot more natural and integrated into the gameworld... the water is now 3d, the ground has better (enhanced?) bump mapping... longer draw distance... overall you cant tell me it doesnt look noticably better. is it worth the lost fps? no its not, but if i could play at this setting at 35-45 fps, vs playing at the traditional high @ 55-60 fps, id rather pick the ultra high settings.
if you want to better see the differences, paste one image ontop of the other in photoshop, and just flick between the two. - also you can see what i mean by harsh pixels where you see light through trees, and it does kinda make things look a littler shabbier than youd expect...
Spoiler: |
usual shit
ultray high
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Posted: Mon, 29th Oct 2007 13:22 Post subject: |
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If I knew how to take screenshots in the game, I would post some of my shitty ones.
I'm running the demo on a ATI X850 250 card and I can run the demo on medium.
My screenshots look nowhere close to anyone else on this board. Is that because my card is not made to show all the glory this game has to offer..? Or do I need to add some custom settings to the config.ini file the game uses to run..? My screens don't look real and I don't see any of the effects like water, reflection or the cleaniness of each frame. It looks a lot like the 3DFX of the old days. Anyone remember that..? The rocks on the beach don't even look real. They look like polished marbles of extra large size. I don't even see water run down the screen when swimming and jumping out of the water.
Am I making sense..? I think my card is a POS and needs to be replaced in order to appericate this game.
I have a new card on order. I figured it was time to upgrade. If the card gets here and I get the same crap I'm getting now...I'm going to be really upset.
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_SiN_
Megatron
Posts: 12108
Location: Cybertron
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Posted: Mon, 29th Oct 2007 13:35 Post subject: |
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What card did you order?
I can barely wait for my 8800GT, goddamn..
Watercooled 5950X | AORUS Master X570 | Asus RTX 3090 TUF Gaming OC | 64Gb RAM | 1Tb 970 Evo Plus + 2Tb 660p | etc etc
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 29th Oct 2007 13:43 Post subject: |
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| _SiN_ wrote: | What card did you order?
I can barely wait for my 8800GT, goddamn.. |
wow, you changed! you're hardware crazy all of a sudden! :P
8800 GT ftw!
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_SiN_
Megatron
Posts: 12108
Location: Cybertron
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Posted: Mon, 29th Oct 2007 13:45 Post subject: |
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Posted: Mon, 29th Oct 2007 13:52 Post subject: |
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| _SiN_ wrote: | What card did you order?
I can barely wait for my 8800GT, goddamn.. |
Radeon X1950GT
It was all I could afford at the moment.
Next year I'll have enough to put together a nice gaming machine.
Will this card change my screens to look like "the current times"...?
I'm thinking that 850XT that I have is the problem. It doesn't support the
effects to make the game look good. The game is playable but it's missing that
certain feel.
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 29th Oct 2007 13:55 Post subject: |
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| piggymouth wrote: | | _SiN_ wrote: | What card did you order?
I can barely wait for my 8800GT, goddamn.. |
Radeon X1950GT
It was all I could afford at the moment.
Next year I'll have enough to put together a nice gaming machine.
Will this card change my screens to look like "the current times"...?
I'm thinking that 850XT that I have is the problem. It doesn't support the
effects to make the game look good. The game is playable but it's missing that
certain feel. |
yeah with that card you should be able to run it on medium on relatively low resolutions and it'll look good enough. still, it's a pretty old card so don't expect too much. crysis brings even the latest high-end GPUs to their knees.
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Grale
Banned
Posts: 3323
Location: Invert
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Posted: Mon, 29th Oct 2007 14:01 Post subject: |
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I'm thinking of upgrading this week and was looking at this card: http://www.scan.co.uk/Products/ProductInfo.asp?WebProductID=534762
Do you think this card is enough to play crysis in vista smoothly?
Or should i save and buy a ultra or gtx, or maybe hold of upgrading until the next cards come out?
Mmm decisions Arrgh
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Posted: Mon, 29th Oct 2007 14:03 Post subject: |
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I found this nice CFG.
It has Sunrays, nice shading and shit. Should run well on lower systems too. Guy testing it had 7800gt and fps around 20-25
save it as autoexec.cfg and place it in /game/config/
dont forget to change system memmory(your ram-512MB) and resolution... and vram.
Spoiler: |
sys_spec_Full = 1
r_displayinfo = 0
g_useProfile = 1
r_ShadersAsyncCompiling = 1
r_driver = "DX9"
r_VSync = 0
r_Texture_Anisotropic_Level = 4
r_TexMaxAnisotropy = 8
r_fsaa = 0
r_FSAA_samples = 0
r_FSAA_quality = 1
r_width = 800
r_height = 600
sys_budget_videomem = 512
sys_budget_sysmem = 1536
e_obj_quality=1
e_proc_vegetation=0
ca_useDecals=0
e_decals_allow_game_decals=0
e_decals_life_time_scale=0.5
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=15
e_view_dist_ratio_vegetation=20
e_vegetation_min_size=1.0
i_rejecteffects=0
e_vegetation_bending=1
sys_flash_curve_tess_error=4
e_view_dist_ratio=40
e_max_view_dst_spec_lerp=0
e_vegetation_sprites_distance_custom_ratio_min=0.5
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=64
e_detail_materials_view_dist_z=64
es_DebrisLifetimeScale=0.3
e_cbuffer_resolution=128
e_dissolve=0
ca_DrawFaceAttachments=0
ca_AttachmentCullingRation=100
e_terrain_occlusion_culling_max_dist=100
e_particles_quality=2
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=4
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=1
g_joint_breaking=1
g_tree_cut_reuse_dist=0
e_phys_foliage=2
p_max_object_splashes=2
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
e_cull_veg_activation=30
g_tree_cut_reuse_dist=0.35
p_max_MC_iters=5000
es_MaxPhysDist=100
es_MaxPhysDistInvisible=15
e_phys_ocean_cell=1
e_foliage_wind_activation_dist=10
g_breakage_particles_limit=130
r_DepthOfField=0
r_MotionBlur=0
r_sunshafts=1
r_UseEdgeAA=0
r_Flares=1
r_Coronas=1
r_colorgrading=0
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=3
q_ShaderHDR=0
q_ShaderSky=1
q_Renderer=3
r_LightsSinglePass=0
e_sky_type=1
r_DetailTextures=1
r_DetailNumLayers=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_sky_update_rate=0.5
r_DetailDistance=4
r_HDRRendering=0
r_SSAO=0
r_SSAO_quality=1
r_SSAO_radius=1
e_terrain_ao=0
e_terrain_normal_map=0
r_DetailNumLayers=1
e_max_entity_lights=4
r_UsePom=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=1
r_HairSortingQuality = 0
r_FillLights = 0
e_particles_lights = 0
e_shadows = 1
e_gsm_range=3
e_shadows_max_texture_size=512
r_ShadowJittering=0
r_ShadowBlur=0
e_gsm_lods_num=3
e_shadows_cast_view_dist_ratio=0.25
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1
s_FormatSampleRate=48000
s_SoundMoodsDSP=1
s_ReverbType=2
s_CacheSize=60
s_MPEGDecoders=24
s_Obstruction=2
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.5
s_VariationLimiter=0.6
sys_LowSpecPak=1
r_TexSkyResolution=0
r_VegetationSpritesTexRes=64
r_ImposterRatio=1.5
r_EnvCMResolution=1
r_EnvTexResolution=2
r_DynTexMaxSize=60
r_TexAtlasSize=1024
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexturesStreaming = 0
r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=16
e_Clouds=1
r_CloudsUpdateAlways=0
r_WaterReflections=1
r_WaterCaustics=1
r_WaterRefractions=0
r_WaterUpdateFactor=0.1
e_water_tesselation_amount=6
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterReflectionsQuality=1
e_water_ocean_fft=0
q_ShaderWater=1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
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Aurochs
Posts: 133
Location: Rostov-on-Don, Russia
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Posted: Mon, 29th Oct 2007 14:07 Post subject: |
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I am sure crytek did not want to spend their time and efforts to make game possible to be consoled.
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$en$i
VIP Member
Posts: 3127
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Posted: Mon, 29th Oct 2007 14:13 Post subject: |
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BTW entering "r_displayinfo 1" in the console will display the fps, avoiding to use fraps.
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