Wanted.A.Wild.Western.Adventure-RELOADED
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PostPosted: Fri, 8th Oct 2004 18:55    Post subject:
i wasn't around when commodore was in it's prime... so i dunno many commodore games Sad when i was growin up i had an atari collection n shit then i got me a spectrum system with bunch of games but i only played dizzy... THAT GAME OWNED Very Happy then i think i went to my cuz and i played wolf 3d for the first time and Oh my god :O hahaa then he had some racing game which was cool... i'm not as old as most of you folk here so i dunno commodore Very Happy but i think it was with a tapedeck right? Very Happy

the reason i named those 2 series is because those two were the only ones i played until i got my hands on other games Very Happy i was what 10 when i played them and i sometimes still do Very Happy
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pallebrun




Posts: 2052

PostPosted: Fri, 8th Oct 2004 19:05    Post subject:
NeoGeoo wrote:
pallebrun wrote:
i wouldnt call rpg games a brain workout man Wink
and strategy games have action in them, not all but many.
i did not mean action as in genre i meant action as in the meaning of the word action.

your right games like civilisation needs some thinking but its another sort of brain workout. the main reason why games like civilisation works is in my opinion that in games like civilisation things always happen, you always have something to do and its the same in all the other games you said. but in adventure games you can be stuck for hours or even days in some of the harder games without shit to do, just roaming around thinking out a way to fix the problem.
thats a real brain workout in my opinion. you HAVE to find a solution or you simple wont get further in the game. and this is a real turnoff for the yunger people of today.


Yeah, and is it your idea of fun? Being stuck for hours?? Rolling Eyes Don't make a mistake: I loved pretty much adventure games, but being stuck for hours because of some stupid nonsensical puzzle was the only withdrawaval for me...It's not a "brain workout" it's simple frustration. Another thing is the famous "pixel hunting": if you cannot find the tiny thing you are stuck for hours... You know: nobody like to be stuck for hours in a game, because it's simply not fun. And it has nothing to do with "youth of today" being stupid or something. IF at that time you had the choice of other games like now, I wouldn't be sure, that you would choose the same sort of adventure games....


yes its my idea of fun and obviously it was most peoples idea of fun when i was young since everyone played them and these people still plays them today. Smile
youths idea of fun today is different. i dont see why its so hard to understand.
and lastly "And it has nothing to do with "youth of today" being stupid or something". stupid? who have said that its because they are stupid???
you dont seem to understand what im talking about here.

its like movies.
the youth of today (im talking about the average) wants action movies etc while the older generation prefear less action. its exactly the same thing.

edit: stop with the "rolling eyes" thing. "rolling eyes" is lack of respect towards the others.
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PostPosted: Fri, 8th Oct 2004 19:20    Post subject:
pallebrun is right Cool

you can't argue with something so clear Very Happy you either get it or your don't and todays minors don't Laughing
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NeoGeoo




Posts: 66

PostPosted: Sun, 10th Oct 2004 09:31    Post subject:
pallebrun wrote:
NeoGeoo wrote:
pallebrun wrote:
i wouldnt call rpg games a brain workout man Wink
and strategy games have action in them, not all but many.
i did not mean action as in genre i meant action as in the meaning of the word action.

your right games like civilisation needs some thinking but its another sort of brain workout. the main reason why games like civilisation works is in my opinion that in games like civilisation things always happen, you always have something to do and its the same in all the other games you said. but in adventure games you can be stuck for hours or even days in some of the harder games without shit to do, just roaming around thinking out a way to fix the problem.
thats a real brain workout in my opinion. you HAVE to find a solution or you simple wont get further in the game. and this is a real turnoff for the yunger people of today.


Yeah, and is it your idea of fun? Being stuck for hours?? Rolling Eyes Don't make a mistake: I loved pretty much adventure games, but being stuck for hours because of some stupid nonsensical puzzle was the only withdrawaval for me...It's not a "brain workout" it's simple frustration. Another thing is the famous "pixel hunting": if you cannot find the tiny thing you are stuck for hours... You know: nobody like to be stuck for hours in a game, because it's simply not fun. And it has nothing to do with "youth of today" being stupid or something. IF at that time you had the choice of other games like now, I wouldn't be sure, that you would choose the same sort of adventure games....


yes its my idea of fun and obviously it was most peoples idea of fun when i was young since everyone played them and these people still plays them today. Smile
youths idea of fun today is different. i dont see why its so hard to understand.
and lastly "And it has nothing to do with "youth of today" being stupid or something". stupid? who have said that its because they are stupid???
you dont seem to understand what im talking about here.

its like movies.
the youth of today (im talking about the average) wants action movies etc while the older generation prefear less action. its exactly the same thing.

edit: stop with the "rolling eyes" thing. "rolling eyes" is lack of respect towards the others.


No, the part where you are wrong, that you generalise too much. There are people who likes action, and others who likes strategical thinking. There may be a sligth trend towards action, but it hasn't changed so much, as you think. Action games were a favorite in the "golden age" too: think of the first arcade ports for the first console games. I think, that for ZX Spectrum and Commodore 64 the action game rate was even higher than today and it was even more so for the Amiga. There WERE games which required strategical thinking, but there were even much more platform, shoot-em-ups etc.

When the Commodore firm "passed out", the PC took the lead position, and because of the inability to make correct PC action games (before Wolfy 3D and Doom that is) the adventure, strategy and RPG games thrived, BUT there were Nintendo and Sega there too, with their respectives consol gaming action "armada". Very Happy So "youth of the past" were feed with a load of action too, maybee you and your friends not (me neither Wink ) , but thats a different question. After Doom the first person shooter genre became insanly popular, and today it's the leading genre, that's for sure, but some 15 years ago that was roughly the same for platform action games for example.

Now the part regarding "intelligent games" which requires strategical thinking...

- Strategy games are much liked today too, the main difference, that today - almost - all is in real time, but that's a technological leap, not meaning. that all that the "youth of today" wants is crazy action. AND do not forget the succes of Civilization III too. The map of Rome Total War is turn based too.

- RPGs also became more real time oriented, but think of KoTOR: you can pause there too, like in the old time.

So we can say, that those games are popular now, and were popular in the past, rigth?

Now I understood pretty much, I am not stupid, that the gameplay is different in those type of games, than in the adventure games, but you use your "brain" in those games too, you must find strategies, correct spells, combat moves, etc to win, if you just hack and slash stupidly, you loose.
So you are so much wrong, that "youth of today" wants only action, like in the movies. (The evolution of the movie industry isn't a so simple affair either, but I wont dwell here.)

Now for the adventure genre...
The adventure genre, as I see it is in some sort of an impass. They just cannot change technically and gameplay-wise, no matter how hard they try: it's insane. Think of the two most important adventure titles, which tried to change the formula: Gabriel Knigth 3 and Broken Sword 3. They were excellent games, but they were commercial flops and that set back the evoluion of adventure genre. And for that reason the adventure games cannot EVOLVE and THAT is the reason for adventures games insucces, not the lost of interest of "youth of today", or the public in general of adventure type (and intelligent) games.

Just think of it: ALL the other genres changed vastly technical-wise, but adventures are mainly the same, as some 15 years ago. (Oh yeah, the models are 3D, and the backdrops are nicer and maybe more pseudo 3D, but that's it.)
A game genre needs EVOLVING, radical changing, because if it cannot, that genre is DEAD. (Or near death, or really not doing well.)
Oh, you can say that "it's fine the way it is", but you are so wrong. EVERY genre has its faults, and they must be corrected, and new ideas used, because if we play the same sort of games again and again and again, without an ounce of change we become... bored.


Last edited by NeoGeoo on Mon, 11th Oct 2004 02:05; edited 1 time in total
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San_Lopez




Posts: 59

PostPosted: Sun, 10th Oct 2004 16:24    Post subject:
anyone been able to shoot the 50 targets? i cant seem to get over 48 in the last round..
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San_Lopez




Posts: 59

PostPosted: Sun, 10th Oct 2004 16:44    Post subject:
never mind Very Happy used the right mouse key which seems to be shooting faster
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heyo




Posts: 35

PostPosted: Wed, 13th Oct 2004 00:53    Post subject:
You should have bought the adulterated oil and not have to play the 5th round. heh
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Weedo




Posts: 1506
Location: Japan
PostPosted: Thu, 14th Oct 2004 14:15    Post subject:
pallebrun wrote:
but in adventure games you can be stuck for hours or even days in some of the harder games without shit to do, just roaming around thinking out a way to fix the problem.
thats a real brain workout in my opinion. you HAVE to find a solution or you simple wont get further in the game. and this is a real turnoff for the yunger people of today.


Not only for the younger people - for all people. As I said before I think this is the main problem of the adventure genre today. You sound like this is a good thing. It's not! It's nothing but a big waste of time imo. Why should I play a game where I'm stuck for hours or even days and get frustrated and bored when I have 200 other good games to play? And you can't practice to get better. People don't accept this nowadays. Just like people don't accept unfair action games anymore where you can't save and you have to restart the whole game from the beginning after you've lost all your lives/continues. Gaming has evolved over the years and adventures couldn't really evolve much. That's the problem imo. That's why the genre is not as popular today as other genres.

NeoGeoo wrote:

Yeah, and is it your idea of fun? Being stuck for hours?? Rolling Eyes Don't make a mistake: I loved pretty much adventure games, but being stuck for hours because of some stupid nonsensical puzzle was the only withdrawaval for me...It's not a "brain workout" it's simple frustration. Another thing is the famous "pixel hunting": if you cannot find the tiny thing you are stuck for hours... You know: nobody like to be stuck for hours in a game, because it's simply not fun. And it has nothing to do with "youth of today" being stupid or something. IF at that time you had the choice of other games like now, I wouldn't be sure, that you would choose the same sort of adventure games....


I agree 100%!

pallebrun wrote:

yes its my idea of fun and obviously it was most peoples idea of fun when i was young since everyone played them and these people still plays them today. Smile


Yes it was. Just like the unfair action games I've mentioned above. But gaming has evolved.

pallebrun wrote:

youths idea of fun today is different. i dont see why its so hard to understand.


No the youths idea of fun rather the idea of fun of almost all gamers. When I play an adventure today I want it to be fair. I want to be able to play through it without getting stuck for a long period of time. I want logically and fair puzzles and hints from the game for the more difficult puzzles. If I get stuck I consider the game badly designed. Today where there are so many other good games which wait for me on my shelves I don't need a time-filler game where I have to try every inventory item with every object/person in the game world just to find the solution for an obscure puzzle and to be able to advance in the game.
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NeoGeoo




Posts: 66

PostPosted: Thu, 14th Oct 2004 15:24    Post subject:
Weedo wrote:
pallebrun wrote:
but in adventure games you can be stuck for hours or even days in some of the harder games without shit to do, just roaming around thinking out a way to fix the problem.
thats a real brain workout in my opinion. you HAVE to find a solution or you simple wont get further in the game. and this is a real turnoff for the yunger people of today.


Not only for the younger people - for all people. As I said before I think this is the main problem of the adventure genre today. You sound like this is a good thing. It's not! It's nothing but a big waste of time imo. Why should I play a game where I'm stuck for hours or even days and get frustrated and bored when I have 200 other good games to play? And you can't practice to get better. People don't accept this nowadays. Just like people don't accept unfair action games anymore where you can't save and you have to restart the whole game from the beginning after you've lost all your lives/continues. Gaming has evolved over the years and adventures couldn't really evolve much. That's the problem imo. That's why the genre is not as popular today as other genres.

NeoGeoo wrote:

Yeah, and is it your idea of fun? Being stuck for hours?? Rolling Eyes Don't make a mistake: I loved pretty much adventure games, but being stuck for hours because of some stupid nonsensical puzzle was the only withdrawaval for me...It's not a "brain workout" it's simple frustration. Another thing is the famous "pixel hunting": if you cannot find the tiny thing you are stuck for hours... You know: nobody like to be stuck for hours in a game, because it's simply not fun. And it has nothing to do with "youth of today" being stupid or something. IF at that time you had the choice of other games like now, I wouldn't be sure, that you would choose the same sort of adventure games....


I agree 100%!

pallebrun wrote:

yes its my idea of fun and obviously it was most peoples idea of fun when i was young since everyone played them and these people still plays them today. Smile


Yes it was. Just like the unfair action games I've mentioned above. But gaming has evolved.

pallebrun wrote:

youths idea of fun today is different. i dont see why its so hard to understand.


No the youths idea of fun rather the idea of fun of almost all gamers. When I play an adventure today I want it to be fair. I want to be able to play through it without getting stuck for a long period of time. I want logically and fair puzzles and hints from the game for the more difficult puzzles. If I get stuck I consider the game badly designed. Today where there are so many other good games which wait for me on my shelves I don't need a time-filler game where I have to try every inventory item with every object/person in the game world just to find the solution for an obscure puzzle and to be able to advance in the game.


Exactly.
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pallebrun




Posts: 2052

PostPosted: Thu, 14th Oct 2004 15:56    Post subject:
I will make it alot easier for myself by answering Wrong on all things.
Why? For the simple fact that i have already said my opinion about the mather so saying the same thing over and over again is not something i find amusing Smile
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NeoGeoo




Posts: 66

PostPosted: Fri, 15th Oct 2004 16:01    Post subject:
pallebrun wrote:
I will make it alot easier for myself by answering Wrong on all things.
Why? For the simple fact that i have already said my opinion about the mather so saying the same thing over and over again is not something i find amusing Smile


Nice arguments. Rolling Eyes Real "brain workout", and we can't "argue" with that. Rolling Eyes Thank you... Razz
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ShadowX




Posts: 1273

PostPosted: Fri, 15th Oct 2004 16:34    Post subject:
THE GAME ROCKS


sorry had to put it on caps Smile , I love this kind of games , I`m a Space Quest fan myself and it was just great to see that 2 new *good* looking fan based games come out .
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pallebrun




Posts: 2052

PostPosted: Fri, 15th Oct 2004 16:46    Post subject:
NeoGeoo wrote:
pallebrun wrote:
I will make it alot easier for myself by answering Wrong on all things.
Why? For the simple fact that i have already said my opinion about the mather so saying the same thing over and over again is not something i find amusing Smile


Nice arguments. Rolling Eyes Real "brain workout", and we can't "argue" with that. Rolling Eyes Thank you... Razz


Give me a break.
Why on earth shuld i rewrite everything i have already said multiple times?
Maybe you like going around in circles? Well i dont so therefor i refear to my earlier posts which tells my view on the mather.

And i say it again, atleast show me the respect i show you by skipping those "rolling eyes". It's very disrespectful.
If you feel like replying or "roll eyes" more towards me, do it in a pm please.


Yeah it is awesome ShadowX Smile
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NeoGeoo




Posts: 66

PostPosted: Sat, 16th Oct 2004 00:34    Post subject:
pallebrun wrote:
NeoGeoo wrote:
pallebrun wrote:
I will make it alot easier for myself by answering Wrong on all things.
Why? For the simple fact that i have already said my opinion about the mather so saying the same thing over and over again is not something i find amusing Smile


Nice arguments. Rolling Eyes Real "brain workout", and we can't "argue" with that. Rolling Eyes Thank you... Razz


Give me a break.
Why on earth shuld i rewrite everything i have already said multiple times?
Maybe you like going around in circles? Well i dont so therefor i refear to my earlier posts which tells my view on the mather.

And i say it again, atleast show me the respect i show you by skipping those "rolling eyes". It's very disrespectful.
If you feel like replying or "roll eyes" more towards me, do it in a pm please.


Yeah it is awesome ShadowX Smile


What' s the point to post a message with: "I won't tell anything, I already told everything." ? Rolling Eyes For Christ's sake, if you don't have anything to say, than don't say anything, man... Rolling Eyes Or all you want is have the last word? Rolling Eyes


Last edited by NeoGeoo on Sat, 16th Oct 2004 00:46; edited 2 times in total
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ShadowX




Posts: 1273

PostPosted: Sat, 16th Oct 2004 00:36    Post subject:
Lets stay on topic ok Smile thx
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pallebrun




Posts: 2052

PostPosted: Sat, 16th Oct 2004 00:47    Post subject:
Dont worry shadow. Smile

I have finished the game now and it was a thrill to play.
Now im waiting for Runaway 2. Smile
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ShadowX




Posts: 1273

PostPosted: Sat, 16th Oct 2004 03:30    Post subject:
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pallebrun




Posts: 2052

PostPosted: Sat, 16th Oct 2004 04:32    Post subject:
Wow http://www.vohaulstrikesback.com/ looks really nice.
Great looking backdrops.
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VyRuZRuLeZ




Posts: 192

PostPosted: Sat, 16th Oct 2004 11:11    Post subject:
oh no ! this game looks so sweet. but im already on knights on honor on about 65% so i can't wait to get this !

after what i've read you're right about the youth being stupid

look at hl2 thread - 36 pages ... here ? just 2 Wink)

and im also youth but i aint stupid , my colleagues at school are . man i hate school just becuz of them !
when i was 7 i had indiana jones collector edition 2 cd set with .... damn i cant remember the name .... incredible machine or what was it ?


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NeoGeoo




Posts: 66

PostPosted: Sat, 16th Oct 2004 11:53    Post subject:
pallebrun wrote:
Wow http://www.vohaulstrikesback.com/ looks really nice.
Great looking backdrops.


Yes! Now Space Quest 1-5 games WERE perfectly designed, with fair, logical, yet fun puzzles, a flair for style, amusing stories. The only Space Quest game, which I disliked is the last one, SQ 6. (I finished all the SQ games, just dropped SQ6 ) The humor was forced, the puzzles were nonsensical , and somehow the whole artistic style wasn't on top in this one.
To stay on topic: I don't like the Toy Story style of Wanted...
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