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Posted: Fri, 8th Oct 2004 18:55 Post subject: |
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Posted: Fri, 8th Oct 2004 19:05 Post subject: |
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Posted: Fri, 8th Oct 2004 19:20 Post subject: |
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Posted: Sun, 10th Oct 2004 09:31 Post subject: |
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pallebrun wrote: | NeoGeoo wrote: | pallebrun wrote: | i wouldnt call rpg games a brain workout man
and strategy games have action in them, not all but many.
i did not mean action as in genre i meant action as in the meaning of the word action.
your right games like civilisation needs some thinking but its another sort of brain workout. the main reason why games like civilisation works is in my opinion that in games like civilisation things always happen, you always have something to do and its the same in all the other games you said. but in adventure games you can be stuck for hours or even days in some of the harder games without shit to do, just roaming around thinking out a way to fix the problem.
thats a real brain workout in my opinion. you HAVE to find a solution or you simple wont get further in the game. and this is a real turnoff for the yunger people of today. |
Yeah, and is it your idea of fun? Being stuck for hours?? Don't make a mistake: I loved pretty much adventure games, but being stuck for hours because of some stupid nonsensical puzzle was the only withdrawaval for me...It's not a "brain workout" it's simple frustration. Another thing is the famous "pixel hunting": if you cannot find the tiny thing you are stuck for hours... You know: nobody like to be stuck for hours in a game, because it's simply not fun. And it has nothing to do with "youth of today" being stupid or something. IF at that time you had the choice of other games like now, I wouldn't be sure, that you would choose the same sort of adventure games.... |
yes its my idea of fun and obviously it was most peoples idea of fun when i was young since everyone played them and these people still plays them today.
youths idea of fun today is different. i dont see why its so hard to understand.
and lastly "And it has nothing to do with "youth of today" being stupid or something". stupid? who have said that its because they are stupid???
you dont seem to understand what im talking about here.
its like movies.
the youth of today (im talking about the average) wants action movies etc while the older generation prefear less action. its exactly the same thing.
edit: stop with the "rolling eyes" thing. "rolling eyes" is lack of respect towards the others. |
No, the part where you are wrong, that you generalise too much. There are people who likes action, and others who likes strategical thinking. There may be a sligth trend towards action, but it hasn't changed so much, as you think. Action games were a favorite in the "golden age" too: think of the first arcade ports for the first console games. I think, that for ZX Spectrum and Commodore 64 the action game rate was even higher than today and it was even more so for the Amiga. There WERE games which required strategical thinking, but there were even much more platform, shoot-em-ups etc.
When the Commodore firm "passed out", the PC took the lead position, and because of the inability to make correct PC action games (before Wolfy 3D and Doom that is) the adventure, strategy and RPG games thrived, BUT there were Nintendo and Sega there too, with their respectives consol gaming action "armada". So "youth of the past" were feed with a load of action too, maybee you and your friends not (me neither ) , but thats a different question. After Doom the first person shooter genre became insanly popular, and today it's the leading genre, that's for sure, but some 15 years ago that was roughly the same for platform action games for example.
Now the part regarding "intelligent games" which requires strategical thinking...
- Strategy games are much liked today too, the main difference, that today - almost - all is in real time, but that's a technological leap, not meaning. that all that the "youth of today" wants is crazy action. AND do not forget the succes of Civilization III too. The map of Rome Total War is turn based too.
- RPGs also became more real time oriented, but think of KoTOR: you can pause there too, like in the old time.
So we can say, that those games are popular now, and were popular in the past, rigth?
Now I understood pretty much, I am not stupid, that the gameplay is different in those type of games, than in the adventure games, but you use your "brain" in those games too, you must find strategies, correct spells, combat moves, etc to win, if you just hack and slash stupidly, you loose.
So you are so much wrong, that "youth of today" wants only action, like in the movies. (The evolution of the movie industry isn't a so simple affair either, but I wont dwell here.)
Now for the adventure genre...
The adventure genre, as I see it is in some sort of an impass. They just cannot change technically and gameplay-wise, no matter how hard they try: it's insane. Think of the two most important adventure titles, which tried to change the formula: Gabriel Knigth 3 and Broken Sword 3. They were excellent games, but they were commercial flops and that set back the evoluion of adventure genre. And for that reason the adventure games cannot EVOLVE and THAT is the reason for adventures games insucces, not the lost of interest of "youth of today", or the public in general of adventure type (and intelligent) games.
Just think of it: ALL the other genres changed vastly technical-wise, but adventures are mainly the same, as some 15 years ago. (Oh yeah, the models are 3D, and the backdrops are nicer and maybe more pseudo 3D, but that's it.)
A game genre needs EVOLVING, radical changing, because if it cannot, that genre is DEAD. (Or near death, or really not doing well.)
Oh, you can say that "it's fine the way it is", but you are so wrong. EVERY genre has its faults, and they must be corrected, and new ideas used, because if we play the same sort of games again and again and again, without an ounce of change we become... bored.
Last edited by NeoGeoo on Mon, 11th Oct 2004 02:05; edited 1 time in total
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Posted: Sun, 10th Oct 2004 16:24 Post subject: |
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anyone been able to shoot the 50 targets? i cant seem to get over 48 in the last round..
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Posted: Wed, 13th Oct 2004 00:53 Post subject: |
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You should have bought the adulterated oil and not have to play the 5th round. heh
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Weedo
Posts: 1506
Location: Japan
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Posted: Fri, 15th Oct 2004 16:01 Post subject: |
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Posted: Fri, 15th Oct 2004 16:46 Post subject: |
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Posted: Sat, 16th Oct 2004 00:34 Post subject: |
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Posted: Sat, 16th Oct 2004 03:30 Post subject: |
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Posted: Sat, 16th Oct 2004 11:53 Post subject: |
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Yes! Now Space Quest 1-5 games WERE perfectly designed, with fair, logical, yet fun puzzles, a flair for style, amusing stories. The only Space Quest game, which I disliked is the last one, SQ 6. (I finished all the SQ games, just dropped SQ6 ) The humor was forced, the puzzles were nonsensical , and somehow the whole artistic style wasn't on top in this one.
To stay on topic: I don't like the Toy Story style of Wanted...
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