World in Conflict!
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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Tue, 25th Sep 2007 19:32    Post subject:
Omg you people still dont understand what is strategy and what is tactics. Im giving up on this thread. Its all in vain.

@watergem Wtf dude? Where is warcraft 2,3 and warhammer?
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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Tue, 25th Sep 2007 21:52    Post subject:
Its a strange thing, you have one half of people on forums saying WIC has zero game play and calling it trash and then there's the other half saying its the best RTS of all time, you know what I'm thinking? There is 2 completely different games, ones called World in Conflict and the others called World at Conflict and that's where the confusion lies.


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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Tue, 25th Sep 2007 22:06    Post subject:
Whats the point, you already said its crap like over 10 or so times, what do you want? that ppl that never play it, stay as far away from it as poss? I love it and its totally immersive. If you wanna continue to slag it, please do, but I really dont see the point as we KNOW you find it shite. I dont give a fracking crap if its tactic or what have you...the game is making my day and you guys are just a pain in the arsch with your wining clogging up this thread. Go play CC or somet and get on with it.


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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Tue, 25th Sep 2007 22:43    Post subject:
CaptainCox wrote:
Whats the point, you already said its crap like over 10 or so times, what do you want? that ppl that never play it, stay as far away from it as poss? I love it and its totally immersive. If you wanna continue to slag it, please do, but I really dont see the point as we KNOW you find it shite. I dont give a fracking crap if its tactic or what have you...the game is making my day and you guys are just a pain in the arsch with your wining clogging up this thread. Go play CC or somet and get on with it.


But see here no one actually cares what you think because youre comments dont have any facts in them. When you start talking about facts then people will start to care. Who ever said that people are dumb for playing it or that game is shit? Talk here is about something completly diffrent and im sorry if you dont see it.If you dont like what you read there is magic button called Ignore user.
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Tue, 25th Sep 2007 23:16    Post subject:
And I am using it. Ur a sad little wannabe, bye!


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thehollowman




Posts: 13

PostPosted: Tue, 25th Sep 2007 23:38    Post subject:
It's a strategy game, that employs mostly tactics. The strategy comes in during unit selection and especially during multiplayer. That being said, Strategy and Tactics aren't that much different.

The single player isn't very challenging though, and the amount of strategy you need isn't really comparable to say something like the Total War series.
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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Tue, 25th Sep 2007 23:43    Post subject:
CaptainCox wrote:
And I am using it. Ur a sad little wannabe, bye!


Crying or Very sad
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Ace170780




Posts: 472

PostPosted: Tue, 25th Sep 2007 23:49    Post subject:
Singleplayer is all about the story & less tactical depth since the AI is somewhat weak. Play a LAN game with bots (they are way more challenging then skirmish cause I think they balance it to be more challenging since in a LAN there is suppose to be multiple human opponents) or play online MP & you will truly see that you can't just call in units & pound the humans opponents unless there noobs & dont play as a team. anyway its sums up like this

Singleplayer = story with little tactics
MP = team based gaming with alot more emphasis on tactics plus clan support internaly etc... this is where the game shines
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SexyPig




Posts: 132
Location: The world
PostPosted: Tue, 25th Sep 2007 23:51    Post subject:
Best game i've played this year. Strategy of the year. Nice gameplay, nice graphics.
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arw




Posts: 1281
Location: Barry - Wales - (UK)
PostPosted: Wed, 26th Sep 2007 00:02    Post subject:
SexyPig wrote:
Best game i've played this year. Strategy of the year. Nice gameplay, nice graphics.


Yep great game...Can't wait to get online with this baby.. Laughing
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FlintstoneRO




Posts: 1

PostPosted: Wed, 26th Sep 2007 01:34    Post subject:
I have made a hamachi server to play on the LAN .

NAME : World in Conflict Server
PASSWORD : war
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SpykeZ




Posts: 23710

PostPosted: Wed, 26th Sep 2007 02:08    Post subject:
Damn, this game runs like shit in vista 64bit Neutral I've had ot turn off half the stuff I had in XP just to stablize it.


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tainted4ever
VIP Member



Posts: 11336

PostPosted: Wed, 26th Sep 2007 02:16    Post subject:
SpykeZ wrote:
Damn, this game runs like shit in vista 64bit Neutral I've had ot turn off half the stuff I had in XP just to stablize it.


Runs fine on 32 bit Vista. All high average FPS on the benchmark is 30 with the 8800 GTX.
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SpykeZ




Posts: 23710

PostPosted: Wed, 26th Sep 2007 02:22    Post subject:
tainted4ever wrote:
SpykeZ wrote:
Damn, this game runs like shit in vista 64bit Neutral I've had ot turn off half the stuff I had in XP just to stablize it.


Runs fine on 32 bit Vista. All high average FPS on the benchmark is 30 with the 8800 GTX.


actually, I think it's cause my card is unclocked atm, I have to re-over clock it for vista.


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tainted4ever
VIP Member



Posts: 11336

PostPosted: Wed, 26th Sep 2007 02:27    Post subject:
Yeah, so I've been playing this for a couple of hours, and while I see why Nakitu thinks there is no strategic element to the game, the fact of the matter is that this game is fun, and thats what I buy games for. So, I'm pretty content with this purchase Smile.


Sense Amid Madness, Wit Amidst Folly
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streetunder




Posts: 4125

PostPosted: Wed, 26th Sep 2007 02:29    Post subject:
FlintstoneRO wrote:
I have made a hamachi server to play on the LAN .

NAME : World in Conflict Server
PASSWORD : war


does it work in hamachi?
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SpykeZ




Posts: 23710

PostPosted: Wed, 26th Sep 2007 02:30    Post subject:
Ya if I had a job I'd dish out money as well, make a game too hard it makes people stop playing. Kinda like CnC games, those games always give you a level where your limited on your units and can't build a base and you have to do everything precise or you lose. This game is just pure fun. Who cares if it has strat or not.


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Banelord




Posts: 330

PostPosted: Wed, 26th Sep 2007 03:03    Post subject:
i dont get when someone says the game has no depth...

yesterday i was playing infantry on the forest maps... awesome. the trees are just far enough away to sprint to, where i would rest before sprinting to the next patch. they give a defense bonus so its an ideal place for an ambush. so i take around 4 anti-armor and 2 anti inf/air, and try to make it to the center. the forest usually gets napalmed and burnt down, but its a blast to avoid it.

and im starting to love paratroopers... they can drop anywhere (not even sure you need LOS but you probably do), they can hide in the forest fairly well and call in artillery strikes for free.


“There's nothing an agnostic can't do if he doesn't know whether he believes in anything or not”
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D4rkKnight




Posts: 801

PostPosted: Wed, 26th Sep 2007 07:40    Post subject:
Its not that it has no depth its that we got a few people, who hate it because its not what they want, and they are jealous of all the good reviews, so they post retarded shit like this:

CrossWire wrote:
The cat fell asleep on the keyboard yesterday, it was dreaming of chasing mice or something, anyway it completed and beat WIC before I woke it up for its supper.


Well when you stop talking out of your ass we'll all be listening.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 26th Sep 2007 08:22    Post subject:
Guys, is WiC moddable? Haven't installed it yet, so I'm just wondering. Imagine a Whm40k mod...
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Wed, 26th Sep 2007 08:23    Post subject:
LeoNatan wrote:
Guys, is WiC moddable? Haven't installed it yet, so I'm just wondering. Imagine a Whm40k mod...

Imagine the time it would take the modders to make it. Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 26th Sep 2007 08:26    Post subject:
Well, people have made insane mods for other games, so it can be done (I know it won't be).
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Wed, 26th Sep 2007 08:28    Post subject:
LeoNatan wrote:
Well, people have made insane mods for other games, so it can be done (I know it won't be).

Not saying it can't be done, just saying with that the time it takes to make a mod nowadays, especially TCs, is a lot longer than before. Partially because there is a lack of good talent, partially because games are more complex now than before, and partially because many modders are lazy asses. That's also why many more mods are cancelled nowadays too.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Wed, 26th Sep 2007 19:10    Post subject:
D4rkKnight wrote:
Its not that it has no depth its that we got a few people, who hate it because its not what they want, and they are jealous of all the good reviews, so they post retarded shit like this:
CrossWire wrote:
The cat fell asleep on the keyboard yesterday, it was dreaming of chasing mice or something, anyway it completed and beat WIC before I woke it up for its supper.


Well when you stop talking out of your ass we'll all be listening.


Hehe, I do apologize, no offence meant, its just that I find the game so laughable.


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Posts: 3074
Location: San Diego, CA
PostPosted: Wed, 26th Sep 2007 19:31    Post subject:
wow this game has atmosphere in spades. i havent had so much fun with an rts, well since company of heroes. the smoke effects are beautiful, I LOVE DROPPING NAPALM! i will admit its not very tactical singleplayer wise, but im thick as shit when it comes to tactics neway Razz
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MAD_MAX333
Moderator



Posts: 7020
Location: Toronto, Canada...eh
PostPosted: Fri, 28th Sep 2007 13:49    Post subject:
well the hype machine did it again... i read everywhere that this game was the best RTS ever... i disagree... it is a fun game though i give it that...

WAY too short for my liking though, finishing a game in one day is not my idea of fun
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 28th Sep 2007 14:41    Post subject:
MAD_MAX333 wrote:
well the hype machine did it again... i read everywhere that this game was the best RTS ever... i disagree... it is a fun game though i give it that...

WAY too short for my liking though, finishing a game in one day is not my idea of fun

the single player is nothing special. this game was hyped for it's multiplayer mode and rightly so.
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MAD_MAX333
Moderator



Posts: 7020
Location: Toronto, Canada...eh
PostPosted: Fri, 28th Sep 2007 14:43    Post subject:
bah i HATE multiplayer.... i suck
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Banelord




Posts: 330

PostPosted: Fri, 28th Sep 2007 17:14    Post subject:
in case no one noticed (ive never seen it touted as a feature) who plays online:

when i play using the "online only" desktop icon, it runs without the DVD inserted


“There's nothing an agnostic can't do if he doesn't know whether he believes in anything or not”
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 8th Oct 2007 15:43    Post subject:
Patch 1.001 is now available and it fixes the following issues:
(Taken from Worthplaying )

Quote:

World in Conflict Update
Update #001 2007/10/01

This update introduces several new features that allow players to customize their profiles, and it improves the DX10 performance on all graphic cards. The update also includes many smaller fixes, tweaks and balancing improvements.

Units and balancing:

- The fire rate for US and NATO Heavy Artillery has been improved.
- Score for repairing your own repair units has decreased.
- Score for repairing friendly units has been increased.
- The cost for Airdropped Light Tank Tactical Aid is now higher.
- The recharge time for all Airdropped Unit Tactical Aid has been increased.
- The target area for Air-to-Air Strike Tactical Aid has been increased.
- The view range for Airborne Infantry has been decreased.

Server side:

- Players per role cap is now a server setting, default is 4.
- Auto-kick of idle players has been improved and turned on by default.
- Servers can now ban players that have been kicked from the server.
- A limited server admin functionality has been added, you can now kick players and change maps.

Massgate:

- Guestbook, motto and web-link has been added to player profile.
- You will no longer auto-scroll to the end of chat when a new message arrives.
- Winning a game will now increase the score reported to the leaderboard.
- We have updated the description for some awards.

Bug fixes:

- Targeting bug for Heavy Helicopters has been fixed.
- Attack ground directly below Helicopters has been fixed.
- No sound is played when enemy units fire out of line of sight.
- Earning points and tactical aid when losing infantry units has been fixed.
- VOIP does no longer lower volume if VOIP has been turned off.
- Move order on mini-map feature has been improved.
- Killing infantry squad now counts as only one kill in Massgate stats.
- Infantry reinforcement feedback sound is no longer heard by everyone on the team.
- Feedback sound now is now played when Offensive Special Ability order is given instead of delivered.
- Accepted request does no longer give a generic tactical aid output.
- Infantry squads will no longer get de-selected when a member dies.
- Performance on ATI DX10 cards has been improved.
- Performance on DX10 has generally been improved.
- Crater artifacts on ATI cards has been fixed.
- Wide screen is now HOR+ instead of VERT-.
- You can now save replays in the online only version as well.
- Players that get kicked or banned now get a confirmation.
- Added description to flags when choosing faction.
- The artillery warning marker from the US Heavy Artillery smoke screen Special Ability has been removed.
- USSR Heavy Tank now turns turret before firing its special ability.

Other:

- A console command for scaling time in replays and single player has been added.
- You can now use the VOIP outside of team after a match and during loading.



EDIT: More mirrors and localized versions. Smile
http://www.gamershell.com/news/42283.html


Last edited by JBeckman on Mon, 8th Oct 2007 19:48; edited 1 time in total
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