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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 21st Sep 2007 15:19 Post subject: |
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You cant compare Medieval 2 and Supreme Commander. Medieval is hybrid. TBS + RTS. Completely different game mechanics. Supreme Commander doesnt even come close to Medieval since in Supreme only thing you need to worry about is youre opponent where in Medieval there are so many other aspects that decide do you win or loose. Like people rioting,church,food,barbarians etc....
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CaptainCox
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Posted: Fri, 21st Sep 2007 15:27 Post subject: |
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I definitely disagree regarding the strategy/tactic bit with this game. Have you guys only played the 1st level or? You need to use the right mix at the right locations on order to win in this game. Timing it with support fire etc. If that's not adopting strategy and tactics...well. As for the objectives "circles" that's more or less how war works. You take an objective and hold it until relived resupplied and move on to the next, hence pushing the enemy back etc. War is not about building factories that spew out snipers and laser tanks. Nor is it about destroying the Evil Lords main base Not sure what some of you guys thought this was really...CC 6 or?

Last edited by CaptainCox on Fri, 21st Sep 2007 15:32; edited 1 time in total
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CaptainCox
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Posted: Fri, 21st Sep 2007 15:36 Post subject: |
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Well for me the game is spot on, and actually i define a Strategic game as having Bigger maps like RTW or the like, ok RTW does have "Tactical" elements as well when going in to 3D battle.
So yea, i guess WIC is more of a real time tactical game, but that's just a matter of definition, no matter really, as if you like the game you do, and if not...deinstall really.
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Nakitu
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Location: Croatia
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Cohen
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CaptainCox
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Posted: Fri, 21st Sep 2007 15:50 Post subject: |
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Nakitu wrote: | CaptainCox wrote: | I definitely disagree regarding the strategy/tactic bit with this game. Have you guys only played the 1st level or? You need to use the right mix at the right locations on order to win in this game. Timing it with support fire etc. If that's not adopting strategy and tactics...well. As for the objectives "circles" that's more or less how war works. You take an objective and hold it until relived resupplied and move on to the next, hence pushing the enemy back etc. War is not about building factories that spew out snipers and laser tanks. Nor is it about destroying the Evil Lords main base Not sure what some of you guys thought this was really...CC 6 or? |
Lmao no war is all about who can create more machines and deploy them on ground(we are not talking here about guerilla tactics so no posting crap plz). Why do you think everyone is trying to destroy production capabilities of enemy in war? If you cant produce weapons you cant fight its that simple.In youre base is youre headquarter where all decisions are made. No base no orders no fighting no production you dead. Simple no? | Now I wonder why that did not work in Balkan war? you should know...no? I am talking on a tactical level here, not an overall strategic level now. Of course you should pound factories and crap to reduce the opponents capabilities, kill command and control. But WIC is not a game on that level...plain and simple. Just deinstall it if it sucks so much, no bigy is it.
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 21st Sep 2007 16:35 Post subject: |
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Epsilon wrote: | CrossWire wrote: | Now then Medieval 2 is a game all about tactics and strategy, if you don't carefully plan your campaign, you will get your arse handed to you in a big mac carton, but alas its one of a kind and seems to be out there alone when it comes to the thinking man's war game. |
War game yes, strategy game.. I beg to differ, Supreme Commander is a thinking mans strategy game in fact games like C&C shouldn't even be in the same genre as that game, because they play so differently, Supreme Commander is the only "RTS" where you have base assault and planning as you have it in TotalWar games, I've not yet played a battle in Supreme Commander shorter than 4 hours against experienced people, and thats four hours of adrenaline, planning and many smaller skirmishes and one war you win or lose because of many aspects, maybe even because of a mistake you made in the beginning which your opponent figured out how to exploit. |
I agree with this assessment. SupCom is a thinking man's RTS to say the least. Forged Alliance will only add to the Stratical Bliss! WiC, to put it another way, is like Serious Sam and Supreme Commander is like Half-Life. If I had to choose I would take SupCom with no hesitation.
MD
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Posted: Fri, 21st Sep 2007 16:58 Post subject: |
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I would assume that , especially in the case of armor, the reinforcements are from your reserves.
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CrossWire
Posts: 208
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Posted: Fri, 21st Sep 2007 17:23 Post subject: |
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Maybe one day someone will come along and make a RTS, that is a true RTS and break the mould. Most RTS these days are trying to get it right but just don't seem to be able to hack it, they get so far and then the developers seem to suffer from developers block and revert back to including all the mistakes of other developers that tried to make a true RTS. What it needs is someone with fresh ideas and the guts to put them to the paying public, break this old dysfunctional RTS engine.
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Posted: Fri, 21st Sep 2007 17:29 Post subject: |
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CrossWire wrote: | Maybe one day someone will come along and make a RTS, that is a true RTS and break the mould. Most RTS these days are trying to get it right but just don't seem to be able to hack it, they get so far and then the developers seem to suffer from developers block and revert back to including all the mistakes of other developers that tried to make a true RTS. What it needs is someone with fresh ideas and the guts to put them to the paying public, break this old dysfunctional RTS engine. |
I hear that, remember Empire Earth II has some cool new ideas. The mini camera for one was a great idea!
MD
Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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CrossWire
Posts: 208
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Posted: Fri, 21st Sep 2007 18:00 Post subject: |
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MistressDeath wrote: |
I hear that, remember Empire Earth II has some cool new ideas. The mini camera for one was a great idea!
MD |
Yes interesting game, it was really trying to get away from the dog boring usual, but just diden't quite pull it off, but 10 out of 10 for effort. We need more of this, new ideas, new slants on new ideas, anything just to get away from this draconian rts format that has become a house hold name. Just because people buy it doesn't mean its good, it just means there are no other options.
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Posted: Fri, 21st Sep 2007 18:56 Post subject: |
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Runs fine, looks great, very playable. Who wants more. Great game. I love it. Maybe little bit to easy.
Last edited by Wili23 on Fri, 21st Sep 2007 20:20; edited 1 time in total
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Posted: Fri, 21st Sep 2007 19:28 Post subject: |
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Mission nr. 13 was a bit of a headache for me.
And so was the ending of final mission.
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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CaptainCox
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Posted: Fri, 21st Sep 2007 19:52 Post subject: |
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What I really miss is skirmish, like in COH!
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Posted: Fri, 21st Sep 2007 20:11 Post subject: |
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CaptainCox, you do know that you can host a LAN game and fill it with bots, right?
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Fri, 21st Sep 2007 20:14 Post subject: |
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AH! HA! Cheers will give that a go 
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Posted: Fri, 21st Sep 2007 21:13 Post subject: |
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Well one things for sure, all the people in this thread who say no tactics no strategy would get raped in multiplayer as I see your strategy is just, heavy tank heavy tanks heavy tanks.
I'm still enjoying the game, and I havnt played a single mission.
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Nakitu
Posts: 1144
Location: Croatia
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Surray
Posts: 5409
Location: Europe
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Posted: Fri, 21st Sep 2007 22:27 Post subject: |
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Nakitu wrote: | D4rkKnight wrote: | Well one things for sure, all the people in this thread who say no tactics no strategy would get raped in multiplayer as I see your strategy is just, heavy tank heavy tanks heavy tanks.
I'm still enjoying the game, and I havnt played a single mission. |
Omg did you read anything what was written here? Every single game that has online option(vs other people) needs some kind of tactic or strategy to win. All games from fps to mmorpg. Point here is how much strategy you need.  |
how much tactics you need obviously depends on how good your enemy is. this game has a lot of tactical depth and if you fail to see that then that's tough luck. maybe the game just isn't for you.
I've played this game for countless hours in the closed beta and in the open beta after that.
Eventhough there were not many maps, each and everyone of the matches I played was totally different from all the others.
It just takes time to realize the tactical and strategical possibilities in this game.
But then, it's always like that. Starcraft may look just like any other RTS out there, but there are endless possibilities and it takes forever to master even if one might not see that at first.
this game is NOT just about sending your units to a point and letting them kill stuff. sure you can play it like that if you like, but you'll just get your ass kicked all the time.
Still, teamplay is the most important aspect of WiC.
You can't win a multiplayer game alone, you need your teammates, you need to support them and you need their support.
Last edited by Surray on Fri, 21st Sep 2007 22:31; edited 1 time in total
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Posted: Fri, 21st Sep 2007 22:30 Post subject: |
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Nakitu wrote: | D4rkKnight wrote: | Well one things for sure, all the people in this thread who say no tactics no strategy would get raped in multiplayer as I see your strategy is just, heavy tank heavy tanks heavy tanks.
I'm still enjoying the game, and I havnt played a single mission. |
Omg did you read anything what was written here? Every single game that has online option(vs other people) needs some kind of tactic or strategy to win. All games from fps to mmorpg. Point here is how much strategy you need.  |
I've been reading and posting in the thread for like 3 pages now, the main complaint is no base building = no strategy, which is ridiculous. Also that the game...plays for you, which is confusing to me because mine certainly does not play for me. I can really only understand one complaint, that a lot of people need base building to enjoy a strategy game, that however does not mean that a game without base building lacks strategy.
I think the point is, the game doesnt claim to be anything other then what it is, an action strategy game, and just like COH and C&C , the way you use your units on the battlefield determines whether you win or lose.
Whats the main complaint against strategy games? That they are all the same, build a base, gather resources, build units, attack enemy. This game changes that concept by removing the first two aspects, and focuses entirely on unit to unit engagements, no resource gathering, no tech researching, no plopping down buildings and waiting for engineers to construct them, it removes the peace time in strategy games and gets right to the action. It would seem, on paper and in theory, that this is an excellent idea, and I think in practice it holds true to that, but it alienates most strategy game players by changing what they are so used to, and in that way I find it very ironic. We don't want more of the same, but we don't want anything new either!
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 21st Sep 2007 22:34 Post subject: |
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Surray wrote: | Nakitu wrote: | D4rkKnight wrote: | Well one things for sure, all the people in this thread who say no tactics no strategy would get raped in multiplayer as I see your strategy is just, heavy tank heavy tanks heavy tanks.
I'm still enjoying the game, and I havnt played a single mission. |
Omg did you read anything what was written here? Every single game that has online option(vs other people) needs some kind of tactic or strategy to win. All games from fps to mmorpg. Point here is how much strategy you need.  |
how much tactics you need obviously depends on how good your enemy is. this game has a lot of tactical depth and if you fail to see that then that's tough luck. maybe the game just isn't for you.
I've played this game for countless hours in the closed beta and in the open beta after that.
Eventhough there were not many maps, each and everyone of the matches I played was totally different from all the others.
It just takes time to realize the tactical and strategical possibilities in this game.
But then, it's always like that. Starcraft may look just like any other RTS out there, but there are endless possibilities and it takes forever to master even if one might not see that at first.
this game is NOT just about sending your units to a point and letting them kill stuff. sure you can play it like that if you like, but you'll just get your ass kicked all the time. |
Dude get a hold of yourself. Starcraft needs like 1 000 000% more strategy to master then this game. Strategy starts from the start. How you build youre base and how you expand, what unites you produce, how you build defenses,etc; Strategy isnt should i spam whole map with arty or spawn tanks or choppers. 
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Parallax_
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Posted: Fri, 21st Sep 2007 22:38 Post subject: |
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Nakitu wrote: | Dude get a hold of yourself. Starcraft needs like 1 000 000% more strategy to master then this game. Strategy starts from the start. How you build youre base and how you expand, what unites you produce, how you build defenses,etc; Strategy isnt should i spam whole map with arty or spawn tanks or choppers.  |
Pure gold comedy you are. 
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Nakitu
Posts: 1144
Location: Croatia
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Posted: Fri, 21st Sep 2007 22:41 Post subject: |
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D4rkKnight wrote: | I think the point is, the game doesnt claim to be anything other then what it is, an action strategy game, and just like COH and C&C , the way you use your units on the battlefield determines whether you win or lose. |
In COH and C&C you need to take care of youre base not only unites because if you loose youre base you lost. Dont you see how much strategy that involves? Finding holes in defenses and provoking enemy is the best part in game. Comparing best RTS ever COH with this game is ridiculous.
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Posted: Fri, 21st Sep 2007 22:41 Post subject: |
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Nakitu
Posts: 1144
Location: Croatia
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Parallax_
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Posted: Fri, 21st Sep 2007 22:45 Post subject: |
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Nakitu wrote: | Only advice i can give you is go and watch some dudes with skills in warcraft or coh. Then we can talk again. Because you dont know shit about strategy games or how many diffrent things they can offer compared to this game. |
Stop arguing and go play Warcraft then. 
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