Medal of Honor : Airborne [ Unleashed / Hatred ]
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Omego2K




Posts: 317

PostPosted: Fri, 7th Sep 2007 19:18    Post subject:
is this game really that good? gamespot gave it a 7
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Cohen




Posts: 7155
Location: Rapture
PostPosted: Fri, 7th Sep 2007 19:53    Post subject:
IMO its REALLY disappointing, even shitty, id give it a 6/10 and only 5/10 if you dont count graphics.

- The game play is somewhat bugged.. after several times of dying the paratrooper backups disappear and you end up taking on ridiculous amounts of enemies by yourself, or at least i did on hard mode..
- Bugs allover, you can just run straight through enemys and friendly AI's. Anyone find also that when you go to use any gun turret or box the key takes several presses to actually work? sometimes it works straight away, almost as if you have to angle perfectly to use an object.
-The AI is just down right BAD.. Enemies are so predictable, all they do is hide, spam a few shots over the boxes, pop up take a few aimed shots, Hide then move. With the same animations and pattern constantly. Also if you come up behind enemies fighting, you are clearly looking them in the face and they just sit there as if you dont exist. Only when you get right up close or fire on them do they initiate attacking you.
- More AI issues, when in a group of enemies larger than say 5 or 6, some AIs just literally stand still not moving or shooting, as if they have not been triggered until you take out a few other enemies. The enemies seem to respawn sometimes right in front of you, this is terribad.
- The cover is bugged. I am sometimes clearly behind a wall or a box yet i am still getting pummeled by enemies.
- Parachute dropping is about the best part of the game which is sad because it lasts only 20 seconds each level.
- You cant tell very well when you have hit an enemy. A red cross appears however sometimes its bugged and/or camouflaged by background. SURELY it would have been better to implement blood?
- The environments are completely non-interactive. Boxes, doors, windows, items and objects are just models with textures, nothing more. Boring.

This list could go on for ever, this game really doest deserve the MOH name.. seems EA have destroyed another classic.


troll detected by SiN
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mike-




Posts: 1510

PostPosted: Fri, 7th Sep 2007 19:57    Post subject:
with the mounted turrents it says hold e, instead of tapping it try holding it like the text says to do?

e/ and i havent encountered the bugs you have for the most part, just the paratroopers dissapearing
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bassj18
Banned



Posts: 9

PostPosted: Fri, 7th Sep 2007 20:17    Post subject:
people tell ai is bad try ai demo patch someone brought out and on hard it was very hard!!
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Fri, 7th Sep 2007 20:23    Post subject:
bassj18 wrote:
people tell ai is bad try ai demo patch someone brought out and on hard it was very hard!!

A hard opponent does not constitute a good AI.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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rejer13




Posts: 477
Location: Behind you
PostPosted: Fri, 7th Sep 2007 20:39    Post subject:
i hate games when i shoot in the foot they die...


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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Fri, 7th Sep 2007 20:40    Post subject:
rejer13 wrote:
i hate games when i shoot in the foot they die...


Well - technicall you CAN die from getting shot in your foot, but its rare Wink


shitloads of new stuff in my pc. Cant keep track of it all.
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Fri, 7th Sep 2007 21:24    Post subject:
Yea one "weird", "bad" thing about this game is your team/squad or what have you, suddenly you are all alone, and fighting like Rambo style. You have to sort a run around to find 4-5 guys that are engaged in a totally different area of the map. Feels a bit...off


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Cohen




Posts: 7155
Location: Rapture
PostPosted: Fri, 7th Sep 2007 22:08    Post subject:
IMO its a great concept idea to get that "reality" environment but it failed miserably and ended up being buggy and way too ahead of its time, too big for its boots as you say. Its possibly the first concept of what next generation gaming will hopefully fine tune in the future.
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mrhelpfull




Posts: 776
Location: Belgium
PostPosted: Fri, 7th Sep 2007 22:09    Post subject:
rejer13 wrote:
i hate games when i shoot in the foot they die...


How about you take a shot from a artic warfare magnum in your foot,and see
how long u live
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TeKnO




Posts: 184

PostPosted: Fri, 7th Sep 2007 22:12    Post subject:
No LAN play or am I missing something?
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Fri, 7th Sep 2007 22:19    Post subject:
Damn this is far to short, how can they even release this thinking graphics will fix everything or something?
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BrokenCrow




Posts: 523

PostPosted: Fri, 7th Sep 2007 22:45    Post subject:
watergem wrote:
IMO its REALLY disappointing, even shitty, id give it a 6/10 and only 5/10 if you dont count graphics.

- The game play is somewhat bugged.. after several times of dying the paratrooper backups disappear and you end up taking on ridiculous amounts of enemies by yourself, or at least i did on hard mode..
- Bugs allover, you can just run straight through enemys and friendly AI's. Anyone find also that when you go to use any gun turret or box the key takes several presses to actually work? sometimes it works straight away, almost as if you have to angle perfectly to use an object.
-The AI is just down right BAD.. Enemies are so predictable, all they do is hide, spam a few shots over the boxes, pop up take a few aimed shots, Hide then move. With the same animations and pattern constantly. Also if you come up behind enemies fighting, you are clearly looking them in the face and they just sit there as if you dont exist. Only when you get right up close or fire on them do they initiate attacking you.
- More AI issues, when in a group of enemies larger than say 5 or 6, some AIs just literally stand still not moving or shooting, as if they have not been triggered until you take out a few other enemies. The enemies seem to respawn sometimes right in front of you, this is terribad.
- The cover is bugged. I am sometimes clearly behind a wall or a box yet i am still getting pummeled by enemies.
- Parachute dropping is about the best part of the game which is sad because it lasts only 20 seconds each level.
- You cant tell very well when you have hit an enemy. A red cross appears however sometimes its bugged and/or camouflaged by background. SURELY it would have been better to implement blood?
- The environments are completely non-interactive. Boxes, doors, windows, items and objects are just models with textures, nothing more. Boring.

This list could go on for ever, this game really doest deserve the MOH name.. seems EA have destroyed another classic.


Have to agree here! It looks nice but it feels wrong. The combat is pathetic. It is very hard to tell if you have hit someone and more often than not NPCs magically "appear" behind you and start "rifle whipping" you. This game has absolutely nothing on COD 2 apart from visuals.

I finished it in about 4 hours on medium and the "superior" AI that the Devs were bragging about is a joke. The game constantly spams you with AI that spawn just out of view (and sometimes in view) which I really don't consider great AI. They do shoot through cover and through walls. I've seen more than one MG-42 gunner shooting straight down at me when I am directly underneath him and the bullets look like they are coming out of the floor.

With a practically non existent multiplayer and a 4 hour SP campaign, this game deserves to be pirated. There is no way I would drop £24.99 on this sh*t.

B
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Alianna




Posts: 108

PostPosted: Fri, 7th Sep 2007 22:50    Post subject:
i think about 18 missions will be fine but six is too low ,,
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Drake008@




Posts: 80

PostPosted: Fri, 7th Sep 2007 22:55    Post subject:
Any cheats available yet?
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Nakitu




Posts: 1144
Location: Croatia
PostPosted: Fri, 7th Sep 2007 23:27    Post subject:
mavroo wrote:
E" lets you out of briefing....
now my problem is after the briefing room it loads to the next level or the first level even but all i get is a black screen and if i wait a while i get some sound .. any suggestions?


This is PC games arena. You need to use PC Games - Technical part of the forum for technical questions. And btw spaming topic with same question will make people ignore you.
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Fri, 7th Sep 2007 23:28    Post subject:
As I feared, way too short , about 4 hours, but when I saw the last level from the sky - I should fraps it - I had the same "wow" moment as the first jump in GRAW, only better.
Too bad they chose unreal elite nazi troops when you get near the end, A german with a gas mask and no visible body armour taking 20 BAR bullets?
Guess I'll replay it one more time on hard, but that's essentially the same game with less health and enemies with better accuracy and health.
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streetunder




Posts: 4125

PostPosted: Fri, 7th Sep 2007 23:42    Post subject:
omg 6,5gb for a 5hr game. lol at least is great. hope they rls a patch for lan.....
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 8th Sep 2007 00:12    Post subject:
They will release an SDK soon, so more content can be done.
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Sat, 8th Sep 2007 00:54    Post subject:
Alianna wrote:
i think about 18 missions will be fine but six is too low ,,


Thats when they make you pay 45$ for expansions pack Wink


Drake008@ wrote:
Any cheats available yet?


Medal.of.Honor.Airborne.PLUS.3.TRAINER-PiZZADOX

Hotkey Option
F2 Infinite Health
F3 Infinite Ammo/No Reload
F4 Easy Max Weapon Upgrade*
F5 Disable All Options

* strike enemy dead using the weapon you're holding to instantly
max it's abilities.
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Krest




Posts: 1961

PostPosted: Sat, 8th Sep 2007 03:24    Post subject:
Shit, the end of operation market garden was freaking frustrating, not because of the challanging AI, no its because i got stuck on every freaking object. I thought i could go on top of the bridge, but no, an invisible wall, thought i could hide under it, but no another invisible wall, then i finally got under something only to find out i cant get out, and at the same time im taking fire from every freaking side. AI is challanging in the sense that they are freaking snipers with every weapon, and they spawn in fucking thousands all around you, even in front of you. I thought i could sit out a wave by sniping some of the dudes on the bridge, only to find out, you cant, unless you move forward they gonna keep spawning, and spawning, and spawning. Also the freaking friendly AI is dumber than the enemy, some times they dont return fire, just to be shot or clubbed to death without firing once, but most of the time they just run in front of you while you are aiming or throwing a nade. It is not a bad game, but it is definitly not worth 50/60 bux.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Naish




Posts: 797

PostPosted: Sat, 8th Sep 2007 03:59    Post subject:
I still found the game very enjoyable, 5 hours of play in mind.

Yknow how many really shitty long games there are? And if you can't tell when you hit someone, you either need glasses or you just plain suck shit at shooters. I don't want a god damn "DING DING OMG GOOD JOB YOU HIT HIM" message when I play.

Like others have stated, it's a great game, just not worth 60$. Nobody here can talk shit about MP yet, as none of us have it, lol.
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KamelRed




Posts: 3

PostPosted: Sat, 8th Sep 2007 05:23    Post subject:
The AI can be a bitch with its uber aim h4x but overall it was a decent challenge at times.

The first 4 levels were pretty good in my opinion then levels 5 and 6 hit and I just felt like I was playing RTCW: Airborne. Its like the developers just said "fuck it" when it came to those two missions and then went all crazy and over the top compared to the some what realistic previous levels.
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JackSesh




Posts: 28

PostPosted: Sat, 8th Sep 2007 06:43    Post subject:
My return to the Medal of Honor series since MOH: AA... I remember MOH games having epic fights that really pulled me into the game (storming up the beach in Allied Assault).

For the people who have had a taste of this game, does it have its moments?? despite the 6 lvs it has to offer?
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cykbryk




Posts: 56

PostPosted: Sat, 8th Sep 2007 06:59    Post subject:
KamelRed wrote:
The AI can be a bitch with its uber aim h4x but overall it was a decent challenge at times.

The first 4 levels were pretty good in my opinion then levels 5 and 6 hit and I just felt like I was playing RTCW: Airborne. Its like the developers just said "fuck it" when it came to those two missions and then went all crazy and over the top compared to the some what realistic previous levels.

Hah, I like that. I also liked the later levels - they were pure chaos.
And I must say, I also felt like I was playing new incarnation of RtCW, but not due to level design but because of the enemies. Not only they could take a burst from a Thompson unaffected, but that one dude with the black outfit and the handheld MG42 looked like something I could encounter in RtCW.
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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Sat, 8th Sep 2007 10:06    Post subject:
Well I don't like it, so let that be the end of it.
Back to my beloved GRAW 2, shit hot game this in co-op


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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sat, 8th Sep 2007 10:23    Post subject:
Naish wrote:
Yknow how many really shitty long games there are?

Very few, as most games are around the 10 hour mark. There are way more shitty short games. A 6-hour game is ridiculous to say the least. If you all found this out after buying it, you would be pissed out of your minds for sure. I am not touching this game, even if it can be downloaded for free.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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cykbryk




Posts: 56

PostPosted: Sat, 8th Sep 2007 10:55    Post subject:
Wow. Playing without the HUD is fun as hell.

 Spoiler:
 


The only problem is that disabling HUD also disables crosshairs when you zoom in with a scoped weapon.
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cykbryk




Posts: 56

PostPosted: Sat, 8th Sep 2007 10:56    Post subject:
I just wish bodies stayed on the map instead of disappearing instantly.
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shimec




Posts: 1214
Location: Serbia
PostPosted: Sat, 8th Sep 2007 11:36    Post subject:
Well, if bodies would stay then someone could tell that this game is extremly violent, etc, so EA decided to remove bodies and have oportunity to sell more copies Smile
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