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Posted: Thu, 26th Jul 2007 23:15 Post subject: |
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beta won't start anytime soon, at E3 they said it was still at the internal alpha state.
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Posted: Fri, 27th Jul 2007 11:38 Post subject: |
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ZealotTCv2 wrote: | beta won't start anytime soon, at E3 they said it was still at the internal alpha state. |
Heck, the Blizzcon beta is probably even going to be the second WoW expansion.
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Posted: Fri, 27th Jul 2007 14:15 Post subject: |
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From what I understood, Friends & Family Alpha isn't that far off and should happen this year.
But then there is the Closed Beta... It's safe to say the game should be out in 2008.
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Posted: Sat, 4th Aug 2007 11:36 Post subject: |
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Cohen
Posts: 7155
Location: Rapture
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Posted: Sat, 4th Aug 2007 17:42 Post subject: |
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Is it me, or did some of the units in the nuke-screenshot have veterancy?
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Posted: Sat, 4th Aug 2007 18:53 Post subject: |
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FISKER_Q wrote: |
Is it me, or did some of the units in the nuke-screenshot have veterancy? |
ya look too much like C&C to me, I want the gritty dark tone, not this kiddy C&C look >(
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Cohen
Posts: 7155
Location: Rapture
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Posted: Sat, 4th Aug 2007 22:35 Post subject: |
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Godlikez*
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Location: In Your Illusions
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Posted: Sun, 5th Aug 2007 03:00 Post subject: |
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Godlikez* wrote: | I want to see more of the protoss technology plz and that includes merging units just like two templars into an Archon but maybe this time they can get reavers to merge? imagine a massive reaver with the potential to down a building in one or two shots. |
The protoss doesn't have Reavers in SC2 at the moment.
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Godlikez*
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Cohen
Posts: 7155
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Posted: Sun, 5th Aug 2007 03:58 Post subject: |
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Yes they do.
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Posted: Sun, 5th Aug 2007 09:42 Post subject: |
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watergem wrote: | http://uk.gamespot.com/video/939643/6176216/starcraft-ii-terran-faction-blizzcon-preview
WOW |
That was awesome!!!
It looks like this game will be a winner!!!
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Posted: Sun, 5th Aug 2007 10:08 Post subject: |
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watergem wrote: | Yes they do. |
No, and if you're interrested, IGN has posted a full tech tree of the current Terran and Protoss.
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Posted: Sun, 5th Aug 2007 13:36 Post subject: |
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Quote: |
Is it me, or did some of the units in the nuke-screenshot have veterancy? |
From: http://www.starcraft2.com/features/terran/index.xml?tab=viking
Quote: | Terrans have had difficulty finding pilots who can master both combat modes. Typically viking pilots are killed quickly in their first fight as they struggle to handle this complex machine. If they are talented enough to survive, they will last for hundreds of battles, becoming the ultimate terran aces. |
So yea it will probably be veterancy in sc2.
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Posted: Wed, 8th Aug 2007 10:53 Post subject: |
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Cohen
Posts: 7155
Location: Rapture
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Posted: Sat, 15th Dec 2007 00:32 Post subject: |
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Thought id give the thread a kick up the ass with all the new infos.
First off some amazing new screenshots, seems like the game will now be featuring DX10
http://image.com.com/gamespot/images/2007/294/939643_20071022_screen002.jpg
http://image.com.com/gamespot/images/2007/246/939643_20070904_screen002.jpg
http://image.com.com/gamespot/images/2007/246/939643_20070904_screen003.jpg
http://image.com.com/gamespot/images/2007/238/939643_20070827_screen001.jpg
http://image.com.com/gamespot/images/2007/294/939643_20071022_screen001.jpg
http://image.com.com/gamespot/images/2007/310/939643_20071107_screen002.jpg
^ looks real nice. They are tidied up the shadows and added some sweet looking particle effects.
And here is the latest Q+A session from the devs:
Spoiler: | Quote: | Chat with Devs: The Thor has been the unit that just hasnt quite fit in, in terms of role, but it might have found its own little place it can call home. After the Devs tried out several things with the Thor, including making it a super unit, they have now decided to have it replace the Cobra, as the heavy and air unit counter. Additionally, they may be adding a new mechanic, in which the Thor will need to be killed twice, once to make it immobilized, due to its large size, and then the second time to kill it for good. When immobilized, the Thor will still be able to fire at ground and air units. Additionally, while the Thor is immobilized, a SCV can repair it back to full health, having it regain mobility.
As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!
1. Will there be a way for fan sites to parse replays uploaded to their website so they can pull information such as race, player names, map, etc.? (www.vilegaming.com)
Exact details have not been finalized, but we do plan to create a much more robust way of being able to search and share replays in game.
2. The Soul Hunter was considered a good counter unit against the Zerg; why did you remove the Soul Hunter from StarCraft II?
There were a couple of reasons, but one of the more important ones is that it was difficult to make it easily readable in big battles when the Soul Hunter had upgraded. Another reason is that this unit was way too targeted against the Zerg, since they have so many low hit point units, as opposed to other factions.
3. Has the Merc Haven been removed since the Reaper is built from the Barracks? If so, whats replacing it (if anything)? (www.Starcraft-Source.com)
The Merc Haven has been brought back in for the current build. It currently needs a Factory as a prerequisite, and is a prerequisite building to build Reapers from the Barracks.
4. Will "Unlockable Content" be included with the game, such as Art Packs, Secret Maps and Missions, Extra Units, and Special Sounds and Movies? (www.starcraftzone.com)
We are exploring the possibility of having various types of art unlockables, which may include some in-game decals.
5. Is it possible to build Phase Cannons, turn them into energy and then move them across the map to your opponents base or an expansion, redeploying them using a Phase Prism? (www.starcraft2.com.au)
Yes, this tactic will be possible.
6. How does a Zerg Overlord fly? (www.gamereplays.org)
To fly, the Zerg Overlord uses gas sacs (filled with helium) combined with a weak telekinetic psi-ability for lift and motive power.
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Posted: Sat, 15th Dec 2007 00:42 Post subject: |
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watergem wrote: | Thought id give the thread a kick up the ass with all the new infos.
First off some amazing new screenshots, seems like the game will now be featuring DX10
http://image.com.com/gamespot/images/2007/294/939643_20071022_screen002.jpg
http://image.com.com/gamespot/images/2007/246/939643_20070904_screen002.jpg
http://image.com.com/gamespot/images/2007/246/939643_20070904_screen003.jpg
http://image.com.com/gamespot/images/2007/238/939643_20070827_screen001.jpg
http://image.com.com/gamespot/images/2007/294/939643_20071022_screen001.jpg
http://image.com.com/gamespot/images/2007/310/939643_20071107_screen002.jpg
^ looks real nice. They are tidied up the shadows and added some sweet looking particle effects.
And here is the latest Q+A session from the devs:
Spoiler: | Quote: | Chat with Devs: The Thor has been the unit that just hasnt quite fit in, in terms of role, but it might have found its own little place it can call home. After the Devs tried out several things with the Thor, including making it a super unit, they have now decided to have it replace the Cobra, as the heavy and air unit counter. Additionally, they may be adding a new mechanic, in which the Thor will need to be killed twice, once to make it immobilized, due to its large size, and then the second time to kill it for good. When immobilized, the Thor will still be able to fire at ground and air units. Additionally, while the Thor is immobilized, a SCV can repair it back to full health, having it regain mobility.
As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!
1. Will there be a way for fan sites to parse replays uploaded to their website so they can pull information such as race, player names, map, etc.? (www.vilegaming.com)
Exact details have not been finalized, but we do plan to create a much more robust way of being able to search and share replays in game.
2. The Soul Hunter was considered a good counter unit against the Zerg; why did you remove the Soul Hunter from StarCraft II?
There were a couple of reasons, but one of the more important ones is that it was difficult to make it easily readable in big battles when the Soul Hunter had upgraded. Another reason is that this unit was way too targeted against the Zerg, since they have so many low hit point units, as opposed to other factions.
3. Has the Merc Haven been removed since the Reaper is built from the Barracks? If so, whats replacing it (if anything)? (www.Starcraft-Source.com)
The Merc Haven has been brought back in for the current build. It currently needs a Factory as a prerequisite, and is a prerequisite building to build Reapers from the Barracks.
4. Will "Unlockable Content" be included with the game, such as Art Packs, Secret Maps and Missions, Extra Units, and Special Sounds and Movies? (www.starcraftzone.com)
We are exploring the possibility of having various types of art unlockables, which may include some in-game decals.
5. Is it possible to build Phase Cannons, turn them into energy and then move them across the map to your opponents base or an expansion, redeploying them using a Phase Prism? (www.starcraft2.com.au)
Yes, this tactic will be possible.
6. How does a Zerg Overlord fly? (www.gamereplays.org)
To fly, the Zerg Overlord uses gas sacs (filled with helium) combined with a weak telekinetic psi-ability for lift and motive power.
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LOL, it looks like WC3
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Posted: Sat, 15th Dec 2007 00:49 Post subject: |
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xarph wrote: | watergem wrote: | Thought id give the thread a kick up the ass with all the new infos.
First off some amazing new screenshots, seems like the game will now be featuring DX10
http://image.com.com/gamespot/images/2007/294/939643_20071022_screen002.jpg
http://image.com.com/gamespot/images/2007/246/939643_20070904_screen002.jpg
http://image.com.com/gamespot/images/2007/246/939643_20070904_screen003.jpg
http://image.com.com/gamespot/images/2007/238/939643_20070827_screen001.jpg
http://image.com.com/gamespot/images/2007/294/939643_20071022_screen001.jpg
http://image.com.com/gamespot/images/2007/310/939643_20071107_screen002.jpg
^ looks real nice. They are tidied up the shadows and added some sweet looking particle effects.
And here is the latest Q+A session from the devs:
Spoiler: | Quote: | Chat with Devs: The Thor has been the unit that just hasnt quite fit in, in terms of role, but it might have found its own little place it can call home. After the Devs tried out several things with the Thor, including making it a super unit, they have now decided to have it replace the Cobra, as the heavy and air unit counter. Additionally, they may be adding a new mechanic, in which the Thor will need to be killed twice, once to make it immobilized, due to its large size, and then the second time to kill it for good. When immobilized, the Thor will still be able to fire at ground and air units. Additionally, while the Thor is immobilized, a SCV can repair it back to full health, having it regain mobility.
As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!
1. Will there be a way for fan sites to parse replays uploaded to their website so they can pull information such as race, player names, map, etc.? (www.vilegaming.com)
Exact details have not been finalized, but we do plan to create a much more robust way of being able to search and share replays in game.
2. The Soul Hunter was considered a good counter unit against the Zerg; why did you remove the Soul Hunter from StarCraft II?
There were a couple of reasons, but one of the more important ones is that it was difficult to make it easily readable in big battles when the Soul Hunter had upgraded. Another reason is that this unit was way too targeted against the Zerg, since they have so many low hit point units, as opposed to other factions.
3. Has the Merc Haven been removed since the Reaper is built from the Barracks? If so, whats replacing it (if anything)? (www.Starcraft-Source.com)
The Merc Haven has been brought back in for the current build. It currently needs a Factory as a prerequisite, and is a prerequisite building to build Reapers from the Barracks.
4. Will "Unlockable Content" be included with the game, such as Art Packs, Secret Maps and Missions, Extra Units, and Special Sounds and Movies? (www.starcraftzone.com)
We are exploring the possibility of having various types of art unlockables, which may include some in-game decals.
5. Is it possible to build Phase Cannons, turn them into energy and then move them across the map to your opponents base or an expansion, redeploying them using a Phase Prism? (www.starcraft2.com.au)
Yes, this tactic will be possible.
6. How does a Zerg Overlord fly? (www.gamereplays.org)
To fly, the Zerg Overlord uses gas sacs (filled with helium) combined with a weak telekinetic psi-ability for lift and motive power.
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LOL, it looks like WC3 |
No it does not.
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Cohen
Posts: 7155
Location: Rapture
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Posted: Sat, 15th Dec 2007 00:56 Post subject: |
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xarph you gotta be kidding, if WC3 looked that good id eat a bowl of your shit.
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Cohen
Posts: 7155
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Posted: Sat, 15th Dec 2007 03:30 Post subject: |
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wow those last screenshots are sweet as shit (lol pun)
looks so clean and crispy, yum
that big fucking mech-thing is the thor?
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Posted: Sat, 15th Dec 2007 07:02 Post subject: |
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watergem wrote: | xarph you gotta be kidding, if WC3 looked that good id eat a bowl of your shit. |
I believe he meant the style of gfx.
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