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Lutzifer
Modzilla
Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Thu, 2nd Aug 2007 17:54 Post subject: |
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SpykeZ wrote: | For quake wars it is, play on the ranked servers and you'll see a lot more co-op than most other servers. |
but ranked servers also means getting your ass handed to you by pros (read: 12 year olds with too much time on their hands) all the time 
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Posted: Thu, 2nd Aug 2007 21:45 Post subject: |
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No not all servers are ranked. Theres official splash ranked servers you can play on where you get your stats from, and others where you can just fuck around and not worry about anything. I've played on both and noticed those who want in on the ranked servers usually want to get their stats up so they focus on completing their objectives.
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Posted: Fri, 3rd Aug 2007 07:30 Post subject: |
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nouseforaname wrote: | Any news on the updated beta with the new map? |
It comes out tomorrow, Friday August 3rd.
Heads up guys. They're giving out keys again for people who missed out. Get in line early. Although supposedly beta1 key will work with beta2 client no problem. So you only need to worry about getting a key for beta2 if you don't have one for beta1 yet.
I do not hail Caesar
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Posted: Fri, 3rd Aug 2007 07:34 Post subject: |
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BTW, here's everything they worked on with beta 2:
Balancing, Refinements and Bugs
The whole team has worked on thousands of bug fixes, refinements, and balancing improvements in this build that couldn't be applied as a simple patch to Beta 1. This covers most weapons, items, tools, vehicles, deployables, and the user interface, including fixes for uncapped frame-rates, improved server administration functions, interaction with objectives, better weapon spread modifiers, vehicle firing rates, better sniper scopes, more consistency between weapons and their UI components, better fire support, improved deployables, and smaller tweaks like time-stamping for messages from friends, and tweaked special effects.
Improved Bots
id Software's John Dean is making great progress with the Bot code, and our Level Designers have added full support to Valley - You can now play through the map while off-line against Bots, co-operatively with friends, against friends each using Bots, or simply flood the empty slots on a server with them. Even at this early stage, they are the most advanced implementation of multiplayer combat AI that I've ever seen. They understand player level tactics and priorities, and team-level strategy. Sure, there are some bugs (else it wouldn't be a Beta!) but I'm positive you'll be impressed by them.
Improved Prediction and Player Physics
Our Physics Programmer Tristan 'Fearog' Williams has developed the new Anti-Lag feature, so we're finally nearing the point where the goal of 'what you shoot is what you hit' will be realized, despite a player perhaps being on a higher latency connection. There are improvements to the collision system, player knock-back, player speed, hitting targets that are jumping, interacting with the world while going prone – it's a big list.
Improved Vehicle Physics and Controls
Tristan has been working hard on this stuff too, with the Husky Quad Bike, Armadillo Truck, and Trojan Amphibious Personnel Carrier in particular feeling much more dynamic (as a test of this, power-sliding now works properly). It's easier to aim as a Gunner when in vehicles now too.
Improved Interface
You'll see masses of refinements across the whole User Interface, but our primary focus has been on accessibility. Gordon "digibob" Biggans' work on the Mission System makes seeing, choosing, and accepting missions much slicker, while class-specific mini-map markers and damaged vehicle indicators make finding the team-mate or vehicle that you need a lot easier. Jared "jRAD" Hefty has been overhauling the Server Browser too, with more detailed information on servers (such as which map of a campaign it's on, and whether the server is in warm-up, the time left, etc), while 'friends filters' list only those servers with buddies or clan mates on them. You can now tweak many more options in the Game Settings Menu, including much more control over graphics settings, and even a color picker to make customizing your alias and clan tag much easier.
Improved Audio
Lots of attention has been given to the GDF handheld weapons in particular, but improvements across the board have been made based on your feedback.
Improved Game Performance
Beta 2 comes with a slew of performance optimisations and tweaks. There are also several new menu options allowing you to tweak the visuals of the game even further. Compared to Beta 1, we've seen performance increase as much as 30% - we're keen to get all the feedback we can in this area, so please keep your performance reports coming.
PunkBuster
The latest PunkBuster revision is included with Beta 2 and should alleviate any remaining problems people are having. The PunkBuster folks have also revised their manual updater and it works correctly now across all versions of Windows, should you ever have to use it.
Unranked Server Support
Beta 2 will include everything you need to put up your own unranked ETQW multiplayer server. There's been a lot of demand for this and we're eager to get the server out there for you to test and play around with. It's worth noting that the unranked server code offers a wide variety of tweakable options; for example, you'll be able to turn ETQW into a fast and frantic game, or a slower, more tactical experience, depending on your preference.
Brand-new Statistics Website
I do not hail Caesar
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segobi
Posts: 1565
Location: FBI Cybercrime div.
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Posted: Fri, 3rd Aug 2007 08:13 Post subject: |
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schaden wrote: | nouseforaname wrote: | Any news on the updated beta with the new map? |
It comes out tomorrow, Friday August 3rd.
Heads up guys. They're giving out keys again for people who missed out. Get in line early. Although supposedly beta1 key will work with beta2 client no problem. So you only need to worry about getting a key for beta2 if you don't have one for beta1 yet. |
Where do i need to go to sign up for a key ? Im a fileplanet subscriber already...
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Posted: Fri, 3rd Aug 2007 09:19 Post subject: |
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segobi wrote: | schaden wrote: | nouseforaname wrote: | Any news on the updated beta with the new map? |
It comes out tomorrow, Friday August 3rd.
Heads up guys. They're giving out keys again for people who missed out. Get in line early. Although supposedly beta1 key will work with beta2 client no problem. So you only need to worry about getting a key for beta2 if you don't have one for beta1 yet. |
Where do i need to go to sign up for a key ? Im a fileplanet subscriber already... |
key's are gone. They only were handed out a limited number each day for a week about 3-4 weeks ago. Only way to get one now is for one of us who have the beta to give it out to you. Which no one will cause were selfish like that, so you'll have to either wait for demo or full version.
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Posted: Fri, 3rd Aug 2007 09:20 Post subject: |
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segobi wrote: |
Where do i need to go to sign up for a key ? Im a fileplanet subscriber already... |
I don't know. Check QW forum for more info. I just know beta 2 comes out tomorrow morning and they are giving a bunch of new keys out for people that missed them the first time around. Although if tomorrow is like the first wave, they'll be all gone within hours.
I do not hail Caesar
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Posted: Fri, 3rd Aug 2007 09:27 Post subject: |
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badman @ http://community.enemyterritory.com/?q=node/94 wrote: | Hey guys, badman here checking in from QuakeCon. Public Beta 2 was rolled out into the BYOC area today and a lot of the guys there have been playing it and are really enjoying it by the looks of it. We'll have more on QuakeCon later - for now I want to give you a quick update about how we're going to get Beta 2 out to the rest of you folks. First thing's first: The release date. FilePlanet will be launching Beta 2 tomorrow (Friday) morning Pacific Standard Time, at which point participants of the ETQW Public Beta will be able to grab it from there.
Better yet, since we've had a ton of license key requests via email and the forums from people eager to test the ETQW Public Beta, we're going to make 25,000 additional keys available. Some of these have already gone out to the BYOC folks at QuakeCon, but the vast majority will be available via FilePlanet at the same time as the updated beta client.
We’re working with all of the Game Server Providers running servers for the ETQW Public Beta to make sure all of their machines are up to date when Beta 2 launches. At that point we'll also be discontinuing running servers for Beta 1. On top of all that, Beta 2 comes with the unranked server code, so you will be able to run your own server for that and customize it to your liking.
The feedback on the ETQW Public Beta has been extensive and very valuable so far and we're excited to be able to bring you this update implementing so many of the things you've asked for. Please keep the feedback coming and we hope to see you on the servers when Beta 2 rolls out.
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So yes there will be more keys available. My estimate is Beta 2 and the keys will become available at 10am PST / 6pm BST - 10 hours from now.
As before it'll most likely be first come first serve, so if you're looking to get a key simply be there when they're released, with your fileplanet account ready (presumably a paid subscription won't be necessary this time!)
To whet your appetite in the mean time, yesterday's QuakeCon 2007 coverage is now up here - The new map looks pretty sweet.
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Fri, 3rd Aug 2007 17:55 Post subject: |
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So anyone tryied beta 2, big improvements over the weak beta1 ?
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Posted: Fri, 3rd Aug 2007 17:57 Post subject: |
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any other mirrors, pointless having a subscription to FP if the bloody speeds are this crap.
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Posted: Fri, 3rd Aug 2007 18:09 Post subject: |
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swebarb wrote: | So anyone tryied beta 2, big improvements over the weak beta1 ? |
Nobody else has it downloaded, so the servers are empty, but from the 5 minutes I screwed around with it, I noticed a nice improvement in graphics and it seems to even run smoother than before. Notice the list of fixes posted above. It should be a lot better than beta 1.
I do not hail Caesar
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proddan
Posts: 1066
Location: Gulf of Aden
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Posted: Fri, 3rd Aug 2007 19:10 Post subject: |
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Posted: Fri, 3rd Aug 2007 19:34 Post subject: |
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Posted: Fri, 3rd Aug 2007 19:48 Post subject: |
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Finally going to try this POS out just to confirm myself in being right that it's gonna suck monkey fuck!
Btw thx for the fast torrent link
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Posted: Fri, 3rd Aug 2007 20:02 Post subject: |
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Never cared for this game, but it might be worth checking out to see how it plays
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Nettwerk
Posts: 428
Location: Antarctica
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Posted: Fri, 3rd Aug 2007 20:03 Post subject: |
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Posted: Fri, 3rd Aug 2007 20:14 Post subject: |
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gonna give it a go, tried the craptacular beta 1, it was awful. Hopefully this might rekindle my interest
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shadak
Posts: 1097
Location: Prague
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Posted: Fri, 3rd Aug 2007 20:29 Post subject: |
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evilmonkey wrote: | gonna give it a go, tried the craptacular beta 1, it was awful. Hopefully this might rekindle my interest |
+1
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Posted: Fri, 3rd Aug 2007 20:40 Post subject: |
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well just tried it, still runs like a bag of shit. The game just feels clunky and clumsy, like running through treacle, the fonts are massive and messages clutter up your screen, lots of clutter and unoptimised pants. I dont see any improvement over the first pants beta.
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Posted: Fri, 3rd Aug 2007 23:34 Post subject: |
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omfg I missed it again...
still keyless :'(
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Posted: Fri, 3rd Aug 2007 23:34 Post subject: |
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clragon wrote: | omfg I missed it again...
still keyless :'( |
lmao, well if I don't like it I'll throw my copy your way. Keep refreshing your inbox
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Posted: Fri, 3rd Aug 2007 23:59 Post subject: |
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I got a couple funny PM's actually...
dvspriest wrote: | hey bro, hows it going... any chance i could get ur beta key?
heh, I know u said to catch u on msn or something... checked ur profile but u didnt have anything there...
heh, help a brother out.. one ufc fan to another  |
clragon wrote: | editedthenameout@yahoo.com
found it on some random site made by SpykeZ, so I dono if it's you or someone else with your name...
thanks |
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