Combat Mission: Shock Force
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tzen




Posts: 65

PostPosted: Wed, 1st Aug 2007 08:40    Post subject:
The included crack works, and it can be played in English. But it's v1.0, which is horribly bugged. :\
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Wed, 1st Aug 2007 12:52    Post subject:
bogo24dk wrote:
I just bought the online version today. And i must say : This game is awesome. I would recommend any one who likes Arma to buy this game.


Even though they are two totally different games? Razz

I've bought both CM: Shockforce and Theatre Of War, but I've found anoying things in both. Theatre Of War had a next to non existant multiplayer (thats how bad it is) and (as I mentioned before) CM:SF had anoying controls and no option to buy your unites in quickbattle. Both are still excellent games - but I still prefer CMBO/CMAK/CMBB.
Might change with future patches ofc, but they sayd that the "proper" multiplayer patch for Theatre Of War will cost money.


shitloads of new stuff in my pc. Cant keep track of it all.
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Wed, 1st Aug 2007 12:52    Post subject:
bogo24dk wrote:
I just bought the online version today. And i must say : This game is awesome. I would recommend any one who likes Arma to buy this game.


Even though they are two totally different games? Razz

I've bought both CM: Shockforce and Theatre Of War, but I've found anoying things in both. Theatre Of War had a next to non existant multiplayer (thats how bad it is) and (as I mentioned before) CM:SF had anoying controls and no option to buy your unites in quickbattle. Both are still excellent games - but I still prefer CMBO/CMAK/CMBB.
Might change with future patches ofc, but they sayd that the "proper" multiplayer patch for Theatre Of War will cost money.


shitloads of new stuff in my pc. Cant keep track of it all.
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bogo24dk




Posts: 3043

PostPosted: Wed, 1st Aug 2007 14:10    Post subject:
Anthirs wrote:
bogo24dk wrote:
I just bought the online version today. And i must say : This game is awesome. I would recommend any one who likes Arma to buy this game.


Even though they are two totally different games? Razz




If you are talking of arma. Then i would say that cm sf is almost a strategy version of arma.


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RazorsEdge




Posts: 1342
Location: Wehrmacht
PostPosted: Wed, 1st Aug 2007 14:17    Post subject:
bogo24dk wrote:
Anthirs wrote:
bogo24dk wrote:
I just bought the online version today. And i must say : This game is awesome. I would recommend any one who likes Arma to buy this game.


Even though they are two totally different games? Razz




If you are talking of arma. Then i would say that cm sf is almost a strategy version of arma.


2nd that. Smile
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Wed, 1st Aug 2007 14:45    Post subject:
bogo24dk wrote:
Anthirs wrote:
bogo24dk wrote:
I just bought the online version today. And i must say : This game is awesome. I would recommend any one who likes Arma to buy this game.


Even though they are two totally different games? Razz




If you are talking of arma. Then i would say that cm sf is almost a strategy version of arma.


I don't agree. Both are realistic and use the same kind of forces - but that's not enough to call cm:sf a strategy version of it. I do understand your point, but still Smile fps - WeGo/rts is kind of hard to compare.


shitloads of new stuff in my pc. Cant keep track of it all.
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bogo24dk




Posts: 3043

PostPosted: Wed, 1st Aug 2007 14:49    Post subject:
Anthirs wrote:
bogo24dk wrote:
Anthirs wrote:


Even though they are two totally different games? Razz




If you are talking of arma. Then i would say that cm sf is almost a strategy version of arma.


I don't agree. Both are realistic and use the same kind of forces - but that's not enough to call cm:sf a strategy version of it. I do understand your point, but still Smile fps - WeGo/rts is kind of hard to compare.


I am not comparing Fps to Strategy. Here we could agree both that it's totaly diffrent. But if you ever want it to play arma as a strategy then i would say cm sf is the way to go.


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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Wed, 1st Aug 2007 15:22    Post subject:
bogo24dk wrote:
I am not comparing Fps to Strategy. Here we could agree both that it's totaly diffrent. But if you ever want it to play arma as a strategy then i would say cm sf is the way to go.


Now thats something I wont argue with you about!

btw - I still prefer playing WeGo rather than Real-Time.


shitloads of new stuff in my pc. Cant keep track of it all.
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bogo24dk




Posts: 3043

PostPosted: Wed, 1st Aug 2007 15:29    Post subject:
WeGo = turn based ????

Well i love real time.... almost........... the pause button comes in handy sometimes.
And BTW the town fights are awesome. I think the reason why i like this game so much is because this is as close as i can get to the close combat series.


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shadak




Posts: 1097
Location: Prague
PostPosted: Wed, 1st Aug 2007 15:41    Post subject:
bogo24dk wrote:
WeGo = turn based ????

Well i love real time.... almost........... the pause button comes in handy sometimes.
And BTW the town fights are awesome. I think the reason why i like this game so much is because this is as close as i can get to the close combat series.


Hmm im gonna try this one out Smile ... I still play Close Combat at work and its still great. It pauses itself when you minimize which comes in handy when boss is closing in on you Smile
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bogo24dk




Posts: 3043

PostPosted: Wed, 1st Aug 2007 15:49    Post subject:
shadak wrote:
bogo24dk wrote:
WeGo = turn based ????

Well i love real time.... almost........... the pause button comes in handy sometimes.
And BTW the town fights are awesome. I think the reason why i like this game so much is because this is as close as i can get to the close combat series.


Hmm im gonna try this one out Smile ... I still play Close Combat at work and its still great. It pauses itself when you minimize which comes in handy when boss is closing in on you Smile


Which one with which mod ?


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shadak




Posts: 1097
Location: Prague
PostPosted: Wed, 1st Aug 2007 15:58    Post subject:
bogo24dk wrote:
shadak wrote:
bogo24dk wrote:
WeGo = turn based ????

Well i love real time.... almost........... the pause button comes in handy sometimes.
And BTW the town fights are awesome. I think the reason why i like this game so much is because this is as close as i can get to the close combat series.


Hmm im gonna try this one out Smile ... I still play Close Combat at work and its still great. It pauses itself when you minimize which comes in handy when boss is closing in on you Smile


Which one with which mod ?


I just have the last one ( Cross of Iron ) with the default campaigns for now. Might get the CCV tho.
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Wed, 1st Aug 2007 16:01    Post subject:
bogo24dk wrote:
WeGo = turn based ????

Well i love real time.... almost........... the pause button comes in handy sometimes.
And BTW the town fights are awesome. I think the reason why i like this game so much is because this is as close as i can get to the close combat series.


Aye - its turn based. But its (as you proberbly know) not the normal kind of turn based game. Imo the WeGo option is what makes CM stand above the rest (combined with the incredible details ofc).


shitloads of new stuff in my pc. Cant keep track of it all.
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bogo24dk




Posts: 3043

PostPosted: Wed, 1st Aug 2007 16:15    Post subject:
Anthirs wrote:
bogo24dk wrote:
WeGo = turn based ????

Well i love real time.... almost........... the pause button comes in handy sometimes.
And BTW the town fights are awesome. I think the reason why i like this game so much is because this is as close as i can get to the close combat series.


Aye - its turn based. But its (as you proberbly know) not the normal kind of turn based game. Imo the WeGo option is what makes CM stand above the rest (combined with the incredible details ofc).


It's a matter of taste. I for one couldn't live without real time. Just imagine CC with turn based makes my skin crawl. But hey everyone has a different taste.


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Ispep
VIP Member



Posts: 4117

PostPosted: Wed, 1st Aug 2007 17:20    Post subject:
http://www.eurogamer.net/article.php?article_id=80542

Not exactly a glowing review... downloading the demo now. Hope I'm not disappointed.


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sebe_mn




Posts: 36
Location: Minneapolis
PostPosted: Thu, 9th Aug 2007 00:53    Post subject:
Hmm, sounds like German release is the only option. Anyone know anything to the contrary?
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Fercyful




Posts: 250

PostPosted: Thu, 9th Aug 2007 23:55    Post subject:
I have that german version, you CAN switch it to english at options BUT I still see many of the text in german :-/ you can play cos the options and stuff show in english but you will still see things in german... is a little download, give it a try, at least you can test the game... hope it helps!
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Oddmaker
Moderator



Posts: 2589

PostPosted: Fri, 10th Aug 2007 00:02    Post subject:
I've had 2 emails from the gamesotre im buying this from and the emails stat that th egame is delayed once again!


dust.
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tzen




Posts: 65

PostPosted: Fri, 10th Aug 2007 07:59    Post subject:
http://battlefront.fileburst.com/CMSF/58cdd8ce3bf211dc83140800200c9a66/CMSF_Setup.exe

Use German crack.

100% English.

Gonna buy this when I get the cash for the patches.
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Fri, 10th Aug 2007 08:59    Post subject:
Oddmaker wrote:
I've had 2 emails from the gamesotre im buying this from and the emails stat that th egame is delayed once again!


Thats why you should have bought it from Battlefront instead, that way you could have downloaded it and played it while you wait for your physical copy.


shitloads of new stuff in my pc. Cant keep track of it all.
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bogo24dk




Posts: 3043

PostPosted: Fri, 10th Aug 2007 13:21    Post subject:
Any word on the patch ?


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Fercyful




Posts: 250

PostPosted: Fri, 10th Aug 2007 22:19    Post subject:
thankx tzen x the link... will try it...
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bogo24dk




Posts: 3043

PostPosted: Sat, 11th Aug 2007 02:40    Post subject:
Quote:

MSF v1.02 Battlefront Version Game Patch

WARNING! The following patch is only for the Battlefront.com release version of the game (v1.01). If you purchased the game from Paradox Interactive, in a retail store, or if you downloaded the game from Gamersgate.com, DO NOT INSTALL THIS PATCH!!! Instead, download the v1.02 patch specific to the Paradox or Gamersgate version.

If you install the patch and then get an error message when trying to run the game that says, "This application has failed to start because elicen40.dll was not found. Re-installing the application may fix this problem." then you have applied the wrong patch for your game version and will need to download and apply either the v1.02 Paradox Version Game Patch or the v1.02 Gamersgate Version Game Patch.

v1.02 Patch List:

* For recent ATI video cards a new option for "ATI left-click compatibility" has been added in the game Options Panel. Setting this option to ON (default setting is OFF) solves a crash problem unrelated to Combat Mission. If you have an ATI video card, yet never experienced mouse click problems with earlier versions, it is recommended that you do not use this feature because clicks are not registered as precisely. We are in contact with ATI and hope they fix the problems with a new driver release sometime soon.
* New game "Priority Setting" option setting has been added in the game Option Panel. This option instructs Windows to assign "normal" application priority or "high" application priority to the game when it is run. The "normal" setting can fix lagging mouse and/or keyboard input issues for some systems. The "high" setting is recommended if you have not experienced any input lag problems. The "high" priority option allows Combat Mission to use more system resources and may result in better performance.
* Alt-Tab now resets the screen to the original desktop display resolution (and back again) if different than the screen resolution setting in Combat Mission's Options Panel.
* Better vehicle defensive TacAI.
* Corrected a longstanding problem with sporadic inaccuracy of ATGMs. It was the result of the dust kicked up from the missile's own launch backblast. Sometimes it obscured the gunner's vision and (unfairly) stopping him from guiding the missile properly.
* Corrected bugs in smoothness of ATGM flight path.
* Infantry ATGMs reload more slowly.
* Shaped-charge explosives (such as ATGMs) have a reduced radius of effect for shrapnel/fragments.
* Infantry will often seek better nearby cover on their own if they come under heavy fire.
* TacAI is more likely to open fire on enemy armored vehicles.
* Commands may be issued when paused in Elite mode.
* Fixed a bug that sometimes caused smoke to not block LOS when it should have.
* Fixed a bug that caused parts of weapons to be positioned in strange ways during the reload animation.
* Support units (e.g. artillery) in the process of receiving a cease fire command cannot be given further orders until the cease fire occurs (this also fixes a crash bug).
* F5-F8 keys are now Command Category Keys and will jump directly to the Command Panel.
o F5 Brings up the Movement Command Group
o F6 Brings up the Combat Command Group
o F7 Brings up the Special Command Group
o F8 Brings up the Admin Command Group
* New customizable hotkeys with more "direct keys" added. These keys issue a specific command no matter what command group is shown in the onscreen command panel. See further below for more information about editing hotkeys.
* Blank entries are now allowed in the hotkeys.txt file. In the past this would cause a crash when loading a battle.
* After using a "high level" menu button (e.g. Save) in the command panel, the display flips back to command buttons.
* Replaced English language Tutorial Campaign with a native French language one for the French version of the game.

Future Patches:

We are aware of other issues affecting users and are already at work to fix them. The primary concerns for us are better compatibility with multi processor systems (in particular AMD Athlon), addressing performance issues with certain high end nVidia cards, and various PBEM bugs. Other issues noted by users will be addressed as soon as possible.

Hotkeys Customization Help:

Combat Mission has two distinctly different approaches for using unit Commands via the keyboard; Relative and Direct. The Relative system involves a set of 9 keys centered around three rows of three consecutive keys each. These 9 keys match the 9 Command Buttons in the user interface's Command Panel. Each hotkey controls the commands RELATIVE to the position on the screen. For example, by default the U key activates the Top Row Left-Most key which would be FAST, TARGET, and SPLIT depending on which Command Group is visible (Movement, Combat, and Special respectively). The Direct system, on the other hand, assigns a unique hotkey for DIRECT access to each Command. No attention is paid to the graphical representation on the screen. For example, if so assigned, F would issue the FAST command. T would issue the TARGET command, H would control the HIDE command etc... no matter which Command Group is visible on the screen.

There are pros and cons to each system. The Relative system allows the player to keep one hand stationary on the keyboard and does not require any "hunting and pecking" to find the right hotkey. The downside is that when you wish to use two Commands in a row that are in different Command Groups you have to first switch the proper Command Group (now done using the F5-F8 keys). The Direct system allows you to string Commands together without concern for which Command Group they are in, but does have the drawback of requiring the hand to move and locate a specific key, which may or may not be easily memorized. Which is "better" comes down to personal player preference, therefore both are provided.

Whenever possible, the order buttons under the various Command Panels will display the assigned "direct" key in highlighted green text.

Note, we recommend that you decide which system you prefer and then assign the keys as you wish by editing the hotkeys.txt file. The default key assignments have all 9 Relative keys assigned (UIOJKLM,.) as well as a selection of the most commonly used commands mapped to new Direct keys (Move Fast, Move Normal, Reverse, Target, Target Light, Face, Deploy, Pause, Hide, Dismount, Vehicle Open Up and Pop Smoke) to give you an idea of how the two systems work. We have found that using one or the other systems exclusively seems to have the best results and do not recommend mixing the two systems together. While it's possible to do, it could mean getting the worst of both systems and not really getting the benefits. Therefore, if you wish to use the Direct system we advise that you edit the hotkeys.txt file to unassign the 9 Relative hotkeys. Also, be aware to not double assign any keys to multiple functions.

In order to change the hotkey assignments, please see the hotkeys.txt file located in the game DATA folder.


http://www.worthplaying.com/article.php?sid=45074


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Fercyful




Posts: 250

PostPosted: Sat, 11th Aug 2007 15:28    Post subject:
wow! a hell of a patch... this is other game released before a "working state" :-/ as always these last times... hope a new crack for that version will arise soon...thanks!
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Sat, 11th Aug 2007 15:49    Post subject:
Fercyful wrote:
wow! a hell of a patch... this is other game released before a "working state" :-/ as always these last times... hope a new crack for that version will arise soon...thanks!


Imo support the company as its a rather small one - buy the game. (Had it been EA/UBISOFT it would be a different matter Razz)


shitloads of new stuff in my pc. Cant keep track of it all.
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Fercyful




Posts: 250

PostPosted: Sun, 12th Aug 2007 01:05    Post subject:
in my national money the games cost $$ x 3.5 for me Sad can`t buy it at the moment... but I know what you say Wink btw nice C64 screen you have! still have my Amiga 500 at the other desk here... Commodore rules!! of course play LOTS of C64 games with Vice emulartor.. cya!
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Mon, 20th Aug 2007 13:12    Post subject:
Combat.Mission.Shock.Force.CLONECD-DOLLiE
Combat.Mission.Shock.Force-RiSiNG

NFO:

 Spoiler:
 

Wink
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Vladi




Posts: 945

PostPosted: Mon, 20th Aug 2007 15:53    Post subject:
Combat.Mission.Shock.Force.PROPER-ViTALiTY
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silengate




Posts: 409
Location: Moscow
PostPosted: Mon, 20th Aug 2007 21:46    Post subject:
Combat.Mission.Shock.Force.Update.1.02-ViTALiTY
Combat.Mission.Shock.Force-RiTUEL
Very Happy
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Fercyful




Posts: 250

PostPosted: Mon, 20th Aug 2007 22:50    Post subject:
those are GREAT news mate!! great game , now with 1.02 update niceeee!!! thanks
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