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Posted: Sat, 2nd Oct 2004 14:05 Post subject: |
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sat, 2nd Oct 2004 22:49 Post subject: |
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i bet itll be super, but in all trailers etc..... there are only black and/or gangstah people! no worries, but as the kind of person that completely despies all attempts at hip-hop etc on mtv and crap, i'd hate the game to turn out that way, you know.... like the story is about you being a "brotha" or "gangsta", that would be crap!
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Posted: Sat, 2nd Oct 2004 23:47 Post subject: |
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Then you are in for quiet a shock Baleur because it is, but then again GTA has always been about being the "gangsta" as you put it...
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Posted: Sun, 3rd Oct 2004 00:56 Post subject: |
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You guys are so ignorant. What is so bad about a brotha? I understand not liking the gangster crap. But being a brotha? It's also like many are afraid to admit it because they do not wish to be the "out" ones. Well screw you. Bloody Redneck bastards.
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vurt
Posts: 13821
Location: Sweden
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Posted: Sun, 3rd Oct 2004 01:15 Post subject: |
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Its very sad that GTA could've evolved into something even MUCH better if it wasnt for the restrictions of the pre-historic PS2 hardware..
GTA 3 / GTA VC was great but you could feel it was restricted in many ways, like if you turned around to look for the car or the man that just past you by, it would'nt be there any more.
Stuff like an advanced physics engine or facial animations (like HL2) would be plain awesome in a game like this, but i guess it wont happen because of the PS2 limitations (which always seems to carry over to the PC versions).
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sun, 3rd Oct 2004 02:36 Post subject: |
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DarkerIntent wrote: | You guys are so ignorant. What is so bad about a brotha? I understand not liking the gangster crap. But being a brotha? It's also like many are afraid to admit it because they do not wish to be the "out" ones. Well screw you. Bloody Redneck bastards. |
You are so ignorant. What is so bad about a redneck? I understand not liking the farm-cletus crap. But being a redneck? It's also like many are afraid to admit it because they do not wish to be the "out" ones. Well fuck you. Damn gangsta crappola.
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mYslead
Posts: 738
Location: Canada
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Posted: Sun, 3rd Oct 2004 02:59 Post subject: |
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Posted: Sun, 3rd Oct 2004 04:48 Post subject: |
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And when is it supposed to come out to PS2?
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Posted: Sun, 3rd Oct 2004 04:54 Post subject: |
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And there is supposed to be "ragdoll" in this aswell?
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Ispep
VIP Member
Posts: 4117
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Posted: Sun, 3rd Oct 2004 08:07 Post subject: |
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lol, nothing wrong with being a 'brotha' as you put it, but the fact it will simply reinforce stereotypes and the fact that rockstar aren't known for their restraint should concern you
though, yes, it's nice to be finally playing a character who isn't your typical white guy.
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vurt
Posts: 13821
Location: Sweden
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Posted: Sun, 3rd Oct 2004 12:29 Post subject: |
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i saw a trailer of the game and it looked very nice !!
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Posted: Sun, 3rd Oct 2004 14:10 Post subject: |
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vurt wrote: | pallebrun wrote: | those things would make the game lag like hell even on a pc vurt.
do you realise how big every map is? without any loadings whatsoever, just 3 or so loading points.
put physics on everything in such big open maps and facial expressions combined with high quality textures and you get one madly laggy game
you have to remember, hl2 is built on different maps and is nothing like gta and its open world.
if they wanted all those things they would have to split the game up more with more loading points etc. that would suck ass.
it would turn gta into some other game and we do not want that.
sure it would problary work as long as you got the absolute newest hardware but only a handful of people would be able to play it then. |
A PC-only engine would run much better and could have had more detail and lots of more features, thats a fact. You really cant compare to how GTA3 / VC runs on your PC since its not on an PC-only engine (it doesnt take advantage of all the RAM etc). It's NOT optimized for us PC users.
The maps arent THAT large really and the openness isnt much to speak of imho, sure you can go anywhere you like almost but that hasnt much to do with how many FPS you'll get. If the maps can run and load ok on PS2 it wouldnt be a problem for a 1-2 year old PC to have larger (or same size) maps and many more features. |
your wrong in more or less everything you wrote.
a good example of a game similiar to gta is mafia.
mafia had better textures on cars, lightning, shadows etc and this in a open world just like gta3/vice city. it was also made for the pc.
how did it run? exactly, like shit even on way better hardware than the recommended.
imagen then if you put in much better textures on buildings, physics, facial expressions and so on, it would totally kill a game like that.
although the mafia engine was poorly made but if you take in count all the things you want in even a better engine would choke like mad.
its the simple thruth, sorry to burst your bubble 
Last edited by pallebrun on Sun, 3rd Oct 2004 15:08; edited 6 times in total
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Posted: Sun, 3rd Oct 2004 14:16 Post subject: |
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vurt
Posts: 13821
Location: Sweden
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Posted: Sun, 3rd Oct 2004 16:08 Post subject: |
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pallebrun wrote: |
your wrong in more or less everything you wrote.
a good example of a game similiar to gta is mafia.
mafia had better textures on cars, lightning, shadows etc and this in a open world just like gta3/vice city. it was also made for the pc.
how did it run? exactly, like shit even on way better hardware than the recommended.
imagen then if you put in much better textures on buildings, physics, facial expressions and so on, it would totally kill a game like that.
although the mafia engine was poorly made but if you take in count all the things you want in even a better engine would choke like mad.
its the simple thruth, sorry to burst your bubble  |
The simple truth is that the people that developed GTA is very good at making graphics engines (unlike the creators of "Mafia") since its playable even on a PS2 (yes?). If they had developed the game for PC and spent just as much time optimizing it as they did for the PS2, then the engine wouldnt choke with even more features. It's a fact and there's no way to argue against it, sorry.
We can turn it the other way around if it's more simpler for you.. Do you think Rome: Total War could've been the same game, with the same features on a PS2? The very simple answear is, no. It's the same deal with GTA, some sacrifices has to be made if it's going to run well with a PS2.
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Posted: Sun, 3rd Oct 2004 16:27 Post subject: |
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pallebrun wrote: |
your wrong in more or less everything you wrote.
a good example of a game similiar to gta is mafia.
mafia had better textures on cars, lightning, shadows etc and this in a open world just like gta3/vice city. it was also made for the pc.
how did it run? exactly, like shit even on way better hardware than the recommended.
imagen then if you put in much better textures on buildings, physics, facial expressions and so on, it would totally kill a game like that.
although the mafia engine was poorly made but if you take in count all the things you want in even a better engine would choke like mad.
its the simple thruth, sorry to burst your bubble  |
I guess we did not play the same game. Back then I ran Mafia on a 1,2 GHZ PC with a mere GF2MX and it was quite playable. Then when I bought a GF4 it was flawless.
And don't come up with that pseudo-funny "Yeah but I did not play it with 320*240 16 colors LOL blah blah" shit now, of course I ran it with the best possible compromise of performance and quality, which was 800*600 32bit I guess.
And for the guy with the previous post:
Rockstar did not make the engine used for GTA. It is the Renderware engine which is made by Criterion. Of course Rockstar made a lot of additions and optimizations but the basic engine was not made by them. Sorry to burst your bubble. 
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Posted: Sun, 3rd Oct 2004 16:45 Post subject: |
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vurt
Posts: 13821
Location: Sweden
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Posted: Sun, 3rd Oct 2004 17:03 Post subject: |
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vurt wrote: | pallebrun wrote: |
your wrong in more or less everything you wrote.
a good example of a game similiar to gta is mafia.
mafia had better textures on cars, lightning, shadows etc and this in a open world just like gta3/vice city. it was also made for the pc.
how did it run? exactly, like shit even on way better hardware than the recommended.
imagen then if you put in much better textures on buildings, physics, facial expressions and so on, it would totally kill a game like that.
although the mafia engine was poorly made but if you take in count all the things you want in even a better engine would choke like mad.
its the simple thruth, sorry to burst your bubble  |
The simple truth is that the people that developed GTA is very good at making graphics engines (unlike the creators of "Mafia") since its playable even on a PS2 (yes?). If they had developed the game for PC and spent just as much time optimizing it as they did for the PS2, then the engine wouldnt choke with even more features. It's a fact and there's no way to argue against it, sorry.
We can turn it the other way around if it's more simpler for you.. Do you think Rome: Total War could've been the same game, with the same features on a PS2? The very simple answear is, no. It's the same deal with GTA, some sacrifices has to be made if it's going to run well with a PS2. |
haha man vurt, give me a break.
"Do you think Rome: Total War could've been the same game, with the same features on a PS2?" yeah obviously i think so..not
im not your average hardware n00b, im quite skilled when it comes to technical aspects of games so i wont even bother arguing over this thing, its ponitless.
and especially since you dont understand at all what i write, which the above quote proves
and to the guys that said mafia ran flawless yeah it did, on a few specifik configurations.
its a well known fact that mafia was extremely demanding.
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Posted: Tue, 7th Jun 2005 00:25 Post subject: |
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