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Posted: Sun, 10th Jun 2007 13:27 Post subject: back to THIS game |
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Veki: thanks for the info
does anybody know what the best place is to look for time and clocking device pieces?
I found on of each in the system at the top left of the map... but where are the remaining 7??
thanks for additional info!
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Veki
Posts: 381
Location: Croatia
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Posted: Sun, 10th Jun 2007 17:03 Post subject: |
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You're welcome Raven737.
Location of time and cloaking device pieces are shown on map (default key "M") with an expanding, fading circle.
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mel00
Posts: 52
Location: NYC
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Veki
Posts: 381
Location: Croatia
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Posted: Sun, 10th Jun 2007 23:02 Post subject: |
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Raven737 wrote: | Thanks again...
now i found a few more pieces... does the circle always show or only once you have been within radar range... i.e. if i get into an unexplored sector, do i just have to look at the map to see if it has some pieces, or do i have to zig zag back and fourth until i have been within radar range of everything? |
Just look at the map.
Raven737 wrote: | Also, what is the best ship, i have seen a heavy fighter that has 900 upgrade points... is there something that has more/is better? |
No, that one with 900 upgrade points is the best.
Raven737 wrote: | Next question: Wingmen, how do you get/hire one/multiple? is it even possible for all classes? |
Target a friendly ship, press "P" (default) to open a comm channel to that ship. On your left side of the HUD (above the picture of your fighter) will be comm messages you can send to that ship. Press "1" to ask if he/she wants to become your wingman.
You can have 1-3 wingmen depending on your class.
Raven737 wrote: | Finally, about mining, i have tried to use the mining tool on big asteroids, they just explode and leave nothing.. even bigger ones simply don't explode... my main class is 'hacker' though.. so should i not expect much success with mining?
Thanks !  |
You don't get minerals from all asteroids. Every time you mine an asteroid you have a chance to get some minerals from it. As you mine more asteroids, that chance increases.
Very large asteroids can not be mined and small asteroids will never give you minerals, so don't bother with them.
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Posted: Mon, 11th Jun 2007 19:19 Post subject: |
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ummm not sure if this been asked already, but i didnt see it...
How on earth do i change difficult level? i get my ass kicked right in the start (dont even start the first mission) by 2 guys, witch is a pain. they rip me appart before i can even take 1 of them out.
oh and before some smart ass says in the options. i only got control i can change in the options, and in start options i only get controls audio and graphic. nothing gameplay related.
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Veki
Posts: 381
Location: Croatia
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Posted: Mon, 11th Jun 2007 19:28 Post subject: |
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While in game press "I" to go to your inventory. Click on the bottom icon on the left side of the screen (Statistics). Under your profile (left side) you can change difficulty.
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Posted: Mon, 11th Jun 2007 19:51 Post subject: |
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oh, ty mate.... they couldnt just have put that into the options like regular devs does?
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Posted: Tue, 12th Jun 2007 00:13 Post subject: |
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i dont get the stats for guns. Anyone?
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Veki
Posts: 381
Location: Croatia
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Posted: Tue, 12th Jun 2007 01:11 Post subject: |
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Your damage is determined by Weaponry level.
Each weapon does a certain percentage of that damage to certain shield/armor.
Better weapons have better percentages thus they do more damage (vs. certain shield/armor).
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Posted: Tue, 12th Jun 2007 13:50 Post subject: |
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dobro, but still thats hard to predict what kind of ship your up to kill, you know? I dont even know what civilisation is the mission i take against.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 15th Jun 2007 05:18 Post subject: How to exit auto-pilot.... |
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When you set a bookmark and you engage the auto-pilot, how do you disengage the auto-pilot if you need to take control of your ship in a sudden situation?
Seems like I have hit every key and can't seem to find what disengages the auto-pilot.
Not good when a pirate decides to get on your ass.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 15th Jun 2007 14:49 Post subject: |
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Well... figured out it disables if you kill your engines (Space). Was hoping there could be a way to disengage without doing that...
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Veki
Posts: 381
Location: Croatia
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Posted: Thu, 26th Jul 2007 08:16 Post subject: |
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Patch 1.1 is out. You can download it at Gamershell.
Change list :
Quote: |
FIXES
- fixed bug where resolution couldn't be changed
- fixed joystick bug where truster is truned on by default for all joysticks
- fixed bug where the game freezes (all ships stay on one place)
- fixed bug where player's shield suddendly becomes undefined
- fixed bug with infinite motion blur
- fixed problem with missing piece of time and cloak device in Andromeda and Pyxis map
- fixed bug where an NPC always attacked the player if he was under attack by the player's wingman,
now he always attacks his attacker
- fixed menu bug where right mouse button executed wrong actions
- fixed bug where return from hiden systems caused wrong data to be loaded for normal system maps
(wrong system name, prices, ships etc)
- fixed bug with inconsistency with upgrade prices (5-6 level) and now upgrade cost for every level can
be edited from GlobalData.cfg
- fixed PageUp and PageUp key bug (where always mapped to single hit)
- BioFlux gun is now lowered in position not to obscure the view with particles
- fixed bug where building fighters didn't come out when we were busted in building hack
- fixed bug and exploit where turrets fired on player even if something is on fire line (building, other turret, ship,...)
- player can not anymore bribe building and station defence fighters
- fixed crash bug with com channel when target has been deselected and then executed action
- fixed exploit where shield has been restored while we are in inventory
- fixed exploit with sniper mode and fast fire rate after unequipping sniper tool
- fixed bug where various sound effects started to play while loading screen was active
- increased wingman tolerance on our fire
- wingman fire is not anymore reported as our fire
- sniper laser doesn't deflect any more from other objects
- the game will not crash any more if music engine fails to initialize because of unsupported codec or any
other similar problem
- fixed bug with the crash when selecting a profile that contains a dot (".") in the profile name
- fixed bug with using truster on Logitech Extreme 3D PRO joystick
- fixed crash bug when creating new profile after playing the game some time with another profile (game still running)
FEATURES
- added support for 1440x900 resolution
- added support for 1280x800 resolution
- added support for 8x Antialiasing mode (nvidia 8xxx series card)
- durability cost changed to 1500 c
- pirate first class is now more balanced (first mission also)
- EMP now takes 20 units of the shield
- illegal cargo for the current system we are in is now colored in red in inventory
- crafting screen is now available in inventory (only for crafting info)
- crafting screen is now available in repository (only for crafting info)
- easy mode is now much easier
- when the player hits other objects the bounce power is now lower
- accepted quest location is now visible on the mini map screen
- durability now depends on ship damage unlike so far where it depended on gameplay time
- sniping mode has now 2x lower fire rate but does same damage
- now there is a bigger chance that other NPC will attack our wingman
- with cloaking device on less is the chance of getting caught while hacking
- rebalanced experience rewards (buying upgrades gives now much less xp, mining now gives xp)
- NPC fire angle is reduced
- NPC can now go up to 30th rank, just like the player
- buildings are now also charted on the mini map and player minimap marker is much bigger
- now quest can be dismissed (new button) but with no refund
- now in mega speed mode player can see projected icons (stations, gates, cargo) as well
- a yes/no option for the 'Store Profile' option has been added
- quests now don't respawn in stations if you undock and dock, they only respawn when you enter a system
- solved or faield quests can now randomly be reactivated (can be enabled from config.cfg RespawnQuests: 1,
disabled by default) and respawn chance can be also set from GlobalData.cfg (fChanceToRespawnQuest: 1.0)
- teleport animation can now be disabled from config.cfg (EnableTeleportAnimation: 1)
- Joystick roll (twist) can be enabled/disabled from Config.cfg (UseJoystickRoll: 0)
- Joystick dead zone value can be now set from Config.cfg (JoystickDeadZone: 1000.0)
- status of our wingmen's shield and armor is now displayed on the wingmen list on the HUD
MODDING
- time to recharge mega jump is reduced from 360 sec to 300 sec and this var can be
now changed in GlobalData.cfg (fMegaJumpTime: 300.0)
- radio chat can now be disabled from cofig.cfg (EnableRadioComm: 1)
- experience messages can now be disabled from config.cfg (EnableExperienceMessage: 1)
- user can now set radio chat frequency from config.cfg (RadioMessageChance: 100)
- the amount of damage the planet atmosphere does to a player can be modified from .planet file
- .model files can now be located in any data subfolder, unlike so far (they could only be in the data root)
- now in config,cfg user can enable switching weapons in the middle of the battle (EnableInventoryInBattle: 0)
disabled by default
- Joystick truster can be enabled/disabled from Config.cfg (UseJoystickTruster: 1)
- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fEMPShieldAmount: 20.0)
- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fDurabilityCost: 1500.0)
- in config.cfg there is a new variable (InstantQuestText: 0) which can instantly show quest text in quest log
if set to 1
- now it's possible to set own engine texture in Shipstats sfd file
(e.g. SolidEngineTexture: Data\HardEngineDraglon.dds SoftEngineTexture: Data\SoftEngineDraglon.dds)
if texture is not set the civilisation default one will be used
- added possibility to change NPC and wingman fire tolerance from GlobalData.cfg (fNPCTolerance: 80.0 fWingmanTolerance: 140.0)
- now it is possible to add an effect (particle emitter) on a ship in Shipstats sfd file
- effects can be added on a map from Game Editor
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Thu, 26th Jul 2007 10:47 Post subject: |
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No fix for cheesy dialogue? 
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Posted: Sat, 28th Jul 2007 09:21 Post subject: |
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Which one is this RisingForce ISO version, US or UK?
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Veki
Posts: 381
Location: Croatia
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Posted: Sat, 28th Jul 2007 21:23 Post subject: |
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Posted: Sat, 28th Jul 2007 23:26 Post subject: |
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Hvala lepo, sad vidim da je izdavač za Ameriku Dreamcatcher a za Evropu JoWood.
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Frant1c
Posts: 311
Location: Not here.
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Posted: Sat, 28th Jul 2007 23:32 Post subject: |
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Guy_Incognito wrote: | Hvala lepo, sad vidim da je izdavač za Ameriku Dreamcatcher a za Evropu JoWood. |
What he said.
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