|
Page 6 of 9 |
|
|
Back to top |
|
 |
A-A
Posts: 3156
Location: New york
|
|
Back to top |
|
 |
D34Dite
Posts: 1726
Location: Norn Iron, UK
|
|
Back to top |
|
 |
A-A
Posts: 3156
Location: New york
|
|
Back to top |
|
 |
|
Posted: Sat, 5th May 2007 20:19 Post subject: |
|
 |
I like this game, resembles the original game. But what I would really want: An XCOM game with the Silent Storm engine! That would be übercool!
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 10:54 Post subject: |
|
 |
This is a really good faithful remake for fans of the original, but you need to give it 20 mins to get over the lack of polish and the 1998 graphics, once you do chances are you'll be hooked, has changed enough to keep it interesting whilst replicating the gameplay almost precisely.
I'd also love to see this game with a decent engine behind it, but top marks to these guys for making this.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 11:01 Post subject: |
|
 |
How in the FUCK am I supposed to pull a positive cash balance in this fuckin game?!?!!?!
I have control over all providences, but I'm still in the red cashwise.
I'm up in the tech tree - have my 4 man squad equipped with Laser Rifles , Bee Hive Suits, and equipped with Advanced Medpacks.
However, it seems that even when my Technicians and Scientists AREN'T ASSIGNED TO ANYTHING.....they still take fucking money.
Also, how do I kill off excess senile soldiers....I don't need these useless fucks drawing a paycheck every month, and they keep sending more and more.
In short...Im about to lose my 9 hour game due to there being no way to up fucking cashflow.
Also, is it possible to toggle the follow-bullet camera after every fucking shot? That itself must have taken up at least 5 hours of my 9 hour game.........
Almost forgot - why is it that when a unit takes damage (critical or regular), and you heal him completely with the advanced medpacks, and the unit ends the round with 100% HP, why does he still go to Sickbay after the mission? The earth is fucking under attack and fucking my colonel is busy fucking the nurses in sickbay...bullshit.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 11:09 Post subject: |
|
 |
What I do find annoying is that it takes more money to produce something than to sell it. You can't make a profit on the stuff you produce. In most other UFO games you can.
|
|
Back to top |
|
 |
D34Dite
Posts: 1726
Location: Norn Iron, UK
|
Posted: Sun, 6th May 2007 11:52 Post subject: |
|
 |
im there with ya immunity-slowly but surely my cash flow even after getting paid is becoming less and less in the +...im selling alien craft parts to make it thru,but atm i cant even kick a fighters ass,i have to wait till cruisers or fighters land THEN send a team to kick their occupants' arses on the ground
anyone had to do a base defence mission yet,damn then are annoying-not only did the craft wipe out defences(meaning i had to replace the defence with cash that coulda been used on stuff like production)
when there is no more room in hell, the D34D will walk the earth
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 13:54 Post subject: |
|
 |
lol I noticed the AI is shite. If you stay in one spot the aliens will eventually come to you and you can just line up your troops and wait for them, makes base attacking/defending espeically easy, wish I had some screenies is pretty funny the amount of corpses you can pile up in one spot
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 14:06 Post subject: |
|
 |
The first thing that struck me when I started playing was the amount of sound and music assets they've ripped from X-COM. I just played it recently so it was easy to recognize. Laser shots, interface clicks, remixes of alot of the music too. That's sad. heh.
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Sun, 6th May 2007 14:50 Post subject: |
|
 |
suicid4l wrote: | lol I noticed the AI is shite. If you stay in one spot the aliens will eventually come to you and you can just line up your troops and wait for them, makes base attacking/defending espeically easy, wish I had some screenies is pretty funny the amount of corpses you can pile up in one spot |
Ive never seen this, the few aliens in the surrounding area will attack yes but most of them will lay in wait or try to come in from your blind side, you stand in one place to long without looking round and usually one will creep on behind you, makes you jump when this happens. As for the Ai, I think it is quite good, it trys to hide, it will attack in groups if poss, seems alot of the time to target your best player and the best one is it will if it can circle around behind you.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Sun, 6th May 2007 15:51 Post subject: |
|
 |
@Immunity to solve your cash flow problem sell of some of your labs/workshops.
Your men go to hospital even though they have been healed on the battle field is because a full turn has not passed since your soldier was healed.
(Edit) recently found out the healing thing is deeper than this, and badly wounded soldiers, even though fully healed on the battlefield will still have to be hospitalized, some sort of sum calculating the number of critical and normal wounds, blood loss etc.
Last edited by CrossWire on Mon, 7th May 2007 09:46; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 16:29 Post subject: |
|
 |
CrossWire wrote: | suicid4l wrote: | lol I noticed the AI is shite. If you stay in one spot the aliens will eventually come to you and you can just line up your troops and wait for them, makes base attacking/defending espeically easy, wish I had some screenies is pretty funny the amount of corpses you can pile up in one spot |
Ive never seen this, the few aliens in the surrounding area will attack yes but most of them will lay in wait or try to come in from your blind side, you stand in one place to long without looking round and usually one will creep on behind you, makes you jump when this happens. As for the Ai, I think it is quite good, it trys to hide, it will attack in groups if poss, seems alot of the time to target your best player and the best one is it will if it can circle around behind you. |
lol give it a try it works, just you have to skip a lot of turns. On the base missions where you have a door in front of and behind your craft I just stick a tank on the back door with one extra troop, and the rest spread out to take the front door, skip a lot of turns and as if by magic you can complete the level without a scratch, just the odd paralysis if you haven't got protection. You don't have to move all but a few steps to get the best shot possible, that's if the enemy hasn't already been killed by your troops auto-firing upon sight. Also works on the normal missions but it's harder to cover your back and can get bloody boring, but the aliens seem to track you down if you don't move making it really really easy if you choose to exploit this.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th May 2007 17:31 Post subject: |
|
 |
suicid4l wrote: | CrossWire wrote: | suicid4l wrote: | lol I noticed the AI is shite. If you stay in one spot the aliens will eventually come to you and you can just line up your troops and wait for them, makes base attacking/defending espeically easy, wish I had some screenies is pretty funny the amount of corpses you can pile up in one spot |
Ive never seen this, the few aliens in the surrounding area will attack yes but most of them will lay in wait or try to come in from your blind side, you stand in one place to long without looking round and usually one will creep on behind you, makes you jump when this happens. As for the Ai, I think it is quite good, it trys to hide, it will attack in groups if poss, seems alot of the time to target your best player and the best one is it will if it can circle around behind you. |
lol give it a try it works, just you have to skip a lot of turns. On the base missions where you have a door in front of and behind your craft I just stick a tank on the back door with one extra troop, and the rest spread out to take the front door, skip a lot of turns and as if by magic you can complete the level without a scratch, just the odd paralysis if you haven't got protection. You don't have to move all but a few steps to get the best shot possible, that's if the enemy hasn't already been killed by your troops auto-firing upon sight. Also works on the normal missions but it's harder to cover your back and can get bloody boring, but the aliens seem to track you down if you don't move making it really really easy if you choose to exploit this. |
I assume you're not very far into the game then. The 4th and 5th species you encounter act completely differently to the others.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
|
|
Back to top |
|
 |
D34Dite
Posts: 1726
Location: Norn Iron, UK
|
Posted: Sun, 6th May 2007 17:51 Post subject: |
|
 |
suicid4l wrote: | lol I noticed the AI is shite. If you stay in one spot the aliens will eventually come to you and you can just line up your troops and wait for them, makes base attacking/defending espeically easy, wish I had some screenies is pretty funny the amount of corpses you can pile up in one spot |
LOL...tried that on a base defence....woulda prolly worked ok,apart from the things that invaded the base are things i havent seen in game before...they are like mechs outta mechwarrior...8 people/2 shots each (rifle) didnt kill one,and it was still alive once 4 more of em appeared and i had thrown i dunno how many 'nades at the first one
needless to say i had a few saves from before that,so when my men were totally owned i reloaded a save-hopefully i wont get attacked for a wee while *crosses fingers* i found out that laser or plasma weapons dont harm the mech things (called destroyers) you need to use ion weapons on them...which *they* use
when there is no more room in hell, the D34D will walk the earth
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
D34Dite
Posts: 1726
Location: Norn Iron, UK
|
Posted: Sun, 6th May 2007 23:45 Post subject: |
|
 |
those destroyers are feckers-managed to skip that base defence...then there was a terror mission....you guessed it...destroyers-5 of em - worst thing is you cant actually see them before you are in the range of their weapons,but you will know what i mean when you see an orange laser blast hit one of your chars and they immediately die..oh well
when there is no more room in hell, the D34D will walk the earth
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Mon, 7th May 2007 08:01 Post subject: |
|
 |
I to was a crazed X-com fan, so I'm astonished that other x-comers don't rate this game. It might not be like x-com in many ways but the one thing I find it is totally the same in is the absorbsion and addiction.
I think if you thought of the game as UFO ET in its own right and not X-COM the return you would not be disappointed
Give it a bit of time and it will grab you.
|
|
Back to top |
|
 |
ady5
Posts: 263
Location: A planet near you
|
Posted: Mon, 7th May 2007 08:27 Post subject: |
|
 |
Figures csebal comes here saying told ya so. He only knows that much...Btw csebal, what did you told us so? i don't understand. Is this game so bad? It doesen't have the pretty graphics like your beloved UFO:AL? It's too close to the original XCOMs? What?
Yeah, it has a few quirks, like the lock on camera on the bullets and the soldiers when they move, but that was the case also with xcom. Remember, this is an Xcom clone, trying to be as close to the original as possible. There are not shortcuts in the tactical phase. Infact, the buttons that are in xcom are in this game too.
For the fact that the enemies come to you after MANY turns, why in the God's name would you want to wait for them to come to you? That's the only strategy you could come up in a strategy game? Why don't you go hunt for them instead, that's what a normal strategist would do. But then again, one can consider waiting for them to come to you to be a strategy too.
Also, about the scientist payment. If the labs are in use when the month is over, they take money, like in Xcom.
Infact, i don't find a single strategy that worked in xcom to not be working in this game. Apart from the ecenomy, wich is wierd, you can make tons of money by selling alien parts. I make about 100k from a landed ufo mission.
|
|
Back to top |
|
 |
|
Posted: Mon, 7th May 2007 08:36 Post subject: |
|
 |
ady5 wrote: |
Also, about the scientist payment. If the labs are in use when the month is over, they take money, like in Xcom.
Infact, i don't find a single strategy that worked in xcom to not be working in this game. Apart from the ecenomy, wich is wierd, you can make tons of money by selling alien parts. I make about 100k from a landed ufo mission. |
So does that mean I can research for 29 days of the month and then put them to 0 on the 30th day and it costs me nothing?
Also, how do I get rid of these extra soldiers they keep sending me. They are useless (skills too low at this point to be of any worth). I don't want to substitute an experienced unit for a useless grunt when it could make the difference between the life and death of my entire squad, it isn't worth it. I don't want them drawing a paycheck 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Mon, 7th May 2007 09:36 Post subject: |
|
 |
Take the unwanted soldiers to a crash site, tell them to get of the bus, than press the fly home button.
You have successfully fed the aliens some prime X-com meat, and thus no more a financial drain.
|
|
Back to top |
|
 |
D34Dite
Posts: 1726
Location: Norn Iron, UK
|
Posted: Mon, 7th May 2007 11:08 Post subject: |
|
 |
CrossWire wrote: | Take the unwanted soldiers to a crash site, tell them to get of the bus, than press the fly home button.
You have successfully fed the aliens some prime X-com meat, and thus no more a financial drain. |
*this* is the one thing they REALLY should implement....being able to sack/pay off personnel, just like you could in UFO-EU,being an old school UFO-EU player(i even bought an amiga cd32,for extras in UFO-EU,even tho i had it on amiga 600) i really like UFO-ET,but this little nugget kinda spoils the game,incidently...does the "not get the scientists to work at the end of the month and you pay them nothing" trick work?
when there is no more room in hell, the D34D will walk the earth
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Mon, 7th May 2007 12:18 Post subject: |
|
 |
Don't know I've not tried it, I am a bit weird, I love to balance the books without cheating.
I have had a Amiga 500, 600 and a 1200, but have forgot what a cd32 is, could you refresh my memory?
|
|
Back to top |
|
 |
Ankh
Posts: 23345
Location: Trelleborg
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Mon, 7th May 2007 12:41 Post subject: |
|
 |
Don't know where I was or what I was doing but I somehow missed this bit of technology, very strange.
|
|
Back to top |
|
 |
|
Posted: Mon, 7th May 2007 13:17 Post subject: |
|
 |
ady5 wrote: | Figures csebal comes here saying told ya so. He only knows that much...Btw csebal, what did you told us so? i don't understand. Is this game so bad? It doesen't have the pretty graphics like your beloved UFO:AL? It's too close to the original XCOMs? What?
|
Let's see, i told you the game will suck, and guess what.. it does.
I told you it could only be as good as the original, but most likely it will be inferior.. lets see, i was right.
No matter how you try to deny it, but apart from the year in which the game was made, every single attribute of XCOM is greater/better than that of UFO:ET. It is not hard, considering that UFO:ET only tried to copy XCOM, which evidently resulted in making an inferior product.
Can it be enjoyed? Sure it can.. hell i can enjoy tic-tac-toe even for a while, especially if i force my mind to do it, to save my face.
ady5 wrote: |
Yeah, it has a few quirks, like the lock on camera on the bullets and the soldiers when they move, but that was the case also with xcom. Remember, this is an Xcom clone, trying to be as close to the original as possible. There are not shortcuts in the tactical phase. Infact, the buttons that are in xcom are in this game too.
|
Um sorry? Maybe i missed something important here. Did you look at the calendar lately?
Its f*****g 2007. Yeah, thats right, you read it correctly: 2k7. Having a few quirks is not a fatal problem. Making an 1998 game in 2007 however is one. They did not only take the damn idea. They took everything. The techology, the graphics, the UI, etc. No problem you could think, at least they perfect them, but noo. They copied them will all their flaws and limitations.
Oh sure, im a graphics whore and a trigger happy FPS junkie. I cannot appreciate turn based gameplay, blah blah blah yadda yadda. Wrong. XCOM is a game i played the most, and a game i still play to this day. I find quite a few of its ideas outdated, but in its own time, it was paving the road for todays tactical games. Thats exactly the reason when im upset to see an otherwise great game get raped by some morons calling themselves developers.
Oh, and the few quirks.. it was a weak excuse even when i used it for UFO:AL a while ago. That game however had some originality to it, something that required the developers to think instead of merely coding.
For a game that has about zero truly original ideas, that - as i hear - suffers from the russian developer syndrome (aka ripping content from other games), that should have spent almost its entire development time on (re)creating / perfecting the engine and the gameplay. Well, for such a game, having a "few" quirks might not be taken as lightly as for a serious product.
As a final note: Having a game downloaded from the net costs you nothing, so you might not feel upset about its quality.. After all, you did pay nothing, lose nothing with it. Buying a game like this however is a crime i would punish severely. First of all, every sane person would feel screwed over by the devs. Then again, sending them money is an encouragement to continue stealing / ruining other people's work.
I want this type of developer to vanish like dinosaurs did. They are the waste of my profession. The kind of people who feed on the customer's stupidity, using and abusing it to their own benefit. The biggest problem is, that in the process they ruin the genre, and cast a shade on to the glory of the previous titles.
How many non-hardcore players will look forward to playing a truly unique, XCOM style game after playing UFO:ET? Honestly?
Anyway, if you want to believe that it is a good game, go on.. keep teeling that to yourself. Personally i will do everything in my power to make that game get its rightful place in history. That is: the bottom of a recycle bin, right next to its developers.
|
|
Back to top |
|
 |
CrossWire
Posts: 208
Location: I make one tiny mistake and
|
Posted: Mon, 7th May 2007 13:39 Post subject: |
|
 |
Maybe, csebal, you would like to make a better game and show us how its done.
|
|
Back to top |
|
 |
Ankh
Posts: 23345
Location: Trelleborg
|
Posted: Mon, 7th May 2007 13:44 Post subject: |
|
 |
CrossWire wrote: | Don't know where I was or what I was doing but I somehow missed this bit of technology, very strange. |
Wasnt much of a hit tbh..
shitloads of new stuff in my pc. Cant keep track of it all.
|
|
Back to top |
|
 |
Page 6 of 9 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|