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damonika12




Posts: 376

PostPosted: Thu, 19th Apr 2007 18:32    Post subject:
VGAdeadcafe wrote:
BearishSun wrote:
Calling Bethesda games abominations is overkill, they just make mainstream games, and they make good games, I'd actually rate Morrowind as one of the best games I played. Oblivion was fun and I spent plenty of time playing it, nothing memorable, but definately fun.


Bethesda, I like their games, but I will NEVER forget Star Trek Legacy ... NEVER ! Argh !

and what about that afoul bug in the expansion shivering Isle that even exists on the xbox360


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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 19th Apr 2007 18:43    Post subject:
Palegod wrote:
I think people are getting confused between Fallout Tactics: Brotherhood of Steel, which was a pretty good game, and the console game Fallout: Brotherhood of Steel, which was a flaming pile of shit. The only real problem with Tactics was that while they were crossing the Fallout engine with something similar to Jagged Alliance they removed most of the scripting and storyline potential.

And Fallout 3 is going to be an abomination like every other game Bethesda has made.


Fallout Tactics rocks in multiplayer


shitloads of new stuff in my pc. Cant keep track of it all.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 19th Apr 2007 18:44    Post subject:
VGAdeadcafe wrote:
BearishSun wrote:
Calling Bethesda games abominations is overkill, they just make mainstream games, and they make good games, I'd actually rate Morrowind as one of the best games I played. Oblivion was fun and I spent plenty of time playing it, nothing memorable, but definately fun.


Bethesda, I like their games, but I will NEVER forget Star Trek Legacy ... NEVER ! Argh !

Aye, STL was one fucked up game... But every developer is allowed to slip here and there, lets just hope they don't become UBI2 or EA3 (EA2 being UBI).
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k-limero




Posts: 116
Location: Alhambra
PostPosted: Thu, 19th Apr 2007 18:47    Post subject:
Morrowind was a great game, one of my best.

Then they made oblivion within the nowdays likes....

Its only me or games are worst and worst every day?

They spend years and years developing what?:

Half-life 2, gothic 3, oblivion, stalker... its gonna be the same with fallout? will see.

I mean that games are good, i like all the game above, but they aren't what they supose to be.


A homemade short-film (It's a dramatical experimental videoclip-style short, has nothing to do with games!):

http://video.google.es/videoplay?docid=-5893832503265569817


I'm a Turn Based System fanboy..... And proud of it.
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exon




Posts: 576

PostPosted: Thu, 19th Apr 2007 20:14    Post subject:
k-limero wrote:
Morrowind was a great game, one of my best.

Then they made oblivion within the nowdays likes....

Its only me or games are worst and worst every day?

They spend years and years developing what?:

Half-life 2, gothic 3, oblivion, stalker... its gonna be the same with fallout? will see.

I mean that games are good, i like all the game above, but they aren't what they supose to be.


Agreed, with the exception of Half-Life 2. It's an amazing improvement.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Thu, 19th Apr 2007 21:17    Post subject:
k-limero wrote:
I mean that games are good, i like all the game above, but they aren't what they supose to be.

Maybe you should find yourself a new hobby. Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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k-limero




Posts: 116
Location: Alhambra
PostPosted: Fri, 20th Apr 2007 02:48    Post subject:
Parallax_ wrote:
k-limero wrote:
I mean that games are good, i like all the game above, but they aren't what they supose to be.

Maybe you should find yourself a new hobby. Laughing


Any suggestion? Twisted Evil
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SuicideRun




Posts: 168

PostPosted: Fri, 20th Apr 2007 04:40    Post subject:
if the game won't feature anything drastically bad yet irremovable via construction set, we might get a fine fantweaked/made fo3.
k-limero wrote:
Any suggestion? Twisted Evil

running amok is 'teh buzz' now, or so i hear.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Fri, 20th Apr 2007 10:31    Post subject:
k-limero wrote:
Any suggestion? Twisted Evil

Start collecting stamps. Wink


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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KeyserSoeze




Posts: 800

PostPosted: Fri, 20th Apr 2007 23:12    Post subject:
k-limero wrote:
A petition to... Interplay Rolling Eyes

http://www.petitiononline.com/f3f3fnow/


Well its kinda late for that now dont you think?
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k-limero




Posts: 116
Location: Alhambra
PostPosted: Sat, 21st Apr 2007 00:31    Post subject:
KeyserSoeze wrote:
k-limero wrote:
A petition to... Interplay Rolling Eyes

http://www.petitiononline.com/f3f3fnow/


Well its kinda late for that now dont you think?


I thought that it was obvious that I know that its late. (i'll try to make myself more clear next time)

I found it curious thats why i posted it


A homemade short-film (It's a dramatical experimental videoclip-style short, has nothing to do with games!):

http://video.google.es/videoplay?docid=-5893832503265569817


I'm a Turn Based System fanboy..... And proud of it.
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s_hole




Posts: 765

PostPosted: Sat, 21st Apr 2007 01:12    Post subject:
eh?
probably made just after cancellation
with that many signatures and all
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gamedude07
Banned



Posts: 29

PostPosted: Sat, 21st Apr 2007 01:46    Post subject:
-=Cartoon=- wrote:
that picture itself gives me a hard on


LMFAO Ditto! Cant wait!
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 22nd Apr 2007 14:33    Post subject:
There are always pissed fans whatever you do. That's because they are fans Wink


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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alas.away




Posts: 134

PostPosted: Sun, 22nd Apr 2007 14:33    Post subject:
Black Isle had the best writing, true. Remember Planescape: Torment?
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vurt




Posts: 13826
Location: Sweden
PostPosted: Sun, 22nd Apr 2007 14:44    Post subject:
alas.away wrote:
Black Isle had the best writing, true. Remember Planescape: Torment?


more devs should hire professional writers for their games, most are too big headed to do it though or they dont think story is such a high priority. Dunno which was the case with Torment, but i'd be very impressed if it was the dev team writing the story/dialogue..
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k-limero




Posts: 116
Location: Alhambra
PostPosted: Mon, 23rd Apr 2007 00:02    Post subject:
Dm242 wrote:
imo fallout died with black ilse...


Rest in peace


A homemade short-film (It's a dramatical experimental videoclip-style short, has nothing to do with games!):

http://video.google.es/videoplay?docid=-5893832503265569817


I'm a Turn Based System fanboy..... And proud of it.
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SuicideRun




Posts: 168

PostPosted: Mon, 23rd Apr 2007 01:51    Post subject:
vurt wrote:
alas.away wrote:
Black Isle had the best writing, true. Remember Planescape: Torment?


more devs should hire professional writers for their games, most are too big headed to do it though or they dont think story is such a high priority. Dunno which was the case with Torment, but i'd be very impressed if it was the dev team writing the story/dialogue..
ascaron hired a pro sci-fi writer for their dark star one story, and it was teh suckxorz.

and as far as planescape: torment goes.... be impressed.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Mon, 23rd Apr 2007 02:31    Post subject:
Dm242 wrote:
it all comes down to the money... the devs will make the game as accessable for new players as to old. and sadly i dont think that entitles turnbased system, over head graphics etc...

imo it will be a new game for a new "generation" of fallout players in the end.

Besides its Bethesea... They are good at making games that they claim to be RPG... imo Oblivion was action based RPG... the choices in the conversations or the quest plots were very badly done. what made fallout great was how you could interact with the world and its factions. If you took a mission for one, you could almost always do something unexpected. The missions in oblivion cant compair to fallout 1 and 2.

bah only RPG's worth playing today are those of Bioware. Rest are diablo clones, one way or the other.

imo fallout died with black ilse...


To be honest looking at the abuse they are getting on the official forums... if they fuck this up........... :S :S :S
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alas.away




Posts: 134

PostPosted: Mon, 23rd Apr 2007 11:18    Post subject:
i don't think they'll fuck it up. I mean, how many of you have actually bought Oblivion? If it sells well, they did well.

And guess what - you couldn't reunite Blak Isle uf you wanted to - their all scatterd all over the world with other game studios. I wonder what Tim Cain's dong right now. Troika died with Vampire: The whatever. But he's still a good gamemaker. Or at least he was with Fallout and Arcanum.

But look, one thing I could like is the whole first person view, cos' the postapo world could really look well that way. One thing tho - betsheda didnt do a gun fighting gfame in a long while. Still, the world could wind up to be as dead as Oblivion.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Mon, 23rd Apr 2007 11:21    Post subject:
alas.away wrote:
Still, the world could wind up to be as dead as Oblivion.

Dead? Oblivion had one of the most living worlds in a computer game. Sure, most NPCs were running on scripting routines, but the world felt alive.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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alas.away




Posts: 134

PostPosted: Mon, 23rd Apr 2007 11:48    Post subject:
Alive? Level scaled monsters that react only to you? Main stories that just sit around and wait for you to solve them, nevermind the anarchy that's happening? Or i could sum it up with this:

Remember going to Kvatch after a year of playing? Still burning? Still in ruins? People still crying over their lost city like they lost it just a minute ago?

Dead.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 23rd Apr 2007 11:54    Post subject:
I see your point, but I don't agree. So the world does not change on a large scale, but it still feels alive. Of course I have to say that STALKER is way better in this regard because of the way the AI works.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 23rd Apr 2007 11:58    Post subject:
And STALKER's world is 'dead' as well, according to his interpretation of a living world... The story waits for you to come to it.

Alas.away, you can't have an SP campaign and a 'living' world, where if you miss an event, you're doomed. Both Oblivion and STALKER had great worlds, and very good compromise between 'living' world and SP campaigns.
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alas.away




Posts: 134

PostPosted: Mon, 23rd Apr 2007 12:37    Post subject:
See this is where i dont agree with you guys - tho of course you're right in a certain point. But look, what i call a living world is when:

Oblivion:

Not only curiors ride around the countryside without so much as a single, say, homless guy traveling around or a musician or say, well, a cookstand with some guy selling stuff on the road or, d'know, a trading route of some sort.

When inside the cities i would like to see some movement that's not just walking to one point and standing there for god knows what reason, maybe some woman throwing water off the balcony, or some guy begging, but really begging not just standing there and asking you for a coin if you talk to him first. Maye a guy spent the day fishing and now comes back to sell it in a market? You would see him caring some stuff on his back, whish is something you dont see in Oblivion, everyone is just standing, walking, fighting or running, thats all in considiration of some sort of npc animation.

A city that's been warned of being attacked by demons really DO something about it, like set up baricades or something, god, anything. The point with Kvatch staying the same?

stalker:

When bandits dont spawn over and over again in the same place. If you killed a hounderd of them in the same place their bound not to come back to the same place so you can get the m killed.

stalker came closer to "living" by adding npc animations like playing a guitar or just sitting next to a fire and taliing or eating and stuff, agreed, but the rest of the game is just waiting for you to start it - now i'm not saying the main story should just be finished by some npc without you knowing about it but at least showing some sort of npc 's TRYing to finish it would be nice, like not only you getting into a secret lab but others as well, and for the same rason - and i would not be dissapointed if i returend to the guy who gave me the mission and he says "someone beat you to it, kid" or something, but that's just me.

But it's not the mission's that make the world, altho i would like for once for there to be a game in which youre not the only one running the show, it's just what's going on around you that set's the feel.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 23rd Apr 2007 12:47    Post subject:
Hehe, sounds like what you want is virtual reality. Those two games have their worlds built around the player. STALKER goes more towards the people doing their thing, but still not that much. If a world was to be built around itself and not around the player, you'd feel useless and bored. You can't have a story where you are supposed to save the world (or whatever, but you have to do it, almost completely alone), and have to world an its people not live around your actions.
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alas.away




Posts: 134

PostPosted: Mon, 23rd Apr 2007 12:54    Post subject:
well look, say a massive war game like operation flashpoing was made wherein, just like in Oflashpoint, every soldier went on to continue mission objectives, and you could march on and fight or try to hide or runaway or something like that, but if you hide or run the bettle goes on, you know?
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 23rd Apr 2007 13:50    Post subject:
Then you are not the world's savior like you are in Oblivion, are you? That's exactly my point - if the world goes on if you're not there, it's not interesting. I wouldn't want to play a game where people don't care about my character... It's just not interesting.
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alas.away




Posts: 134

PostPosted: Mon, 23rd Apr 2007 14:57    Post subject:
well maybe you make a character that desn't care? You know, ignore the plot and slay vampires for a living! Or you can MAKE people care about you! Just my point - getting to be the world's saviour is way to easy, scripted, just waiting for you to go ahead and do it. Well, maybe thats the only way games can work.
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Ispep
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Posts: 4117

PostPosted: Mon, 23rd Apr 2007 15:35    Post subject:
I believe that's all technically possible in Oblivion, but that layer of realism is still a ways off in my opinion. It's also not something the Fallout series had so I don't see the relevance when using it as a negative point against Oblivion (a fantastic game, if not a fantastic RPG).


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