Cellfactor demo out!!!!!!!!!
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Wed, 11th Apr 2007 23:23    Post subject:
A bit OT concerning PPU chat but still...on topic. Very Happy

http://anandtech.com/cpuchipsets/showdoc.aspx?i=2879&p=11

Look the second and third benchmarks utilizing quad cores in gaming Shocked


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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Thu, 12th Apr 2007 09:46    Post subject:
Look at all of them! AMD's getting a good asskicking. It's about time they stopped the anti-Intel marketing campaign and worked on their processors. Last time I remember AMD being the best is while we were still at single-core.

P.S. Before a war begins, I'm not a fanboy. My allowance-built rig still has an AMD Athlon 64 3700+.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 12th Apr 2007 10:22    Post subject:
I've been using AMD CPUs for years, ever since the Amd Athlon 1ghz, they were great for a long time but intel sure as hell has the upper hand now and the next upgrade from my current CPU (Athlon 64 3000+ overlocked) will most definitely be a a Core 2 Duo.
Just a pity that I'll need to get new ram because of DDR2 and a new motherboard as well.
For now I'll stick to my Athlon 64 though, Dual Core is still kinda useless and quad core is probably really far from getting utilized properly in games and applications.
Still, with all these multicore developements I wonder why we need Physics Accelerators?
Anyone who is willing to buy a physics card probably has a multi core system as well, would be a better idea to just start utilizing one of the CPU cores for AI and/or physics calculations only.


Anyway, I tried this Cellfactor beta thingy and it's kinda fun and run's pretty good without any PhysX crap, just sometimes it slows down to a crawl for no apparent reason when I run into a specific area of the map, if I run back again it runs fine, pretty weird.
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ktran888




Posts: 14

PostPosted: Thu, 12th Apr 2007 10:44    Post subject:
I think i remember these convos when video accelarators first came out. ppl asked why would you need it, when the cpu can just handle it all. I imagine in a couple years that physics calculations will be complicated enough that phys card would be useful. I think the price for one is just too high right now tho.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 12th Apr 2007 10:56    Post subject:
Rolling Eyes Graphics accelerators showed the difference right away... I mean, I remember I played Q2 on software mode, then putting a Voodoo Rush card in my PC, an DAMN, it was such a difference. PPU cards ftl, especially with GPU computing on its way.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 12th Apr 2007 11:26    Post subject:
Physics cards will never be useful. I think it's very irrelevant comparing them to the way GPUs revolutioned the graphics market.

As Leo said:

1) Physics rendering on GPUs
2) Physics rendering on Multicore CPUs

No need for overpriced shit cards like PhysX, ever.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Thu, 12th Apr 2007 17:51    Post subject:
This demo is stale as fuck.
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KrutojPoc




Posts: 1528

PostPosted: Thu, 12th Apr 2007 18:25    Post subject:
KrAzY-KaMeL wrote:
This demo is stale as fuck.

Is it something unusual for you?
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Thu, 12th Apr 2007 20:32    Post subject:
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Thu, 12th Apr 2007 20:49    Post subject:
Already mentioned one or two pages back.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Koliblank




Posts: 506
Location: Poland
PostPosted: Thu, 12th Apr 2007 21:26    Post subject:
can u run this demo on :
AMD 64 X@ dual 4000+
2 GB RAM and
GF7600gt 256 mb
??
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Thu, 12th Apr 2007 22:10    Post subject:
http://www.trackmania.org/fr-041_debris.zip

Small file(extremely small) with great compression. Huge game releases is no excuse Very Happy


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X_Dror




Posts: 4957
Location: Jerusalem, Israel
PostPosted: Thu, 12th Apr 2007 23:38    Post subject:
Wow Poullou, that was really cool!
I don't think there any physic calculations involved, but it was simply amazing.
Very Happy
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Fri, 13th Apr 2007 00:04    Post subject:
poullou wrote:
http://www.trackmania.org/fr-041_debris.zip

Small file(extremely small) with great compression. Huge game releases is no excuse Very Happy


The game (kinda) 96kb

http://www.theprodukkt.com/kkrieger

http://kk.kema.at/files/kkrieger-beta.zip

and here is teh program t omake ure own

http://www.theprodukkt.com/werkkzeug1

http://http.de.scene.org/pub/resources/demomaker/theprodukkt/pno0002_werkkzeug1_v1200.zip

oh and thos videos has nothing waht so ever to do with compression. It is just (not so) simple code that make use of ure directx files.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Fri, 13th Apr 2007 06:30    Post subject:
You are right Karmeck. There is a name for this kind of programming but I can't remember it.


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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Fri, 13th Apr 2007 08:26    Post subject:
poullou wrote:
http://www.trackmania.org/fr-041_debris.zip

Small file(extremely small) with great compression. Huge game releases is no excuse Very Happy


Just... wow. I had seen another one of those, but this blew me away.


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ClifftonBeach




Posts: 138

PostPosted: Fri, 13th Apr 2007 20:39    Post subject:
damnit.
Quote:
CellFactor requires that your computer is running Windows XP

Not often I run into a game that doesn't like Server 2003.

I managed to get the .msi out of the .exe, but it couldn't be run directly. I managed to get the .cab out of the .msi, but all the files in the cab are in one directory so the game executable can't find them. Foiled again!

I'm needing a way to trick it into thinking I'm using XP, or (pretty please) for someone to zip up their already installed game directory, bundled with whatever .reg files are necessary to get it running. Can't imagine anyone doing that. Oh well. I hadn't planned on getting a physX card, so now I really won't Very Happy

Quote:
You are right Karmeck. There is a name for this kind of programming but I can't remember it.

Might be thinking of procedural content generation? Instead of storing the final product, they store the steps the took to make it. So no storing textures, just how to make them. The program then follows your steps and recreates them when it runs.

While it would take a really long time to uncompress before a game starts, it would be a great way to distribute it for those companies that want to sell over the internet and let you download. Then you'd only have to let it uncompress once (which would take less time than downloading it uncompressed); after that just play. I wonder if any of them will ever make use of such tech.. (aside from farbrausch hehe)
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sat, 14th Apr 2007 00:21    Post subject:
http://www.videosift.com/video/Incredible-Havok-40-Physics-Demonstration

PhysX, get tha fuck outta here!


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Sat, 14th Apr 2007 08:27    Post subject:
More cores ftw!
Question: are there two sides one supporting physics on cores and one on physx cards? And maybe another on gpu(8800 has something to support physics calculations)?

I choose cores and maybe gpu in some cases.


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damonika12




Posts: 376

PostPosted: Sat, 14th Apr 2007 13:18    Post subject:
poullou wrote:
More cores ftw!
Question: are there two sides one supporting physics on cores and one on physx cards? And maybe another on gpu(8800 has something to support physics calculations)?

I choose cores and maybe gpu in some cases.

This fantastic video that Parallax posted you can see the Nvidia sign in some tests so , looks like they use Dx10 with the new 8800 .


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