S.T.A.L.K.E.R Shadow of Chernobyl [Unleashed/VITALITY]
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Thu, 22nd Mar 2007 19:38    Post subject:
ah right...but i think i did take the quest,but when i get close to the gate i get a radio call something along the lines of "stop mutants from dark valley for duty",which i dont do...oh well...ill muddle thru Wink


when there is no more room in hell, the D34D will walk the earth
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Thu, 22nd Mar 2007 19:40    Post subject:
D34Dite wrote:
ah right...but i think i did take the quest,but when i get close to the gate i get a radio call something along the lines of "stop mutants from dark valley for duty",which i dont do...oh well...ill muddle thru Wink


Yeah, same here. I was reaaally far away when they asked for help. And it 'failed' also almost immediately. But he still let me in through dialog options or smthg.
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Raven737




Posts: 62

PostPosted: Thu, 22nd Mar 2007 19:51    Post subject: !!! Weight Limit Fix !!!
!!! Weight Limit Fix !!!

Ok the low weight limit was driving me nuts and i see that some other people have some dislike of it as well ... so i fired up my debugger and made fix Smile

Use any hex editor to modify the: xrGame.dll
File in the \bin directory of stalker's installation directory.

Change the the following 3 Bytes at:

Code:

Position: 0x001e2380 from 0xd8 to 0x90
Position: 0x001e2381 from 0x45 to 0x90
Position: 0x001e2382 from 0xfc to 0x90


this is just nop'ing the opcode that add's the weight of an item to the weight of the inventory.

For those of you that don't want to use a hex editor i made a par2 set that will 'fix' the above mentioned dll.
Simply download the following par2 file:
http://raven.is-a-geek.net/post/xrGame.dll.vol0+1.PAR2
place it into the stalker \bin directory and open it with QuickPar and select repair.
I would of course also suggest that you make a backup of the original file.

have fun Twisted Evil
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KaiserSoze666




Posts: 558

PostPosted: Thu, 22nd Mar 2007 19:56    Post subject:
Great.

While we're on the subject of fixes, for those with the quick save bug like me, you can type save savegamename in the console to save, then its just load savegamename to quick load it. Much easier than going to the main menu or exiting completely.
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Tydirium




Posts: 601

PostPosted: Thu, 22nd Mar 2007 20:00    Post subject:
EXCELLENT!

Thanks very much for this fix! This weight "feature" is really a pain almost ruining the game. Now its finally fun again...

thx
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mobby_6kl




Posts: 11

PostPosted: Thu, 22nd Mar 2007 20:02    Post subject:
Vodka-Redbull wrote:
It's been repeated like a hundred times already. It's even on this very page. What's the point in repeating for the 101st time...? And it's not accuracy that is bad - it's your aim, spoilt by crappy shooters of the past (including CS).


Discussion? You see, the accuracy of weapons is a point of discussion and not an indisputable fact (like the absence of vehicles), as shown by your own denial of accuracy problems.

Please, expert sharpshooter Vodka-Redbull, examine these videos and provide constructive criticism of my aiming skills:
http://rapidshare.com/files/22177075/Stalker_105m_compressed.avi.html
http://rapidshare.com/files/22176263/Stalker_80m_compressed.avi.html

I didn't youtube them 'cause that completely kills the quality, but here you can see where the bullets are hitting.

Oh, and something I forgot to ask in my previous post, are the enemies in the Freedom base respawning infinitely? I've cleared it out several times over, and when I start collecting ammo somebody always shoots me from out of nowhere.
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Da_Junka
Banned



Posts: 55
Location: Left corner of Bedroom
PostPosted: Thu, 22nd Mar 2007 20:16    Post subject:
Ouy, this garbage don't run on Vista, crash's all over the place.
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languid2




Posts: 37
Location: uk
PostPosted: Thu, 22nd Mar 2007 20:19    Post subject:
i was feeling the same way about the weight limit but decided to persevere, eventually you will find artifacts with +70 +100 endurance which will let you regen stam while walking (and even running if you find enough) while overweight, atm i am 68kg loaded with ammos/medkits/etc Very Happy

@ mobby_6kl, they are respawning behind you far past the bridge, i think they might even run from the zone line across there but anyways they are infinite.
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Thu, 22nd Mar 2007 20:25    Post subject:
Does someone have a fix that would prevent enemies from respawning? This is annoying as hell. It really kills the realism.
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JiGSaW
VIP Member



Posts: 4196

PostPosted: Thu, 22nd Mar 2007 20:32    Post subject:
Devi-Lee wrote:
Does someone have a fix that would prevent enemies from respawning? This is annoying as hell. It really kills the realism.


kill them all Razz
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totalbloody




Posts: 1085

PostPosted: Thu, 22nd Mar 2007 21:13    Post subject:
JiGSaW wrote:
Devi-Lee wrote:
Does someone have a fix that would prevent enemies from respawning? This is annoying as hell. It really kills the realism.


kill them all Razz


YEAH KILL THEM ALL!!!

have anyone see a taking of hostage on the junkyard ?

i have see a stalker with 4 bandits whom he took hostage,that was fucking awesome! i forget to made a screenshot Sad

cool AI!


AMD Phenom II x4 3ghz, Nvidia 460 GTX 1gb DDR3,4gb DDR3, Win 10
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totalbloody




Posts: 1085

PostPosted: Thu, 22nd Mar 2007 21:19    Post subject: Re: !!! Weight Limit Fix !!!
Raven737 wrote:
!!! Weight Limit Fix !!!

Ok the low weight limit was driving me nuts and i see that some other people have some dislike of it as well ... so i fired up my debugger and made fix Smile

Use any hex editor to modify the: xrGame.dll
File in the \bin directory of stalker's installation directory.

Change the the following 3 Bytes at:

Code:

Position: 0x001e2380 from 0xd8 to 0x90
Position: 0x001e2381 from 0x45 to 0x90
Position: 0x001e2382 from 0xfc to 0x90


this is just nop'ing the opcode that add's the weight of an item to the weight of the inventory.

For those of you that don't want to use a hex editor i made a par2 set that will 'fix' the above mentioned dll.
Simply download the following par2 file:
http://raven.is-a-geek.net/post/xrGame.dll.vol0+1.PAR2
place it into the stalker \bin directory and open it with QuickPar and select repair.
I would of course also suggest that you make a backup of the original file.

have fun Twisted Evil


I was searching the dll with PE-Explorer but I couldnt change the lines. Could you talented guy help me to disable parallax mapping in rendermode2? I need more performance


AMD Phenom II x4 3ghz, Nvidia 460 GTX 1gb DDR3,4gb DDR3, Win 10
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Ispep
VIP Member



Posts: 4117

PostPosted: Thu, 22nd Mar 2007 22:11    Post subject:
Just started playing. I completed the first task (to get the flash drive) which was one of the most frustrating things I've ever had to do in a video game thanks to the completely inept combat system. Unfortunately the guns are like peashooters and have the accuracy of an American missile. Still whilst it might not be satisfying or intuitive it's also not a game breaker once you get used to it.

Bored of the linear go here do that mantra I decided to take a stroll on my way back from the first mission, I noticed a group of three men walking towards me down the road and decided to great them. Unfortunately they obviously didn't like the look of me and started shooting. With a bit of tree hugging and cowardly run and hide tactics I managed to kill the three of them and loot their bodies. Doing this I noticed I was being fired upon from another building in the distance (again I have no idea why) but decided to ignore it and go back to camp.

Well I walk back into the camp and everything seems fine for a moment until they start getting their guns out and walking around funny. I wonder whether I killed their friends for a moment. I wait for a bit but nothing happens so I just figure this is some twitchy AI and go to deliver the disk. I do that, and ask for the next mission and in between a trade of the stuff I picked up earlier I heard lots of gunfire outside.

Well I rush back upstairs and there is a full scale invasion of the camp with people dressed like those I killed earlier! Well I thought, this is fun so I loaded up my weapons and started looting from the dead bodies and got myself in a window position to halt their advance.

Alas, I was too busy admiring (and looting) during the whole thing to be of much assistance and the camp swiftly fell. I retreated into a building on the left hand side and promptly fell into a small cellar by accident. Taking a peek above me one of the soldiers was stood there waiting so I open up on him with my machine gun and the words jammed flash across the screen and I die Sad

Who were those guys? And is it normal they should kill the camp people? Would they have respawned? So far I think the game has potential but like with Oblivion I think I might wait until some mods come out before getting too heavily invested.


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Altred
Banned



Posts: 56
Location: Svea rike
PostPosted: Thu, 22nd Mar 2007 22:14    Post subject:
They were bandits, they shoot anything on sight.
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Ispep
VIP Member



Posts: 4117

PostPosted: Thu, 22nd Mar 2007 22:22    Post subject:
Christ, bandits? They were like an invading army.


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liansk




Posts: 1460

PostPosted: Thu, 22nd Mar 2007 22:30    Post subject:
Ispep wrote:
Christ, bandits? They were like an invading army.


i think that you were attacked by the military and not the bandits because:
a.unlike the military, bandits don't respond by a full scale attack when their buddies are getting killed.
b.i don't remember a large enough bandits group in the first area to wipe out the stalkers but i did have a similiar scenario to yours with the military.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 22nd Mar 2007 22:36    Post subject:
The military personel guards the "exit" gate from the zone (Can't leave anyway but now and then more military people arrive from it) and have a outpost next to it, you probably killed their patrol and in doing so you made them quite angry at the stalkers wich they already dislike.
(Random stalkers shoots at their patrol near a village full of stalkers, ofcourse they will get pissed and retaliate)
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tzen




Posts: 65

PostPosted: Thu, 22nd Mar 2007 22:49    Post subject:
This is just a poorly made game and there's no way to argue otherwise.

The head-bobbing is indisputable proof that the dev team is composed of physically and possibly mentally retarded people. All of them must tilt their heads left and right when they walk. I feel sorry for them, as that has to really suck. It makes me nauseous just to play a game like that, let alone live with it every day.

Other than that, it takes about a dozen pistol rounds to the torso to kill someone. And the iron-sight aiming is completely useless.

On the upside, this game has inspired me to go back and play through Half-Life 2 again; Now that's a game worth purchasing, and one I'm pleased to have sitting on my shelf.
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Johnny2Bags




Posts: 47

PostPosted: Thu, 22nd Mar 2007 22:57    Post subject:
mobby_6kl wrote:
Vodka-Redbull wrote:
It's been repeated like a hundred times already. It's even on this very page. What's the point in repeating for the 101st time...? And it's not accuracy that is bad - it's your aim, spoilt by crappy shooters of the past (including CS).


Discussion? You see, the accuracy of weapons is a point of discussion and not an indisputable fact (like the absence of vehicles), as shown by your own denial of accuracy problems.

Please, expert sharpshooter Vodka-Redbull, examine these videos and provide constructive criticism of my aiming skills:
http://rapidshare.com/files/22177075/Stalker_105m_compressed.avi.html
http://rapidshare.com/files/22176263/Stalker_80m_compressed.avi.html

I didn't youtube them 'cause that completely kills the quality, but here you can see where the bullets are hitting.

Oh, and something I forgot to ask in my previous post, are the enemies in the Freedom base respawning infinitely? I've cleared it out several times over, and when I start collecting ammo somebody always shoots me from out of nowhere.


I agree with you to some extent... but on the video I watched with you shooting at the sniper nest... It appeared that you were aiming low.. That coupled with the fact that the game may take into account trajectory meaning you would have to compensate even higher above his head.

Take this with a grain of salt as I'm just getting into this game, but that's what it looked like to me. I'm just getting used to the damned gun physics myself so no offense. I'd say aim higher though... crouch if you can..
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Thu, 22nd Mar 2007 23:52    Post subject:
Operation Flashpoint > Stalker > Other shooters

If stalker was more like Flashpoint I'd be extremely satisfied. Hope there will be a mod with more damaging weapons, better sneaking model, no respawning, etc.
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5h4d0wn30




Posts: 168
Location: 00101010
PostPosted: Thu, 22nd Mar 2007 23:55    Post subject:
Does anyone know if its possible to join the mercs?
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Altred
Banned



Posts: 56
Location: Svea rike
PostPosted: Fri, 23rd Mar 2007 00:20    Post subject:
5h4d0wn30 wrote:
Does anyone know if its possible to join the mercs?


Doubt it, as the mercs start shooting ya as you enter their territory (west of Bar)
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Fercyful




Posts: 250

PostPosted: Fri, 23rd Mar 2007 00:34    Post subject:
please have a question about day and night cycle... how much it longs normally? I mean "in our real clock time".... didn´t play that much, just starting and I notice that the night came way fast at the beginning of the game, is normal that? thanks!
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mike-




Posts: 1510

PostPosted: Fri, 23rd Mar 2007 00:49    Post subject:
@nvidia users, drivers 92.91 give a performance boost.. i can now run it maxed out and i get playable fps in the bar, rather than before getting unplayable in the bar at medium/high settings
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Fercyful




Posts: 250

PostPosted: Fri, 23rd Mar 2007 00:53    Post subject:
thanks Mike yes using that one here... I think is the best for my 7800GS AGP...
and also if you use the tips in this post things go better!!
check it out the user is NivenhBro at the middle of the topic...

http://episteme.arstechnica.com/eve/forums/a/tpc/f/39309975/m/860003693831/p/6

please can you confirm my question about night / day cycle I post abov... thanks!
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Red_Thunder




Posts: 225

PostPosted: Fri, 23rd Mar 2007 01:06    Post subject:
Fercyful wrote:
please have a question about day and night cycle... how much it longs normally? I mean "in our real clock time".... didn´t play that much, just starting and I notice that the night came way fast at the beginning of the game, is normal that? thanks!


om your inventory you can check the time. If it changes very fast you pushed the * key. You have to push the / or + or - or * key again ingame to make the time go slower.
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Fercyful




Posts: 250

PostPosted: Fri, 23rd Mar 2007 01:25    Post subject:
hey! thanks Red_Thunder , sure I hit the damn * LOL!! thanks for the tip Cool
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Skorzeny




Posts: 4

PostPosted: Fri, 23rd Mar 2007 01:31    Post subject:
Hello,

When I first enter to Garbage area,I rescue some dude from bandits and he give me this quest.(Speaking with Gray)But unfortunately I kill the bandits and their leaderd before I speak with Gray.So the quest still there and I can't finish it.When I try to speak with him he dosn't say anything...

Failing this quest like this,will effect my game anyways?(Is it important to do this quest?)

Thanks...
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KeyserSoeze




Posts: 800

PostPosted: Fri, 23rd Mar 2007 02:34    Post subject:
Ispep wrote:
Just started playing. I completed the first task (to get the flash drive) which was one of the most frustrating things I've ever had to do in a video game thanks to the completely inept combat system. Unfortunately the guns are like peashooters and have the accuracy of an American missile. Still whilst it might not be satisfying or intuitive it's also not a game breaker once you get used to it.

Bored of the linear go here do that mantra I decided to take a stroll on my way back from the first mission, I noticed a group of three men walking towards me down the road and decided to great them. Unfortunately they obviously didn't like the look of me and started shooting. With a bit of tree hugging and cowardly run and hide tactics I managed to kill the three of them and loot their bodies. Doing this I noticed I was being fired upon from another building in the distance (again I have no idea why) but decided to ignore it and go back to camp.

Well I walk back into the camp and everything seems fine for a moment until they start getting their guns out and walking around funny. I wonder whether I killed their friends for a moment. I wait for a bit but nothing happens so I just figure this is some twitchy AI and go to deliver the disk. I do that, and ask for the next mission and in between a trade of the stuff I picked up earlier I heard lots of gunfire outside.

Well I rush back upstairs and there is a full scale invasion of the camp with people dressed like those I killed earlier! Well I thought, this is fun so I loaded up my weapons and started looting from the dead bodies and got myself in a window position to halt their advance.

Alas, I was too busy admiring (and looting) during the whole thing to be of much assistance and the camp swiftly fell. I retreated into a building on the left hand side and promptly fell into a small cellar by accident. Taking a peek above me one of the soldiers was stood there waiting so I open up on him with my machine gun and the words jammed flash across the screen and I die Sad

Who were those guys? And is it normal they should kill the camp people? Would they have respawned? So far I think the game has potential but like with Oblivion I think I might wait until some mods come out before getting too heavily invested.


Yes it happent to me also. Its the army who retaliates.

But in my game we managed to win after a long battle Smile

The weird thing was that after this attack, the merchants door is closed... And have been ever since. Maybe he fled, i dont know Smile Think i lost some mission from him this way.
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S.S.S




Posts: 1489

PostPosted: Fri, 23rd Mar 2007 02:42    Post subject:
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