S.T.A.L.K.E.R Shadow of Chernobyl [Unleashed/VITALITY]
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mobby_6kl




Posts: 11

PostPosted: Thu, 22nd Mar 2007 04:16    Post subject:
I couldn't play now for a while because of midterms, but now I finally had some time and got back to the business. Maybe someone remembers that I complained about lame combat and weapons in general in my first STALKER comment, but everybody said it's gonna get better. Well it did get a little better when the NATO weapons started to appear, but they still suck!

I'm amazed that some people are defending the ballistics model here as realistic, it's anything but that. Somebody even said that those who complain about weapon accuracy can't aim and should STFU. I won't read the 30 pages again to see who said that, but whoever did is the one who should STFU.

Have a look at these example of Stalker's ralism:
http://rapidshare.com/files/22177075/Stalker_105m_compressed.avi.html - During the Freedom base assault, distance should be around 100-105 meters
http://rapidshare.com/files/22176263/Stalker_80m_compressed.avi.html - next firefight with Freedom before level change. Distance should be around 80 meters, but may be a little more, hard to say here.

Watch carefuly and you'll see that the bullet hits are randomly all over the place, so the problem isn't with the wind or gravity.

Meanwhile, here's what happens in the real world at 274 meters (300 yards):


" Figure 5-33, B shows two 25.4-centimeter shot groups fired by the same skilled marksman at a distance of 274.2 meters using an M16A2 rifle."
source: http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/c05.htm#5_4
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Mchart




Posts: 7314

PostPosted: Thu, 22nd Mar 2007 04:26    Post subject:
mobby_6kl wrote:
I couldn't play now for a while because of midterms, but now I finally had some time and got back to the business. Maybe someone remembers that I complained about lame combat and weapons in general in my first STALKER comment, but everybody said it's gonna get better. Well it did get a little better when the NATO weapons started to appear, but they still suck!

I'm amazed that some people are defending the ballistics model here as realistic, it's anything but that. Somebody even said that those who complain about weapon accuracy can't aim and should STFU. I won't read the 30 pages again to see who said that, but whoever did is the one who should STFU.

Have a look at these example of Stalker's ralism:
http://rapidshare.com/files/22177075/Stalker_105m_compressed.avi.html - During the Freedom base assault, distance should be around 100-105 meters
http://rapidshare.com/files/22176263/Stalker_80m_compressed.avi.html - next firefight with Freedom before level change. Distance should be around 80 meters, but may be a little more, hard to say here.

Watch carefuly and you'll see that the bullet hits are randomly all over the place, so the problem isn't with the wind or gravity.

Meanwhile, here's what happens in the real world at 274 meters (300 yards):


" Figure 5-33, B shows two 25.4-centimeter shot groups fired by the same skilled marksman at a distance of 274.2 meters using an M16A2 rifle."
source: http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/c05.htm#5_4



You fail to realize that those results are taken from people that have years of experiance firing aforementioned firearm. And said firearm is very clean, has some downrange firing modifications, is using pristine hand-loaded ammo, but most importantly, they are firing from a prone position and on top of this aren't being fired upon.

So while I must agree that STALKER is not very realistic in terms of its ballistics model, your arguement is completely worthless.

Do you have any idea how hard it is to be accurate while not in prone position? Hell, even while in prone position getting a grouping like that at 300 yards is fucking amazing. If I were able to get a spread like that I would be a sniper in the military instead of a tech. It is obvious you have never fired a firearm in your life.
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roberta507




Posts: 203

PostPosted: Thu, 22nd Mar 2007 04:59    Post subject:
Doom meets Just Cause= Stalker
The graphics inside vs graphics outside its like two different games
Yea the lightning effects are cool but thats it
I'm not going to even get into the gameplay
Overhype equalls disappointment and this qualifies
Expecting a 9.0 and barely gets a 7.0 in my book
Oh well onto the next big disappointment
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Thu, 22nd Mar 2007 05:18    Post subject:
finally got around to installing this...

Great game!

First thing i thought when i loaded it up was "Its like playing fallout again"

Graphics are nothing next gen.. but r still good

Cool game really Smile
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Thu, 22nd Mar 2007 06:34    Post subject:
Mchart wrote:
mobby_6kl wrote:
I couldn't play now for a while because of midterms, but now I finally had some time and got back to the business. Maybe someone remembers that I complained about lame combat and weapons in general in my first STALKER comment, but everybody said it's gonna get better. Well it did get a little better when the NATO weapons started to appear, but they still suck!

I'm amazed that some people are defending the ballistics model here as realistic, it's anything but that. Somebody even said that those who complain about weapon accuracy can't aim and should STFU. I won't read the 30 pages again to see who said that, but whoever did is the one who should STFU.

Have a look at these example of Stalker's ralism:
http://rapidshare.com/files/22177075/Stalker_105m_compressed.avi.html - During the Freedom base assault, distance should be around 100-105 meters
http://rapidshare.com/files/22176263/Stalker_80m_compressed.avi.html - next firefight with Freedom before level change. Distance should be around 80 meters, but may be a little more, hard to say here.

Watch carefuly and you'll see that the bullet hits are randomly all over the place, so the problem isn't with the wind or gravity.

Meanwhile, here's what happens in the real world at 274 meters (300 yards):


" Figure 5-33, B shows two 25.4-centimeter shot groups fired by the same skilled marksman at a distance of 274.2 meters using an M16A2 rifle."
source: http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/c05.htm#5_4



You fail to realize that those results are taken from people that have years of experiance firing aforementioned firearm. And said firearm is very clean, has some downrange firing modifications, is using pristine hand-loaded ammo, but most importantly, they are firing from a prone position and on top of this aren't being fired upon.

So while I must agree that STALKER is not very realistic in terms of its ballistics model, your arguement is completely worthless.

Do you have any idea how hard it is to be accurate while not in prone position? Hell, even while in prone position getting a grouping like that at 300 yards is fucking amazing. If I were able to get a spread like that I would be a sniper in the military instead of a tech. It is obvious you have never fired a firearm in your life.


That's the spread I get with an AR-15 standing from 30 yards LoL! 300 Yards hell no! I wouldn't even have hit the target. Laughing
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Claws




Posts: 96

PostPosted: Thu, 22nd Mar 2007 06:44    Post subject:
FINALLY! I figured out what the problem is! To all those people having abysmal performance with the Vitality release, the reason is a bad crack!!!! I just tried the Hatred crack and the game no longer stutters and I get constant fps above 30 with Full Dynamic Lighting and almost all settings maxed out! Try it and let me know if it works for you.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Thu, 22nd Mar 2007 06:49    Post subject:
Yep the hatred crack fixed some issues for me as well, had about 50% more crashes with the vitality crack.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Thu, 22nd Mar 2007 07:03    Post subject:
2 points.

1) I got S.T.A.L.K.E.R.Shadow.of.Chernobyl.EMUDVD-Unleashed. I simply installed it and played fine, no crack or anything. So whats this about different cracks, i understand the contept, but if my version has no crack then y would any other.

<rant>
2) People keep complaining of this forum about how shit it is, but at the same time i see all these people asking for the proper trainer release. Now in my experience anyone who wants a trainer that fast without finishing the game has no groundings to judge the game becasue those who use trainers in this way usally have no idea about real gameplay and the likes.
</rant>
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accountbroken
Banned



Posts: 226
Location: an italian living in the north
PostPosted: Thu, 22nd Mar 2007 07:07    Post subject:
Baleur wrote:
Yep the hatred crack fixed some issues for me as well, had about 50% more crashes with the vitality crack.


Try the unleashed version, didn't have one crash at all 'till now.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 22nd Mar 2007 07:14    Post subject:
EMUDVD means that it's a clone requiring tools such as Daemon and YASU to run while HATRED and VITALITY both cracked the game so that no disc would be needed to play. (Did both use the unprotected exe in the bin/dedicated folder after modifying it?)

Clones and mini-images are effective if you get them to run since most game developer studios often release patches, sometimes shortly after the game is out and very few of those get cracked whereas it's easier to just copy the exe and start the game.

Both CheatHappens and Unleashed have released fixed versions of their trainers, CH will be released to the public 3rd April whereas Unleashed's trainer can be found on quite a few sites, though you are correct in that it would be better to play the game without them at first before judging the game but alot of people complained about the low weight limit for instance so the trainers do help somewhat even if it's more realistic that way.
(Not that I care how others play their games, can be fun to just mess around with the game after playing it for a while or after completing it one time)
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pikachupi




Posts: 4180

PostPosted: Thu, 22nd Mar 2007 07:41    Post subject:
ok...forget about this one lol Wink

Lets Talk Business ...

what is the next big action fps release+release date of it? cause from what i saw in release date lists, there is nothing intresting to come in long weeks Sad
anyone knows?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 22nd Mar 2007 07:45    Post subject:
The biggest would probably be Crysis when it arrives around Q3 this year, Unreal Tournament 2007 and Quake Wars are also quite big but are more about multiplayer gaming.

Just check the 2006-2007 release thread pinned at the top of these forums, quite a few games coming out later this year. Smile

EDIT: I'm stupid or tired, you already checked that list. Razz
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Herman Toothrot




Posts: 268
Location: Monkey Island
PostPosted: Thu, 22nd Mar 2007 09:07    Post subject:
SpykeZ wrote:
dredziol wrote:
errr so how long does it takes to finish this crap? Very Happy


37 Hours, 17 minutes and 2.1 seconds exactly. Not counting the times you die or pause. Or going through the menus


right Very Happy most of the time im dead in this game... wtf? its like the lamest character ever... shooting with bandits with the same weapon... who will came out from this alive? bandits ofcourse Laughing they have like the best aim i ever saw in game :/ i think that's how programmers will camouflage fact that game that should be played for weeks can be finished in 6 hours Laughing this game should be called BUG: shadow of the S.T.A.L.K.E.R Very Happy
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PrideLess




Posts: 668
Location: 01 E4 2B 36 0E 1A EB 03 28 4C FF C7 11 A0 E7
PostPosted: Thu, 22nd Mar 2007 09:26    Post subject:
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Tydirium




Posts: 601

PostPosted: Thu, 22nd Mar 2007 09:31    Post subject:
After playing a while my opinion is:

basically a very good game, a clever mix of known ideas ranging from FarCry (good KI, wide open area, crazy mutant/mad scientist story - isnt it...?) to BoilingPoint (shooter-based RPG elements, equipment, factions and decisions). Graphics are top and the performance is very good related the quality, at least equal to HL2...maybe even better

I dont care about "realism", the shootouts are fun, but the difficulty grade is too hard (even on easiest setting for casual players) in the start phase until you get to the "Bar" and get the first better armor. The soldiers are so hard, even worse than the elite mercenaries in FarCry. At least you can save always.

there are also a few weaknesses in my opinion:
- quest / mission type is boring standard: get these items, kill these baddies...oh well, its a shooter after all
- annoying running phases beween quest givers / merchants. is there no fast-travel option in this game? really sad there are no vehicles, they would have been so useful. and the hordes of re-spawning baddies you have to kill all over again when you cross a certain area...
- that weight limitation drives me crazy! a single weapon with some amount of ammunition and you are over-weighted - that cant be true! not to mention health packs, supplies, medicine, wodka, artefacts. by far the worst game design decision in my opinion. at least it should be possible to enhance weight capacity when you advance further in the game.

but nevertheless I am motivated to play the game further... the atmosphere is excellent. Very Happy
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Thu, 22nd Mar 2007 09:33    Post subject:
Aight, if anyone needs it, here's how to switch to DX8:

type this in concole:
renderer renderer_r1
followed by
vid_restart
and restart the game

to switch back to DX9:

renderer renderer_r2
then
vid_restart
and restart the game
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Flowmo




Posts: 627

PostPosted: Thu, 22nd Mar 2007 10:08    Post subject:
So do we get some brutal armor later on in the game? Like those walking "minimechs" you see sometimes at Duty and Freedom camps?


"YARR! We be stealin' yer games an plundrin' yer gold!" sez the pirate.
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MikiMouse




Posts: 155

PostPosted: Thu, 22nd Mar 2007 10:23    Post subject:
Omfg, stalker is out, with just slight delay of 3 years, but its fine!

Wow installed this shit and what, graphics sucks, physics sucks, soundtrack sux, everything sucks about this game, and that after 5-6 years of development? wow this game worth crap, period.
Uninstalled and deleted.
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grues0me




Posts: 90

PostPosted: Thu, 22nd Mar 2007 10:25    Post subject:
I dont get the hype.

Good graphics, but the interface etc looks unpolished. Some major things annoy me:

1. Several "marks" with hidden stuff appear on my minimap frequently ("...we hid our backpack in a pipe near the crane...") and i have no friggin clue where i got that information. Nobody told me, its neither a mission nor did i hear it somewhere. I check my map and suddenly there are new "blobs" with information like i got a quest, but checking my PDA i dont find anything.

2. Some people talk russian, some english. Most of the time i dont get anything from conversations or from people talking to me without any text option.

3. Huge groups of Bandits suddenly appearing around me, all focusing fire on me. Then, after i wasted all my ammunition, a new group of Bandits shoots at me from far away...this happens all the time.

4. Some mission areas seem to be in a "endless loop" of repeating the scripted events. Example: the hangar, i kill the Bandits, quest finished. 2 minutes later a message pops up "defend the hangar!". Again, Bandits. I did this loop 4 times, and it doesnt seem to stop ever.

5. The AI seems to know where i am, no matter if i am hidden behind walls or inside buildings. Example: i am inside some gas station, suddenly i am hit through the window by some Bandit so far away that i can barely see him on the horizont. Generally, all enemies seem to focus fire on me, no matter how many other NPCs are around me. I show up and every red dot seem to run at me.

6. The enemy bulks up in groups always. Sometimes i just see a black mass with several arms and legs, because 4-5 bandits walk inside each other, all shooting at me at the same time.

7. You never know where to go. Right now i am supposed to steal some plans, but the only way to that map is crowded with Bandits, no way to get through there. Other areas are so stuffed with hoards of enemies, i just cant get through.

Despite all that, the atmosphere is great, but the vast scale of the map and the running around for 20 minutes every time kills it for me.


We are the creators of Time, the victims of Time, and the killers of Time. Time is timeless. You are the clock.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Thu, 22nd Mar 2007 10:39    Post subject:
^ Schhh, don“t wake the Fanboys.... Razz
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vurt




Posts: 13824
Location: Sweden
PostPosted: Thu, 22nd Mar 2007 10:48    Post subject:
Some (late) quick impressions:

Odd decision to let the player be a midget. It feels like im constantly crouching (which im not), the characters even looks down me heh. Camera feels a bit zoomed in. Perhaps this has to do with the widescreen resolution someone else mentioned.

Performance is exatctly the same as Oblivion for me. Same problems too. I cant use AA, if i do i will get good FPS for a while and then suddenly it'll go from the normal 55-ish to 20 FPS and i have to alt+tab to "reset" dunno-what and the FPS will be back to 55+ again. Both games has very good performance without AA though, always something..

Graphics are ok. Animations and the looks of the characters is probably the worst part.

Gameplay: dont really know yet. seems challenging enough.. Idiotic and strange decision to remove vehicles is one impression so far. Wink


Last edited by vurt on Thu, 22nd Mar 2007 10:54; edited 2 times in total
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Nec




Posts: 234
Location: Israhell
PostPosted: Thu, 22nd Mar 2007 10:49    Post subject:
grues0me, you get the info sometimes from corpses you check out.
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grues0me




Posts: 90

PostPosted: Thu, 22nd Mar 2007 11:02    Post subject:
Nec wrote:
grues0me, you get the info sometimes from corpses you check out.


Without being told i found something? Shouldnt at least pop up some textmessage like "new location found" for example? I just get notes in my PDA from data sticks i found on corpses, not from locations.


We are the creators of Time, the victims of Time, and the killers of Time. Time is timeless. You are the clock.
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evilmonkey




Posts: 2402

PostPosted: Thu, 22nd Mar 2007 11:02    Post subject:
Ive been readin some of your endings but none of them matched the one I got. I think it was good but Im not entirely sure.

 Spoiler:
 
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KaiserSoze666




Posts: 558

PostPosted: Thu, 22nd Mar 2007 11:03    Post subject:
grues0me wrote:
Nec wrote:
grues0me, you get the info sometimes from corpses you check out.


Without being told i found something? Shouldnt at least pop up some textmessage like "new location found" for example? I just get notes in my PDA from data sticks i found on corpses, not from locations.

The PDA icon will flash when you get new info. But I agree it should really be documented where you have found certain information, because half the time when the PDA flashes you have no idea which info has been added.
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Ice_




Posts: 47

PostPosted: Thu, 22nd Mar 2007 11:05    Post subject:
PROS:
* The game performance is great on an old PC even on highest (Vitality release...) at least for me.
* Sound effects is pretty impressive, ambient sounds make me jump sometimes Razz.
* AI seem smart enough to flank you - run around buildings etc. to shoot you in the back.
* Interesting environment.
* Secrets
* AI vs AI interaction

CONS:
* GFX wasn't that impressive.
* The AI (which apparently is "0MFg!11111111eleventwohundredandtwelve") seem to be dorky. I can't even sneak up on someone with a knife (he turns around in the last moment and shoot me with his pistol).
* Bandits spawn behind your back.
* Bandits have uber aim even on long distance and on easiest difficulty.
* Bandits can sometimes shoot through walls (not talking about AP bullets in objects like doors here).
* Weapons are pathetic, even if you get a scope you won't hit where you aim (this applies to ironsight as well).
* Bandits have way to good eyes, they can spot you sneaking very very far away.

This is what I think after 2-3 hours of gameplay.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Thu, 22nd Mar 2007 11:23    Post subject:
There you see, preformance issues my ass Rolling Eyes

...maybe with dynamic lighting on
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mobby_6kl




Posts: 11

PostPosted: Thu, 22nd Mar 2007 11:29    Post subject:
Quote:

You fail to realize that those results are taken from people that have years of experiance firing aforementioned firearm. And said firearm is very clean, has some downrange firing modifications, is using pristine hand-loaded ammo, but most importantly, they are firing from a prone position and on top of this aren't being fired upon.

So while I must agree that STALKER is not very realistic in terms of its ballistics model, your arguement is completely worthless.

Do you have any idea how hard it is to be accurate while not in prone position? Hell, even while in prone position getting a grouping like that at 300 yards is fucking amazing. If I were able to get a spread like that I would be a sniper in the military instead of a tech. It is obvious you have never fired a firearm in your life.


No I realize that, although our character probably has more actual combat experience than any real person Smile . I don't think I even said that I want my character to be as good as the military dude, it was mainly a reply to people who said "Well that's realistic so STFU and learn how to aim". Anyway, did you watch the videos? Goddammit, it took 44 rounds of semi-auto fire to take down a guy from ~80 meters! I'm not complaining here about not being able to hit anything from 300-500 meters, which is what a designated squad marksman is supposed to be able to do with a scoped assault rifle.

And yes, I have a pretty good idea of how hard it is to shoot that accurately. Contrary to your accusation, I've fired real firearms, including revolvers, shotguns, and rifles (bolt action, not assault though). Again, I'm not saying that the character should be able to place 100% of the shots in the targets' face from 300 yards, but rather at least hit them from time to time at less than 100!
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NecroViolator




Posts: 921

PostPosted: Thu, 22nd Mar 2007 12:39    Post subject:
OK, After playing the game with a Hacked version I made Ive come to the conclusion...
This game is fucking FUN damnit...

1. I hacked so their is over 60 monsters per Zone and upt to 128 in some places...
2. Ton of stalkers kicking your ass...
3. Weapons have double the Mag Size... Just cause...
4. Weapons weigh nothing... 0 to the BackPack (Inventory)...
5. Bullet speeds incresed...he he...
6. Fiddled with alot of other small thingy's, cant remember...

All in all the game turned out to be awesome fun with tons of people, monster wanting your ass for breakfast...he he...

Damn fun game... And I hated it in the begining, because of the Fence around the Zone...
Thought the game was like Oblivion, but it loads in Levels (thats what they call it)...

But all in all, Im buying this fun game Smile...
After ALL my work Hacking the game it turned out to be extremely fun Smile... Like it should of been in the beginning...

There is a way to HACK the splatter/jamming of guns/bullets and such, Im going to do within a hour or so... Smile...
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NecroViolator




Posts: 921

PostPosted: Thu, 22nd Mar 2007 13:01    Post subject:
Vodka-Redbull wrote:
Aight, if anyone needs it, here's how to switch to DX8:

type this in concole:
renderer renderer_r1
followed by
vid_restart
and restart the game

to switch back to DX9:

renderer renderer_r2
then
vid_restart
and restart the game
Thanks Vodka bud... Was looking for this Smile...
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