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A-A
Posts: 3153
Location: New york
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Posted: Fri, 8th Dec 2006 13:49 Post subject: |
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Shouldve just called it an MP patch , doesn't fix the lame ai... the lame controls.. The lame graphics
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Fri, 8th Dec 2006 13:51 Post subject: |
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Here's a mini review:
I played 3 missions in total. The game is a mix between tactical and action game. You do have WASD control of a ship, but you can control 4(for now) ships at a time. When I say at a time I mean you give the other three ships target and computer AI handles them, while you handle your ship (you can select which ship you control at any time, and you can easily switch between them).
After each mission you get certain amount of command points depending how many objectives you completed. (For now I just played 3 missions and they seem to be very varied, first one was tutorial, second was fighting, third was requiring me to handle 4 ships at 4 different locations protecting medical ships. It's pretty difficult to complete all the objectives without replaying the mission). You can spend those command points on new ships, or replace old ships. I'm currently in the first era(Archer's enterprise) so there is not many (about 6-7) ships to choose from. Overall difficulty of the game seems to be okay, the game remains challenging.
Each ship has 5(or 6) characteristics: engines(how fast is impulse, and how long you can stay in warp), guns(phasor recharge rate), shields(first era ships don't have any), hull, sensors. Each ship also has a certain number of phasor and photon banks. There is 1-2 phasor banks, while 2-8 photon banks on most ships. Photon torpedoes seem guided(like super-guided), not unlike in the series where you see them flying in more-less straight line. You have upper and lower phasor banks(on the platter), and aft and front torpedo banks. You need to rotate your ship accordingly to fire them. Photons are not much use if target has shields on, while phasors are devastating against shields. You can fire short or long phasor bursts depending on your capacitor energy. You may transfer energy to weapons in order to recharge them faster.
Energy transfer system is messed up, or I don't understand how it works, but it seems that they messed it up when they ported from consoles, you can transfer energy by moving your mouse around a circle, but some areas of the circle can't be reached(mouse just stands still), when I try shaking it or moving it a different way I can do it right sometimes.
Ship targeting is also wierd, not sure how it works. You are supposed to click and hold spacebar in order to list of enemies to appear, then (I think) click first mouse button. I say "I think" because it sometimes works and sometimes it doesn't. If you use this method and enemy is not in firing range(or angle) of you phasors you don't lock on. There is another method but you need to find the ship on the actual screen move the cursor over him and select him with F, then u can get a constant lock. Overall controls are acceptable(same like Oblivion inventory and such).
While there is voice acting for all the captain actors from the series it is pretty badly done. The script, and the things he says are sometimes just plain stupid (not the actors fault, but the dialog-writers). There are no ingame cinematics other than space and starships. Means you never see any of the characters or inside of the ship, which kinda makes it hard to go with the story. If they just added a little to the upper left with archers picture or whatever, doesn't even have to be 3D, it would make it more realistic. Story progression is very wierd imho.
Controlling ship is difficult, part of console controls, part of lack of tutorial information how to tell them to do something, like attack, follow, protect. (I don't belive follow and protect commands even exist, makes it frustrating when you have 3 different ships to protect, you need to cycle between them and keep giving them new coordinates).
Graphics are pretty bad, engine is f bad optimized. I can run Oblivion on fully max at acceptable(for me) 20ish FPS. I mean the game is in space, what is there so difficult to display? Worst thing is, the ships look bad, and I mean bad. For game released in Q4 2006, and considering there is NOTHING else to render but ships, few planets and asteroids; you would expect them to look AMAZING. They're just very bland. For example Enterprise has no visible phasor guns, they just fire from the hull, and considering phasors are like the onyl weapon, they should look and sound better overall. I could model pretty much any ship in that game myself (and I can hardly model a house).
There are some nice effects like nebulas, planets look pretty "realistic" ("realistic" because they are so damn close... I mean I'm at a planet and sun is like 2 inches(on the monitor), and other 6 planets in the solar system are clearly visible and at a size of 1inch...I mean, give it a sense of scale...Whole point of ST is to be Scientific, yet they made it into an arcade game...).
They could have done a much better job with this, considering engine optimizations, better ships models(oh my god), voice-overs and perhaps few live humans and some on-ship/on-planet scenery...
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Fri, 8th Dec 2006 14:02 Post subject: |
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A very very good sum up of the game BearishSun. I agree 100%.
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Posted: Fri, 8th Dec 2006 14:08 Post subject: |
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BearishSun conclusion : They FUCKED IT UP
still think that the best startrek game was Elite Force
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Fri, 8th Dec 2006 22:22 Post subject: |
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Ghworg wrote: | If this is a good star trek game, it would be the first.
I liked the series but all the games sucked |
Bridge commander with the Kobayashi maru mod was fucking phenomenal.. I still play it in fact.
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Posted: Fri, 8th Dec 2006 22:25 Post subject: |
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This game pretty much just makes me want to play bridge commander.
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A-A
Posts: 3153
Location: New york
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 9th Dec 2006 00:18 Post subject: |
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A-A wrote: | Oleander wrote: | AnimalMother wrote: | Yeah yeah, blame it on the console.
Maybe it was never going to be a good game no matter what platforms is came out on. Really I think you guys are letting the developers off easy by blaming the state of the game on the 360. |
Sorry to say, but the retail supremacy of consoles really is ruining it for us niche-market PC gamers. Console games are developed for idiots and children. |
agreed |
Aye, I couldn't agree more, you can create some very complex and long lasting games with the capabilities of the PC; keyboard+mouse, also the people who tend to buy pc games have longer attention span and are more throughough - according to market research.
But when games gets developed for a console, thats usually where they're most enjoyable.
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Posted: Sat, 9th Dec 2006 00:36 Post subject: |
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damn this game is crap , gfx is ok but the controls suck , the aiming system is a joke /press space and rotate the target WTF try to pick the right target from over 20 targets in a heat of a battle , and wtf you must lock them cam to the target to shoot /and the ship controlling is ... is it only me or this game controls are similar to wooden boats in Bethesda /the company name allways sounds like Betatesta / last game
Bethesda stay far away from RTS and stick to RPG
I tried I really tried to play this game but the battle controls suck
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Posted: Sat, 9th Dec 2006 02:49 Post subject: |
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this game is released 5 years to late.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 9th Dec 2006 03:16 Post subject: |
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Quote: | Bethesda stay far away from RTS and stick to RPG |
Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles.
intel ultra 7 265k, 64gb ram, 3070
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Dec 2006 05:42 Post subject: |
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crossmr wrote: | Quote: | Bethesda stay far away from RTS and stick to RPG |
Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles. |
EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 9th Dec 2006 09:03 Post subject: |
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lnatan25 wrote: | crossmr wrote: | Quote: | Bethesda stay far away from RTS and stick to RPG |
Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles. |
EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level. |
Sadly it's a known fact that it's the idiots with money who's at the top of this world and everything thats being developed is being developed with them as the target audience because they're spending that money.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 9th Dec 2006 09:57 Post subject: |
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pumbertot1 wrote: | lnatan25 wrote: | crossmr wrote: |
Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles. |
EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level. |
now now thats no way to speak about AnimalMother
im glad I stopped the dl after readin earlier pages at 2% dl, wouldve been pissed at this shite. |
Not everybody with consoles are morons/idiots/degenerates course generalizing is a bad thing in all aspects, but it can be hard not to when looking at the state of pc gaming.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sat, 9th Dec 2006 10:03 Post subject: |
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Still uploading here need my ratio above 1.00 . If it would have been better I would have done it gladly, but...oh well.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Dec 2006 13:23 Post subject: |
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I have no disrespect for AM, but look at anything that has moved from PC only to Console first, PC port later. I can't point one thing that hasn't been dumbed down, control scheme simplified and engine optimization thrown out of the window. Epsilon, sadly you are right, I should've said "stupid monkeys with money" in my other post. 
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Posted: Sat, 9th Dec 2006 15:33 Post subject: |
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hmm this game is only slightly enjoyable.. never tried bridge commander before though (feel like a star trek heretic) what mods do i really need? or is it best in vanilla
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CaptainCox
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Posted: Sat, 9th Dec 2006 15:44 Post subject: |
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|IcedFreon| wrote: | then u should look again and figure out better ways to search |
OMG HE STILL LIVES
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sat, 9th Dec 2006 15:47 Post subject: |
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Yup saw that before, alive and sort a kickin
Hey STBC is from fracking 2002...will that still hold up?
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Posted: Sat, 9th Dec 2006 15:49 Post subject: |
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Ah well, i decided to not touch this game when reading the features. Developers who make Star Trek games always focus on combat, combat, combat. When fans of the series can say that the true spirit of Star Trek is exploration & diplomacy, which can occassionaly result in combat. Offcourse from a game point of view a lot of people dont like flying around reading stuff and no shit to do.
So they should make a Star Trek game which balances these things. Make it more RPG style, like being a captain of your own ship, explore, with confrontations you can solve by diplomacy / combat and ship life in general. Thats what the series portrait so why not make a game of it? Ah well, I guess in line with the previous replies in this thread the consoles are to blame.
[edit]
by thinking about it, bridge commander and elite force combined should make a good game with mass effect features/exploration of huge galaxy. 
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Sat, 9th Dec 2006 16:15 Post subject: |
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Lol playing that game with stargate ships. Was realy fun !!
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Posted: Sat, 9th Dec 2006 18:15 Post subject: |
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woozap wrote: | Ah well, i decided to not touch this game when reading the features. Developers who make Star Trek games always focus on combat, combat, combat. When fans of the series can say that the true spirit of Star Trek is exploration & diplomacy, which can occassionaly result in combat. Offcourse from a game point of view a lot of people dont like flying around reading stuff and no shit to do.
So they should make a Star Trek game which balances these things. Make it more RPG style, like being a captain of your own ship, explore, with confrontations you can solve by diplomacy / combat and ship life in general. Thats what the series portrait so why not make a game of it? Ah well, I guess in line with the previous replies in this thread the consoles are to blame.
[edit]
by thinking about it, bridge commander and elite force combined should make a good game with mass effect features/exploration of huge galaxy.  |
did you know that you reviewed Bridge Commander 
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Baleur
Posts: 2343
Location: South Sweden
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sun, 10th Dec 2006 03:43 Post subject: |
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Mmm.. nexus looks awesome, strange i haven't seen it before.. I'll have to keep an eye out for it..
As for star trek, the controls murdered the game for me, along side the fact that you seem to be Archer, who has to be the worst ship commander within the worst timeline within the WORST series ever created.. They should have kept it as a no namer as they did with the PSP version..
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