Star Trek: Legacy
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A-A




Posts: 3153
Location: New york
PostPosted: Fri, 8th Dec 2006 13:49    Post subject:
zerstorer wrote:
Here is the patch

http://www.k-files.de/download.php?s=c&action=details&dlid=6444

Did someone tried the patch already???


Shouldve just called it an MP patch , doesn't fix the lame ai... the lame controls.. The lame graphics
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Fri, 8th Dec 2006 13:50    Post subject:
zerstorer wrote:
Here is the patch

http://www.k-files.de/download.php?s=c&action=details&dlid=6444

Did someone tried the patch already???


Yes i did. Nothing new. Only solves a problem with mp games Very Happy
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BearishSun




Posts: 4484

PostPosted: Fri, 8th Dec 2006 13:51    Post subject:
Here's a mini review:

I played 3 missions in total. The game is a mix between tactical and action game. You do have WASD control of a ship, but you can control 4(for now) ships at a time. When I say at a time I mean you give the other three ships target and computer AI handles them, while you handle your ship (you can select which ship you control at any time, and you can easily switch between them).

After each mission you get certain amount of command points depending how many objectives you completed. (For now I just played 3 missions and they seem to be very varied, first one was tutorial, second was fighting, third was requiring me to handle 4 ships at 4 different locations protecting medical ships. It's pretty difficult to complete all the objectives without replaying the mission). You can spend those command points on new ships, or replace old ships. I'm currently in the first era(Archer's enterprise) so there is not many (about 6-7) ships to choose from. Overall difficulty of the game seems to be okay, the game remains challenging.

Each ship has 5(or 6) characteristics: engines(how fast is impulse, and how long you can stay in warp), guns(phasor recharge rate), shields(first era ships don't have any), hull, sensors. Each ship also has a certain number of phasor and photon banks. There is 1-2 phasor banks, while 2-8 photon banks on most ships. Photon torpedoes seem guided(like super-guided), not unlike in the series where you see them flying in more-less straight line. You have upper and lower phasor banks(on the platter), and aft and front torpedo banks. You need to rotate your ship accordingly to fire them. Photons are not much use if target has shields on, while phasors are devastating against shields. You can fire short or long phasor bursts depending on your capacitor energy. You may transfer energy to weapons in order to recharge them faster.

Energy transfer system is messed up, or I don't understand how it works, but it seems that they messed it up when they ported from consoles, you can transfer energy by moving your mouse around a circle, but some areas of the circle can't be reached(mouse just stands still), when I try shaking it or moving it a different way I can do it right sometimes.
Ship targeting is also wierd, not sure how it works. You are supposed to click and hold spacebar in order to list of enemies to appear, then (I think) click first mouse button. I say "I think" because it sometimes works and sometimes it doesn't. If you use this method and enemy is not in firing range(or angle) of you phasors you don't lock on. There is another method but you need to find the ship on the actual screen move the cursor over him and select him with F, then u can get a constant lock. Overall controls are acceptable(same like Oblivion inventory and such).

While there is voice acting for all the captain actors from the series it is pretty badly done. The script, and the things he says are sometimes just plain stupid (not the actors fault, but the dialog-writers). There are no ingame cinematics other than space and starships. Means you never see any of the characters or inside of the ship, which kinda makes it hard to go with the story. If they just added a little to the upper left with archers picture or whatever, doesn't even have to be 3D, it would make it more realistic. Story progression is very wierd imho.

Controlling ship is difficult, part of console controls, part of lack of tutorial information how to tell them to do something, like attack, follow, protect. (I don't belive follow and protect commands even exist, makes it frustrating when you have 3 different ships to protect, you need to cycle between them and keep giving them new coordinates).

Graphics are pretty bad, engine is f bad optimized. I can run Oblivion on fully max at acceptable(for me) 20ish FPS. I mean the game is in space, what is there so difficult to display? Worst thing is, the ships look bad, and I mean bad. For game released in Q4 2006, and considering there is NOTHING else to render but ships, few planets and asteroids; you would expect them to look AMAZING. They're just very bland. For example Enterprise has no visible phasor guns, they just fire from the hull, and considering phasors are like the onyl weapon, they should look and sound better overall. I could model pretty much any ship in that game myself (and I can hardly model a house).

There are some nice effects like nebulas, planets look pretty "realistic" ("realistic" because they are so damn close... I mean I'm at a planet and sun is like 2 inches(on the monitor), and other 6 planets in the solar system are clearly visible and at a size of 1inch...I mean, give it a sense of scale...Whole point of ST is to be Scientific, yet they made it into an arcade game...).

They could have done a much better job with this, considering engine optimizations, better ships models(oh my god), voice-overs and perhaps few live humans and some on-ship/on-planet scenery...
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Fri, 8th Dec 2006 14:02    Post subject:
A very very good sum up of the game BearishSun. I agree 100%.


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Hfric




Posts: 12017

PostPosted: Fri, 8th Dec 2006 14:08    Post subject:
BearishSun conclusion : They FUCKED IT UP

still think that the best startrek game was Elite Force


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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Fri, 8th Dec 2006 14:14    Post subject:
Hfric wrote:
BearishSun conclusion : They FUCKED IT UP

still think that the best startrek game was Elite Force


Yes, i hope there will be a Star Trek: Elite Force 3 Very Happy
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Oleander




Posts: 27

PostPosted: Fri, 8th Dec 2006 22:22    Post subject:
Ghworg wrote:
If this is a good star trek game, it would be the first.
I liked the series but all the games sucked


Bridge commander with the Kobayashi maru mod was fucking phenomenal.. I still play it in fact.
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Oleander




Posts: 27

PostPosted: Fri, 8th Dec 2006 22:25    Post subject:
This game pretty much just makes me want to play bridge commander.
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Oleander




Posts: 27

PostPosted: Fri, 8th Dec 2006 22:28    Post subject:
AnimalMother wrote:
Yeah yeah, blame it on the console. Rolling Eyes

Maybe it was never going to be a good game no matter what platforms is came out on. Really I think you guys are letting the developers off easy by blaming the state of the game on the 360.


Sorry to say, but the retail supremacy of consoles really is ruining it for us niche-market PC gamers. Console games are developed for idiots and children.
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A-A




Posts: 3153
Location: New york
PostPosted: Sat, 9th Dec 2006 00:07    Post subject:
Oleander wrote:
AnimalMother wrote:
Yeah yeah, blame it on the console. Rolling Eyes

Maybe it was never going to be a good game no matter what platforms is came out on. Really I think you guys are letting the developers off easy by blaming the state of the game on the 360.


Sorry to say, but the retail supremacy of consoles really is ruining it for us niche-market PC gamers. Console games are developed for idiots and children.


agreed
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 9th Dec 2006 00:18    Post subject:
A-A wrote:
Oleander wrote:
AnimalMother wrote:
Yeah yeah, blame it on the console. Rolling Eyes

Maybe it was never going to be a good game no matter what platforms is came out on. Really I think you guys are letting the developers off easy by blaming the state of the game on the 360.


Sorry to say, but the retail supremacy of consoles really is ruining it for us niche-market PC gamers. Console games are developed for idiots and children.


agreed

Aye, I couldn't agree more, you can create some very complex and long lasting games with the capabilities of the PC; keyboard+mouse, also the people who tend to buy pc games have longer attention span and are more throughough - according to market research.
But when games gets developed for a console, thats usually where they're most enjoyable.
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Hfric




Posts: 12017

PostPosted: Sat, 9th Dec 2006 00:36    Post subject:
damn this game is crap , gfx is ok but the controls suck , the aiming system is a joke /press space and rotate the target WTF try to pick the right target from over 20 targets in a heat of a battle , and wtf you must lock them cam to the target to shoot /and the ship controlling is ... is it only me or this game controls are similar to wooden boats in Bethesda /the company name allways sounds like Betatesta Razz/ last game

Bethesda stay far away from RTS and stick to RPG

I tried I really tried to play this game but the battle controls suck


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Ace




Posts: 567

PostPosted: Sat, 9th Dec 2006 02:49    Post subject:
this game is released 5 years to late.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 9th Dec 2006 03:16    Post subject:
Quote:
Bethesda stay far away from RTS and stick to RPG

Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles.


intel ultra 7 265k, 64gb ram, 3070
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 9th Dec 2006 05:42    Post subject:
crossmr wrote:
Quote:
Bethesda stay far away from RTS and stick to RPG

Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles.

EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 9th Dec 2006 07:05    Post subject:
Will we ever see another game like Deus Ex or Thief 1&2? I feel like that golden age of gaming has already passed, and as much as I enjoy my console games I can't help but shed a tear for what we've lost. Crying or Very sad


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 9th Dec 2006 09:03    Post subject:
lnatan25 wrote:
crossmr wrote:
Quote:
Bethesda stay far away from RTS and stick to RPG

Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles.

EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level.

Sadly it's a known fact that it's the idiots with money who's at the top of this world and everything thats being developed is being developed with them as the target audience because they're spending that money.
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pumbertot1




Posts: 254
Location: A Brit in Sydney
PostPosted: Sat, 9th Dec 2006 09:45    Post subject:
lnatan25 wrote:
crossmr wrote:
Quote:
Bethesda stay far away from RTS and stick to RPG

Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles.

EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level.


now now thats no way to speak about AnimalMother Razz

im glad I stopped the dl after readin earlier pages at 2% dl, wouldve been pissed at this shite.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 9th Dec 2006 09:57    Post subject:
pumbertot1 wrote:
lnatan25 wrote:
crossmr wrote:

Why? Oblivion was dumbed down for consoles too. Bethesda needs to stay the fuck away from consoles.

EVERYONE should stay away from fucking consoles! This is the cancer of gaming: Idiots playing console games! Just because console players are nothing but stupid monkeys who can't bring their brain to think for a second, every game has to be dumbed down to a horrendous level.


now now thats no way to speak about AnimalMother Razz

im glad I stopped the dl after readin earlier pages at 2% dl, wouldve been pissed at this shite.

Not everybody with consoles are morons/idiots/degenerates Razz course generalizing is a bad thing in all aspects, but it can be hard not to when looking at the state of pc gaming.
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Sat, 9th Dec 2006 10:03    Post subject:
Still uploading here Sad need my ratio above 1.00 . If it would have been better I would have done it gladly, but...oh well.


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 9th Dec 2006 13:23    Post subject:
I have no disrespect for AM, but look at anything that has moved from PC only to Console first, PC port later. I can't point one thing that hasn't been dumbed down, control scheme simplified and engine optimization thrown out of the window. Epsilon, sadly you are right, I should've said "stupid monkeys with money" in my other post. Sad
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ThunderStrike




Posts: 128

PostPosted: Sat, 9th Dec 2006 15:33    Post subject:
hmm this game is only slightly enjoyable.. never tried bridge commander before though (feel like a star trek heretic) what mods do i really need? or is it best in vanilla
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Sat, 9th Dec 2006 15:44    Post subject:
Check this site out.
http://bridgecommander.filefront.com/
looking myself right now Wink


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Hfric




Posts: 12017

PostPosted: Sat, 9th Dec 2006 15:44    Post subject:
|IcedFreon| wrote:
then u should look again and figure out better ways to search

OMG HE STILL LIVES


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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Sat, 9th Dec 2006 15:47    Post subject:
Yup saw that before, alive and sort a kickin Razz
Hey STBC is from fracking 2002...will that still hold up?


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woozap




Posts: 177

PostPosted: Sat, 9th Dec 2006 15:49    Post subject:
Ah well, i decided to not touch this game when reading the features. Developers who make Star Trek games always focus on combat, combat, combat. When fans of the series can say that the true spirit of Star Trek is exploration & diplomacy, which can occassionaly result in combat. Offcourse from a game point of view a lot of people dont like flying around reading stuff and no shit to do.

So they should make a Star Trek game which balances these things. Make it more RPG style, like being a captain of your own ship, explore, with confrontations you can solve by diplomacy / combat and ship life in general. Thats what the series portrait so why not make a game of it? Ah well, I guess in line with the previous replies in this thread the consoles are to blame.

[edit]
by thinking about it, bridge commander and elite force combined should make a good game with mass effect features/exploration of huge galaxy. Razz
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Sat, 9th Dec 2006 16:15    Post subject:
CaptainCox wrote:
Check this site out.
http://bridgecommander.filefront.com/
looking myself right now Wink


Lol playing that game with stargate ships. Was realy fun !!
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Hfric




Posts: 12017

PostPosted: Sat, 9th Dec 2006 18:15    Post subject:
woozap wrote:
Ah well, i decided to not touch this game when reading the features. Developers who make Star Trek games always focus on combat, combat, combat. When fans of the series can say that the true spirit of Star Trek is exploration & diplomacy, which can occassionaly result in combat. Offcourse from a game point of view a lot of people dont like flying around reading stuff and no shit to do.

So they should make a Star Trek game which balances these things. Make it more RPG style, like being a captain of your own ship, explore, with confrontations you can solve by diplomacy / combat and ship life in general. Thats what the series portrait so why not make a game of it? Ah well, I guess in line with the previous replies in this thread the consoles are to blame.

[edit]
by thinking about it, bridge commander and elite force combined should make a good game with mass effect features/exploration of huge galaxy. Razz


did you know that you reviewed Bridge Commander Razz


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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sun, 10th Dec 2006 03:24    Post subject:
lnatan25 wrote:
Nexus: The Jupiter Incident remains the best tactical space rts.


Word. Fucking incredible game. Too bad there wasnt any offline skirmish or actual solar system exploring :/
I mean that black hole engine is so amazing when they show u the planets and stuff in the briefings, i just want to explore and play in the maps there Sad

And while you'r at bashing console gamers for being stupid and not able to handle complex games, i guess that includes me and my xbox 360 then even tough ive been playing every single Civ game in the series, loving Space Empires, and for the record, one of the most complex games out right now is Viva Piñata for the 360.
Yeah laugh, but anyone that has spent 25+ hours with it knows that for a fact.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.


Last edited by Baleur on Sun, 10th Dec 2006 03:45; edited 1 time in total
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Sun, 10th Dec 2006 03:43    Post subject:
Mmm.. nexus looks awesome, strange i haven't seen it before.. I'll have to keep an eye out for it..

As for star trek, the controls murdered the game for me, along side the fact that you seem to be Archer, who has to be the worst ship commander within the worst timeline within the WORST series ever created.. They should have kept it as a no namer as they did with the PSP version..
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