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					|  Posted: Mon, 27th Nov 2006 02:13    Post subject: |  |  
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					|  	  | Cyborgmatt wrote: |  	  | Yeap I just tested my method again with another set of people and it worked perfectly fine. 
 Also to note I'm not the only one hosting, so far I've had 4 hosts that have used my method and it worked perfectly fine for them as well.
 | 
 
 
 I got the KEYS It works I open twin windows and tried it
 only the host need to do something like this
 
 peerguard is useless
 YOU MUST
 disconnect your internet
 launch game host lan game
 reconnect
 wait others join you
 at least 2 players
 
 but seems  not works perfectly
 2nd 3rd client will detect KEYS copy each other except HOST
 I'll try again tomorrow
 
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						Teniak
					
					
 Posts: 2602
 Location: Tic Tac
 
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					|  Posted: Mon, 27th Nov 2006 04:21    Post subject: |  |  
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					| I love this Night mission      
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						Narog
					
					
 
 Posts: 108
 
 Location: 2nd Ring of the 7th Circle
 
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					|  Posted: Mon, 27th Nov 2006 09:00    Post subject: |  |  
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					| pixel shader 2 requirement?
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					|  Posted: Mon, 27th Nov 2006 11:32    Post subject: |  |  
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						Jenni
					
					Banned
 
 Posts: 9526
 
 Location: England.
 
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					|  Posted: Mon, 27th Nov 2006 11:45    Post subject: |  |  
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					| Thanks for letting us know Symbiot. |  | 
	
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					|  Posted: Mon, 27th Nov 2006 11:54    Post subject: |  |  
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					| Nice! Thanks for the info Symbiot
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					|  Posted: Mon, 27th Nov 2006 12:11    Post subject: |  |  
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						Jenni
					
					Banned
 
 Posts: 9526
 
 Location: England.
 
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					|  Posted: Mon, 27th Nov 2006 12:12    Post subject: |  |  
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					| Works fine. Still a hard game even when you know what you're doing. |  | 
	
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					|  Posted: Mon, 27th Nov 2006 12:30    Post subject: |  |  
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					| Version History:
 v0.2 - Also Patches the ArmA SP Briefings & Missions from Czech into English
 v0.1 - Initial version; Included the automatic patching of ArmA Czech into English
 
 http://www.6thsense.eu/showthread.php?p=49099#post49099
 
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						Ispep
					
					VIP Member
 Posts: 4117
 
 
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					|  Posted: Mon, 27th Nov 2006 13:29    Post subject: |  |  
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					| So much discussion about the  actual game  |  | 
	
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					|  Posted: Mon, 27th Nov 2006 15:46    Post subject: |  |  
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					|  	  | Ispep wrote: |  	  | So much discussion about the  actual game  | 
 yeah its a miracle
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					|  Posted: Mon, 27th Nov 2006 16:10    Post subject: |  |  
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					| is it shader 2 onlu or does it support 1.4
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						Nettwerk
					
					
 
 Posts: 428
 
 Location: Antarctica
 
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					|  Posted: Mon, 27th Nov 2006 16:15    Post subject: |  |  
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					| where do you set the bombs to blow up the bridge on the sabotage mission?
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					|  Posted: Mon, 27th Nov 2006 16:26    Post subject: |  |  
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					|  	  | Nettwerk wrote: |  	  | where do you set the bombs to blow up the bridge on the sabotage mission? | 
 
 by the pillars afaik. think you need 3 or 4.
 
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						tywyn
					
					
 Posts: 550
 Location: The US of K
 
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						Nettwerk
					
					
 
 Posts: 428
 
 Location: Antarctica
 
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					|  Posted: Mon, 27th Nov 2006 16:43    Post subject: |  |  
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					|  	  | saddamhussein wrote: |  	  |  	  | Nettwerk wrote: |  	  | where do you set the bombs to blow up the bridge on the sabotage mission? | 
 
 by the pillars afaik. think you need 3 or 4.
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 So underneath it? :/ My dude wont set the bombs in the water lol
 
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					|  Posted: Mon, 27th Nov 2006 17:15    Post subject: |  |  
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					|  	  | Quote: |  	  | So underneath it? :/ My dude wont set the bombs in the water lol | 
 
 Yes Underneath. It should work in the water a red X will show up if it is set up properly, Its a bit hard to see the bomb in the water. I set up 2 bombs on each pillar (one each side) sometimes it only requires 2 bombs, dont worry about swimming to the far supports because there is no need it just takes up precious time.
 
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						Surray
					
					
 Posts: 5409
 Location: Europe
 
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					|  Posted: Mon, 27th Nov 2006 17:24    Post subject: |  |  
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					| you can also just set the bombs on the bridge, I set all 5 on the closer half of the bridge and got the hell out of there before the tanks arrived. worked out fine.
 the AI also sets them on the bridge.
 
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						Nettwerk
					
					
 
 Posts: 428
 
 Location: Antarctica
 
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					|  Posted: Mon, 27th Nov 2006 18:17    Post subject: |  |  
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					|  Posted: Mon, 27th Nov 2006 18:21    Post subject: |  |  
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					| New version of the English translation mod out:
 v0.3 - Also Patches the ArmA Editor SP/MP Templates and Multiplayer Missions
 Fixes:
 - Bug in the manual tutorial patch.
 - Bug that only caused some patch info not to show up in some bat files
 - Bug in the readme, links.htm and .bat files (BIS Forum Thread link)
 
 Download:
 http://www.megaupload.com/?d=7UIG9XE5
 http://www.downloads.gaming-resources.com/ArmAv0.3.exe
 
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						deelix
					
					PDIP Member
 Posts: 32062
 Location: Norway
 
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					|  Posted: Mon, 27th Nov 2006 20:31    Post subject: |  |  
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					| what a fucking awesome game..
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					|  Posted: Mon, 27th Nov 2006 20:33    Post subject: |  |  
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					| awesome work on the translation, time to take a peek at this game
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						deelix
					
					PDIP Member
 Posts: 32062
 Location: Norway
 
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					|  Posted: Mon, 27th Nov 2006 20:52    Post subject: |  |  
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					| Let me just tell you that everyone who tells you he can play (hots/join) MP game with same key is a fucking and dumb liar.
Period.
 
 You have no idea how much BIS has locked this game against non legit keys and pitiful tricks.
 
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				| Page 34 of 96 | All times are GMT + 1 Hour |