netKar Pro
Page 1 of 1
nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Fri, 17th Nov 2006 02:20    Post subject: netKar Pro
netKar Pro



  • Official web page: LINK
  • Publisher: Digital delivery product (download only)
  • Developer: Kunos Simulazioni
  • Media type and size: 212 MB download
  • Genre: Simulation Racing
  • Story/Description:
    Quote:
    netKar PRO is the natural evolution of the freeware project netKar. A PC based racing car simulator with realistic physics.
    netKar PRO is aimed both to professionals in the racing business and to racing enthusiast all around the world. It's aimed to offer an enviroment where people can learn about racing, car handling, behaviour on a racing track, car setup and data telemetry analysis.
    An advanced multiplayer engine will bring the driver straight into the action recreating the thrilling experience of a car race.
    netKar PRO is an ongoing project, there will be main software releases but the feature list and the technology behind the project is in a constant evolution, mostly driven by the user community backing the simulator.

  • Multiplayer: YES
  • System requirements:
    Quote:
    1,7 Ghz Processor or higer
    512 MB RAM
    64 MB Graphics card with Directx 8.0 support (ATI 9600 PRO / Nvidia 5900 or higher)
    Built-in sound card
    1 GB hard disk free space
    a 100% Windows 2000/XP compatible computer system
    Microsoft .NET 1.1 Runtime

  • Review:: autosimsport.net Vol 2 Issue 3 (March '06) download
  • Demo: FileFront.com
  • Screenshots: netKar-Pro.com, SimRacingWorld.com
  • Trailer:


I'm posting this for the few of the racing sim fans out there. This is one of those quality games that might have gone under the radar, but IMO deserves its own thread.
Back to top
Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Nov 2006 02:29    Post subject:
Back to top
nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Fri, 17th Nov 2006 02:35    Post subject:
For sure. It's a nice looking sim.
Back to top
Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Nov 2006 02:40    Post subject:
god damn best lookin asphalt i've seen so far & it's not even dx10
so that means u can make great lookin game without uber fancy hardware
Back to top
nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Fri, 17th Nov 2006 02:45    Post subject:
But it's much easier to make a shitty "cookie cutter" game, put a DX10 sticker on it, and have bunch of noobs spend 600+ bux for a new card that can support it. Mad
Back to top
Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Nov 2006 02:47    Post subject:
unfortunately yes Sad
it's been goin on since dx9 Embarassed
Back to top
nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Fri, 17th Nov 2006 04:48    Post subject:
About the engine sound etc.

Quote:
The Way it performs is like this: The motor works directly with the physics engine and, unlike the digitized effects used by the likes of GTlegends or rFactor, the engine actually generates a 20ms sound (which equates to an explosion in each cylinder's combustion chamber). For every explosion, based on the simulated camshaft profile of the car in question (in the case of the Formula 1600, a simple straight four), the sound is the hammered out. The engine calculates resonance from the exhaust system for each given explosion, and outputs "noise" based on both the engine and exhaust combination.
This sample is enhanced in sound or resonance based also on throttle input, and simulates the air/fuel mixture in the combustion chamber; backfires are even modeled by calculating the residual fuel that is unleashed in the exhaust stroke into the manifold, replicating the burn-off this wasted petrol.


All this makes for a pretty unique in-car sound experience. Perhaps not as realistic as a digitized sound, but I sure like the approach.
Back to top
Shado2k




Posts: 144

PostPosted: Fri, 17th Nov 2006 09:11    Post subject:
Hey Nerrd, thanks I missed this one completly, much appreciated.
Back to top
polosistealth




Posts: 3447

PostPosted: Fri, 17th Nov 2006 09:41    Post subject:
how do i configure the keyboard buttons ? Confused


Intel i7 14700K | Gainward RTX4090 Phantom GS 24GB | 32GB DDR5 Corsair Vengeance RGB 6000mhz | SSD nvme Samsung 970EVO 500GB | SSD 2TB Sandisk Ultra 3D | SSD 2TB NVME Crucial P5 Plus |
Creative Sound BlasterX G6 | Fractal Meshify 2 XL | Logitech G703 | Corsair RM850x White | HyperX Cloud | DELL S2721DGF 27" 165hz Gsync + Sony 55XH9077 4K @ 120hz + VRR
Back to top
nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Fri, 17th Nov 2006 11:00    Post subject:
Enjoy Shado2k.

polosistealth. bad news. Keyboard support is very limited at best. AFAIK there is no way to configure the keyboard, but you can press K in-game to switch to keyboard controls. Use left/right arrows to steer, A accelerate Z to break. I'm not sure about the rest.
Back to top
Clevesa




Posts: 3694

PostPosted: Fri, 17th Nov 2006 11:10    Post subject:
Looks damn good. Thanks for the heads up.
Back to top
cnZ
Banned



Posts: 3091

PostPosted: Fri, 17th Nov 2006 15:17    Post subject:
it's funny to read how some ppl think dx10 gives you SHARPER textures Laughing Laughing Laughing Laughing Laughing

it only gives you fancy effects and such (shaders), just like all of the versions.


yes
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group