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Baleur
Posts: 2343
Location: South Sweden
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sat, 11th Nov 2006 07:31 Post subject: |
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-=Cartoon=- wrote: |
Go Into descr_strat:
start_date 1080 summer
end_date 1530 winter
timescale 2.00
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Hm which descr_strat? I find em in the data\world\maps\campaign\imperial_campaign and data\world\maps\campaign\norman_campaign but i assume that's only for those campaigns?
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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Baleur
Posts: 2343
Location: South Sweden
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poullou
Posts: 1746
Location: Internet Express
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Posted: Sat, 11th Nov 2006 08:58 Post subject: |
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Anyone having steam installed, restart it and look at the surprise news.
Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Posted: Sat, 11th Nov 2006 09:07 Post subject: |
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That cocksuckin motherfuckin sonofawhoreless bitch of a pope had 2 of my 10 star generals executed via Inquisitors. How the fuck do I get rid of them? My 2 best assassins of 4 stars had only an 8% chance each, both attempts failed.
Is there any way to protect your named leaders against them via other units?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sat, 11th Nov 2006 12:10 Post subject: |
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Restarted as well, as spain. Allied with Portugal, Moors, France, England, Sicily, Malinese (or whatever they are called).
Everybody is happy happy lol. Almost no wars :S
I usually (lol usually, only played like 5 hours total ) only have 1 Castle, i think thats enugh unless you reallly really need good units fast. I mean the cities give such nice income soo, and still pretty good units, well at least for defending against rebels and crap.
I wish Civilization 5 would be in this engine, both the strategic map and the actual battles. Imagine how cool that would be!! I dont care if it is a very slight cartoon style to it like in Civ4, just imagine 50 tanks vs 5000 archers 
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
Last edited by Baleur on Sat, 11th Nov 2006 12:12; edited 1 time in total
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Posted: Sat, 11th Nov 2006 12:11 Post subject: |
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Posted: Sat, 11th Nov 2006 12:43 Post subject: |
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Posted: Sat, 11th Nov 2006 15:25 Post subject: |
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sat, 11th Nov 2006 16:07 Post subject: |
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KeyserSoeze wrote: |
How do you put the "spikes" infront of your longbow men?
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I'd like that answered as well
KeyserSoeze wrote: |
Is there any way you can make your generals have more unit slots? Id like to see like 30 or 40 or 10000000 !!
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If you mean the big armies then no, your army can only consist of 20 units. If you mean how many knights your generals unit can have then the answer is that they increase with his command-potential and/or status.
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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Posted: Sat, 11th Nov 2006 16:11 Post subject: |
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javlar wrote: | KeyserSoeze wrote: |
How do you put the "spikes" infront of your longbow men?
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I'd like that answered as well
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yep like to know that to and:
What are the priest or what ever church men for ? I just started the campaign and dont know what exactly are they for. The same goes for the merchants. The help dint tell me exactly what can I do with them. And I had that "princess" or what ever and now I lost her.. dont know where the heck she is.
And I dont have a manual... yet so cant read what they are for.
And yes: this really sucks that you cant look at your city like in Rome Total War. Sure love to c a huge castle and stuff.
PS: where is that file that I need to change in order to make 1 turn = 1 year etc
edit: found it but now I cant f* change anything there... dam.
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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 11th Nov 2006 16:55 Post subject: |
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if you have an archer unit that is capable of doing that, you can set up spikes during the setup phase, it will be at the special ability button, where fire arrows are in battle.
priests increase faith in your provines, it's important if you want to be the pope's pal
merchants dont cost any upkeep, move them to special resources on the map (iron, wool, ...) to receive gold each round, it will tell you how much you get at that resource by hovering over it with the mouse while having a merchant selected. you can also *kill* enemy merchants by taking them over with your merchants.
princesses will disappear from the map if you agree to marry them to someone. sooner or later they might find a suitable husband by themselves and you'll just have to say yes or no. other option would be to make em run over the map to another faction's heir for example.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sat, 11th Nov 2006 17:48 Post subject: |
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I actually bought this game but it is in German. So fed up with the German voices trying to sound French and what have you, I bet the English voice acting is soooo much better. Dling the RL version as we speak . What a waist hey . Game is so fracking great though (mind the German lingo) Starting to get the hang of everything, crusades, merchants, priests and all . 15 min to Eng version here...GOD its gonna be good
I even stopped playing SC cause this just rocks, just love historical games...maybe time to see Kingdom of Heaven again 
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sat, 11th Nov 2006 17:52 Post subject: |
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CaptainCox wrote: | I actually bought this game but it is in German. So fed up with the German voices trying to sound french and what have you, I bet the English voice acting is soooo much better. Dling the RL version as we speak . What a waist hey . Game is so fracking great though (mind the German lingo) Starting to get the hang of everything, crusades, merchants, priests and all . 15 min to Eng version here...GOD its gonna be good  |
Well the accent-acting is decent i guess. I personally feel it gets a bit too comedic with accents. Either they should have been in their native languages or in normal english. But it seems they've choosen to add some comedy to the game in other aspects as well (spies sneaking into towns with a big fucking bush as camoflague etc).
Takes away alot of the games seriousness if you ask me.
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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Posted: Sat, 11th Nov 2006 18:56 Post subject: |
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You can also use the priest to burn heretics!!! There was one that popped up near my cities and was running away from me spreading revolt and chaos around till I burned the bastard with myp priest hehe!!!
I'm having a lot less difficulties on the brit campaign, cause you just need to focus on getting all britain yours than you can form a crushing army to advance on the rest of europe!
When I started as France, I really got attacked from anywhere that's why I said it was to difficult, I didn't have the funds to fight back and I had to deal with the holy roman empire, the spanish, the brits, and milan even though I had the pope on my side bleh
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sat, 11th Nov 2006 18:59 Post subject: |
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Actually the churches and priests are so you maintain your own religion in your regions, because if another dude comes and start preaching about islam and such your cities will get "Religious Unrest", which is pretty much just as bad as if you just occupied a settlement of a foreign religion.
I usually keep 1 priest in each city to constantly raise the religion in my regions and counter the effects of the enemy heretics/prophets. Churches supposedly help with this, prolly works with just churches and no priests too.
KeyserSoeze, well you can always have armies next to eachoter, if you want to have a truly huge army when attacking a city just surround it completely and all the armies will enter the battle.
Anyone else REALLY sick and angry about the whole ship-to-ship combat and fleet and port blockading bullshit? I hated it just as much in Rome as i do now.
I mean omg, half of the time you attack an enemy fleet (which you have to, since they do blockades on your ports, crippling your income) if you loose or they loose the ships that are remaining just sail fucking fivehundredthousand miles away!!
Its sooo damn annoying!
If they just sunk the ships it would be fine. I hate the naval crap as it is, i think its just an annoyance the whole blockading port thing and such, but if they just sunk the ships when attacking it would be acceptable.
As it is now its so FUCKING annoying to have the enemy constantly survive even tough it said "Heroic Victory" etc, and vice verca when your ships get defeated, fucking sailing away into nowhere and taking 3 turns to sail back. Fuck that i just dismiss them.
Every single turn in the later stages of the game i have to spend like almost half of it just to managing the fucking idiot admirals that sail out to sea to escape death. JUST DIE OMG!! U think i care? DIE!
I hate the naval crap Im gonna play as russia next time so i dont ahve to bother lol
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Sat, 11th Nov 2006 19:35 Post subject: |
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javlar wrote: | KeyserSoeze wrote: |
Is there any way you can make your generals have more unit slots? Id like to see like 30 or 40 or 10000000 !!
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If you mean the big armies then no, your army can only consist of 20 units. |
if your armies consist of uneven unit cards...
like two unit cards of cavalry that both have like 4 people in them, you can buch them all into one army and hit M to merge the deficient unit cards into whole ones
like in rome i once had a ballista unit card of 1 men
1 man can't operate a ballista, so he just stood there unarmed
i just sent him fight an army of 3000 by himself
the onslaught was hilarious.. he routed almost immediately upon sight of enemy and was promptly ran down
the merge function either didn't exist in rome or i never got to be aware of it
damn useful now though
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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 11th Nov 2006 19:59 Post subject: |
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the merge function was in every total war since the shogun addon I believe.
and I believe you can turn off the accents in the options somewhere
sub_faction_accents = 1
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Ispep
VIP Member
Posts: 4117
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Posted: Sat, 11th Nov 2006 22:34 Post subject: |
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Just click the unit cards once you select an army and drag them onto a similar unit to reinforce that.
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Posted: Sat, 11th Nov 2006 23:41 Post subject: |
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Great game. Looks great plays great. But 2 thing's that I dont like is 1) why the heck doesn't the enemy attack you when you are taking their men down with missile fire ? Like I won a battle because my men just shot everyone and they all died. Only once the enemy attacked me when I used archers. This bug should be fixed. Im playing on medium difficulty.
2) You cant look at your buildings and city like you could in Rome Total War.
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Posted: Sun, 12th Nov 2006 00:00 Post subject: |
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Ghworg wrote: | csebal wrote: | cripterion wrote: | You guys have me worried talking about the bugs in the game and how it already needs some modding.
I will say once again : what's wrong with pc devs these days releasing beta versions of their game and counting on the community to repair their game???
Guild 2, Gothic 3, Nwn2 are buggy and from what I hear the new splinter cell too. All those being quite big titles (well except for the guild 2). They need to get their sh*t together  |
Not quite. Developers make games that fit the mainstream gamer, the average joe. Not everyone is looking for hardcore realism. Some people - the majority of people i dare to say - are looking for a nice, enjoyable game they can play for a while.
There are the people like me for example, who prefer to go all realistic. These kind of people will create or use mods - if possible - to get what they want out of the game.
Instead of complaining why a company creates a game to fit the majority of players, we should be happy that they also make a game we can twist to fit our taste.
Positive thinking. |
Csebal. did you even read his post? |
Yes, but i ignored the part where he pretended the lack of 'realism' aka the need for modding to make the game enjoyable a problem with today's gaming. The bugs you can't mod out anyway, only in some really rare cases.. the other things however are mostly not bugs, just things some players would like differently.
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Posted: Sun, 12th Nov 2006 00:22 Post subject: |
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woozap wrote: | csebal wrote: | Learn some history maybe? Heritage was one of the most basic rules of the european medieval life. A king didnt choose his heir, it ALWAYS was his first son, even if that son was a mentally hindered psycho. Do you think France for example would have been such a loser in medieval ages if it wouldnt be for the series of morons called kings on the french throne? |
Well i wont reply gameplaywise anymore because all what i wanted to say i had to say, but saying that i am talking bollocks history wise about the heir thing is incorrect.
There were alot of different laws used in those days.
First you had the Salic Premogeniture, all titles go to the oldest son and if he dies his oldest child. (France used this) no female inheritance
Then you had the Semi-salic Premogeniture, all titles go to the oldest son and if he dies to his oldest child, if he cant provide an heir the next oldest son in line has the claim (England, kings of Normandy used this one) - female inheritance, even a female traces inheritance to her oldest male child
Salic Consanguinity, all titles go to the STRONGEST son and if he cant provide the next strongest son. (was in use by Poland) and no female traces inheritance
Semi-salic Consanguinity, basically the same as above, but also a female traces inheritance, was in use by the kingdom of serbia / sicily.
Salic Gavelkind, all titles are equally divided to all male heirs (princedoms in russia)
Semi-Salic Gavelkind, all titles are equally divided to all male heirs even grandchildren heirs (duchy of Gwynedd current Wales)
Elective Law, the rightfull heir was the strongest vassal and he claimed the throne (empire of byzantium)
So dont lecture me on history if you dont know anything about it. This is only to point out that you should have the option to chose your heir. Nothing less, nothing more i do not expect something like this in Medieval before i get flamed about my geeky history reply. I only want an option to chose heir thats all. Sorry that i like to control the way my dynasty turns out and dont like to be pushed in how i should run things. But if you enjoy it fine. |
One thing i stand corrected in regards of my original post: you do not need to learn history, as you obviously know it by now.
It was either missing from my post, or you just didnt quote it, but i never intended to say that there was only one type of heritage rules in medieval times. If it was missing, then well.. thats what you get if you re-edit your post 5-6 times before posting.
The point of it was that the form presented in the game is the most common / well known one. Minor variations might occur, but the main principle was more or less the same.
Other than that, i criticized the way you dismissed the game because of 3 minor things originally, so well.. i guess you just don't wanna discuss that.
ps.
Congrats on figuring out how to use the internet to gather information. I'm amazed.
ps2.
Never doubted - what else, i specifically said - that the game could use those feautres you were missing (except for the city view which is just for show), i only argued, that the absence of these features are - by far - not ruining the game.
Last edited by csebal on Sun, 12th Nov 2006 00:42; edited 1 time in total
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Posted: Sun, 12th Nov 2006 00:31 Post subject: |
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Well, as the Turks, i also tend to call jihad against baghdad. It is a nice big city, and not only does calling a holy war help taking it, but you also get nice exp bonus, and some cheap units through it. Not to mention the bonus cash, and the city
Oh, and the crusader AI is kinda dumb as well I had a one peasant force in the narrow valley with the only way leading towards the crusade target. The only straight way at least, and despite the fact that the crusade was called against my city, instead of going right past my one unit army, the crusaders started to walk around the whole mountain chain, effectively adding 3 turns to their trip.
As far i noticed, you can call a jihad 10 turns after the last one ended, and frankly if you are playing the muslims, i see no reason why you shouldnt utilize that to its full extent I find that the AI isnt even using it to its fullest. I mean.. i don't see a jihad called every 10-20 turns.
Ah well, i hope they get some AI improvements done those archers are absolute killers for now, the enemy just refuses to attack them, if they are not the attackers.
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Posted: Sun, 12th Nov 2006 01:02 Post subject: |
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I dont know how but I did it... was thinking of quiting and loading to try again (to bring more men into the castle) but... I won Playing on medium difficulty. And the battle lasted about 45 min. The AI was so confused because of my suicidal and completely fucked up tactics.
http://hot.ee/discworld/wtf.jpg
and if your wondering: what units did the enemy had?
Then the enemy had about the same units that I did. But he had more of them. And they looked even stronger than my men. If I hant used my cavalry to attack the enemy from behind all the time then the enemy would have killed all my units. In some way the AI units are sometimes supper strong 
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Posted: Sun, 12th Nov 2006 03:36 Post subject: |
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