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Posted: Mon, 6th Nov 2006 19:00 Post subject: |
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ginge51
Banned
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Location: England - Manchester
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Surray
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Location: Europe
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Posted: Mon, 6th Nov 2006 19:43 Post subject: |
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argh I need this game! why do games always have to be released early in other countries, but never in the one I live in!
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Baleur
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Epsilon
Dr. Strangelove
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Posted: Mon, 6th Nov 2006 22:08 Post subject: |
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To all those who have the game: you guys are crappy pirates 
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Mon, 6th Nov 2006 22:22 Post subject: |
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That's bordering on a BEG! there man
Easy does it. I rather have it coming towards the week end due to work 
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Epsilon
Dr. Strangelove
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Posted: Mon, 6th Nov 2006 22:28 Post subject: |
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CaptainCox wrote: | That's bordering on a BEG! there man
Easy does it. I rather have it coming towards the week end due to work  |
I honestly don't care, I was simply stating my opinion 'sides I've yet to complete nwn2 and have just bought Anno 1701 aswell so I think I got my hands full for the time 
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ginge51
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CaptainCox
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Posted: Mon, 6th Nov 2006 22:38 Post subject: |
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Hm, I tried once with my Bro...he got bored and left
I guess Campaign will do for me. There is so many variations so I guess you never really grow tired of it, at least i never really grew tired of RTW
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ginge51
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ginge51
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Posted: Mon, 6th Nov 2006 22:54 Post subject: |
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Posted: Mon, 6th Nov 2006 23:10 Post subject: |
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what kind of protection does this game use
what do sega normally use
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Posted: Mon, 6th Nov 2006 23:12 Post subject: |
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WildOne wrote: | what kind of protection does this game use
what do sega normally use |
Hedgehog power
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Posted: Mon, 6th Nov 2006 23:18 Post subject: |
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Epsilon
Dr. Strangelove
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Posted: Mon, 6th Nov 2006 23:19 Post subject: |
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WildOne wrote: | what kind of protection does this game use
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securom you can clone it it and run it with yasu.
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fraich3
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ginge51
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Posted: Tue, 7th Nov 2006 00:25 Post subject: |
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A.I. seems very much like Rome: Total War thus far. The only thing I've seen is that the A.I. cavalry now actually stops a charge when you move your pikemen to the front row.
But they still are a bit stupid with when you're taking them out with arrows, and they still are stupid while defending, with positioning their units.
Thus far, combatwise it's very similar to R:TW.
I also think fisk should be unbanned.

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Surray
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Posted: Tue, 7th Nov 2006 00:55 Post subject: |
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what about suicidal commanders? in rome they always charged the commander unit into your troops like any other unit, often ending the battles early because of morale loss.
does the ai still do that?
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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ginge51
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upstart_69
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Posted: Tue, 7th Nov 2006 02:00 Post subject: |
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dominae wrote: | A.I. seems very much like Rome: Total War thus far. The only thing I've seen is that the A.I. cavalry now actually stops a charge when you move your pikemen to the front row.
But they still are a bit stupid with when you're taking them out with arrows, and they still are stupid while defending, with positioning their units.
Thus far, combatwise it's very similar to R:TW. |
That's what I have been afraid of, a focus on graphics and not improving AI. The one thing that mods havent been able to (completely) rectify is the sometimes downright idiotic AI. Those times RTW goes from being a brilliant strategy game to frustrating and almost unbearable. Especially the fights in the streets of cities, where units would try to maintain formation and by doing, get themselves killed with poor pathfinding. Besides that, trying to take walls and units being oblivious to ranged attacks was annoying as hell. They reduced all strategy to simple attrition, which isnt fun. Hopefully when I give it a try I'll be proved wrong and not feel like playing RTW, just a prettier version with more guys on screen.
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Posted: Tue, 7th Nov 2006 03:03 Post subject: |
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i thought the bit in combat that you can DRAW the unit row with the mouse was the most awesome thing i saw in the whole demo
it was fucking murder in RTW that you had to first move the troops and THEN rotate and grow or shrink the rows
one thing that is also missing are the naval battles
and they were a crucial part of medieval warfare
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Posted: Tue, 7th Nov 2006 03:18 Post subject: |
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like i thought.. if the AI or campaign map AI (diplomacy etc) isnt improved much.. then we have another damn mod with some new skins
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-=Cartoon=-
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Posted: Tue, 7th Nov 2006 04:26 Post subject: |
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mods are what will make this game great.. just like the rome one
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Posted: Tue, 7th Nov 2006 04:38 Post subject: |
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i read that the battle A.I is more modable so thats a plus, hopefully the rest of the core AI, like diplomacy is modable too, because it will probably be pathetic (like the bot refusing a cease fire while they are destroyed to 1 city)
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