Gothic III
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 23rd Oct 2006 09:07    Post subject:
GE3.INI:

VegetationAdmin.ViewRange=3500.0
(Vegetation view distance - default = 3500)

Camera.ZFar=10000.0
Camera.ZFarLowPoly=70000.0
(View distance for normal and lowpoly land, above values are the default)

Cache.SizeImage=256000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=140000000
Cache.SizeSound=160000000
Cache.SizeCollisionMesh=80000000
Cache.SizeAnimation=80000000
Cache.SizeSpeedTree=20000000
(Cache for game data - above values are doubled from the original values)

Threads.ImageCount=0
Threads.MaterialCount=0
Threads.MeshCount=0
Threads.SoundCount=0
Threads.VertexpoolCount=0
Threads.PVSPrefetcherCount=1
Threads.CollisionMeshCount=0
Threads.AnimationCount=0

Threads.Enable=true
(Threads for dual-core and htt machines - untested)


Shader.CurrentShaderVersion=3_0
(Shader version used - should be set to 3_0 since lower values are used if not supported)

Shader.EnableTreeShadows=true
Shader.EnableStaticShadows=true
Shader.EnableDetailShadows=true
(Shadows, some require the above value to be 3_0 to work - should be set within game)

AnimationBlending.PhysicControllerDistance=1200.0
Animation.MaxRagDolls=999
(Amount of corpses and distance, no need to change it)

Entity.ROI=4000.0
(NPC view distance, try doubling it as a start or try to halve it for perfomance)

Render.PrefetchGridCellSize=10000
(Cell grid distance, untested by me but should be the same as the above ZFar= )

Render.EnableLowpolyRendering=true
(Untested, perhaps it control the level of detail data?)

Render.DOFStart=1000.0
Render.DOFEnd=8000.0
(Depth of Field view distance)

Landscape.LowPolySector=G3_World_Lowpoly
(Low polygon landscape world, tried to set it to "G3_World" but FPS went to zero)

TestMode=true
(Enables the console, debug mode)

[Option.Sliders]
(These values control what the values are for the various option levels such as low, med, high)

ResourceCache.
(These values control the resource cache option, seems speedtree for high needs another zero)

[Languages]
(Game text/voice language)



That should be most of them, experiment and see what happens but create a backup of the INI first.

EDIT: The wildlife is pretty dangerous but i'm used to it from G2 gold edition wich seriously increased the difficulty.
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pumbertot1




Posts: 254
Location: A Brit in Sydney
PostPosted: Mon, 23rd Oct 2006 09:21    Post subject:
apart from the out of memory save crash bug my main gripe with the game is the AI.
G2 had perfect AI, the animals/creatures could run as fast as you and would follow you for a long way to try to catch you. i remember having to jump off a cliff into water or similar to get away. in G3 you just run a for a few seconds and they start to walk away, then you just shoot them with arrows. you can basically kill even the strongest creatures this way. im hoping a patch that improves the AI comes out.
apart from that, its great and I love the game. with evrything maxed and tweaked the gfx are way better than oblivion and at least areas look different like they have been hand modelled and not just lots of boring trees. but i love oblivion too for the record.


X6800 Core Duo wasted within a shite DFI 975x/g,
2GB OCZ PC8000 XTC XE, X1900 Crossfire(have my own powerstation), Audigy 2, Z680 5.1
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Mon, 23rd Oct 2006 09:38    Post subject:
vembi wrote:
Anybody got a link to the .ini tweaks that everybody is refferring too?

I really like this game, but would want to know if there are some tweaks that would improve it.


Here u are sir !

Quote:

;terrible bug on high detail, not allowing enough memory to trees
ResourceCache.u32SpeedTreeMaxMemUsage_High=1000000

;increase ram usage
Cache.SizeImage=256000000

To increase grass draw distance:

- VegetationAdmin.ViewRange=3500.0

Raise this value to 6500.0 to double the distance grass is rendered. You can increase it even further or lower it a bit to improve performance.
(My setting is 8500.0)

To increase NPC and creature draw distance:

- Entity.ROI=4000.0

Raise this value to 8000.0 to double the distance NPCs and creatures are rendered.


To increase item and object draw distance (on high details):

- ObjectDetails.fScreenObjectDistanceCulling_High=0. 008
- ObjectDetails.fProcessingRangeFadeOutRange_High=30 0.0
- ObjectDetails.fRangedBaseLoDOffset_High=300.0

Change the first value to 0.016
Change the second value to 600.0
Change the second value to 5000.0

To move the blur effect further away:

- Render.DOFStart=1000.0
- Render.DOFEnd=8000.0

Raise the first value to 4000.0
Raise the second value to 12000.0

To increase the distance the ground textures switch from high to low resolution:

- DistanceHigh.fFarClippingPlane_High=10000.0
- DistanceHigh.fFarClippingPlane_Medium=8000.0
- DistanceHigh.fFarClippingPlane_Low=6000.0

Raise the first value to 12000.0
Raise the second value to 10000.0
Raise the third value to 8000.0

These can be further further increased if you want. Just make sure that the difference between the three is equal to one another (2000.0 in this case)or you may get graphical glitches.

Untested values:

- DistanceLow.fFarClippingPlaneLowPolyMesh_High=1000 00.0
- DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=45 000.0
- DistanceLow.fFarClippingPlaneLowPolyMesh_Low=20000 .0


Enjoy ! Very Happy
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 23rd Oct 2006 10:01    Post subject:
On the gothic 3 forums in the FAQ i found that installing the new Creative Audigy .... drivers (date: 10 oktober) increases the performance. I installed it and now i have less stuttering !! Very Happy
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tzen




Posts: 65

PostPosted: Mon, 23rd Oct 2006 10:26    Post subject:
Bart1983 wrote:
On the gothic 3 forums in the FAQ i found that installing the new Creative Audigy .... drivers (date: 10 oktober) increases the performance. I installed it and now i have less stuttering !! Very Happy


This is kind of a dumb question, but I assume you mean for people who have Audigy cards, right? Guess it would be too hopeful to think that it might work for everyone. Haha.
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 23rd Oct 2006 10:54    Post subject:
tzen wrote:
Bart1983 wrote:
On the gothic 3 forums in the FAQ i found that installing the new Creative Audigy .... drivers (date: 10 oktober) increases the performance. I installed it and now i have less stuttering !! Very Happy


This is kind of a dumb question, but I assume you mean for people who have Audigy cards, right? Guess it would be too hopeful to think that it might work for everyone. Haha.


Yes the new driver is only for audigy cards. I don't know if creative has resently made new drivers for other cards.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Mon, 23rd Oct 2006 11:09    Post subject:
Yeah....AMD released a patch that optimises P4 HT performance Laughing

It's buggy. I don't know if they didn't inform their hardware partners to update their drivers with this game support but, it feels bad for what I see. Oblivion looked better with higher fps. They somehow used cool gfx in places and left other DX7.


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 23rd Oct 2006 11:21    Post subject:
poullou wrote:
Yeah....AMD released a patch that optimises P4 HT performance Laughing

It's buggy. I don't know if they didn't inform their hardware partners to update their drivers with this game support but, it feels bad for what I see. Oblivion looked better with higher fps. They somehow used cool gfx in places and left other DX7.


Amd releases a patch that optimises P4 HT performance Confused

Have you a link to the patch and information about this patch?
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Mon, 23rd Oct 2006 11:22    Post subject:
LOL....let me make it easy: they didn't release a patch....yet Wink


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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A-A




Posts: 3153
Location: New york
PostPosted: Mon, 23rd Oct 2006 11:50    Post subject:
Again ill ask...

Anybody know where xardas is? , exact location
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Leishar




Posts: 356
Location: Ireland
PostPosted: Mon, 23rd Oct 2006 11:51    Post subject:
Be careful with the spoilers, please Neutral
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pumbertot1




Posts: 254
Location: A Brit in Sydney
PostPosted: Mon, 23rd Oct 2006 14:58    Post subject:
i had most already but got a couple of new ones from that list cheers mate.
is everybody else getting the out of memory crash which happens usually once out of every five save games? this is ruining it for me, must be a way to fix it, hope a patch will sort it!
bah!


X6800 Core Duo wasted within a shite DFI 975x/g,
2GB OCZ PC8000 XTC XE, X1900 Crossfire(have my own powerstation), Audigy 2, Z680 5.1
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KaiserSoze666




Posts: 558

PostPosted: Mon, 23rd Oct 2006 15:03    Post subject:
Anyone got any idea how to get rid of the white flashing effect when viewing at certain angles?
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Mon, 23rd Oct 2006 15:06    Post subject:
A-A wrote:
Again ill ask...

Anybody know where xardas is? , exact location


 Spoiler:
 
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 23rd Oct 2006 15:10    Post subject:
NVIDIA? ATI?

Try to set AA/AF to "Application Prefered" and disable optimizations such as Catalyst AI and the three NVIDIA optimisations.

Also try to use the latest (6.10 - 92.91) driver for the card.
(NVIDIA .com- Driver - Beta / Ati.com - Driver - 6.10)

A screen of the effect would help but I guess it's a texture error caused by either AF or those optimisations, could also be heat problems but if this is the only game then that's not very likely.

Could also be some other setting in the driver control panel.
(Nvidia profile error or similar, hard to know exactly)
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Marduk




Posts: 40

PostPosted: Mon, 23rd Oct 2006 15:42    Post subject:
KaiserSoze666 wrote:
Anyone got any idea how to get rid of the white flashing effect when viewing at certain angles?



I'd like how to fix that one myself! Man is it annoying, but then for me the game is running like shit anyway so I don't think I'll be playing it til they release some patch that optimizes everything.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 23rd Oct 2006 16:14    Post subject:
Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 23rd Oct 2006 16:19    Post subject:
AnimalMother wrote:
Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance.


When you slide that slider to the right you get depth of field. But what is that thing when you have the slider in the middle?
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 23rd Oct 2006 16:23    Post subject:
Bart1983 wrote:
AnimalMother wrote:
Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance.


When you slide that slider to the right you get depth of field. But what is that thing when you have the slider in the middle?


Bloom, it makes bright things glow more. It can be a nice effect, especially when the sun is rising but some people don't like it.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 23rd Oct 2006 16:23    Post subject:
It's like:
No effects - Bloom - Bloom + DoF

EDIT: Too late.
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 23rd Oct 2006 16:28    Post subject:
JBeckman wrote:
It's like:
No effects - Bloom - Bloom + DoF

EDIT: Too late.


Oh ok, but where is the HDR stuff?

And another question. Does anyone know a good website with a good Gothic 3 manual or something that i can read so that i better know what to do and how things work?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 23rd Oct 2006 16:34    Post subject:
HDR?

That would be the bloom effect.
(Unless you use the HDR mod someone made for DX9 games, works OK with a few issues)
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KaiserSoze666




Posts: 558

PostPosted: Mon, 23rd Oct 2006 17:44    Post subject:
AnimalMother wrote:
Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance.

With it all the way to the right I get black boxes around all characters, all the way to the left and I get the flashing. I'll try to set it in the middle, chances are i'll just get some other glitch!
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Mon, 23rd Oct 2006 18:30    Post subject:
Can a mod please move all the tech questions to a tech thread in PC Games Technical.

There's way to many posts to go through to find the information you need.

And this way, this thread can be for discussing ingame problems and not technical issues


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anti-flag




Posts: 246
Location: Brazil
PostPosted: Mon, 23rd Oct 2006 18:51    Post subject:
ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated
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A-A




Posts: 3153
Location: New york
PostPosted: Mon, 23rd Oct 2006 18:53    Post subject:
anti-flag wrote:
ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated


Find a trainer
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kumkss




Posts: 4834
Location: Chile
PostPosted: Mon, 23rd Oct 2006 18:54    Post subject:
Karmeck wrote:
A-A wrote:
Again ill ask...

Anybody know where xardas is? , exact location


 Spoiler:
 


xarddas?? isn't the rebel's camp? right from the first town, yo have to free from orcs, and where i've got -10 fps?? Razz am i halusinating??
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Mon, 23rd Oct 2006 19:01    Post subject:
A-A wrote:
anti-flag wrote:
ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated


Find a trainer


ok, any other idea?
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vespa




Posts: 214

PostPosted: Mon, 23rd Oct 2006 19:03    Post subject:
anti-flag wrote:
A-A wrote:
anti-flag wrote:
ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated


Find a trainer


ok, any other idea?

He meant ingame you goof. There are characters who train you in various things.
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A-A




Posts: 3153
Location: New york
PostPosted: Mon, 23rd Oct 2006 19:04    Post subject:
anti-flag wrote:
A-A wrote:
anti-flag wrote:
ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated


Find a trainer


ok, any other idea?


No really find a trainer lol

Talk to a certain character(trainer) who specializes in different skills
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