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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 23rd Oct 2006 09:07 Post subject: |
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GE3.INI:
VegetationAdmin.ViewRange=3500.0
(Vegetation view distance - default = 3500)
Camera.ZFar=10000.0
Camera.ZFarLowPoly=70000.0
(View distance for normal and lowpoly land, above values are the default)
Cache.SizeImage=256000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=140000000
Cache.SizeSound=160000000
Cache.SizeCollisionMesh=80000000
Cache.SizeAnimation=80000000
Cache.SizeSpeedTree=20000000
(Cache for game data - above values are doubled from the original values)
Threads.ImageCount=0
Threads.MaterialCount=0
Threads.MeshCount=0
Threads.SoundCount=0
Threads.VertexpoolCount=0
Threads.PVSPrefetcherCount=1
Threads.CollisionMeshCount=0
Threads.AnimationCount=0
Threads.Enable=true
(Threads for dual-core and htt machines - untested)
Shader.CurrentShaderVersion=3_0
(Shader version used - should be set to 3_0 since lower values are used if not supported)
Shader.EnableTreeShadows=true
Shader.EnableStaticShadows=true
Shader.EnableDetailShadows=true
(Shadows, some require the above value to be 3_0 to work - should be set within game)
AnimationBlending.PhysicControllerDistance=1200.0
Animation.MaxRagDolls=999
(Amount of corpses and distance, no need to change it)
Entity.ROI=4000.0
(NPC view distance, try doubling it as a start or try to halve it for perfomance)
Render.PrefetchGridCellSize=10000
(Cell grid distance, untested by me but should be the same as the above ZFar= )
Render.EnableLowpolyRendering=true
(Untested, perhaps it control the level of detail data?)
Render.DOFStart=1000.0
Render.DOFEnd=8000.0
(Depth of Field view distance)
Landscape.LowPolySector=G3_World_Lowpoly
(Low polygon landscape world, tried to set it to "G3_World" but FPS went to zero)
TestMode=true
(Enables the console, debug mode)
[Option.Sliders]
(These values control what the values are for the various option levels such as low, med, high)
ResourceCache.
(These values control the resource cache option, seems speedtree for high needs another zero)
[Languages]
(Game text/voice language)
That should be most of them, experiment and see what happens but create a backup of the INI first.
EDIT: The wildlife is pretty dangerous but i'm used to it from G2 gold edition wich seriously increased the difficulty.
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Posted: Mon, 23rd Oct 2006 09:21 Post subject: |
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apart from the out of memory save crash bug my main gripe with the game is the AI.
G2 had perfect AI, the animals/creatures could run as fast as you and would follow you for a long way to try to catch you. i remember having to jump off a cliff into water or similar to get away. in G3 you just run a for a few seconds and they start to walk away, then you just shoot them with arrows. you can basically kill even the strongest creatures this way. im hoping a patch that improves the AI comes out.
apart from that, its great and I love the game. with evrything maxed and tweaked the gfx are way better than oblivion and at least areas look different like they have been hand modelled and not just lots of boring trees. but i love oblivion too for the record.
X6800 Core Duo wasted within a shite DFI 975x/g,
2GB OCZ PC8000 XTC XE, X1900 Crossfire(have my own powerstation), Audigy 2, Z680 5.1
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Bart1983
Posts: 1020
Location: Netherlands
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Bart1983
Posts: 1020
Location: Netherlands
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poullou
Posts: 1746
Location: Internet Express
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Bart1983
Posts: 1020
Location: Netherlands
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poullou
Posts: 1746
Location: Internet Express
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A-A
Posts: 3153
Location: New york
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Posted: Mon, 23rd Oct 2006 11:50 Post subject: |
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Again ill ask...
Anybody know where xardas is? , exact location
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Leishar
Posts: 356
Location: Ireland
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Posted: Mon, 23rd Oct 2006 14:58 Post subject: |
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i had most already but got a couple of new ones from that list cheers mate.
is everybody else getting the out of memory crash which happens usually once out of every five save games? this is ruining it for me, must be a way to fix it, hope a patch will sort it!
bah!
X6800 Core Duo wasted within a shite DFI 975x/g,
2GB OCZ PC8000 XTC XE, X1900 Crossfire(have my own powerstation), Audigy 2, Z680 5.1
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Posted: Mon, 23rd Oct 2006 15:03 Post subject: |
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Anyone got any idea how to get rid of the white flashing effect when viewing at certain angles?
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Mon, 23rd Oct 2006 15:06 Post subject: |
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A-A wrote: | Again ill ask...
Anybody know where xardas is? , exact location |
Spoiler: | Ask teh wolf clan. |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 23rd Oct 2006 15:10 Post subject: |
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NVIDIA? ATI?
Try to set AA/AF to "Application Prefered" and disable optimizations such as Catalyst AI and the three NVIDIA optimisations.
Also try to use the latest (6.10 - 92.91) driver for the card.
(NVIDIA .com- Driver - Beta / Ati.com - Driver - 6.10)
A screen of the effect would help but I guess it's a texture error caused by either AF or those optimisations, could also be heat problems but if this is the only game then that's not very likely.
Could also be some other setting in the driver control panel.
(Nvidia profile error or similar, hard to know exactly)
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Posted: Mon, 23rd Oct 2006 15:42 Post subject: |
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KaiserSoze666 wrote: | Anyone got any idea how to get rid of the white flashing effect when viewing at certain angles? |
I'd like how to fix that one myself! Man is it annoying, but then for me the game is running like shit anyway so I don't think I'll be playing it til they release some patch that optimizes everything.
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Posted: Mon, 23rd Oct 2006 16:14 Post subject: |
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Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Mon, 23rd Oct 2006 16:19 Post subject: |
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AnimalMother wrote: | Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance. |
When you slide that slider to the right you get depth of field. But what is that thing when you have the slider in the middle?
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Posted: Mon, 23rd Oct 2006 16:23 Post subject: |
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Bart1983 wrote: | AnimalMother wrote: | Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance. |
When you slide that slider to the right you get depth of field. But what is that thing when you have the slider in the middle? |
Bloom, it makes bright things glow more. It can be a nice effect, especially when the sun is rising but some people don't like it.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 23rd Oct 2006 16:23 Post subject: |
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It's like:
No effects - Bloom - Bloom + DoF
EDIT: Too late.
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Mon, 23rd Oct 2006 16:28 Post subject: |
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JBeckman wrote: | It's like:
No effects - Bloom - Bloom + DoF
EDIT: Too late. |
Oh ok, but where is the HDR stuff?
And another question. Does anyone know a good website with a good Gothic 3 manual or something that i can read so that i better know what to do and how things work?
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 23rd Oct 2006 16:34 Post subject: |
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HDR?
That would be the bloom effect.
(Unless you use the HDR mod someone made for DX9 games, works OK with a few issues)
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Posted: Mon, 23rd Oct 2006 17:44 Post subject: |
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AnimalMother wrote: | Turn off depth of field in the custom detail options. That should cure that flashing effect and improve performance. |
With it all the way to the right I get black boxes around all characters, all the way to the left and I get the flashing. I'll try to set it in the middle, chances are i'll just get some other glitch!
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Mon, 23rd Oct 2006 18:30 Post subject: |
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Can a mod please move all the tech questions to a tech thread in PC Games Technical.
There's way to many posts to go through to find the information you need.
And this way, this thread can be for discussing ingame problems and not technical issues
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Posted: Mon, 23rd Oct 2006 18:51 Post subject: |
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ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated
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A-A
Posts: 3153
Location: New york
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Posted: Mon, 23rd Oct 2006 18:53 Post subject: |
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anti-flag wrote: | ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated |
Find a trainer
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kumkss
Posts: 4834
Location: Chile
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Posted: Mon, 23rd Oct 2006 18:54 Post subject: |
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Karmeck wrote: | A-A wrote: | Again ill ask...
Anybody know where xardas is? , exact location |
Spoiler: | Ask teh wolf clan. |
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xarddas?? isn't the rebel's camp? right from the first town, yo have to free from orcs, and where i've got -10 fps?? am i halusinating??
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Posted: Mon, 23rd Oct 2006 19:01 Post subject: |
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A-A wrote: | anti-flag wrote: | ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated |
Find a trainer |
ok, any other idea?
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Posted: Mon, 23rd Oct 2006 19:03 Post subject: |
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anti-flag wrote: | A-A wrote: | anti-flag wrote: | ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated |
Find a trainer |
ok, any other idea? |
He meant ingame you goof. There are characters who train you in various things.
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A-A
Posts: 3153
Location: New york
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Posted: Mon, 23rd Oct 2006 19:04 Post subject: |
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anti-flag wrote: | A-A wrote: | anti-flag wrote: | ah wtf!
how do i add atribute points to my dude when i level up? and skill points?
wtf this game is too complicated |
Find a trainer |
ok, any other idea? |
No really find a trainer lol
Talk to a certain character(trainer) who specializes in different skills
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