Supreme Commander Beta
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WildOne




Posts: 62

PostPosted: Mon, 23rd Oct 2006 02:38    Post subject:
thanks for the file Epsilon you rock Very Happy
after playing around with it for a bit I'm happy to say the game really feels like the successor to TA

my only gripes so far are the HUD is WAY to big only a small part of the screen is used for game play


also even tho its 3d you cant rotate the camera or use the mouse to scroll the screen Sad
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 03:08    Post subject:
The problem with Ai's is that the file adding the ai's to the interface is empty
in lobby.lua
Code:

local slotMenuData = {
    open = {
        host = {
            'ailist',
--            'open',
--            'close',
            'occupy',
        },

later in lobby.lua we see this
Code:

    for index, key in slotMenuData[stateKey][hostKey] do
        if key == 'ailist' then
            local aitypes = import('/lua/modules/ui/lobby/aitypes.lua').aitypes
            for aiindex, aidata in aitypes do
                table.insert(keys, aidata.key)
                table.insert(strings, aidata.name)

So we can see it wants to pull the possible ai's which are
aiarchetype-balanced.lua
aiarchetype-easy.lua
aiarchetype-medium.lua
aiarchetype-rush.lua
aiarchetype-turtle.lua
but in aitypes.lua we see

Code:

--*****************************************************************************
--* File: lua/modules/ui/lobby/aitypes.lua
--* Author: Chris Blackwell
--* Summary: Contains a list of AI types and names for the game
--*
--* Copyright © 2006 Gas Powered Games, Inc.  All rights reserved.
--*****************************************************************************

aitypes = {
}

So it's empty and thats why no ai's show up on the interface we have to add references to the archetypes in this file before they will show up.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 23rd Oct 2006 03:14    Post subject:
So epsilon, hamaschi? Very Happy


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 03:17    Post subject:
Baleur wrote:
So epsilon, hamaschi? Very Happy

I don't have the bandwith to run a server Razz
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Mon, 23rd Oct 2006 03:25    Post subject:
Code:

--*****************************************************************************
--* File: lua/modules/ui/lobby/aitypes.lua
--* Author: Chris Blackwell
--* Summary: Contains a list of AI types and names for the game
--*
--* Copyright © 2006 Gas Powered Games, Inc.  All rights reserved.
--*****************************************************************************

aitypes = {
}


The above is simply creating an array named aitypes, so I would assume that filling the array may solve the problem.. Although, I assume you tried that already.. There might be a need to add each file name to a variable, then add each variable to the array..
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 03:30    Post subject:
[sYn] wrote:
Code:

--*****************************************************************************
--* File: lua/modules/ui/lobby/aitypes.lua
--* Author: Chris Blackwell
--* Summary: Contains a list of AI types and names for the game
--*
--* Copyright © 2006 Gas Powered Games, Inc.  All rights reserved.
--*****************************************************************************

aitypes = {
}


The above is simply creating an array named aitypes, so I would assume that filling the array may solve the problem.. Although, I assume you tried that already.. There might be a need to add each file name to a variable, then add each variable to the array..

Aye did that, didn't work I think I have to define each ai and import it's file by path like ai-medium = import(/lua/modules/Ai/aiarchetype-medium.lua).medium or what?
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 23rd Oct 2006 03:31    Post subject:
I can create a server

Hamaschi network:

SupremeCommander
Password: nforce


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 03:34    Post subject:
Baleur wrote:
I can create a server

Hamaschi network:

SupremeCommander
Password: nforce

Good show Razz wait for mee Smile
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 23rd Oct 2006 03:35    Post subject:
Waiting Smile As soon as i see u there ill jump ingame and host a server m8
Just make sure u use the first version of your "mod" so we dont have any differences =D


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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ThunderStrike




Posts: 128

PostPosted: Mon, 23rd Oct 2006 04:00    Post subject:
awesome work epsilon!
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KeyserSoeze




Posts: 800

PostPosted: Mon, 23rd Oct 2006 04:15    Post subject:
Quote:
Extract it into the gamedata directory replacing the original file
All hail me Twisted Evil


"It would not be difficult mein Fuhrer! heh... I'm sorry. Mr. President. Wink
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 23rd Oct 2006 04:17    Post subject:
Anyone else wanna have a go? Join the hamaschi network Smile Me and epsilon had a go tough it just lost connection after half an hour or so, and the AI took over the troops, so the AI is in the beta for sue. great potential here!


edit: keyser, your avatar rocks.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 06:23    Post subject:
Someone set an Irc chan up #SupremeCom-Beta obviously on Efnet, join it today or be stoned Razz
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Mon, 23rd Oct 2006 08:31    Post subject:
Bleh the real keys are handed out today anyway so Very Happy


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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fissesvin




Posts: 1303
Location: Hyberdyne
PostPosted: Mon, 23rd Oct 2006 11:01    Post subject:
Great job, i would like to sandbox a little with no enemies but when i deselect my commander i cant select him again hehe


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PDSOUNDS




Posts: 318

PostPosted: Mon, 23rd Oct 2006 11:13    Post subject:
Ok, I am also DL the beta, I hope to play in MP in LAN (at home).
What does that file do, that you upload Epsilon?
Enable LAN game or something?

Anyway,
thnx for the hard work Smile
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zomglar




Posts: 15

PostPosted: Mon, 23rd Oct 2006 11:37    Post subject:
Epsilon wrote:
Baleur wrote:
So epsilon, hamaschi? Very Happy

I don't have the bandwith to run a server Razz


starting a hamaichi server isnt on your workstation Razz
its on there own servers, your just creating a site on it
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 23rd Oct 2006 11:38    Post subject:
zomglar wrote:
starting a hamaichi server isnt on your workstation Razz
its on there own servers, your just creating a site on it


He could be meaning the GAME server and not the hamachi server Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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zomglar




Posts: 15

PostPosted: Mon, 23rd Oct 2006 11:48    Post subject:
Anthirs wrote:
zomglar wrote:
starting a hamaichi server isnt on your workstation Razz
its on there own servers, your just creating a site on it


He could be meaning the GAME server and not the hamachi server Smile


true that, but i have like 25kb up and i have run many game rts servers with friends
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 23rd Oct 2006 11:50    Post subject:
zomglar wrote:
true that, but i have like 25kb up and i have run many game rts servers with friends


Yeah well...if you have low it will lag when you pass a couple of hundreds of units..and if you check closer on this game - couple of hundreds might be low numbers Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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fissesvin




Posts: 1303
Location: Hyberdyne
PostPosted: Mon, 23rd Oct 2006 11:53    Post subject:
Besides "direct connect" works fine too im told Smile


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PDSOUNDS




Posts: 318

PostPosted: Mon, 23rd Oct 2006 12:22    Post subject:
fissesvin wrote:
Besides "direct connect" works fine too im told Smile


Whow, if that's true, we have a winner Very Happy
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 15:01    Post subject:
Ai's doesn't work, i'm having some trouble with that as I have to write a new script for it like so
Code:

aitypes = {Easy, Medium, Rush, Turtle
local Easy = import('/lua/modules/AI/aiarchetype-easy.lua')
local Medium = import('/lua/modules/Ai/aiarchetype-medium.lua')
local Rush = import('/lua//modules/Ai/aiarchetype-rush.lua')
local Turtle = import('/lua/modules/Ai/aiarchetype-turtle.lua')
}
end

The ai's exists it's just this reference file I have to rebuild, the thing is this doesn't work Mad
so help would be greatly appreciated.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Oct 2006 15:55    Post subject:
Crap my Windows installation went bonkers just as I was about to test the new version I've made containing:
AI
Mod support
Skirmish
Now I have to reinstall the bloody thing before I can test it and possibly release Wink
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Teramos




Posts: 336
Location: Outer Limits
PostPosted: Mon, 23rd Oct 2006 16:05    Post subject:
Epsilon wrote:
Crap my Windows installation went bonkers just as I was about to test the new version I've made containing:
AI
Mod support
Skirmish
Now I have to reinstall the bloody thing before I can test it and possibly release Wink


i hope everything went fine and you can release it in a few hours Smile
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 23rd Oct 2006 16:23    Post subject:
I bet this game rocks Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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csebal




Posts: 455

PostPosted: Mon, 23rd Oct 2006 16:29    Post subject:
I just don't seem to get it. The beta needs a key right? So unless all you souls got a beta key, the above mentioned mod might do no good for you.

Unless ofc, the key is only needed for the online play with the beta, in which case unlocking skirmish and lan play can go around the problem easily. God bless for having VPN. So whats up with it now? Should i bother downloading the 1g client even though i do not have a beta key?

Im somewhat hesitant to try the beta anyway. I mean.. the game is scheduled for an early 2007 release, thats like 3+ months by now. There is a lot that can be done to the game in 3+ months, and with such an early beta, i fear one might get all the bugs, but only few of the good things.

Anyway. whats up with this beta now? Those who have tried it already: is it worth the time to download?
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Mon, 23rd Oct 2006 16:35    Post subject:
Had the same question as csebal.
Installabele without key?
Can i play sp sandbox mode with Epsilon's mod?
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 23rd Oct 2006 16:39    Post subject:
you only need a key to connect to it's multiplayer service. installation and sandbox works fine without a key. I didnt try LAN but that seems to work as well. it's of course interesting to check out this game as it's release is some time next year.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Mon, 23rd Oct 2006 16:42    Post subject:
Surray wrote:
you only need a key to connect to it's multiplayer service. installation and sandbox works fine without a key. I didnt try LAN but that seems to work as well. it's of course interesting to check out this game as it's release is some time next year.


1 faction playable?
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