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Mutantius
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Posted: Thu, 24th Aug 2006 23:27 Post subject: |
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Additional Info (from Liepzig)
Videos.
http://media.pc.ign.com/media/823/823989/vids_1.html
Screenshots:
http://media.pc.ign.com/media/823/823989/imgs_1.html
And some impressions:
Kane isn't in Leipzig; no word on whether he'll show or not (sorry, Euro-types who were hoping to meet him). Aaron "Apoc" Kaufman is there, of course, but Apoc isn't tall and bald and evil, so it's just not the same.
As in Red Alert 2, you can only build one superweapon (of each type?) - no building eighty particle cannons like in Generals or getting those five silos in Red Alert 1. Superweapons can also be disabled in multiplayer and skirmish games as you please.
The sidebar buttons (underneath the minimap) are 5 tabs: buildings, defense buildings,
infantry, units, and planes, similar to how the sidebar worked in Red Alert 2.
Engineers capture enemy buildings
Infantry come in squads like in BFME/BFME2 - only some units like the engineer or sniper comes as singles.
The Carry-All is a "carry-most": all infantry but not every single tank or other unit
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Sidebar's back (we knew this already), and is now all translucent and hidden and neat and stuff
As in Generals/BFME, when you click on a unit or structure its portrait and status, as well as commands, will appear in the bottom-right.
C&C3's engine has improvements in "memory management" (*cough*BFMEIImemoryleak*cough*)
C&C3's engine allows for 10 times as many particles; smoke is so thick it obscures the battlefield and the EPM* rating is kicked up a notch.
Nod comes back with the stealth tank, flame tank, old-style Obelisk, and adds, among others, the new "Vertigo" stealth bat-wing bomber, "Venom" stealth aircraft (similar to the Orca), and the Avatar mech that can "steal" (or perhaps copy, rather?) the weapons of units around it.
Mike Verdu says that the "present-day analog for Nod" is Afghanistan's Northern Alliance - local, low-tech tribesmen combined with US high-tech commandos & air support.
Structures can only be built within a certain radius of existing buildings; the radius shows up as a map overlay indicating buildable zones when placing a building.
Stuff dies very fast - 2 stealth tanks can take out a power plant in less than two salvos.
From Tiberian Sun, bouncing bits of exploded tank are back!
Get ready to start hearing "Silos Needed" again (you can hear it in the third video).
"Why don't you zip it, Zipfero?" - fraich3
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Parallax_
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Location: Norway
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Posted: Thu, 24th Aug 2006 23:37 Post subject: |
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And bring back Kari Wuhrer 
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Mutantius
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Location: In Elektro looking for beans
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Posted: Tue, 29th Aug 2006 15:31 Post subject: |
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And about the speed
Cncden.com/Planetcnc.com wrote: |
EA Online Community Manager APOC addressed some issues this weekend that concerned fans after seeing the in-game videos that came out of the Leipzig Games Convention last week.
1: The Gamespeed
-our notion for this game is "fast, fluid, and fun". The speed of all the units is not set in stone right now and that will come with balance, but ultimately, it will be faster paced. Everyone who saw the game in person loved the speed, but certainly, we're very early, so the speed is definitely something we will be tweaking up until the last moment.
2: Building Speed
-impossible to judge this, was for demo purposes only. The buildings will build instantly, but it is their BUILD TIMERS which will determine when you can place it down. The main goal here is, we didn't want the opposing player's building to be attacked while it was building, takes away from the strategic and fast paced gameplay. Don't forget though, you may be building an Obelisk of Light, but if the timer isn't done and you loose your power, sionora. Point here is, building speed is all balance and we've barely just started touching balance, don't judge the demo on this balance aspect.
3: The Lifetime of the Buildings
-same as above, for demo purposes only we sped things up, this will definitely be balanced. The goal of a demo in a short amount of time, quite literally, show us the cool stuff. The lifetime of the buildings is definitely not realistic in the video but for the purpose of time and demo, we had to get thru everything quickly.
4: Walls, Gates, And Defence
-the answer here is simple, C&C 3 will have walls but they were not ready for this demo, so no worries, i think that answers your fears there.
Bottom line on these concerns, they are 100% fair based on the video, but let me reiterate:
1. The demo is not accurately balanced but its more about the visual presentation and showing the gameplay elements. So, yea, Stealth Tanks are good to destroy a power plant, Vertigo Bombers take out tanks, Mammoth Tanks are incredibly powerful and can level a base that isn't properly protected. We have barely touched balance, so no worries, we will be tuning balance and speed very intensely thru development.
2. You haven't seen all the GDI and Nod units, far from it, and that's all I'm going to comment there right now.
3. The intent of the demo was to showcase what a slice of C&C 3 action can look like, and remember guys, we're still very early, there is TONS that has yet to be revealed. Take the video for a visual representation of the gameplay, not a specific balance assessment.
Certainly though, comments on speed, what you want for balance based on what you saw, etc, thats all great and we're listening as usual.
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"Why don't you zip it, Zipfero?" - fraich3
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poullou
Posts: 1746
Location: Internet Express
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Posted: Sat, 2nd Sep 2006 21:23 Post subject: |
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Baleur
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Mutantius
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Location: In Elektro looking for beans
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Wed, 18th Oct 2006 18:22 Post subject: |
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http://www.gamespot.com/news/6159993.html
Interview with Mike Verdu about the newly elected cast.
and what a lineup!
"Why don't you zip it, Zipfero?" - fraich3
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Ankh
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Location: Trelleborg
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Parallax_
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Posted: Wed, 18th Oct 2006 19:01 Post subject: |
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oh yeah, Kane is back, and Michael Ironside, hell yes! Now we are talking this game > supreme commander 
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Posted: Wed, 18th Oct 2006 20:37 Post subject: |
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Parallax_ wrote: | oh yeah, Kane is back, and Michael Ironside, hell yes! Now we are talking this game > supreme commander  |
Code: | Actor / Past work
Michael Ironside / Top Gun, voice of Splinter Cell's Sam Fisher
Billy Dee Williams / Empire Strikes Back, Colt .45 Spokesperson
Josh Holloway / Lost, CSI
Tricia Helfer / Battlestar Galactica, CSI
Grace Park / Battlestar Galactica, L.A. Law: The Movie
Ivana Bozilovic / Wedding Crashers, Van Wilder
Shanon Cook / CNN reporter
John Huck / Las Vegas Fox News anchor
Shauntay Hinton / former Miss USA
Joe Kucan / Command & Conquer series |
EPIC !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted: Thu, 19th Oct 2006 11:44 Post subject: |
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Grace Park and Katee Sackhoff are my favorite Actresses from BSG :d
"It's O'Neill, with two L's. There is another Colonel O'Neill with only one L, he has no sense of humor at all" - Jonathan "Jack" O'Neill
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Thu, 19th Oct 2006 21:11 Post subject: |
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Koliblank wrote: | Grace Park and Katee Sackhoff are my favorite Actresses from BSG :d |
Yeah, but who would you rather bang?
Tricia for me.
Side note: Anyone else find it amusing the credentials they give for ol' Lando?
Billy Dee Williams / Empire Strikes Back, Colt .45 Spokesperson
Colt 45?! Muhahahahahaaa
Yeah, that's all he's done those two things.
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Posted: Thu, 19th Oct 2006 22:41 Post subject: |
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I think we can agree that the story, atmosphere and personality of this title is going to wipe the floor with supreme commander. But what about gameplay.....!?
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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fraich3
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Posted: Fri, 20th Oct 2006 00:04 Post subject: |
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AnimalMother wrote: | I think we can agree that the story, atmosphere and personality of this title is going to wipe the floor with supreme commander. But what about gameplay.....!? |
Exactly.
I dont really tend to care that much for the story of new RTS games, i just want some kickass gameplays that is fun to play online/and at lan parties.
"Zipfero is the biggest fucking golddigger ever" - Mutantius
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Posted: Fri, 20th Oct 2006 00:10 Post subject: |
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Mutantius wrote: | Additional Info (from Liepzig)
Structures can only be built within a certain radius of existing buildings; the radius shows up as a map overlay indicating buildable zones when placing a building.
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oh man time to re-use that old strategy where you build a line of silos to the place where you want your building...
nightlith wrote: | lol pirates pretending to be pirates...oh god the irony... |
[quoted from Pirates of the Burning Sea thread]
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Mutantius
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fraich3
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Mutantius
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Ankh
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73227
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Posted: Thu, 16th Nov 2006 19:18 Post subject: |
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C&C3 Gets Consolized
I smell imminent dumbing down of C&C!
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BoZo_
Posts: 207
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Posted: Thu, 16th Nov 2006 19:45 Post subject: |
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Fucking die EA. Fucking die.
don't copy that floppy
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Posted: Thu, 16th Nov 2006 20:16 Post subject: |
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BoZo_ wrote: | Fucking die EA. Fucking die. |
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Parallax_
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Posted: Thu, 16th Nov 2006 20:25 Post subject: |
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BoZo_ wrote: | Fucking die EA. Fucking die. |
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