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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sun, 17th Sep 2006 01:40 Post subject: |
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Posted: Sun, 17th Sep 2006 01:47 Post subject: |
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Baleur wrote: |
Finally companies realise that protection is wasted money, do you think this game wont sell? I think it will outsell alot of RTS's. Just like Galactic Civilizations 2 outsold alot of 4x games
Its like with the music and movie industry, which always blames piracy for "Loss of profit" (you cant "loose" profit that you never had from the start!).
Then how come many crappy albums and movies these days sell triple or even quadruple platinum? A few years ago it was rare to even sell platinum once!
And movies in the cinema's etc, how come they make more and more breaking records of 1st week profits if piracy is damaging to the industry? How come they make more and more profit every single year? (LOTR and Pirates of the Carribean are good examples)
Something to think about  |
I agree with you but you've got to keep in mind that production cost (for movies and games) is a lot bigger than 10 years ago when a couple of friends would make a game and release it, now you have Triple A titles around every corners worth millions of dollars (or euro's).
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 17th Sep 2006 01:54 Post subject: |
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Yes and who's fault is that really, it's the companies who themselves push the bar higher and higher to compete, the customers are not at fault here, its the competitive market - which is a good thing, so if a company can't compete i.e they're producing crap and noone is buying it, is that the customers fault?, is it the customers fault that their cost is so high?, no no and no.
Stardock's cost of developing galactic civilization's 2 wasn't that high and they're certainly competitive, so is sword of the stars, darwinia, uplink to name a few.
These 'huge' titles like gta halflife etc all started with a 'small' title and they made money off of that which they used to create a better title, if they then lose money on that well shucks thats the competitive market and they couldn't evolve with it.
Piracy and consumors are not at fault.
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$en$i
VIP Member
Posts: 3127
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Posted: Sun, 17th Sep 2006 03:18 Post subject: |
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Epsilon wrote: | Piracy and consumors are not at fault. | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently.
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Posted: Sun, 17th Sep 2006 03:21 Post subject: |
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BloodAngel wrote: | http://www.companyofheroesgame.com/updates/
does the patch work ok with the LOADiNG version ? |
why not the game has no protection!(spend money) u dont even need to have mounted image
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Posted: Sun, 17th Sep 2006 03:25 Post subject: |
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Smurf_mE wrote: | BloodAngel wrote: | http://www.companyofheroesgame.com/updates/
does the patch work ok with the LOADiNG version ? |
why not the game has no protection!(spend money) u dont even need to have mounted image |
err yea scroll up. its already been covered
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Posted: Sun, 17th Sep 2006 03:25 Post subject: |
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$en$i wrote: | Epsilon wrote: | Piracy and consumors are not at fault. | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
not everyone who downloads the game would buy it
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Posted: Sun, 17th Sep 2006 03:27 Post subject: |
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$en$i wrote: | Epsilon wrote: | Piracy and consumors are not at fault. | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
If piracy didn't exist, do you think developers would be pushing out far suprerior games than what we're seeing today?
Coming from someone that's downloaded alot of games I might otherwise have bought - it makes me wonder....
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 17th Sep 2006 03:49 Post subject: |
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If piracy didn't exist games wouldn't have become as widespread as they have, same can be said about microsoft windows.
Piracy is in alot of cases free advertising.
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Sun, 17th Sep 2006 03:59 Post subject: |
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$en$i wrote: | Epsilon wrote: | Piracy and consumors are not at fault. | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
ZOMG for reals?? Yes now my thinking has completely changed...warez is destroying teh whole industry... Destroy the warez right now!! Then hundreds, thousands, MILLIONS of ppl will come flocking to gamestores everywhere!! hooray!!
God some ppl are so simple-minded it just kills me. Might as well multiply numbers like numbers of demos downloaded, too. Some of those ppl might get some gaming for free, as well! It is just so insane to think that every single person downloading is a lost sale. You might just as well outlaw rentals and traded games too. Game companies don't make a cent of profit on the ppl playing those...
Anyways sure some ppl take it too far...especially when they spend thousands on video cards and pimp-ass rigs and don't buy any games...yeah that sucks. But still...I bet the percentage of sales lost is probably around 10% or less. And it seems to me like copy protection liscences costing tens of thousands or a percentage of each sale is not a good way to deal. However, rewarding paying customers(like stardock and several other companies how have a clue) seems to me a much simpler and less problematic way to go about curbing the problem. A problem that has been around since the 80s and earlier btw. Just like copying music was around before mp3s, but only now is the music biz up in arms about it... Both industries need to learn to cope using other distribution methods and profit schemes and not just resort to crappy cp and suing their customers who like to share more than others.
Anyway my bet is that this game will do much better than others like say...Splinter cell chaos theory..which had an unbeatable(without complicated methods) copy protection up until a little while ago. Hell, oblivion sure as hell did and it had almost none.
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SycoShaman
VIP Master Jedi
Posts: 24468
Location: Toronto, Canada
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Posted: Sun, 17th Sep 2006 09:30 Post subject: |
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upstart_69 wrote: | $en$i wrote: | Epsilon wrote: | Piracy and consumors are not at fault. | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
ZOMG for reals?? Yes now my thinking has completely changed...warez is destroying teh whole industry... Destroy the warez right now!! Then hundreds, thousands, MILLIONS of ppl will come flocking to gamestores everywhere!! hooray!!
God some ppl are so simple-minded it just kills me. Might as well multiply numbers like numbers of demos downloaded, too. Some of those ppl might get some gaming for free, as well! It is just so insane to think that every single person downloading is a lost sale. You might just as well outlaw rentals and traded games too. Game companies don't make a cent of profit on the ppl playing those...
Anyways sure some ppl take it too far...especially when they spend thousands on video cards and pimp-ass rigs and don't buy any games...yeah that sucks. But still...I bet the percentage of sales lost is probably around 10% or less. And it seems to me like copy protection liscences costing tens of thousands or a percentage of each sale is not a good way to deal. However, rewarding paying customers(like stardock and several other companies how have a clue) seems to me a much simpler and less problematic way to go about curbing the problem. A problem that has been around since the 80s and earlier btw. Just like copying music was around before mp3s, but only now is the music biz up in arms about it... Both industries need to learn to cope using other distribution methods and profit schemes and not just resort to crappy cp and suing their customers who like to share more than others.
Anyway my bet is that this game will do much better than others like say...Splinter cell chaos theory..which had an unbeatable(without complicated methods) copy protection up until a little while ago. Hell, oblivion sure as hell did and it had almost none. |
Exactly.
I download games but I also buy a ton of games. If I download a game and i really like it and has a decent replay value, I'll go pick it up.
I like having the box and cd inserts and posters and stuff. And a manual is handy too 
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sun, 17th Sep 2006 11:00 Post subject: |
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$en$i wrote: | Epsilon wrote: | Piracy and consumors are not at fault. | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
Thats the thing!!
Its madness to say that its $1500000 of "lost income"!! Most of those people wouldnt ever buy the game if they couldnt download it!
Its like Volvo saying that every Ferrari owner makes Volvo loose profit, you cant say that, because those Ferrari owners wouldnt neccecarily buy a Volvo if they didnt have their Ferrari!
Get my point?
I shiver every time i hear that kind of idiotic arguement, "lost income", pffft.
You cant count income that you never had from the beginning.
If i make a crappy game and sell it, and 50000 people download it as warez, i cant go around and say that i "lost profits", since those 50000 people prolly would never buy it anyway! They just downloaded it because they can.
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 17th Sep 2006 11:05 Post subject: |
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$en$i wrote: | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
This nice little statistic of your says nothing about how many people will buy the game. A lot of people who download games also buy them, usually if they are good.
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Ankh
Posts: 23341
Location: Trelleborg
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Posted: Sun, 17th Sep 2006 12:17 Post subject: |
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Does anyone know with what program you can play online and see public lan games (yes i know the real key ... but thayt is nort what i am asking right)
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Posted: Sun, 17th Sep 2006 12:24 Post subject: |
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dutchbuzz wrote: | Does anyone know with what program you can play online and see public lan games (yes i know the real key ... but thayt is nort what i am asking right) |
scroll UP its called HAMACHI
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$en$i
VIP Member
Posts: 3127
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Posted: Sun, 17th Sep 2006 13:19 Post subject: |
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lol, keep quiet people, of course this is only a potential of the incomes generated, and i agree with Epsilon that the piracy of say Windows helped to widespread a lot of others things, from PCs to apps and games, but if microsoft can handle the piracy, some game makers and little studios can't and die every year, get real.
@ upstart_69
Please keep your "simple-minded" consideration to your friends coz i don't remember insulting you, and if you think that the sales lost are of 10% or less, you live in a fairy tales reality.
You quote Splinter cell chaos theory, thank to this game Ubisoft made huge profits both from its PC and consoles sales, profits that they will reinvest in others games, and thanks to its PC protection a lot of people that never buy their PC games were 'forced' to buy it, and because the game was of quality they did it, i found only few lamers here that dared to wait a year to get it for free. Like for this game there will be only few people that won't like it, but my guess is that with no protection only a few of the leechers mentioned above will buy it, and if 1/10 of them actually buy it that will be after months at bargain prices.
@ Radamez
"If piracy didn't exist, do you think developers would be pushing out far suprerior games than what we're seeing today?"
Are you thinking that developers are pushing out better games for those that don't buy their games but play them for free?
The only think that pirates are providing are crappy protections that piss off legit users and delayed PC releases to allow the developer to make a large part of its money with its console sales.
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Ankh
Posts: 23341
Location: Trelleborg
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Posted: Sun, 17th Sep 2006 13:28 Post subject: |
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$en$i wrote: | lol, keep quiet people, of course this is only a potential of the incomes generated, and i agree with Epsilon that the piracy of say Windows helped to widespread a lot of others things, from PCs to apps and games, but if microsoft can handle the piracy, some game makers and little studios can't and die every year, get real.
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...but you shouldnt forget that unlike most software companies - microsoft produce hardware too + they sell lots of their stuff to other companies and schools too, which a game company doesnt. And they also distribute their operative systems along with new computers being sold. So imo there is a big difference between microsoft and a game company. (income wise)
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Posted: Sun, 17th Sep 2006 13:35 Post subject: |
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Parallax_ wrote: | $en$i wrote: | Well, when you check some torrent trackers and that you see more than 30000 leechers of this game at one time (30000 x 50$ = 1500000$ of lost incomes at a time T) you may think differently. |
This nice little statistic of your says nothing about how many people will buy the game. A lot of people who download games also buy them, usually if they are good. |
That's completely true...and added to that is the fact that most people who download games wouldn't buy most of them if they couldn't download them as has already been stated.
You might as well just pluck figures out of the air.
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$en$i
VIP Member
Posts: 3127
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Posted: Sun, 17th Sep 2006 14:03 Post subject: |
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Anthirs wrote: | $en$i wrote: | lol, keep quiet people, of course this is only a potential of the incomes generated, and i agree with Epsilon that the piracy of say Windows helped to widespread a lot of others things, from PCs to apps and games, but if microsoft can handle the piracy, some game makers and little studios can't and die every year, get real.
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...but you shouldnt forget that unlike most software companies - microsoft produce hardware too + they sell lots of their stuff to other companies and schools too, which a game company doesnt. And they also distribute their operative systems along with new computers being sold. So imo there is a big difference between microsoft and a game company. (income wise) | My point was the difference between a piracy that don't kill the beast and can even create incomes elsewhere and a piracy of a final product where the developer will be directly hurt without any positive sides.
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Ankh
Posts: 23341
Location: Trelleborg
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Posted: Sun, 17th Sep 2006 14:06 Post subject: |
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$en$i wrote: | My point was the difference between a piracy that don't kill the beast and can even create incomes elsewhere and a piracy of a final product where the developer will be directly hurt without any positive sides. |
Ah..fair enough.
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Posted: Mon, 18th Sep 2006 13:02 Post subject: |
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How do i join COH with hamachi???
I see some green lights in front of some names but how do i join their game???
Go to coh and select lan??? or internet play i don't get it
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Ankh
Posts: 23341
Location: Trelleborg
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Posted: Mon, 18th Sep 2006 14:44 Post subject: |
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Mon, 18th Sep 2006 16:27 Post subject: |
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Splinter
Posts: 476
Location: Far Far Away
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Posted: Mon, 18th Sep 2006 17:26 Post subject: |
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WEll This game is the best WW2 Game iv ever played ,Even better than heroes of ww2
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