I'm in the mood to play a game that simply involves running around shooting stuff. No bells or whistles. Set in a modern-ish setting, big guns, lots of explosions, etc. Think of your standard brainless Arnold movie. I don't want something with cheep scares either. Just straight-up shoot em all style gameplay. Not as brainless as Serious Sam mind you. I want something alittle more "believable" in that I don't want hoards of enemies running at me. Oh, and they have to be a year or so old (ie run on aging hardware No fancy SMv2/3 shit lol)
Only a few really come to mind. Serious Sam SE being a strong contender, but I've already beaten it a few times and it's really only fun playing co-op lately. Considering the dominance FPS holds over pc games, I'm surprised I can't think of many straight up action FPS games. They're either "shock horror" or WW2 games, or stealthy. Oh, I forgot to mention, no stealth missions either. I'm thinking pure unmolested in your face action.
Sure, a game like this could get pretty boring, but I just want some mindless fun, without worrying about slow pace stealth or "OMG ZOMBIE BEHIND YOU" scares.
I'm in the mood to play a game that simply involves running around shooting stuff. No bells or whistles. Set in a modern-ish setting, big guns, lots of explosions, etc. Think of your standard brainless Arnold movie.
lol, sometimes I hate living next to america But yah I guess being associated with it would suck just as bad.
thanks for the (spammed) links. I hadn't thought of moby. For the record, while I certainly enjoy all the high intellect stuff, sometimes you just want to turn the thing off and just chill out with a game you know? I've been playing alot of RPG's lately and just want a change of scenery. No need to be all snarky about it.
Well, Quake 4 you dont need a great system to play if you run it at medium, far cry, pain killer, postal (whichever one you get) I'll post more when I think of em
Games had more personality and style too. Take a screen from e.g System Shock 2, there's no way you won't see it's SS2, it'll take you one second. A sci-fi game today, you'll have no clue, it could be from any sci-fi game, maybe its star wars, maybe its avatar, maybe Halo or some random indie etc etc, because they all look the same and have the same fidelity, same tone, same style.
Serious Sam, Quake, Fear, Doom, HL.. super distinct styles.
Games had more personality and style too. Take a screen from e.g System Shock 2, there's no way you won't see it's SS2, it'll take you one second. A sci-fi game today, you'll have no clue, it could be from any sci-fi game, maybe its star wars, maybe its avatar, maybe Halo or some random indie etc etc, because they all look the same and have the same fidelity, same tone, same style.
Serious Sam, Quake, Fear, Doom, HL.. super distinct styles.
Every single old game you mentioned used its own custom engine. And that contributed to uniqueness and feel of the rendered image much more than just the art style. Nowadays, it takes you a second to unmistakenly guess if the game uses Unity or UE regardless of the art style of the image shown.
Very, very sad state of affairs of modern gaming, seeing great engines from games like Serious Sam or Tomb Raider killed in favor of metal melting stutter fest named UE5 or ugly Unity that looks worse than some games from decades ago...
Every single old game you mentioned used its own custom engine. And that contributed to uniqueness and feel of the rendered image much more than just the art style.
The engines really didn't limit them that much to not replicate another game graphically. Serious Sam could easily have looked more like Quake 2, if they wanted that, but they didn't want that, they went for their own style. Same for many other games.
But yes, the engines themselves contributed a bit, but probably less than people think. Just take a look at the immense range of how GZDoom engine games can look, anything from cartoony to realistic and gritty, its not a limit within the engine, even though this is a very limited engine for graphics (at least in comparison to something like Unreal Engine).
Back then realism, even stylized realism wasn't possible (to any degree of success). So games was more stylized/cartoon/animated direction in the style. And different cartoon/art is going to look wildly different.
Now that realistic can be done 'good enough' a lot go for it, and there is only one 'realistic' look..whatever looks like when you look out the window. So they all start to blend together aiming for the same thing. And all start looking 75% the same as its some artistic style, overran by being mixed with 'realism'.
Only ones that stand out are like doom and such that are not aiming for real life.
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