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frenger
Posts: 105
Location: northern sweden
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Posted: Wed, 6th Sep 2006 19:57 Post subject: |
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|IcedFreon| wrote: | snop1050 wrote: | PrideLess wrote: | Works fine with clone release !
sots-1.1.1-retail-patch.zip |
does the patch actually work properly with the clone release? the clone i saw said to use securom loader, people here with the reloaded release claim securom loader doesnt work with the patch. |
the loader works fine with the patch. with the clone that is. |
So I guess we'll have to wait for a cracked patch then...
damn. I wanna play this game now!
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Posted: Wed, 6th Sep 2006 20:28 Post subject: |
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frenger wrote: | |IcedFreon| wrote: | snop1050 wrote: |
does the patch actually work properly with the clone release? the clone i saw said to use securom loader, people here with the reloaded release claim securom loader doesnt work with the patch. |
the loader works fine with the patch. with the clone that is. |
So I guess we'll have to wait for a cracked patch then...
damn. I wanna play this game now! |
uh so play the clone.......
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Posted: Wed, 6th Sep 2006 20:56 Post subject: |
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Epsilon wrote: |
Despite of your oversimplification I'm currently on my 1000th and something turn in a 350 star galaxy. This is easily one of the games where I feel i've gotten most for my money. |
So how long did you play to get there, don't get me wrong it's a nice game, but it just feels somewhat slow.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 6th Sep 2006 21:16 Post subject: |
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00101010 wrote: | Epsilon wrote: |
Despite of your oversimplification I'm currently on my 1000th and something turn in a 350 star galaxy. This is easily one of the games where I feel i've gotten most for my money. |
So how long did you play to get there, don't get me wrong it's a nice game, but it just feels somewhat slow. |
5 hours everyday for 3 days
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Posted: Wed, 6th Sep 2006 21:53 Post subject: |
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same here with turn 3
guess reloaded slipped up again
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ady5
Posts: 263
Location: A planet near you
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Posted: Wed, 6th Sep 2006 22:17 Post subject: |
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i can confirm that the clone with the patch is working properly, no turn 3 crash. Made 4 games and all run fine
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A-A
Posts: 3153
Location: New york
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Posted: Wed, 6th Sep 2006 22:30 Post subject: |
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Posted: Wed, 6th Sep 2006 22:49 Post subject: |
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Clone -> Depends on the system. I have had most clones work fine, but some don't. Like this one.
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frenger
Posts: 105
Location: northern sweden
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Posted: Wed, 6th Sep 2006 23:12 Post subject: |
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lol
of course the clone works past the turn 3 bug... its a CLONE. a little bit of knowledge and most of em will work fine.
thats the point of it
what i was saYing is the reloaded crack screws up at turn 3, and i cant use d-tools4 on my new system, it doesnt like my sata HD so i dont have a choice. i have always only played clones in the past
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frenger
Posts: 105
Location: northern sweden
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Posted: Wed, 6th Sep 2006 23:17 Post subject: |
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I can use DT4, and it still crashes on me.
CPU: Athlon 64 3500+ RAM: 2048MB DDR GPU: ATI Radeon X800GT DISKS: 2x200Gb SATA
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jcx
Posts: 457
Location: Finland
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frenger
Posts: 105
Location: northern sweden
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Posted: Wed, 6th Sep 2006 23:24 Post subject: |
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yeah me too. damnit!
the two rounds i CAN play sure are nice, man.
let's hope that they do it quick!
CPU: Athlon 64 3500+ RAM: 2048MB DDR GPU: ATI Radeon X800GT DISKS: 2x200Gb SATA
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Posted: Wed, 6th Sep 2006 23:27 Post subject: |
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Just tried playing a round. Got to turn 8 and got a crash. Minus the patch (could be the reason).
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frenger
Posts: 105
Location: northern sweden
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Posted: Wed, 6th Sep 2006 23:28 Post subject: |
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BlackDwarf wrote: | Just tried playing a round. Got to turn 8 and got a crash. Minus the patch (could be the reason). |
playing the clone or the reloaded release?
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Posted: Wed, 6th Sep 2006 23:48 Post subject: |
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Reloaded.
One thing that span me out was the fact the RLD crack is called sword.exe, but the exe in the directory is called Sword of the Stars.exe?
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frenger
Posts: 105
Location: northern sweden
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Posted: Wed, 6th Sep 2006 23:51 Post subject: |
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I tried to rename the exe to Sword of the stars.exe, and made it to turn 5!!! lol
CPU: Athlon 64 3500+ RAM: 2048MB DDR GPU: ATI Radeon X800GT DISKS: 2x200Gb SATA
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Posted: Thu, 7th Sep 2006 00:17 Post subject: |
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Just did the same as Frenger... Got to turn 29 before a crash.
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Posted: Thu, 7th Sep 2006 00:41 Post subject: |
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frenger wrote: | |IcedFreon| wrote: | frenger wrote: |
So I guess we'll have to wait for a cracked patch then...
damn. I wanna play this game now! |
uh so play the clone....... |
uh, I can't find it...  |
its on a bunch of those shitty public torrent sites id imagine since thats where it originated. did you even look?
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frenger
Posts: 105
Location: northern sweden
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Posted: Thu, 7th Sep 2006 00:58 Post subject: |
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yes
CPU: Athlon 64 3500+ RAM: 2048MB DDR GPU: ATI Radeon X800GT DISKS: 2x200Gb SATA
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Posted: Thu, 7th Sep 2006 01:10 Post subject: |
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well then look again 
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Thu, 7th Sep 2006 01:30 Post subject: |
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00101010 wrote: | Epsilon wrote: |
Despite of your oversimplification I'm currently on my 1000th and something turn in a 350 star galaxy. This is easily one of the games where I feel i've gotten most for my money. |
So how long did you play to get there, don't get me wrong it's a nice game, but it just feels somewhat slow. |
I can assure you that i felt the same way at first, but once you play a few games (the tech tree is random, you wont get all the same techs every game)..
You will notice how much tactical depth there really is! You got your cloaks, shields of different types, better armor or speed, turning ratio, you got your diff engines, speed in combat or/and longer range, you got your extended range modules, command modules, the entire AI research deal in which the AI might even rebel and you gotta research a computer virus to kill it ^^
And you got tons of different weapons, no 1 superweapon, all are good in one way or another (except maby the first 2 ). And then there is the mobile refinerys, the strip miners, the whole hiver gate gameplay, huge difference in playing against or as the hivers, or humans with their railroad node technology..
And in combat there is very much tactics, i just ran a few undercover hit&run's on my enemy Hiver's homeworlds, cloaked ships in order to sneak in and kill the gates, itll take him a total of like 80 turns to recover from that
Then you got the fact that exactly where you click on an enemy ship is where your ships will attempt to fire, individual guns can blow up, destroy the engine, central module, or bridge according to what the situation requires.
Theeeen we have the whole planet genocide thing, you can get attacked by random slavers which will launch pods onto your planet that basically contains slave traders starting to wreck havoc down there ^^
Or you can send assault shuttles with marines down to the enemy planet, or just nuke it with anti-matter missiles, or anti-matter torpedoes or something. Or cut trough it with the beam weapons
Or build the plague thing and send a pod down filled with the plague
And then we got the huge number of random encounters, just as i had finished the sneak attacks on the Hivers my homeworld got bombarded by literally hundreds of asteroids
Sure, 30 defence sattelites can shoot fast, but not fast enugh
340 million people died ....
As you play along you will notice how big the tactical depth really is, trust me =)
Man i love this game.
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
Last edited by Baleur on Thu, 7th Sep 2006 01:36; edited 2 times in total
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 7th Sep 2006 01:33 Post subject: |
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Baleur wrote: | 00101010 wrote: | Epsilon wrote: |
Despite of your oversimplification I'm currently on my 1000th and something turn in a 350 star galaxy. This is easily one of the games where I feel i've gotten most for my money. |
So how long did you play to get there, don't get me wrong it's a nice game, but it just feels somewhat slow. |
I can assure you that i felt the same way at first, but once you play a few games (the tech tree is random, you wont get all the same techs every game)..
You will notice how much tactical depth there really is! You got your cloaks, shields of different types, better armor or speed, turning ratio, you got your diff engines, speed in combat or/and longer range, you got your extended range modules, command modules, the entire AI research deal in which the AI might even rebel and you gotta research a computer virus to kill it ^^
And you got tons of different weapons, no 1 superweapon, all are good in one way or another (except maby the first 2 Wink ). And then there is the mobile refinerys, the strip miners, the whole hiver gate gameplay, huge difference in playing against or as the hivers, or humans with their railroad node technology..
And in combat there is very much tactics, i just ran a few undercover hit&run's on my enemy Hiver's homeworlds, cloaked ships in order to sneak in and kill the gates, itll take him a total of like 80 turns to recover from that Smile
Then you got the fact that exactly where you click on an enemy ship is where your ships will attempt to fire, individual guns can blow up, destroy the engine, central module, or bridge according to what the situation requires.
Theeeen we have the whole planet genocide thing, you can get attacked by random slavers which will launch pods onto your planet that basically contains slave traders starting to wreck havoc down there ^^
Or you can send assault shuttles with marines down to the enemy planet, or just nuke it with anti-matter missiles, or anti-matter torpedoes or something. Or cut trough it with the beam weapons Very Happy
Or build the plague thing and send a pod down filled with the plague Very Happy
And then we got the huge number of random encounters, just as i had finished the sneak attacks on the Hivers my homeworld got bombarded by literally hundreds of asteroids Sad
Sure, 30 defence sattelites can shoot fast, but not fast enugh Sad
340 million people died Crying or Very sad Sad .... Very Happy Laughing Very Happy
As you play along you will notice how big the tactical depth really is, trust me =)
Man i love this game. |
Same way I felt at first, if anyone care to read the hatethreads I wrote.
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Thu, 7th Sep 2006 01:37 Post subject: |
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I edit way too much ^^
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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ginge51
Banned
Posts: 1692
Location: England - Manchester
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Posted: Thu, 7th Sep 2006 03:10 Post subject: |
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whats the game like good bad im gwetting it tonight hopefully itll be good?
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Posted: Thu, 7th Sep 2006 03:18 Post subject: |
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ginge51 wrote: | whats the game like good bad im gwetting it tonight hopefully itll be good? | 
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Posted: Thu, 7th Sep 2006 03:56 Post subject: |
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I've been watching this thread for awhile, now that I've had a chance to play it, I can't say I care for it too much. But then I suppose I'm picky. The voice overs just don't work (for the humans anyway) they sound like a bunch of meth users, a bit too eager to deliver their lines. Heh. Everything is a little too cartoony to even begin to take this seriously as a TBS title.
Combat is decent, but not especially nice looking. I have it set at 1280 x 1024. I didn't see any AA settings, just TF in options. At least it does run nice and turns are processed quickly. While I can appreciate the realism in the ship designs, they just don't look very pretty. They certainly aren't aetheticly pleasing, and the vibrant colors are a bit odd looking. I think I must be missing an option for quality here somewhere, because combat looked a hell of alot nicer in the gameplay movies. 3D maps really aren't my thing, I like a nice clean display as opposed to all these stars floating around.
Maybe it will get better as I get further in. Or a smaller galaxy to reduce the tedium. Build ships, colonize planet, move on until you find an enemy (or enemies), eliminate enemy. You win. Sometimes simplification is not always a good thing.
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Posted: Thu, 7th Sep 2006 07:49 Post subject: |
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so i've been trying to get clone to work
windows 64 bit, dt4 - does not work, says emulation detected with or without sr7 stop, if using asr says
A required security module cannot be activated.
This program cannot be executed (12004).
curerom does not even open the game, swords of stars.exe is loaded in task manager but no application is visible.
windws xp regular, dt4 - does not work same as 64 bit for everything
dt 3.47 - does not work with asr, works ONLY if you enable all emulation options and use sr7.stop, and possibly set compatibility to windows 2000
hope this help
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Posted: Thu, 7th Sep 2006 08:07 Post subject: |
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ok i finally figured it out. now it works everywhere in dt4. what you have to do is run asr.exe from a directory OTHER than where sword of stars.exe is. if you do that it works perfectly
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frenger
Posts: 105
Location: northern sweden
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Posted: Thu, 7th Sep 2006 08:54 Post subject: |
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doesn't matter WHAT I do, rename the .exe, set it to windows 2000 mode, run sr7stop, emulate everything, getting stoned, cursing, biting.
it STILL dies after turn 5.
so that's it - i give up and wait for a cracked patch. no, wait, a WORKING cracked patch!
CPU: Athlon 64 3500+ RAM: 2048MB DDR GPU: ATI Radeon X800GT DISKS: 2x200Gb SATA
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