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Posted: Thu, 31st Aug 2006 00:19 Post subject: |
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I saw a leaked Armed Assault E3 demo - ed2k link... won't download but it seems fishy.
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Posted: Thu, 31st Aug 2006 00:40 Post subject: |
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maxiepaxie wrote: | I saw a leaked Armed Assault E3 demo - ed2k link... won't download but it seems fishy. |
what is the name ?
AMD Phenom II x4 3ghz, Nvidia 460 GTX 1gb DDR3,4gb DDR3, Win 10
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Posted: Thu, 31st Aug 2006 00:45 Post subject: |
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ass_assaultXXX.avi 
Quote: | PC awesome button = Uninstall! |
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Posted: Thu, 31st Aug 2006 00:48 Post subject: |
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Armed Assault E3 demo leaked + 3 serials.iso
LOL
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Posted: Thu, 31st Aug 2006 11:32 Post subject: |
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check other filenames for that hash
== Fifa Manager 2006.rar
filesize 1.33G
there's another file, armed assault.rar, which i can't see other names for
but is 737M
i'm thinking that's way too small to be AA
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Posted: Thu, 31st Aug 2006 12:57 Post subject: |
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Those looking for system specs for ArmA:
Minimum Specification:
CPU: 2 Ghz RAM: 512 MB Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0 Free HD Space: 3 GB (or more as needed for downloadable addons)Software: Windows XP or Windows 2000 and DirectX 9
Recommended Specification:
CPU: 3 Ghz RAM: 1 GB Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM Free HD Space: 3 GB (or more as needed for downloadable addons)Software: Windows XP and DirectX 9
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docertabum
Posts: 829
Location: Slovakia (not Slovenia :)
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Posted: Thu, 31st Aug 2006 13:36 Post subject: |
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mvvl1 wrote: | Those looking for system specs for ArmA:
Minimum Specification:
CPU: 2 Ghz RAM: 512 MB Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0 Free HD Space: 3 GB (or more as needed for downloadable addons)Software: Windows XP or Windows 2000 and DirectX 9
Recommended Specification:
CPU: 3 Ghz RAM: 1 GB Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM Free HD Space: 3 GB (or more as needed for downloadable addons)Software: Windows XP and DirectX 9 |
1GB Video Card?! WTF? I quit playing games!!! Bye, Bye, logout!
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Thu, 31st Aug 2006 14:08 Post subject: |
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Graphics are not very good, so those recommended specifications tells me: unoptimized!
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Posted: Thu, 31st Aug 2006 14:15 Post subject: |
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docertabum wrote: | 1GB Video Card?! WTF? I quit playing games!!! Bye, Bye, logout! |
It's not 1gb Video card it is
Ram: 1 GB
Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM
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docertabum
Posts: 829
Location: Slovakia (not Slovenia :)
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Posted: Thu, 31st Aug 2006 14:36 Post subject: |
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gyrga wrote: | docertabum wrote: | 1GB Video Card?! WTF? I quit playing games!!! Bye, Bye, logout! |
It's not 1gb Video card it is
Ram: 1 GB
Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM |
oh shit, you're right! 
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Posted: Thu, 31st Aug 2006 16:08 Post subject: |
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you should remember flashpoint, and how amazingly scalable the engine was
you still can't turn all the knobs all the way up, except on the very fastest machines
it had 2048x2048 textures for some things, which was totally unthinkable when the game came out
it's probably the same with AA
average settings reaching quality you see in most screenshots, and with newer tech, more detailed gameworld and such
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Ispep
VIP Member
Posts: 4117
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Posted: Thu, 31st Aug 2006 19:39 Post subject: |
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The old game was geared towards CPU rather than video cards however.
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Posted: Thu, 31st Aug 2006 23:22 Post subject: |
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texture resolutions and geometry performance are wholly video card dependant
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Posted: Fri, 1st Sep 2006 02:02 Post subject: |
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s_hole wrote: | texture resolutions and geometry performance are wholly video card dependant |
I'm no expert on this stuff But I always thought textures (especially in a game like OFP where very big texture sizes were used) were also very ram-dependent... I remember buying 256 additional ram for my PC back in 2001 just for ofp, making it 512 ram. I remember ofp's performace was about 30% better just because of the additional ram. And I'm pretty sure Geometry and Texture are not wholly vid card dependant. OFP was indeed much more CPU focused than gpu focused. The game didn't ahve much special effects which were the speciality of gpus back then...
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Posted: Sat, 2nd Sep 2006 05:19 Post subject: |
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yes, ofp is VERY cpu intensive
much more so than almost any other game i can think of
you can't really scale down on those for slower tech
but you can drop detail, which is almost completely on the videocard these days
when ofp came out, the whole offloading of things like geometry and such were at their very early stages and ofp implementation of this technology was fairly limited
so it depended a lot on physical RAM to store much of the world geometry and such, aswell
with them porting it to xbox i'm sure they had to redesign the entire engine to fit into those severe restrictions
and as a result we have a significantly more slimmed down and scalable engine to run AA
with ofp the scalability was mostly videocard and memory based, if you had a sufficient processor to begin with
i'm guessing with AA it will be with all, but mostly on videocards
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Posted: Sat, 2nd Sep 2006 13:07 Post subject: |
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Parallax_ wrote: | Graphics are not very good, so those recommended specifications tells me: unoptimized! |
AA is just like OPF a very big and crowed game, so your conclusion tells me: idiot!
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Posted: Sat, 2nd Sep 2006 14:10 Post subject: |
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Parallax_ wrote: | Graphics are not very good, so those recommended specifications tells me: unoptimized! |
Graphics is about the thing I (and not only I) care least about when playing the game. Your conclusion tells me that you have not the slightest Idea of how the game mechanics work, or else you'd know that its not necessarely the graphics which require those specs, but many other much more important factors.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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deelix
PDIP Member
Posts: 32062
Location: Norway
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ginge51
Banned
Posts: 1692
Location: England - Manchester
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Posted: Sat, 2nd Sep 2006 14:34 Post subject: |
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im getting an old classic out now operation flashpoint 1 not played this in years wonder what its like on me dual core cpu hope theres a patch for it?
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Spun[k]
Posts: 1714
Location: SWEDEN
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Posted: Sat, 2nd Sep 2006 14:37 Post subject: |
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ginge51 wrote: | im getting an old classic out now operation flashpoint 1 not played this in years wonder what its like on me dual core cpu hope theres a patch for it? |
Play the game on one core if not.
Sig too big.
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Posted: Sat, 2nd Sep 2006 23:16 Post subject: |
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ofp takes absolutely zero advantage of a dual system
i've had a dual machine for a long time and it still lags just like on 1 cpu
the only boost i get is the offloading of other processes onto the other processor, so ofp can take the other cpu completely
hopefully AA has been coded with multithreading in mind
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Spun[k]
Posts: 1714
Location: SWEDEN
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Posted: Sun, 3rd Sep 2006 14:15 Post subject: |
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Star-force = no no. Im guessing they'll use it, codemasters = star-force.
Sig too big.
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Posted: Sun, 3rd Sep 2006 14:29 Post subject: |
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Spun[k] wrote: | Star-force = no no. Im guessing they'll use it, codemasters = star-force. |
ArmA won't be published by codemasters.
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Posted: Sun, 3rd Sep 2006 14:33 Post subject: |
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Yup,it will have multiple serial number protection.
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Posted: Sun, 3rd Sep 2006 23:06 Post subject: |
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you don't know that
the press demo had nazi protection, and for good and understandable reasons
that doesn't mean that the release version will
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ginge51
Banned
Posts: 1692
Location: England - Manchester
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Posted: Wed, 6th Sep 2006 00:56 Post subject: |
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kosmiq
Posts: 2304
Location: Somewhere
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Posted: Wed, 6th Sep 2006 02:00 Post subject: |
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Real sweet that they are finally finding some publishers! There better be one in sweden too or I'll just order it from germany or whatever it takes!
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