[XBOX360] Saints Row
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headshot
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Location: UK
PostPosted: Mon, 7th Aug 2006 15:57    Post subject:
Ispep wrote:
'Volition'

Aren't these the guys responsible for the Freespace series? Very Happy


I dont think Ive ever heard of that but I always think of Red Faction when I see the Volition logo.


May the NFOrce be with you always.
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cousinvinnie7




Posts: 75

PostPosted: Tue, 8th Aug 2006 08:46    Post subject:
i didn't notice it mentioned but hit the packy store and get shit faced and watch things get blurry, man thats cool you'll never see that in gta, gta better hope that have more tricks in the bag or this game will own them, already prepaid for too bad end of the moth but the zombie game will tie me over til then....


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Ispep
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PostPosted: Tue, 8th Aug 2006 20:19    Post subject:
headshot wrote:
Ispep wrote:
'Volition'

Aren't these the guys responsible for the Freespace series? Very Happy


I dont think Ive ever heard of that but I always think of Red Faction when I see the Volition logo.

Freespace is one of the greatest space-orientated fighting games. Classic in my opinion. Wing Commander etc are all compulsive fun but Freespace was a cut above the rest in almost every respect.

Red Faction on the otherhand was a bit naff in my opinion. The whole blowing chunks out of walls to progress whilst funny at the time is laughable in retrospect Very Happy


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Vladi




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PostPosted: Sat, 12th Aug 2006 12:07    Post subject:
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gui1e




Posts: 78

PostPosted: Sat, 12th Aug 2006 17:46    Post subject:
I hope the final isn't so jerky. The demo was fun.


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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Sun, 13th Aug 2006 15:02    Post subject:
I've heard theyve fixed the jerkyness in full, but i guess we wont know till it's out
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upstart_69




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Location: Right behind you!
PostPosted: Sun, 20th Aug 2006 01:45    Post subject:
According to gamerankings the game just got its first review...8/10 from official xbox mag uk. Anyone have a copy of this mag or know what it said? I'd like to know what it got dinged on. From the demo it seems worth at least a 9. Hopefully it just got that because its too similar to gta, not any framerate or gameplay issues.


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Caster




Posts: 6

PostPosted: Sun, 20th Aug 2006 05:52    Post subject:
Here's the full oxm review.

Quote:
Saints Row, Homage or Shameless rip off?

Ironically it’s probably the fans of Grand Theft Auto who’ll be most vocal in either ripping it to shreds or admiring it for being just like their favourite crime sim. One thing’s for sure, if imitation is the sincerest form of flattery, then the Saints Row team must sleep in monogrammed Rockstar Pjs.

You play as a nameless up-and-coming hoodlum in the tough ghettos of stilwater. Having a tag or even a personality doesn’t matter because you’re just a bad guy. And those two words sum up everything there is to say about you.

Stilwater’s hood is reasonably proportioned, about the same since as GTA’s Vice City. You’re free to explore the entire map right from the start, and all of the hundred-plus side missions are also immediately available. That’s cool because you can dip into one of the better challenges like Insurance Fraud or Destruction Derby and instantly impress your mates with some of the high spots.

Driving around the city streets is an exciting experience for the first hour or so. It takes about that long to see the major landmarks and for a malignant sense of over-familiarity to seep through the seams. Stilwater is an unremarkable place, notable only for being a realistic depiction of inner-city USA. Aside from the superb RoboCop-style steel mill, there’s nothing that hasn’t been seen in every other sandbox crime game. As a result, it can’t be appreciated in the same way as other iconic game worlds like San Andreas, silent Hill, or City 17.

It’s extremely next-gen for the sheer abundance of high-res texturing. Stilwater looks damn crisp. And although it’s hard to keep count, the diverse range of pedestrian characters and vehicles is particularly generous. Yes, Saints Row is exhaustively detailed, but unfortunately it’s prone to pop-up and a temperamental framerate in equal measure. It seems you can’t have your layer cake and eat it.

The poor framerate is especially noticeable when you’re in a street race or driving through a gang war. If the game engine can’t cope, these overly ambitious showpieces should have been given the chop.

For the most part, Saints Row’s AI provides a satisfying and even-handed challenge. Enemies will duck behind objects rather than just stand there taking abuse. They can also be aggressive too, flushing you out from cover by lobbing grenades or by streaming at you in large numbers.

The combat AI puts up a convincing performance, but the driving AI doesn’t fare so well. We can’t remember any sandbox crime game getting this totally right, so at least Saints Row is no worse.

In some sections, you find yourself in the passenger seat with the AI behind the wheel. Frustratingly, it often gets stuck on scenery, especially if it’s been bumped off course. There’s not much you can do, apart from abandon the vehicle. This is often at great personal risk. Whenever the AI is in the driver’s seat, you know it’s exactly that. Finishing these missions is more down to luck than skill.

Stilwater’s cops don’t seem too clever either. There were many occasions where we gunned enemies down in plain view of a patrol car and they didn’t bat and eyelid. Either they don’t mind criminals killing each other, or they’re just too busy eating doughnuts. Your homies are much more attuned. They’ll follow you around on command and will automatically target the person you are attacking. It’s a good thing that you always feel more comfortable with a few punks on standby.

Every sandbox crime game has homies. But what they don’t have like Saints Row is real-time physics. It’s a logical step. And one that pays dividends. When you run people over, their bodies fly through the air with satisfying ragdoll movements. They’ll collide with other objects and knock them over. If you get bored, you can run over to a traffic cone and boot it into a passer-by’s face. If you rocket launcher a train cab, it’ll derail all the others and they’ll cascade onto the road below. Effects like this are really striking.

Remember how the cars often jump in slow motion in GTA? Well, they don’t in Saints Row, but the games slightly over the top physics mean that they fly a lot further. You can score some really spectacular aerial smashes.

We’re also impressed by the realistic car damage and the way bits fly off and bounce around when you crash.

Stilwater is arguably a more versatile sandbox than the likes of The Godfather or True Crime. But there are still some really serious limitations compared to GTA. First off, there are invisible walls stopping you getting up onto the mountains or from swimming out too far. You might also be surprised to hear there aren’t any motorbikes! The worst offender of all though, is the lack of controllable planes or helicopters. Discovering these in San Andreas opened it up to new and exciting possibilities. Their absence here is Saints Row’s most disappointing step backwards.

The controls and gameplay are spot-on despite being occasionally hindered by the stuttering framerate. Thankfully, the pacing is les staccato. Having filled your respect meter by completing a side-activity, you can take on one of the more serious story missions. The learning curve is good and theirs a fair amount of variety.

The best part of the game is a story mission at all. It’s a challenge called Insurance Fraud, where the objective is to leap in front of speeding vehicles. The more injuries you sustain and the more witnesses you clock up, the more you earn in damages. Adding OTT ragdoll to a funny situation makes for easily the game’s best moment.

Anyone who remembers Destruction Derby on the Playstation will also get a kick from the motordrome. Here you take part in 12-car demolition derby. It’s unpredictable, it’s chaotic and it’s a stack of fun.

Arguably, the only way to save a crime game from being unsparingly feeble-minded is with a touch of sharp black comedy. Saints Row has a reasonably witty script, performed with deftness by cult film veterans like David Carradine and Clancy Brown. The cinematics look a little flaky in places, but the characters’ ugliness is in fitting with the gritty game tone.
Watching them tear each other apart and then self destruct in the process is stirring stuff. Not everything in the script hits the mark though. The radio DJ’s are insanely derivative and don’t even come close to being as funny as GTA’s…or even funny at all. Yuck!

Without a doubt, Saints Row’s biggest contribution to the genre is multiplayer. This also happens to be the most fun part of the game. You can take your heavily customised character online to compete in 16 player battles spread over four game modes. There’s standard Deathmatch, a mode called Big Ass Chains, plus two excellent team games. In Protect the Pimp mode, one team has to escort and unarmed pimp to the level’s exit, while the other team has to kill him. It’s an elimination game where you only get one life, and team work is an absolute must. It’s a real giggle to see your customised character running around alongside other unique players. If you’re chosen to be the pimp, you can kill people instantly with the devastating pimp-slap attack. The best multiplayer mode is called Blinged Out Ride. This takes place in massive outdoor areas where four players can jump in a car to perform some drive-bys. It’s chaos as you try to earn cash to turn your car into the ultimate pulling machine.

The online modes work very well, even though the maps are a little uninspired. We’re also a fan of the lobby system that allows you to play a mini-deathmatch while the next game is being set up.

So Saints Row does deliver something new for GTA fans. Until October 2007, this will make a decent stop-gap.

XBOX 360 VERDICT

Good:
Fun multiplayer mode
Hugely detailed and very realistic city
Real time physics add to the experience

Bad:
Very derivative, poor sense of humour
No motorbikes of planes!

Solid-But lacks the intelligence of GTA

8/10
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Sun, 20th Aug 2006 11:28    Post subject:
Caster wrote:
Here's the full oxm review.

Quote:
Yes, Saints Row is exhaustively detailed, but unfortunately it’s prone to pop-up and a temperamental framerate in equal measure. It seems you can’t have your layer cake and eat it.

The poor framerate is especially noticeable when you’re in a street race or driving through a gang war. If the game engine can’t cope, these overly ambitious showpieces should have been given the chop.


Drats, thats what I was afraid of. Oh well, still have it on pre-order and still gonna pick it up the second its out. The dead-on controls(with no auto-aim lock-on BS like the gtas on the consoles) and physics pretty much sold me. Anyways I prolly spent about 10 hrs easy on the demo alone so the full game should Definitely tide me over till I get a chance to see what rockstar can do with gta4.

Oh and muchos gracias on the copy/paste work dude, I had no idea someone would actually post it.
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Sun, 20th Aug 2006 20:11    Post subject:
I'm getting this too, been playing the demo almost everyday since it came out except for the days where i'm at work.
Will be a great game till i get Flight Simulator X and GTA4 Smile
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Vladi




Posts: 945

PostPosted: Fri, 25th Aug 2006 00:17    Post subject:
Saints.Row.PAL.XBOX360-MRN !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

out!!!!!!!!
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SmAsH




Posts: 28

PostPosted: Fri, 25th Aug 2006 00:50    Post subject:
Anyone knows if the release is region free?

// smash
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Dicomaco




Posts: 3

PostPosted: Fri, 25th Aug 2006 00:55    Post subject:
Can someone confirm Saints.Row.PAL.XBOX360-MRN is working? You never know..this is almost too good to be true.

Surprising that it gets PAL release first??
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Vladi




Posts: 945

PostPosted: Fri, 25th Aug 2006 01:00    Post subject:
Dicomaco wrote:
Can someone confirm Saints.Row.PAL.XBOX360-MRN is working? You never know..this is almost too good to be true.

Surprising that it gets PAL release first??


it isnt so surprising there is 2 days diffrence betwin NTSC and PAL
and MRN releases always working so dont see any reason way it wont work
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 25th Aug 2006 01:13    Post subject:
It doesn't come out for another week!


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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kintama




Posts: 135

PostPosted: Fri, 25th Aug 2006 01:48    Post subject:
AnimalMother wrote:
It doesn't come out for another week!


It has already been shipped to most stores, and they are holding it until Tuesday.
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headshot
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Location: UK
PostPosted: Fri, 25th Aug 2006 02:21    Post subject:
Saints.Row.PAL.XBOX360-MRN

Hell yeah! Very Happy


May the NFOrce be with you always.
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WiCKed666




Posts: 1068

PostPosted: Fri, 25th Aug 2006 03:52    Post subject:
this release is region free!


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kamiccolo




Posts: 11

PostPosted: Fri, 25th Aug 2006 03:55    Post subject:
WiCKed666 wrote:
this release is region free!


Just what I was coming to find out. thanks.
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mcmanic




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PostPosted: Fri, 25th Aug 2006 07:38    Post subject:
WOW, has made my weekend
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azzman




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PostPosted: Fri, 25th Aug 2006 08:20    Post subject:
sweeeeeeeet !
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KillaK




Posts: 333

PostPosted: Fri, 25th Aug 2006 08:46    Post subject:
Can those that get it please post some screenies and impressions.....please?
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hiatus_gsw
Banned



Posts: 807

PostPosted: Fri, 25th Aug 2006 16:12    Post subject:
got it last night, just played a little, not very impressed but then I didnt like GTA after GTA3. Also since I started playing on 360 cpl of days back, I was more interested in trying dead rising, pgr3 and GRAW.
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headshot
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Location: UK
PostPosted: Fri, 25th Aug 2006 16:36    Post subject:
Got it and playing it soon and if its anything like the demo, I fail to see how Im not going to be impressed! Very Happy


May the NFOrce be with you always.
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azzman




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PostPosted: Fri, 25th Aug 2006 16:51    Post subject:
man i hope that tearing and shit frame rate is fixed. Will know soon LOL
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headshot
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PostPosted: Fri, 25th Aug 2006 18:44    Post subject:
Tearing? I didnt hear about that or see any in the demo. The framerate was a bit bad at times but it seems to have been improved for the retail game however! And its nice not to see those red invisbile map barriers all over the place! lol


May the NFOrce be with you always.
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Fri, 25th Aug 2006 22:46    Post subject:
Don't have mine flashed so i'll have to wait till Sept. the 1st or 2nd till i got it =)
Hope it will be great, just as the demo is
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Subander




Posts: 335

PostPosted: Sat, 26th Aug 2006 00:31    Post subject:
Holy crap! I'm going to buy this but the demo ran so horribly that I wont let myself cash out until I see the final deal running.

I'm worried that a backup will have streaming problems since the backups spin alot slower than the retail game.. and AS USUAL the game probably doesnt even use the HDD for caching at all so the HDD is useless apart for saving your game.

On the other hand there's still a few weeks time before MS releases their next dashboard update and kills the firmware so enjoy it while it lasts!
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azzman




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Location: Australiiiaaa , maate
PostPosted: Sat, 26th Aug 2006 03:11    Post subject:
It had vertical tearing on the cut scenes , other reported it too Sad
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TheGame110011001
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PostPosted: Sat, 26th Aug 2006 03:54    Post subject:
the game is really nice.

It looks bit like GTA3 but it also has his own things... I like it...

its worth my dual layer dvd :/


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