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Posted: Wed, 2nd Aug 2006 17:03 Post subject: |
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Malveous thank you for the excellent read , its very nice to see people who actually know what they are talking about on this forum.
mikimouse: go back to Disneyland.
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Posted: Wed, 2nd Aug 2006 18:06 Post subject: |
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Miki, I did mention I am a game designer as for the rest of what you said I don't even need to reply you are making such a fool out of yourself there's really no need to help. Go on boy, you're doing a good job.
PistolWhip, I don't mean no disrespect but your reply got me laughing quite loud. You probably have mistaken StarForce for StarFox.
poullou, if piracy for games was really bad there wouldn't be piracy. Electronic Arts owns the gaming world, Microsoft Game Studios is owned by the guy that made Windows, you think they don't have the power to stop a bunch of hackers? They do but they don't want to. They have to however keep an official face as it is illegal to pirate.
The only problem are the extremists; people who radically think piracy is bad and try at all cost to stop pirates. This is bad for gamers, pirates and developers.
Finally, poullou, one of the best engine is Source because it's multi-platform, it has an amazing physics engine and it's always improving (the build that supports TF2, Portal and EP2 is amazing). There is also the Unreal 3 engine which is the best for current next-gen development. The Unreal 3 Engine will support DX10 which is in my opinion a big step ahead for the upcoming DirectX will indeed be amazing. U3 engine is best suited for PC and Xbox360 development while I would choose Source for multiplatform.
Of course there are other good engines too such as
Chrome Engine (Chrome, Oblivion, Call of Juarez)
Doom 3 Engine (Doom 3, Prey)
Crytek 2 Engine (Crysis)
But for all of these, we have to review the licencing cost first, heh
Which is better to work with? I say it's a tie between Unreal 3 and Source.
At home though, for my independant projects, Source is amazing as it litterally invites developers 
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poullou
Posts: 1746
Location: Internet Express
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Posted: Wed, 2nd Aug 2006 23:38 Post subject: |
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Posted: Thu, 3rd Aug 2006 00:18 Post subject: |
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poullou wrote: | Thanks for the reply and all the info!
Personally I like valve games and I bought almost all of them but mainly because of the hype before HL2 came However, I've been seeing all the changes in source and I really like how they can add these stuff frequently and always keep it fresh. And yes I like to play their games a LOT
http://en.wikipedia.org/wiki/Source_engine#Future_Technologies
They are adding DX10 but nobody knows when(although portal trailer looked awesome without DX10)
Oh, and one more thing...U3 costs 3x more to licence than source.
P.S: Do you...by any chance...have something to do with Dark Messiah?  |
so maybe they will use dx10 in H-l2 : episode 3 ... nice to know that
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Posted: Thu, 3rd Aug 2006 07:02 Post subject: |
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liansk, thank you, I appreciate it.
Hfric
Source will eventually support DX10 and so will all of the other engines but that won't bring much new stuff simply improvement.
poullou, U3 engine costs alot to licence but is a very powerful tool yet it's quite a heavy one that is. Finally, about DM, I can't answer that; nda.
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Posted: Thu, 3rd Aug 2006 10:34 Post subject: |
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Chrome Engine in Oblivion ? ahm i think you have made a big typo the only other game i know they used Chrome was Expand rally
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Posted: Fri, 4th Aug 2006 08:39 Post subject: |
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Nice, topic ruined now, ok lets talk about recent games as we do in every next topic here, wow dark messah, probably it get canceled anyway
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Posted: Fri, 4th Aug 2006 08:41 Post subject: |
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Malveous wrote: | Miki, I did mention I am a game designer as for the rest of what you said I don't even need to reply you are making such a fool out of yourself there's really no need to help. Go on boy, you're doing a good job.
PistolWhip, I don't mean no disrespect but your reply got me laughing quite loud. You probably have mistaken StarForce for StarFox.
poullou, if piracy for games was really bad there wouldn't be piracy. Electronic Arts owns the gaming world, Microsoft Game Studios is owned by the guy that made Windows, you think they don't have the power to stop a bunch of hackers? They do but they don't want to. They have to however keep an official face as it is illegal to pirate.
The only problem are the extremists; people who radically think piracy is bad and try at all cost to stop pirates. This is bad for gamers, pirates and developers.
Finally, poullou, one of the best engine is Source because it's multi-platform, it has an amazing physics engine and it's always improving (the build that supports TF2, Portal and EP2 is amazing). There is also the Unreal 3 engine which is the best for current next-gen development. The Unreal 3 Engine will support DX10 which is in my opinion a big step ahead for the upcoming DirectX will indeed be amazing. U3 engine is best suited for PC and Xbox360 development while I would choose Source for multiplatform.
Of course there are other good engines too such as
Chrome Engine (Chrome, Oblivion, Call of Juarez)
Doom 3 Engine (Doom 3, Prey)
Crytek 2 Engine (Crysis)
But for all of these, we have to review the licencing cost first, heh
Which is better to work with? I say it's a tie between Unreal 3 and Source.
At home though, for my independant projects, Source is amazing as it litterally invites developers  |
Crytek 2 DURRR
** FUS RO DAH **
F a i t h i n m a n k i n d
0% ▓▓░░░░░░░░░░ 100%
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Mon, 7th Aug 2006 12:12 Post subject: |
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poullou wrote: | Oh, and one more thing...U3 costs 3x more to licence than source. |
Not necessarily. Unreal Engine does not come at a standard price, instead Epic sells it at a per-case basis for each customer. Licensing deals are under NDAs, so those prices are anything but official too.
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Posted: Tue, 8th Aug 2006 02:28 Post subject: |
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I don't even know the licence price of the engines we use for our games.
MikiMouse you are a desperate case. DM demo comes out tommorow (August 8th) and full game in October in North America.
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Posted: Thu, 22nd Mar 2007 05:53 Post subject: |
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Theres no such thing as Uncanny valley, untill you read about it, and then you only think about it when looking on to much human like image, if you dont read Uncanny valley shit then your fine, its brainwashing, conspiracy theory, misleading crap.
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Thu, 22nd Mar 2007 07:04 Post subject: |
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I tought this thread was gonna be about how much better graphics can get in a few years, not how much UE3 costs
My take on it all is simply that it Will get better, in ways we dont even think about yet.
You can have some sort of new procedural texturing thing so you can zoom in infinitly close to a wall for example, and it will always be crisp and have bumps etc etc, much like the DX10 nvidia demo with the caves.
And you can have the same principle on characters, so you could zoom into someones skin and just keep seeing more and more detail the further you got.
Apply it to leaves and the ground as well and weapons, and you got graphics with unlimited detail, just depending on your view.
Also, HDR and such will also improve, something we wont even notice perhaps, like more iterations and more light-rays to calculate. Then im sure there will be tons of new post-process effects.
Real-time Global Illumination, which will also keep improving as technology grows, more light rays, more calculations, more accuracy.
Real-time raytraced shadows.
Hair which is like in the Nalu nvidia demo, actual individual strands, not like in almost every game today, a simple 2d texture with an alpha.
Merging ragdolls with animations, a character that still has "control" of himself while he is flying and tumbling down stairs, able to stop the fall or whatever.
Proper water physics, imagine a Silent Hunter or jetski game with PROPER fluid physics, omg.
Proper fluid physics on land, a barrel that breaks leaks water on the ground, affecting the shader (as in the DX10 nvidia demo) and the friction of the material.
Even more complex physics, like in the new Star Wars game, their molecular blahblah engine whatsitsname, where wood breaks like wood, etc etc.
Yep, we have some pretty amazing things coming up, and thats just in the nearest 3 years, i cant even imagine whats gonna be here in 5 years. Prolly crazy stuff like grass so dense that you cant see the ground texture, because its all covered by overlapping grass and foilage.
Btw you can look up that Star Wars game physics and animation system here, its pretty amazing to see, i hope it gets licenced to Alot of other games, it just seems that good.
http://www.gametrailers.com/umwatcher.php?id=42397
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Posted: Thu, 22nd Mar 2007 07:14 Post subject: |
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When we'll get real-time global illumination UE3 & Co will look like Quake 1compared to UE3 today. And we won't be getting it for a long-long-long time. *sigh*
"Only one country can destroy NATO in 40 minutes - it's Russia"
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Baleur
Posts: 2343
Location: South Sweden
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Da_Junka
Banned
Posts: 55
Location: Left corner of Bedroom
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Posted: Thu, 22nd Mar 2007 20:05 Post subject: |
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The next super duppa enormous hit game to be released will be released on the 17th of next month.
Can anyone guess what it's called?
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Da_Junka
Banned
Posts: 55
Location: Left corner of Bedroom
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Posted: Thu, 22nd Mar 2007 21:09 Post subject: |
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No it's got nothing to do with fairy's Dhaos, you have 2 guess's left, try again.
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Posted: Thu, 22nd Mar 2007 22:14 Post subject: |
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no need for physics hardware when you have quadcore around the corner - a much more broad entrance into physics, since people will more likely have a quadcore than an extra card.
I am waiting for the day when the KILLZONE E3 TRAILER becomes the defacto standard in FPS gaming. The sheer scale of dropping down from the ship to land and fight on foot was killer. And the variety of voices, ai and animation was superb.
I would like to see water and smoke simulated - we were promised interactive smoke with UNREAL2, but it never happened.
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Posted: Fri, 23rd Mar 2007 08:24 Post subject: |
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Posted: Mon, 26th Mar 2007 12:13 Post subject: |
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sexyjesus wrote: | I am waiting for the day when the KILLZONE E3 TRAILER | Link?
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Posted: Mon, 26th Mar 2007 19:05 Post subject: |
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MikiMouse wrote: | sexyjesus wrote: | I am waiting for the day when the KILLZONE E3 TRAILER | Link? |
Are you kidding me? Search for "KILLZONE E3 TRAILER" on YouTube or, if you hate the quality, on http://www.gametrailers.com (or even , .... GOOGLE)
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Posted: Mon, 26th Mar 2007 19:20 Post subject: |
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it was never proven to e an ingame footage as far as i know.
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Posted: Mon, 26th Mar 2007 19:39 Post subject: |
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Of course it wasn't ingame ! But it rocked hard !!
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