Enemy Territory: Quake wars(DOOM3 ENGINE!!!)
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Sublime




Posts: 8615

PostPosted: Mon, 7th Aug 2006 03:14    Post subject:
And just because you have that build, doesn't mean the final build wont include the optimised models (plus that screenshot doesn't prove anythin really)


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

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OfF3nSiV3




Posts: 164

PostPosted: Mon, 7th Aug 2006 03:21    Post subject:
Code:
Quakecon is currently in Day Two mode, and while a ton of stuff has come out of the conference so far, I think the biggest news so far is a large, 38 minute long presentation of Enemy Territory: Quake Wars by representatives from id Software and Splash Damage.
 
Several sites have posted previews and news on the goings on at Quakecon so far. AMDZone has one such preview, as does Gamespy. The most impressive preview of course is from Planetquake, which offers as I said before a large 38 minute presentation of Quake Wars. The demo is on a map called Valley, and is demonstrated by Kevin Cloud of id Software and Paul Wedgewood from Splash Damage. Do yourselves a favor, download it now. It is a very impressive showing for Quake Wars.


290mb video:
Code:
http://planetquake4.net/download.php?op=fileid&lid=2333
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SpykeZ




Posts: 23710

PostPosted: Mon, 7th Aug 2006 03:54    Post subject:
lollercake wrote:
bacon wrote:
lollercake wrote:
its crap trust me.

the screenshots u see on the net are optimized with effects from a photo editting program.

there are no such high quality models yet nor any other crap and yes i played the latest build from m


I suppose they've also "optimized" all the videos from e3/qcon too Rolling Eyes
Also since you seem to be claiming that it's crap based solely on graphics, I can only assume you're some kind of EA fanboy.

k shitbag here some proof.

4x/16x 1152x864 (32bit) 75hz highest settings.



stfu now befre u say somethin


you know, this thread was going great till you showed up. Everyone is getting along talking about how they want to play the game. Then you come in with your kiddish attitude. See, not all of us base our games we play on gfx. I suppose you just started gaming last year cause I can't really see you ever playing any other games from sega, nes, playstation and so forth. Lose the fuckin attitude and quit being a little bitch. No one cares if you think teh gfx suck or you played it.

Sublime wrote:
And just because you have that build, doesn't mean the final build wont include the optimised models (plus that screenshot doesn't prove anythin really)


Of course it does, That he contradicted himself cause it actually looks decent.
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Submiqent




Posts: 1213

PostPosted: Mon, 7th Aug 2006 04:06    Post subject:
SpykeZ wrote:
you know, this thread was going great till you showed up. Everyone is getting along talking about how they want to play the game. Then you come in with your kiddish attitude. See, not all of us base our games we play on gfx. I suppose you just started gaming last year cause I can't really see you ever playing any other games from sega, nes, playstation and so forth. Lose the fuckin attitude and quit being a little bitch. No one cares if you think teh gfx suck or you played it.


qft Wink
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Sublime




Posts: 8615

PostPosted: Mon, 7th Aug 2006 04:37    Post subject:
SpykeZ wrote:
Of course it does, That he contradicted himself cause it actually looks decent.


No those graphics do look pretty terrible except some texturing in the background.That flying thing on the left looks horrible. Especially the windows.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Epsilon
Dr. Strangelove



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Location: War Room
PostPosted: Mon, 7th Aug 2006 04:46    Post subject:
Can't we all just get along? Wink
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SpykeZ




Posts: 23710

PostPosted: Mon, 7th Aug 2006 04:57    Post subject:
Ah well, I'm not a fan of gfx, I'd still be fine with the old gfx of the first half life. nothing more than eye candy, at least this way developers and what not would be spending more time working out gameplay than spending half the time trying to make it look nice. Hell give me teh gfx of duke nuken 3d anyday


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lollercake
Banned



Posts: 268

PostPosted: Mon, 7th Aug 2006 06:58    Post subject:
SpykeZ wrote:
lollercake wrote:
bacon wrote:


I suppose they've also "optimized" all the videos from e3/qcon too Rolling Eyes
Also since you seem to be claiming that it's crap based solely on graphics, I can only assume you're some kind of EA fanboy.

k shitbag here some proof.

4x/16x 1152x864 (32bit) 75hz highest settings.



stfu now befre u say somethin


you know, this thread was going great till you showed up. Everyone is getting along talking about how they want to play the game. Then you come in with your kiddish attitude. See, not all of us base our games we play on gfx. I suppose you just started gaming last year cause I can't really see you ever playing any other games from sega, nes, playstation and so forth. Lose the fuckin attitude and quit being a little bitch. No one cares if you think teh gfx suck or you played it.

Sublime wrote:
And just because you have that build, doesn't mean the final build wont include the optimised models (plus that screenshot doesn't prove anythin really)


Of course it does, That he contradicted himself cause it actually looks decent.



I couldn't care less
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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Mon, 7th Aug 2006 07:35    Post subject:
mwahahahahaha, hes not popular at present but thats a great pic !!!!!


BF3 = Stompya
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liansk




Posts: 1460

PostPosted: Mon, 7th Aug 2006 10:33    Post subject:
bnf wrote:
liansk wrote:
SpykeZ wrote:
It won't happen but it's a good start and drawing players away from EA. Battlefield is really the only game of it's type. So mabye this will start to take its place.


i have to disagree.. with all my hate to EA i still consider bf a great series and i don't want to see it die. besides there are many popular "bf-like" games (take the UT games for example).


How the hell is UT BF-like. Those two games have pretty much nothing in common, apart from being shooters.


have you actually played bf2 and ut2004?
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tuvete




Posts: 35

PostPosted: Mon, 7th Aug 2006 11:13    Post subject:
i have to agree bf2 and unreal tournament are totally different types of games, unreal is fast paced and very linear compared to bf2 but I like both games Smile

As for Quake wars it does look good but why are the maps restricted to 24 players?
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Mon, 7th Aug 2006 11:16    Post subject:
It looks like C&C games brought to an fps perspective. I didn't read much about this game but I liked what I saw in the screens. However, I'm very selective on online MP fps shooters because there are shit plenty and only a few worth the fun.


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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SpykeZ




Posts: 23710

PostPosted: Mon, 7th Aug 2006 11:17    Post subject:
tuvete wrote:
i have to agree bf2 and unreal tournament are totally different types of games, unreal is fast paced and very linear compared to bf2 but I like both games Smile

As for Quake wars it does look good but why are the maps restricted to 24 players?


more players mean more bandwidth + needing mroe of a system to handle them on your screen I guess. It could be changed in teh final release.
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tuvete




Posts: 35

PostPosted: Mon, 7th Aug 2006 11:43    Post subject:
oh right well i suppose 24 players isnt that bad Smile and the game reminds me off c&c renegade a bit because of the building etc
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Vulture




Posts: 426

PostPosted: Mon, 7th Aug 2006 12:17    Post subject:
It looks good and gameplay looks great (on first sight offcourse), I wonder if those minimum syst req are for real?
If yes: I think A LOT of people will play/buy this game because Joint Ops, Battlefield2 etc...need much higher requirements for almost the same type of gameplay.
So Quakewars could be a potential winner Smile
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madness




Posts: 13315

PostPosted: Mon, 7th Aug 2006 16:24    Post subject:
it is not restricted to 24 players. the maps are designed for 24 ppl, but you can have more.

And about that pic..the game is atleast half a year away from release, maybe more ? currently in beta status ?
Besides, you can find a place where there are low textures and whatnot in almost every game.

And gfx is only reason why the game sucks ? Rolling Eyes
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Alpa_akm




Posts: 15

PostPosted: Mon, 7th Aug 2006 16:53    Post subject:
if this is half as good as actual free game RTCWET, it would be an excelent game

splash damage people... make it free! Smile
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SpykeZ




Posts: 23710

PostPosted: Mon, 7th Aug 2006 17:02    Post subject:
Alpa_akm wrote:
if this is half as good as actual free game RTCWET, it would be an excelent game

splash damage people... make it free! Smile


it'll be free.....you just more than likley wont be able to play it online Razz


I'll actually buy this if the demo is good. If that RTCWET is as good as people say why not give them some money for making kick ass games. Not like we really have any companies left that know how to make games.
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Sublime




Posts: 8615

PostPosted: Mon, 7th Aug 2006 19:56    Post subject:
SpykeZ wrote:
Alpa_akm wrote:
if this is half as good as actual free game RTCWET, it would be an excelent game

splash damage people... make it free! Smile


it'll be free.....you just more than likley wont be able to play it online Razz


I'll actually buy this if the demo is good. If that RTCWET is as good as people say why not give them some money for making kick ass games. Not like we really have any companies left that know how to make games.


Well the actual multiplayer of RTCW was almost identical to ET. It didn't require a lot to make the switch, but i'm glad they did.

Will this game be online only or will there be some form of single player mode too? I don't think a full-on style single player 'with bots' would suit this game at all. It really does require some smart thinknig which only humans can do. I think a moh style single player would be good but I know it wont happen Sad I still want some kinda single player game though, and not a training / introduction :/


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mutantius
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Posts: 18594
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PostPosted: Mon, 7th Aug 2006 21:02    Post subject:
Count on the multiplayer only... Still if they want to make this a hardcore multiplayer experience then they should put multiplayer on the highest priority.


"Why don't you zip it, Zipfero?" - fraich3
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madness




Posts: 13315

PostPosted: Mon, 7th Aug 2006 21:05    Post subject:
There may be bots.
at id Q&A @ QCon, one of the guys accidently mentioned, that they hired a guy from mod community to do bots for QW..other guys weren't too happy about that Smile
still, SD can focus on MP this way.
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SpykeZ




Posts: 23710

PostPosted: Mon, 7th Aug 2006 22:48    Post subject:
I liked the bots from CS Source, they were quite the challenge...not too smart though, just decent target practice.


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OfF3nSiV3




Posts: 164

PostPosted: Mon, 7th Aug 2006 23:09    Post subject:
has anyone seen the video i posted?
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Demonium
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Location: Riket
PostPosted: Mon, 7th Aug 2006 23:11    Post subject:
I downloaded it, haven't bothered to watch it though, what is it about? only information?


jenni <3
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Tue, 8th Aug 2006 00:29    Post subject:
Video lasts about 38 mins
A bit of developer-humour throughout the video Very Happy

Up to 12 minutes:
-Overview map and class selection screen
-Live demonstration of the game
-Build-system (looks like Battlezone in a way, only in 3rd person)

12 mins:
-Explanation of megatexture
-Geometric texture distribution

I don't see the difference between this and the way terrain is handled in BF2?

15 mins:
-More gameplay descriptions

19 mins:
-Covert Ops class
-Run Speed
-Hacking

23 mins:
-Vehicle physics (fewkin great)
-Shooting off individuall wheels off vehicles

28 mins:
-"How the game got going"

31 mins:
-Back to vehicle physics

33 mins:
-Field Ops class
-Artillery

That should be enough reason for anyone to check out the video. Imo the game looks (oviously it's blown up on a projector, it will look better on a 19" pc-monitor or otherwise) and plays great already, can't wait to play it!


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Demonium
Banned



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Location: Riket
PostPosted: Tue, 8th Aug 2006 00:57    Post subject:
Okay, thanks Parallax.


jenni <3
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Sublime




Posts: 8615

PostPosted: Tue, 8th Aug 2006 01:20    Post subject:
Mutantius wrote:
Count on the multiplayer only... Still if they want to make this a hardcore multiplayer experience then they should put multiplayer on the highest priority.


Rolling Eyes OBVIOUSLY!

But some form of single player needs to be used. When I mentioned the 'human only' thinking such as. protecting a player, healing. Giving ammo / med packs to each other. Things like that would be almost impossible to get right with the bots.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mutantius
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Location: In Elektro looking for beans
PostPosted: Tue, 8th Aug 2006 02:07    Post subject:
Well its so obvious then Im quite sure you can figure out why they exclude single player...

As they mentioned in the video the engine was optimised and recoded to support a network rather then a single player experience. Also cannot see the purpose of a single player experience in this game at all.


"Why don't you zip it, Zipfero?" - fraich3
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SpykeZ




Posts: 23710

PostPosted: Tue, 8th Aug 2006 02:55    Post subject:
eh, in BF it was a good way to get used to the game and how it works. I mean lets say the game is out for about a year and some new kid comes to play. He's not gunna learn very well getting shot in the head everytime he comes back in. Think of it as Counter Strike. If you never played it in the past or when it came out, dont bother getting it.


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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 8th Aug 2006 02:56    Post subject:
Well a tutorial might be fine but nothing more really...


"Why don't you zip it, Zipfero?" - fraich3
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