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deelix
PDIP Member
Posts: 32062
Location: Norway
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 15th Jul 2006 03:03 Post subject: |
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Seems great so far.
Few bitches:
1. Not enough abilities to spend points on. I end up maxing both sides with 5+ points leftover.
2. Calicco artillery addon to the sherman is extremely overpowered. Can devestate an entire point defense in seconds.
Graphics are slick though, and for the mostpart its well thought out.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Demonium
Banned
Posts: 895
Location: Riket
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Posted: Sat, 15th Jul 2006 03:30 Post subject: |
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Damn.... this game would own of it was a MMO... hell, a strategy MMO in general on a HUUUGE zone would own in general.
jenni <3
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Posted: Sat, 15th Jul 2006 03:30 Post subject: |
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MMO stands for? same as like MMORPG?
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Posted: Sat, 15th Jul 2006 03:41 Post subject: |
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Am i the only one incredibly tired with ww2 games? I want to see sci fi / alternate history games with added gameplay elements (hacking etc).
You are just so limited in scope when choosing a real timeperiod, nu rules is the way to go.
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Spun[k]
Posts: 1714
Location: SWEDEN
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Posted: Sat, 15th Jul 2006 03:49 Post subject: |
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culture wrote: | Am i the only one incredibly tired with ww2 games? I want to see sci fi / alternate history games with added gameplay elements (hacking etc).
You are just so limited in scope when choosing a real timeperiod, nu rules is the way to go. |
Well they got half the work done with ww2 games. from the start..
Sig too big.
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Demonium
Banned
Posts: 895
Location: Riket
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Posted: Sat, 15th Jul 2006 03:57 Post subject: |
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culture wrote: | Am i the only one incredibly tired with ww2 games? I want to see sci fi / alternate history games with added gameplay elements (hacking etc).
You are just so limited in scope when choosing a real timeperiod, nu rules is the way to go. |
Too much eve eh? ;P
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Posted: Sat, 15th Jul 2006 15:57 Post subject: |
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weird... still no torrent release
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Snoepgun
Posts: 1693
Location: Netherlands
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Posted: Sat, 15th Jul 2006 16:11 Post subject: |
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Yeah, Still no Torrent.. Thats very Weird ..
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Posted: Sat, 15th Jul 2006 17:04 Post subject: |
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Yes very weird since its a multiplayer only beta and required a valid cdkey
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Posted: Sat, 15th Jul 2006 17:13 Post subject: |
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Yeah, you're not alone.. but I'm not tired of WW2 games in general.. I'm tired of FPS set during WW2..
I kill for money, but you are my friend so I kill you for free.
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Posted: Sat, 15th Jul 2006 17:24 Post subject: |
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please give me beta client name maybe find on filemirrors.com
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Posted: Sat, 15th Jul 2006 17:27 Post subject: |
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Mas3ter wrote: | please give me beta client name maybe find on filemirrors.com |
Company_of_Heroes_FilePlanet_Beta.msi
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Posted: Sat, 15th Jul 2006 17:28 Post subject: |
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Sat, 15th Jul 2006 20:19 Post subject: |
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Well shit, I love this game!
They have made a LOT of improvements to their Dawn of War formula, I'm really impressed!
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Posted: Sat, 15th Jul 2006 21:51 Post subject: |
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sTo0z wrote: | Well shit, I love this game!
They have made a LOT of improvements to their Dawn of War formula, I'm really impressed! |
yep, couldn't say it any better, loving the checkpoint/sectors system.
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Posted: Sat, 15th Jul 2006 22:32 Post subject: |
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Well, mainly what ruins it for me is that no unit excels in what its supposed to.
Prime Example: AT Guns , AT = Anti Tank. Ergo, one must assume that its PRIME PURPOSE is the destruction of tanks. Yet, in COH, the Allied 57MM AT gun has to be SPECIALLY LOADED with AP rounds. This "load" not only costs you resources, but also only lasts 9 SECONDS. I pose you a question then, what the FUCK is it loaded with before. Shouldn't AT guns be loaded with Armor Piercing ammo as a fucking default? Considering their purpose is TANK DEFENSE. Not according to COH. Real fuckin logic there. Lets load the Anti Tank gun with Anti Personnel rounds. But we'll let you use it for what it was designed for, in spurts of 9 seconds, at the cost of resouces. Ok. Fuck that.
Another Example: Allied Rangers (and I quote the game here: "Elite anti-tank unit"). Elite huh? Is that why they only fire about once every 20 seconds, and it takes 4-5 rear hits (don't even bother frontal, as it won't take a panzer down at ALL), to kill a tank? Much like in BF2, by the time the "elite" unit gets its 4 or 5 rear shots off, the panzer has enough time to turn about face and kill that unit 5 times over. Elite my ass.
Another Example: Grenadier infantry. Completley and utterly pointless. Much like every other "selectable upgradable infantry unit". So I can choose to give them a half assed Panzerfaust (about on the scale of that elite ranger unit), or a half assed MG. Why not just make a pure MG unit in the first place? Once again, pointless.
Lets go again: Iron Cross Infantry. The best of the best. The Reichs knights in shining armor. You bet they are. Withstanding a DIRECT, NON COVERED hit from a 105mm cannon from 10 feet away. Then they simply waltz up, chunk a nade (which you can't order the crew to pick up, and poof, there goes your $1000 defensive asset. Those guys sure had their wheaties for breakfast.
When I build an anti tank gun , it should serve exactly that purpose, anti tank. Not 95% random shit - 5% anti tank.
When I build riflemen, I want riflemen, not some 6x upgraded cross bred shit that has a disposal panzerfaust that takes a tank down 5% and in return sucks against infantry.
The only units I feel they modelled accuratley were Sniper, Mortars, and MG. The rest , simply FUBAR.
I could list 5 or 6 more examples, but no need really. Not even going to touch the special ability trees, as it would most likely exceed max post length.
It looks pretty, there's no denying that, but the unit balance and roles are simply laughable, no matter which side. The point capture system they pretty much just expanded upon DoW, and they ripped the cross-breeding unit upgrades from there directly, which imo is what fucks tihs title so much. No innovation. They went with what they knew, regardless of whether it could apply to a realism based RTS (as opposed to DoW fantasy).
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sun, 16th Jul 2006 00:31 Post subject: |
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Regarding AT Guns, yeah it sound a little odd that you can load it with armor picering rounds, but it simply just mean it will do more damage for a few secs (for heavy german tanks like Panthers or Tigers) even without the AP round they are very decent against tanks with very long range.
But in this case the ability called armor picering rounds should just be called something else.
Rangers, i dont know havent tried those. BUt i do know that the allies infantry are very good tank killers in skilled hands with sticky bombs and bazooka upgrade.
And on top of that you may have encounted a higher rank units, these units last longer and do more damage.
And finally almost 2 months before release, alot of tweaking will happend im sure. Like the pathfinding is a little crazy right now.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Sun, 16th Jul 2006 02:16 Post subject: |
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That's what beta is all about, balancing to perfection. Make sure to give your input on the private beta forums. 
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Posts: 3074
Location: San Diego, CA
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Posted: Sun, 16th Jul 2006 14:29 Post subject: |
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u got Blitzkrieg if u want realism...
"Only one country can destroy NATO in 40 minutes - it's Russia"
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