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tere911
Posts: 235
Location: miami, fl
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Posted: Sun, 18th Jun 2006 10:52 Post subject: |
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Posted: Sun, 18th Jun 2006 11:11 Post subject: |
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how the fuck can they run that so smooth :O
looks amazing.
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Posted: Sun, 18th Jun 2006 12:12 Post subject: |
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Yeah looks great. Robot fight is smooth but jungle part is not so smooth. Obviously much less than 60 fps. Probably because there are alot of trees/grass etc they should improve the speed cause i bet they use the best hardware available
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sun, 18th Jun 2006 12:44 Post subject: |
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the same thing happened with oblivion:
before the release everybody were like "OH NOEWS I HOPE THAT MY amd 9000 4 giga ram and 7950 SLi WILL RUN THIS UBER GAME WITH more than 10 fps!!" next thing you know - people are playing the game smooth with a freaking 9800pro on 1024 with everything set on medium-high.
and don't listen to those morons who scream that this won't run without a dx10 card - do you think that they would release a game wich only 3% of the world would be able to run?
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Posted: Sun, 18th Jun 2006 13:37 Post subject: |
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liansk wrote: | the same thing happened with oblivion:
before the release everybody were like "OH NOEWS I HOPE THAT MY amd 9000 4 giga ram and 7950 SLi WILL RUN THIS UBER GAME WITH more than 10 fps!!" next thing you know - people are playing the game smooth with a freaking 9800pro on 1024 with everything set on medium-high.
and don't listen to those morons who scream that this won't run without a dx10 card - do you think that they would release a game wich only 3% of the world would be able to run? |
yes 
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Posted: Sun, 18th Jun 2006 13:59 Post subject: |
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I really would like to know on what hardware that was runned. Remembering how well FarCry runned on all hardware, I think it is 1 7950GTX or 2 7900GTX in SLI. I don't think its much more. They can build great engines.
PC: Yes. Console: No.
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Posted: Sun, 18th Jun 2006 14:00 Post subject: |
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I really would like to know on what hardware that was runned. Remembering how well FarCry runned on all hardware, I think it is 1 7950GTX or 2 7900GTX in SLI. I don't think its much more. They can build great engines.
PC: Yes. Console: No.
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Posted: Sun, 18th Jun 2006 15:58 Post subject: |
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beautiful video!
i hope my laptop can be upgraded enough for it
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Posted: Sun, 18th Jun 2006 23:00 Post subject: |
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KrutojPoc wrote: | Quote: |
crysis has been optimized for dx10, something the x360 partially supports, ps3 runs on OpenGL, no f*cking way we'll ever see this game ps3, x360 is somewhat plausible. |
Never say never. PS3 has more than enough power to run Crysis. I bet it will be on PS3 sooner or later, DX10 or not its not really important. Perhaps it will be different game, like Farcry Instincts/Predator were |
i would say never to crysis on ps3 cause it would be graphically inferior to an x360 version and pc version, how powerfull the ps3 maybe, it just doesnt support directx10, it just cant do those extra instructions ( or emulate em somehow, what would be damn slow), and yes maybe a game with the crysis engine ( directx9.0c mode) will show up, but crysis itself never will.
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Posted: Mon, 19th Jun 2006 00:56 Post subject: |
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DarkReizo wrote: | KrutojPoc wrote: | Quote: |
crysis has been optimized for dx10, something the x360 partially supports, ps3 runs on OpenGL, no f*cking way we'll ever see this game ps3, x360 is somewhat plausible. |
Never say never. PS3 has more than enough power to run Crysis. I bet it will be on PS3 sooner or later, DX10 or not its not really important. Perhaps it will be different game, like Farcry Instincts/Predator were |
i would say never to crysis on ps3 cause it would be graphically inferior to an x360 version and pc version, how powerfull the ps3 maybe, it just doesnt support directx10, it just cant do those extra instructions ( or emulate em somehow, what would be damn slow), and yes maybe a game with the crysis engine ( directx9.0c mode) will show up, but crysis itself never will. | Xbox 360 doesn't make use of the DX10 for graphic purposes. Its incapable at a hardware level. No SM4.0 or Geometry shaders means that if crysis were to come to 360, it would look the same as on PC with DirectX9. And they are porting the CryEngine 2 to the PS3.
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DUSHMAN
Posts: 37
Location: Evil Empire
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Posted: Thu, 29th Jun 2006 05:13 Post subject: |
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DarkReizo wrote: | KrutojPoc wrote: | Quote: |
crysis has been optimized for dx10, something the x360 partially supports, ps3 runs on OpenGL, no f*cking way we'll ever see this game ps3, x360 is somewhat plausible. |
Never say never. PS3 has more than enough power to run Crysis. I bet it will be on PS3 sooner or later, DX10 or not its not really important. Perhaps it will be different game, like Farcry Instincts/Predator were |
i would say never to crysis on ps3 cause it would be graphically inferior to an x360 version and pc version, how powerfull the ps3 maybe, it just doesnt support directx10, it just cant do those extra instructions ( or emulate em somehow, what would be damn slow), and yes maybe a game with the crysis engine ( directx9.0c mode) will show up, but crysis itself never will. |
All video of Crysis right now has been confirmed to be running on direct x 9
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Posted: Thu, 29th Jun 2006 06:34 Post subject: |
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psychoace wrote: | DarkReizo wrote: | KrutojPoc wrote: |
Never say never. PS3 has more than enough power to run Crysis. I bet it will be on PS3 sooner or later, DX10 or not its not really important. Perhaps it will be different game, like Farcry Instincts/Predator were |
i would say never to crysis on ps3 cause it would be graphically inferior to an x360 version and pc version, how powerfull the ps3 maybe, it just doesnt support directx10, it just cant do those extra instructions ( or emulate em somehow, what would be damn slow), and yes maybe a game with the crysis engine ( directx9.0c mode) will show up, but crysis itself never will. |
All video of Crysis right now has been confirmed to be running on direct x 9 |
yea, here is the article that says it.
http://www.extremetech.com/article2/0,1697,1982031,00.asp
nightlith wrote: | lol pirates pretending to be pirates...oh god the irony... |
[quoted from Pirates of the Burning Sea thread]
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poullou
Posts: 1746
Location: Internet Express
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Posted: Thu, 29th Jun 2006 10:40 Post subject: |
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So we can only expect for better things, right?
Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Thu, 29th Jun 2006 12:44 Post subject: |
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More details emerge about DirectX 10
Quote: | Microsoft has been a big fan of procedurally-generated graphics, including features on the Xbox 360 to specifically handle these items. However, DirectX 10 goes far beyond these ideas and adds features that, according to the interview, can't easily be done on the next-generation of consoles |
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Posted: Fri, 30th Jun 2006 01:33 Post subject: |
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Freakness wrote: | deelix wrote: | The world is one huge map, like it was in Xenus (Boiling Point: Road to Hell). |
No I doubt that, its just a big map. |
Actually, it is going to be one big Map in the end. German mag interviewed the devs (they're german as well), and they said the whole game will have no loading times once its done. They mentioned that the mountains you see in the very far distance behind the fog, in the beginning of the vid when you just exit that airplane are climbable if you like. This means its possible to build huge oblivion style maps. The reason why he's talking bout loading levels in the vid is probably cus they're splitting up the game parts during development.
I guess they'll have a similiar system like in far Cry (helicopters attacking) to prevent players to run off too far away, since they want the player to follow a certain path. But they already promised that this "path" will be even wider and more open than in far cry. And I'm sure modders can build completely free roaming islands, since the engine obviously allows that.
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Posted: Fri, 30th Jun 2006 11:52 Post subject: |
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saddamhussein wrote: | Freakness wrote: | deelix wrote: | The world is one huge map, like it was in Xenus (Boiling Point: Road to Hell). |
No I doubt that, its just a big map. |
Actually, it is going to be one big Map in the end. German mag interviewed the devs (they're german as well), and they said the whole game will have no loading times once its done. They mentioned that the mountains you see in the very far distance behind the fog, in the beginning of the vid when you just exit that airplane are climbable if you like. This means its possible to build huge oblivion style maps. The reason why he's talking bout loading levels in the vid is probably cus they're splitting up the game parts during development.
I guess they'll have a similiar system like in far Cry (helicopters attacking) to prevent players to run off too far away, since they want the player to follow a certain path. But they already promised that this "path" will be even wider and more open than in far cry. And I'm sure modders can build completely free roaming islands, since the engine obviously allows that. |
*hellicopters attacking* that was silly... At least they could show you those hellicopers.
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Posted: Fri, 30th Jun 2006 12:39 Post subject: |
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Quote: | *hellicopters attacking* that was silly... At least they could show you those hellicopers. | Deadly hellicopters were visible.
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Parallax_
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Location: Norway
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Ispep
VIP Member
Posts: 4117
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Posted: Sat, 1st Jul 2006 15:36 Post subject: |
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The video looks great but I'm disappointed that as good as it looks it's fundamentally the same old tired gameplay mechanics of ye old point and shoot (for the most part). Yes there is more dynamism and new features and certainly an engine that is breathtaking to look at (on their hardware at least) but where is the gameplay innovation that will differentiate this from running through the corridors of a strogg base and so on? I certainly don't see it 
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Posted: Sat, 1st Jul 2006 16:36 Post subject: |
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it would be cool if you could build stuff, like small houses, or booby traps, or simple vehicles, all from rubble lie-ing around or the trees you can shoot to pieces...
you know macgyver/A-team stuff 
Quote: | PC awesome button = Uninstall! |
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Posted: Sat, 1st Jul 2006 16:45 Post subject: |
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Also you would like to see some fuckable chicks right? Its fps for christ sake. And about gameplay innovation: so what would you like to see?
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Posted: Sat, 1st Jul 2006 17:51 Post subject: |
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The innovation here comes in the form of complex environmental interaction. As well as jaw dropping visuals. I for one, cant wait for this game. Though Im thinking a hardware upgrade is definately going to be necessary.
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Parallax_
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Location: Norway
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Ispep
VIP Member
Posts: 4117
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Posted: Sun, 2nd Jul 2006 16:08 Post subject: |
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If simply pointing and shooting were so much fun on its own then those value-express type FPS games would be big hits - engrossing all action fans.
As I'm sure you'll agree there is more depth to an FPS than simple pointing and shooting and my arguement is that games are not exploring this facet in enough detail, instead they are focusing on the more frivilous areas that will be redundant in two years time.
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