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Posted: Mon, 19th Jun 2006 04:04 Post subject: [XBOX] NFL Head Coach (c) EA *FULLDVD* *NTSC* - PROJECTX |
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EA Sports NFL Head Coach
Platforms : Xbox, PS2, PC
Official web page: Click Here
Publisher: EA Sports
Genre: Sports
Release date: 6/20/2006
Media type and size: DVD, 43x50mb
NFO file: Click Here
Quote: | Electronic Arts once again puts all the sweat and tension of the gridiron in your control with this new NFL franchise -- only this time, you command it all as the coach. EA Tiburon, makers Madden NFL Football and NFL Street, has worked with all coaches in the NFL Coaches Club to bring football fans a 3D strategy sports game that challenges gamers to build and manage every aspect of a football team from the ground up. As head coach, you develop a team strategy, execute it on and off the field, and try to build a winning organization year after year. Your status as a coaching legend will rise and fall based on all of your actions as you strive to become the greatest head coach of all time. Behind the desk, on the practice field, or while wearing the headset on game days, take the reins of your favorite NFL team and lead it to victory.
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Screenshots:
I'm really looking forward to this one. Although it looks like EA are trying to split thier NFL Franchise in half to make more money (Madden for gameplay and Head Coach for Dynasty); I couldn't be more pleased that a new game has been developed that's dedicated to this side of Football. I was beginning to go off Madden anyway due of it's lack of realism. I'll get my gameplay kicks from NCAA 2007, which I've always preferred to Madden.
Last edited by hayvis on Tue, 20th Jun 2006 18:15; edited 2 times in total
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Posted: Mon, 19th Jun 2006 21:15 Post subject: |
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Yeah. The first time I really got excited about the 360 was when I saw videos of those games. You know for NCAA they sent an EA guy round to all 117 top schools to take 360 degree angle photos of every stadium so they could get the lighting and fan sections right? Still, unfortunately they arn't going to have the same depth of playbooks as the Xbox and PS2 versions.
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Posted: Mon, 19th Jun 2006 22:53 Post subject: |
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hayvis wrote: | You know for NCAA they sent an EA guy round to all 117 top schools to take 360 degree angle photos of every stadium so they could get the lighting and fan sections right? |
Yeah, I remember you telling me a similiar thing about one of the College Basketball games.
hayvis wrote: | Still, unfortunately they arn't going to have the same depth of playbooks as the Xbox and PS2 versions. |
Funny thing about the playbooks in NFL games at least in my experience is that when I play them, across the board, in every NFL game going including NFL Street, NCAA, Madden, ESPN, Blitz and the MS NFL game is that I really do get into the habit of using maybe 6-12 plays and sticking with them for the majority of a season only using the odd audible, flipping plays, calling hot routes to mix things up and scrambling using the quarterback visibly fucks up a defences playcalling over the course of a game. Its maybe just me but for all of the depth and choice of plays in these games after running through the playbooks and trying a play several times only to get negative yardage 9/10 times I find myself reverting back to what I know and what works - its my one small criticism of NFL games.
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Posted: Tue, 20th Jun 2006 12:12 Post subject: |
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Yeah I do exactly the same. Usually I run Ace sets with a lot of play-action. But big play books come into thier own when I get bored. Then I try to restrict myself to trying something new. It takes a while while I get beat up with a new playbook; then 9 times out of 10 I get good and it's another option. Some of the weirder play sets take a different mind set to get them to work. For instance I would never have used an Ace Big formation for passing before, but I got used to it and Voila: For the short passing game you get the best protection a quaterback could get. One of the reasons why I'm so looking forward to this game is for the reason you said though : Playbooks are all you've got with this one. For tips and stratagies on NCAA and Madden I pop over to utopiafootball.com. Very nice people over there, who are nuts about the game. It's where the roster creators hang out so is the first place you'll hear where to download them.
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Posted: Tue, 20th Jun 2006 18:35 Post subject: |
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Posted: Wed, 21st Jun 2006 06:40 Post subject: |
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The game starts out awfully slow- you have to go through the 2006 offseason before you even get to training camp let alone an actual game.
I guess it lets you flex your GM muscles and reconfigure the team to your liking, but if you don't like simming anything, the early going can be very tedious.
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Posted: Wed, 21st Jun 2006 13:40 Post subject: |
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Totally agree with you; but the pay off is massive. When you actually get to games its amazing. It looks better than Madden, and being in control of the coach is an awsome twist after years of the same, same gameplay with other football titles.
What I also realised is that if you hire good staff, you can just sim through the pre-season bits by going to the calender and the team pretty much takes care of itself. So really you can play the game as much or as little as you want. Draft Day is awsome.
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Posted: Thu, 22nd Jun 2006 02:18 Post subject: |
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Anyone else think it's odd that the base defensive package contains dime plays and such? Obviously, you can and should reconfigure the packages to your liking, but with only two actions available per office hours session, it seems like the default plays weren't well thought out.
It also would have been nice for them to finally reconfigure the cover 2 playbook to reflect the tampa-2 look with the safties going wide and a linebacker sprinting back to the middle seam. As it is, it's not really a viable play without the ability to manually move people around. Something for Madden '07 I suppose.
And it's downright wierd to see Randy Moss with an overall in the 80s with all the new ratings.
On the plus side, the involvement of Steve Sabol and NFL films is pretty cool. Rendered Trey Wingo is surprisingly less annoying than I suspect FMV Trey Wingo would have been.
Nice effort by EA, though a PC version will probably be much easier to navigate through.
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Posted: Wed, 28th Jun 2006 02:21 Post subject: |
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You can re-configure the entire playbook at will in the mangerial play-book meeting, when you sit down to talk with the O and D co-ordinators. It's a bit weird that it's like that but it ends up working comfortably.
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