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Parallax_
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Location: Norway
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Posted: Sat, 3rd Jun 2006 16:06 Post subject: |
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Who says I hate it? I just don't think it's _that_ good as some people proclaims.
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Posted: Sat, 3rd Jun 2006 16:17 Post subject: |
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slayer899 wrote: | Better than every game made in the past 2 years.
FEAR, Far cry = boring as fuck |
Exactly, FEAR's story was boring throughout until the last few levels, and Far Cry's was so cliched it was terrible. Although I completed them both just because I enjoyed playing them.
In HL2 you feel like you know the objective at any one time without being told through an objective menu exactly what to do, it's far more organic then most games. For me the citadel reactor was one of the best depictions of contained power (I like to think it's a magnetically restricted black hole) i've ever seen in a videogame. The train crash was also awesome. Alyx is also the best example of a companion I can think of. You actually believe you have another character by your side, rather then just an extra (usually useless) gun.
Anyway, isn't the story the reason to carry on in most games? At least thats the reason presented in the game world, although I find my personal reason to carry on is because i'm enjoying it.
Everyone knew it was going to be short from it's conception so i don't see why you're complaining about that.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Sat, 3rd Jun 2006 16:41 Post subject: |
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Its overhyped coz of nerd with glasses and also boring as hell, lame story, boring levels, shitty engine.
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deelix
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Location: Norway
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Posted: Sat, 3rd Jun 2006 16:56 Post subject: |
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As an engine some things may look nice like water volumes and destructible entities, but thats all. As for a small map the performance should be perfect, but it aint. In this era of fast engines this engine is an outsider. Plus weapons are totally lame and look and sound like toys from paper. The whole character package look, sound and behave more like characters from teletubbies then people that trying to save the eartch from terraforming or whatever.
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SirCez
Posts: 357
Location: UK
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Posted: Sat, 3rd Jun 2006 17:16 Post subject: |
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slayer899 wrote: | SirCez wrote: | Sublime wrote: | I don't see how the game play is repetitive at all really.
With most things you can simply break them down into run, turn a corner, shoot etc. But if you look at the minor details such as, shooting a padlock off a door, or climbing some ledges then it becomes quite fun.
You're just hating for the wrong reasons and probably love games like Age of empires. Which is fair enough but it's an FPS, it's not going to have an unlimited amount of things to do, but it still has some of the most seen in any other FPS.
As a games student (not that it's much to boast about) you should know that the source engine is great now from what it started out as. I'm not sure how it will compare against
the UT engine, but since they're adding more and more to it, don't be surprised if the final chapter of this series is beyond what the unreal engine will produce.
Scenes like when Dog throws the car over the gap are amazing to watch and realistic too. And the part where the train tips over and you're left dis-orientated was fantastic and did the job really well. Much better than I've ever seen before anyway. |
I agree with you about the source engine but gameplay wise it is very boring. Take out the source engine and all you'll have is a typical FPS with no incentive to complete the missions other than the story. A typical Half Life 2 level involves you to find a switch, then carry on, and 5 mins later find another swtich etc. I hope you'll understand what I mean. The only innovation is the Gravity gun and it can get pretty boring after a while when you are interacting with the same object for the 20th time. Other than that give me Dues EX with the Source Engine and Half Life 2 will look like a crying kid (gameplay wise) |
HL2 has more variety in it than every other FPS.
"A typical Half Life 2 level involves you to find a switch, then carry on, and 5 mins later find another swtich etc'
WTF are your talking about
No Hl game has ever done that. [/b] |
Are you kidding me? I'm talking about Half Life 2 not the original game. I guess we're playing different games. Half Life 2 is a very good game but it is just too over rated and hyped. And also the story isn't that good but I meant at least there is a narrative in the game.
F.E.A.R was a boring game but the combat and the enemies were so good I didn't care about the story. And I think Far Cry is also over rated. And don't even make me start on the combat side of the game, it is totally crap compared to F.E.A.R or HALO.
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Nidhogg
Posts: 490
Location: Old Europe
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Posted: Sat, 3rd Jun 2006 23:26 Post subject: |
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To all those lamers whining about there being nothing new, think about it this way:
Episode 1 starts about, dunno, 10 minutes after HL2's end. You are still in the very same city you were in in HL2, you go back into the very same citadel you were in in HL2. So where should those new things come from all of a sudden? If the time and location are identical, how can there be any major changes?
What did you expect anyway? A difference similar to the one between HL1 and HL2? Well hello, HL2 starts about 20 years after HL1, so there's the explanation for the new things.
To all those lamers whining about it being too short:
Well duh, it's a frakkin' EPISODE, not a sequel! The title clearly says "Half-Life 2 - Episode One", not "Half-Life 3". Episodes are supposed to be short, and usually they're only 40 minutes and filled with ads. Would you prefer that? Play 5 minutes, then have a 5 minute ad break? So be glad about the way it is now.
To all those lamers who just whine like that:
Make it better. Until then, stfu.
http://steamcommunity.com/id/drakhor/games?tab=all
ASUS Maximus IV Gene-Z - i5 2500K - Thermalright Silver Arrow - 4x4GB DDR3 G.Skill RipjawsX- ASUS ENGTX570 DCII - Gigabyte M8000X - Logitech G15 v.2/Rumblepad 2 Refresh + Xbox 360 Controller- Iiyama B2403WS + ASUS VW191D - Sennheiser PC350 - Win7 Pro SP1 64-bit
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SirCez
Posts: 357
Location: UK
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Posted: Sat, 3rd Jun 2006 23:34 Post subject: |
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C'mon they could have at least given us a new weapon
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Sat, 3rd Jun 2006 23:39 Post subject: |
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Nidhogg wrote: | To all those lamers whining about there being nothing new, think about it this way:
Episode 1 starts about, dunno, 10 minutes after HL2's end. You are still in the very same city you were in in HL2, you go back into the very same citadel you were in in HL2. So where should those new things come from all of a sudden? If the time and location are identical, how can there be any major changes?
What did you expect anyway? A difference similar to the one between HL1 and HL2? Well hello, HL2 starts about 20 years after HL1, so there's the explanation for the new things.
To all those lamers whining about it being too short:
Well duh, it's a frakkin' EPISODE, not a sequel! The title clearly says "Half-Life 2 - Episode One", not "Half-Life 3". Episodes are supposed to be short, and usually they're only 40 minutes and filled with ads. Would you prefer that? Play 5 minutes, then have a 5 minute ad break? So be glad about the way it is now.
To all those lamers who just whine like that:
Make it better. Until then, stfu. |
Valve can do way better then this episode, they should drop the episode Idea and give the expansion project to a 3rd party software dev team. If so they could might create a solid expansion pack with new additions kind a like what Blue Shift and Opposing Forces was for the first Half Life.
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sat, 3rd Jun 2006 23:51 Post subject: |
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I loved this Action packed, Reminded me of the original half life. Great game. I really don't care if its short It does have normal mapping... Listen to the commentary. It just doen't make heavy use of it. The only thing graphically wrong with it is that it doesn't have too many reflective surfaces, the textures are old, and The HDR isn't too apparent in dark areas D: But other than that, I loved it. I honestly don't see where you people are getting your copy if you think its crap... ><
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Posted: Sun, 4th Jun 2006 09:36 Post subject: |
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Mutantius wrote: | Valve can do way better then this episode, they should drop the episode Idea and give the expansion project to a 3rd party software dev team. If so they could might create a solid expansion pack with new additions kind a like what Blue Shift and Opposing Forces was for the first Half Life. |
Yea because Blue shift was worth it. You're crying for an add-on like blue shift, when it was shorter than this and not half as good. stfu fool you don't half type a lot of shit.
This isn't an expansion set. Would you call sin emergence an expansion? This just follows on the storyline in a shorter time period than usual, and I agree that there shouldn't have been any new weapons. If it leaves city 17, then I will be surprised if we don't see any new weapons, and the re-emergence of a vehicle and bug bait too.
This was a good addition and to ask for the work to be passed on when they're still building the engine is just silly. If valve didn't work on this episode then things like the Lighting effects, bloom and w/e else they've added wouldn't be there for sure.
I bet somewhere along the line there'll be a cathedral place like that in the lost coast with the fancy lighting etc, just to silence the graphics whores.
The load times on this were cut down by s much as 7 times. I believe this is true too except the still pretty long, initial loading of the game. The scene transitions, loading of games etc. are all much faster than in HL2 and any other source game including Sin emergence (although that was fast too).
Stop crying over little things and if you don't want to download provisions next episode then don't. It's not as if valve needs that kind of 'support' is it?
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deelix
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Posts: 32062
Location: Norway
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Posted: Sun, 4th Jun 2006 10:56 Post subject: |
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Sublime; your really like this game. I don't think Mutantius's ide is to bad. The new form for valve games is way to capitalistic. Well, i don't even know how much the price tag is, but probably as hl2?
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Posted: Sun, 4th Jun 2006 12:11 Post subject: |
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lol, finished the game as well after some real-life breaks..
gotta admit one of the best FPS's i've seen. the environment ruled HL2 by far
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Posted: Sun, 4th Jun 2006 13:21 Post subject: |
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... those linear indoor enviroments suck, give me bad choices and dead ends and multiple ways of getting places. Alyx talks too much too. It'd be kind of neat if they made it headset enabled so you could voice Freeman yourself and hear it in your ears, that'd improve the immersion for me, I don't buy the strong *silent* type.
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Posted: Sun, 4th Jun 2006 13:57 Post subject: |
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then it just isnt a game for you. HL has always been linear...
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Nidhogg
Posts: 490
Location: Old Europe
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Posted: Sun, 4th Jun 2006 14:21 Post subject: |
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SirCez wrote: | C'mon they could have at least given us a new weapon |
Like what? You got a pistol, a SMG, a shotgun, a "sniper rifle", a rocket launcher, heck you even get the crowbar again even though there's absolutely no use for it. So what kind of "new weapon" do you actually want?
I already thought it's exaggerated that you get EVERY weapon again in this episode. The machine guns, the shotgun and the rocket launcher for the gunship and stalker are really enough.
http://steamcommunity.com/id/drakhor/games?tab=all
ASUS Maximus IV Gene-Z - i5 2500K - Thermalright Silver Arrow - 4x4GB DDR3 G.Skill RipjawsX- ASUS ENGTX570 DCII - Gigabyte M8000X - Logitech G15 v.2/Rumblepad 2 Refresh + Xbox 360 Controller- Iiyama B2403WS + ASUS VW191D - Sennheiser PC350 - Win7 Pro SP1 64-bit
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Posted: Sun, 4th Jun 2006 15:14 Post subject: |
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Very average game. If it wasnt Half Life this thread would probably be full of "sucks" and "boring" posts
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Sun, 4th Jun 2006 15:24 Post subject: |
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Sublime wrote: | Mutantius wrote: | Valve can do way better then this episode, they should drop the episode Idea and give the expansion project to a 3rd party software dev team. If so they could might create a solid expansion pack with new additions kind a like what Blue Shift and Opposing Forces was for the first Half Life. |
Yea because Blue shift was worth it. You're crying for an add-on like blue shift, when it was shorter than this and not half as good. stfu fool you don't half type a lot of shit.
http://www.nfohump.com/index.php?banner=22
This isn't an expansion set. Would you call sin emergence an expansion? This just follows on the storyline in a shorter time period than usual, and I agree that there shouldn't have been any new weapons. If it leaves city 17, then I will be surprised if we don't see any new weapons, and the re-emergence of a vehicle and bug bait too.
This was a good addition and to ask for the work to be passed on when they're still building the engine is just silly. If valve didn't work on this episode then things like the Lighting effects, bloom and w/e else they've added wouldn't be there for sure.
I bet somewhere along the line there'll be a cathedral place like that in the lost coast with the fancy lighting etc, just to silence the graphics whores.
The load times on this were cut down by s much as 7 times. I believe this is true too except the still pretty long, initial loading of the game. The scene transitions, loading of games etc. are all much faster than in HL2 and any other source game including Sin emergence (although that was fast too).
Stop crying over little things and if you don't want to download provisions next episode then don't. It's not as if valve needs that kind of 'support' is it? |
I thought Blue Shift was way better then this and way bigger, so please shut you goddamn cunt. Episode launching is frustrating in my opinion it only leaves you with a "want more feeling" instead of just taking one point of coverage like in Blue Shift or Opposing forces which uncovered a 2nd and 3rd point of view of the Black Mesa Incident.
I found such kind of a story telling, way more fulfilling towards the end.
And if this isnt an expansion then what the hell is it? Quote: | his just follows on the storyline in a shorter time period than usual | well "dah" isnt that what expansion do? Expands the story and covers it further?
Quote: | stfu fool you don't half type a lot of shit. |
Fuck you simply. Just because your expectations where fulfilled and you had a different approach to numerous things doesnt mean we have to share that or nod with you.
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sun, 4th Jun 2006 16:17 Post subject: |
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An expansion set requires you to have the original game. This can be classed as a stand alone. Other than the changes to the engine it doesn't boast any additional game play features.
No, expansion packs don't follow the story in the same way necessarily. Like I said. Go back to sin emergence and call that an expansion pack. Are you going to call episode 2 an expansion too?
Quote: | Episode launching is frustrating in my opinion it only leaves you with a "want more feeling" |
Huh?
you mean it's frustrating that you need to play for 4 hours, and then close and then open up episode 2? again. Stop talking shit. There will be a continuous chapter list from episode 1 > 2 so I don't think you need to sorry about closing it or whatever. It'll just resume from the train journey at the end
Blue shift did nothing to enhance the storyline at all. And neither did Opposing force. Opposing force brought some good game play elements to the game though whereas blue shift brought nothing.
The game WAS shorter. If you can't complete blue shift in the time it took you to complete episode one then you're a liar. The game was about 2 hours of game play at most 3. I don't doubt you could do episode one in less time now, but for a first run through you certainly can't (playing it how you did the first time... not as a race. If it was a race again, blue shift would be finished first).
You don't need to agree with everything, but when you go into a game with wild expectations and then complain they're not met, then I think you have yourself to blame and you shouldn't be allowed to voice your opinion
I think finding out what happens after the citadel explosion is a much better way to go about the story than to play as another character. Who would you play as? how would this be better?
At least by taking it out of city 17 now it opens it up much further and they're not restricted by what Half life 2 put in place (the settings, the streets, the weapons, characters etc.)
1 more thing, you'll find the release dates between hl1 and blue shift is about 3 years. In that time there's going to be 3 whole new episodes. Not to mention those expansions were taken on by gearbox rather than sierra.
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Sun, 4th Jun 2006 16:38 Post subject: |
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Its frustrating to play a rather short game with good gameplay mechanics for 3 hours and then wait a year to play episode 2 which might also take 3-4 hours to complete.
It certainly did wonders for me it told me how Barney and Adrian Shephard escaped from Black Mesa and gave a new single player experience through the eyes of those whohelp or kill you.The first leak of information which arrived when Valve announced the expansion told that we were going to see it all from Alyx POV. And if my expectations didnt lived up to the game then im not allowed to voice my opinion? Nice.
I didnt expected Blue Shift at all though Opposing forces was quite quickhttp://www.nfohump.com/index.php?banner=22 to be released and offered very nice gameplay time mixed with nice innovating stuff in familiar settings.
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sun, 4th Jun 2006 16:48 Post subject: |
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Mutantius wrote: | The first leak of information which arrived when Valve announced the expansion told that we were going to see it all from Alyx POV. |
uh? so if someone leaks information that Duke Nukem Forever, for example..Duke won't be the playable character but some other guy instead. And when the game comes and you play as Duke, you would be dissapointed cause some leaked rumour promised you smth else?
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Sun, 4th Jun 2006 17:08 Post subject: |
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madnessnaab wrote: | Mutantius wrote: | The first leak of information which arrived when Valve announced the expansion told that we were going to see it all from Alyx POV. |
uh? so if someone leaks information that Duke Nukem Forever, for example..Duke won't be the playable character but some other guy instead. And when the game comes and you play as Duke, you would be dissapointed cause some leaked rumour promised you smth else? |
It was all over the place at that time, would have been obviously (since they did the same thing during the 2 first expansion for the first one.) I was disappointed when they announced it was freeman and not Alyx you were playing as.
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sun, 4th Jun 2006 17:11 Post subject: |
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Mutantius wrote: | Its frustrating to play a rather short game with good gameplay mechanics for 3 hours and then wait a year to play episode 2 which might also take 3-4 hours to complete. |
But as valve stressed, by working in this episodic way they can release stuff FASTER. The development times are much shorter and since most people won't demand the additional features brought to the next episodes to be in the first, then it's a much easier job. Adding a late development feature to 4 hours of a game is much much faster than 12. not just in debugging but in every way.
If you're so frustrated by wanting to play, then I think valve has succeeded. They want you to be eager to play episode 2 as soon as it's ready, and although you haven't noticed / won't admit it, you know it's true.
The release date for episode 2 will be around about Christmas time this year, and episode 3 for Christmas of next. I wouldn't be surprised if they're shifted. Either ep 2 will be pushed back or ep 3 brought forward. Either way, it's still only 1.5 years. Add 1 year from hl2 to this, and 2.5 years is about right for a new game to be made.
Quote: | The first leak of information which arrived when Valve announced the expansion told that we were going to see it all from Alyx POV. And if my expectations didnt lived up to the game then im not allowed to voice my opinion? Nice. |
Long ago valve stated that it wouldn't be through alyx's eyes and they also stated the story plot too. Well at least that it follows on from the immediate aftermath of HL2 hence the name: AFTERMATH.
If you still went into this game thinking you're going to be playing as alyx, then no. Your opinion isn't allowed to be voiced. And if you didn't think that then why even mention it? your expectations were to have whole new gameplay mechanics, new weapons, characters and 248348387 hours of gameplay. Well they've improved the graphics and the AI quite a lot. And apart from a few grappling hooks, it brings to the table the same 'leap in innovation' that opposing force brought.
Quote: | offered very nice gameplay time mixed with nice innovating stuff in familiar settings. |
Stuff such as? by the time blue shift was released other games had exhausted what it brought to the table.
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Mutantius
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Location: In Elektro looking for beans
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Posted: Sun, 4th Jun 2006 18:02 Post subject: |
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What Half Life brought to me was a great story, a story which have different angles, different settings and remarkable gameplay some things which both Opposing forces & Blue Shift delivered IMO.
Of course Valve has succeded I want more of the Half Life universe I have never denied that but I rather have an expansion which 12 hours of gameplay rather then wait for the episodes to be done. And only get a few bits of the HL storyline.
An Ideal solution could (as I mentioned before) to let the job be done by a 3rd party dev team. If they choosed to do that, they could focus on Half Life 3 which needs graphical upgrades and a storyline with the same length as the original Half Life and Half Life 2
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sun, 4th Jun 2006 19:19 Post subject: |
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I dont know how you could say Half Life had a good story.. due to a fuck up Aliens appear on Earth and you have to go kill the head honcho. Would hardly transpire into an Oscar winning film would it? The story was stupid, but the game was fun, and thats what matters.
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Mutantius
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Location: In Elektro looking for beans
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Posted: Sun, 4th Jun 2006 19:30 Post subject: |
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It was how the story was told, the enviroment, interaction & amazing scripted events turned it into a unique gaming experience (at that time of course)
"Why don't you zip it, Zipfero?" - fraich3
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