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Posted: Fri, 2nd Jun 2006 08:52 Post subject: |
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Posted: Sat, 3rd Jun 2006 00:23 Post subject: |
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Thanks to whoever gave him a link you truly ruin it for us in attempt to try and get a board with less requesters
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SirCez
Posts: 357
Location: UK
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Posted: Sat, 3rd Jun 2006 05:44 Post subject: |
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I don't see how the game play is repetitive at all really.
With most things you can simply break them down into run, turn a corner, shoot etc. But if you look at the minor details such as, shooting a padlock off a door, or climbing some ledges then it becomes quite fun.
You're just hating for the wrong reasons and probably love games like Age of empires. Which is fair enough but it's an FPS, it's not going to have an unlimited amount of things to do, but it still has some of the most seen in any other FPS.
As a games student (not that it's much to boast about) you should know that the source engine is great now from what it started out as. I'm not sure how it will compare against the UT engine, but since they're adding more and more to it, don't be surprised if the final chapter of this series is beyond what the unreal engine will produce.
Scenes like when Dog throws the car over the gap are amazing to watch and realistic too. And the part where the train tips over and you're left dis-orientated was fantastic and did the job really well. Much better than I've ever seen before anyway.
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Sat, 3rd Jun 2006 10:54 Post subject: |
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Engine-wise I think Source has got some good and some bad points about it. Especially the animation and physics system was really made for next-gen. The animations are just very stunning to watch. The graphics are not, though. Even though Valve added some kind of version of HDR, there is no normal mapping on the models. There is hardly any dynamic shadows. Only the old pre-computed radiosity solution, which does make the game look rather bland. How does it compare to UE3? Not at all, I would imagine. It certainly would not go beyond it, as you suggest, Sublime.
Yeah, there are some interesting moments in Episode One, but gameplay-wise it is pretty old news. Everything has been done in HL2 or other games. Plus, the game is too damn short.
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Posted: Sat, 3rd Jun 2006 12:13 Post subject: |
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Parallax_ wrote: | The graphics are not, though. Even though Valve added some kind of version of HDR, there is no normal mapping on the models. There is hardly any dynamic shadows. Only the old pre-computed radiosity solution, which does make the game look rather bland. How does it compare to UE3? Not at all, I would imagine. It certainly would not go beyond it, as you suggest, Sublime.
Plus, the game is too damn short. |
I'm fully satisfied with the graphics.... It runs great on my celeron 1.7ghz, hehe.
Maybe because it's not a game, but an addon?
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Posted: Sat, 3rd Jun 2006 12:42 Post subject: |
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Well like I said, they've made some changes to the engine to support a stupidly high res of 2560 x 1600.
It's the scope of the engine from DX7 cards right up to DX9. I think that by the end of next year they'll fully implement DX10 stuff too.
By releasing in episodic content they can add new features much faster now, as valve have been stating. The steps might not be huge like a complete rework like the Unreal engine does, but it can work in stages, and although it might get there at a slow pace and a later date, I don't think it's beyond them.
edit: also, where don't you see shadows on models?
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Posted: Sat, 3rd Jun 2006 12:44 Post subject: |
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psychoace wrote: | yup if you are running 1280x1024 you might need to turn down a feature or two otherwise you should be fine. |
nope. my X800XL run it at 1280x, 2xAA and everything on High just fine
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Posted: Sat, 3rd Jun 2006 13:16 Post subject: Fix one already out?? wtf? |
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I finisehd the episode pretty easy but the nfo of the fix says that the difficulty defautls itself to "easy" when you start a new game, although whenever I went into options it showed up as Normal and the game wasn't like really all that "easy" or well all that hard it seemed moderate.
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 3rd Jun 2006 13:24 Post subject: |
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Well it's one of the best games. Of course it's not on par with deus ex, or whatever, but when I say best game's ever i mean in the top 100 easily.
It's deffo worth a play and i'd recommend someone play this over any of the other hl games, apart from opposing force which I feel is the best still.
There's not a lot to dislike about this game really except the crowbar being 'forced' upon you in an ungainly way.
Maybe the short respawn points was bad too I suppose. But then again dying from a falling sheet of metal 20 times isn't fun if you have to run for 5 minutes to get there.
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Posted: Sat, 3rd Jun 2006 13:32 Post subject: |
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Finished the expansion and I'm getting the "WTF" impression. Is it me or WTF!!! It sucked not because it didn't have new weapons, new enemies(don't start giving me that bullshit about the new "zombine") but because it is fucking short and the last battle is simply dissapointing.
If Valve plans to release the next episode the same way then they can stick it. And on top of it costs 20 bucks...
I've been reading the reviews and I can't believe it...is Valve paying these guys or what...I understand that they have enough money to do that but who in they're right minds could call this an "expansion" it's like the demo from the first HL(one of best and revolutionary games I ever played).
Oh yeah... btw am I the only one that can't see the ending trailer? I'm using the PROVISION release.
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Sat, 3rd Jun 2006 13:49 Post subject: |
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I agree 101% with you there Predator_Soul. Same old, same old. Actually haven't reach the end yet, I am at the elevator in the park house, but not sure I will finish it cause its just boring.
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Posted: Sat, 3rd Jun 2006 14:02 Post subject: |
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lol, phunny guys are arguing in which place HL2 takes place..
Spoiler: |
ZAZ is almost only found in baltic countries, BUT! that car has russian number-place, so HL2 takes place in russia for almost 95% sure.
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Last edited by cnZ on Sat, 3rd Jun 2006 14:05; edited 1 time in total
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 3rd Jun 2006 14:02 Post subject: |
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Worth playing.. but yeah, im looking forward to more.
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Demonium
Banned
Posts: 895
Location: Riket
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Posted: Sat, 3rd Jun 2006 14:03 Post subject: |
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Belarus, Ukraine or Russia is my guess.
jenni <3
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Posted: Sat, 3rd Jun 2006 14:08 Post subject: |
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So this expansion is not worth getting?
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Posted: Sat, 3rd Jun 2006 14:15 Post subject: |
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Well the commentary kept mentioning east European hospitals so who knows?
Episode one is supposed to be part 1. Think of playing a game and it being The end of level 5. Episode 2 will be level 6 - 10 and episode 3 11 - 15 (if that's the case anyway).
If you've played Sin emergence you'll know that it's not supposed to be a massive climax, but don't be surprised if you see some devastation in Episode 2. Such as that pod that you briefly see near the core. The commentary mentions it being a key part of episode 2 they had to show early. Not because they wanted to, but they did it anyway for storyline consistency.
Don't treat this as a full game, just think about this as a whole when you put episode 2 and 3 together I think it'll get better.
In half life 2 one of my favorite parts was getting those barrels from the water to counter balance the ramp for your buggy to jump across. The electric water had a similar puzzle and was great to see. I didn't like the constant running back to rescue more hostages because after the first trip Alyx says something like 'if it was going to be so easy we should have brought them all across'. It would have been plausible to then only have to make the one return journey not the 3 or 4 that you have to make.
Ok it was probably a balance so that you could have the 4 man team thing, but still I didn't like that bit either.
Also when the metal falls from the citadel onto the lift was annoying because I was trying to shoot the balls into that power thing, without realising things were falling on me. Alyx's 'alert' is a second or too late.
It's not a flawless game but it's still very very good.
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SirCez
Posts: 357
Location: UK
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Posted: Sat, 3rd Jun 2006 14:44 Post subject: |
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Sublime wrote: | I don't see how the game play is repetitive at all really.
With most things you can simply break them down into run, turn a corner, shoot etc. But if you look at the minor details such as, shooting a padlock off a door, or climbing some ledges then it becomes quite fun.
You're just hating for the wrong reasons and probably love games like Age of empires. Which is fair enough but it's an FPS, it's not going to have an unlimited amount of things to do, but it still has some of the most seen in any other FPS.
As a games student (not that it's much to boast about) you should know that the source engine is great now from what it started out as. I'm not sure how it will compare against the UT engine, but since they're adding more and more to it, don't be surprised if the final chapter of this series is beyond what the unreal engine will produce.
Scenes like when Dog throws the car over the gap are amazing to watch and realistic too. And the part where the train tips over and you're left dis-orientated was fantastic and did the job really well. Much better than I've ever seen before anyway. |
I agree with you about the source engine but gameplay wise it is very boring. Take out the source engine and all you'll have is a typical FPS with no incentive to complete the missions other than the story. A typical Half Life 2 level involves you to find a switch, then carry on, and 5 mins later find another swtich etc. I hope you'll understand what I mean. The only innovation is the Gravity gun and it can get pretty boring after a while when you are interacting with the same object for the 20th time. Other than that give me Dues EX with the Source Engine and Half Life 2 will look like a crying kid (gameplay wise)
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 3rd Jun 2006 14:47 Post subject: |
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Very boring? Its more motivating than other FPS'es...
But i see your point. It would be cool if they made more possibillities for the pysic engine in the game. That made hl2 very good. But i didn't see so many differenses between hl2 and hl2 first episode.
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PAnick
Posts: 34
Location: Sweden
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Posted: Sat, 3rd Jun 2006 15:31 Post subject: |
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I disliked the extreme railroadshooting of the whole game. Its like an interactive movie. I mean after Oblivion, Farcry and even Deus Ex, HL2 ep1 seemed very claustrophobic. Small tight halls, locked doors everywhere except that single one where you are supposed to go.
Those forest shots in the ep2 trailer looked more interesting. Tired of seeing the same houses over and over again.
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Posted: Sat, 3rd Jun 2006 15:39 Post subject: |
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there are fan made mods for HL2 better than this "episode" and the mods dont cost £16
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sat, 3rd Jun 2006 15:39 Post subject: |
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SirCez wrote: | Take out the source engine and all you'll have is a typical FPS with no incentive to complete the missions other than the story. |
What story is that? The reactor is blowing up and we have to leave the city? Yes, very detailed and complex story Valve. I applaud you.
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Posted: Sat, 3rd Jun 2006 15:48 Post subject: |
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Better than every game made in the past 2 years.
FEAR, Far cry = boring as fuck
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Posted: Sat, 3rd Jun 2006 15:53 Post subject: |
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SirCez wrote: | Sublime wrote: | I don't see how the game play is repetitive at all really.
With most things you can simply break them down into run, turn a corner, shoot etc. But if you look at the minor details such as, shooting a padlock off a door, or climbing some ledges then it becomes quite fun.
You're just hating for the wrong reasons and probably love games like Age of empires. Which is fair enough but it's an FPS, it's not going to have an unlimited amount of things to do, but it still has some of the most seen in any other FPS.
As a games student (not that it's much to boast about) you should know that the source engine is great now from what it started out as. I'm not sure how it will compare against
the UT engine, but since they're adding more and more to it, don't be surprised if the final chapter of this series is beyond what the unreal engine will produce.
Scenes like when Dog throws the car over the gap are amazing to watch and realistic too. And the part where the train tips over and you're left dis-orientated was fantastic and did the job really well. Much better than I've ever seen before anyway. |
I agree with you about the source engine but gameplay wise it is very boring. Take out the source engine and all you'll have is a typical FPS with no incentive to complete the missions other than the story. A typical Half Life 2 level involves you to find a switch, then carry on, and 5 mins later find another swtich etc. I hope you'll understand what I mean. The only innovation is the Gravity gun and it can get pretty boring after a while when you are interacting with the same object for the 20th time. Other than that give me Dues EX with the Source Engine and Half Life 2 will look like a crying kid (gameplay wise) |
HL2 has more variety in it than every other FPS.
"A typical Half Life 2 level involves you to find a switch, then carry on, and 5 mins later find another swtich etc'
WTF are your talking about
No Hl game has ever done that. [/b]
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Sat, 3rd Jun 2006 15:55 Post subject: |
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Ok, we understand you are pro-HL, no point in double-posting though 
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