Rise of Nations: Rise of Legends.Clone-Unleashed
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 3rd May 2006 06:38    Post subject: Rise of Nations: Rise of Legends.Clone-Unleashed
Rise of Nations: Rise of Legends



  • Official web page: LINK
  • Publisher: Microsoft
  • Developer: Big Huge Games
  • [b]Genre: RTS
  • Release date: Any day now
  • Story/Description:
    Quote:

    Game Features
    Rise of Legends™ is the incredible successor to Rise of Nations™. The Game Features section shows how this addition to the Rise of Nations franchise takes Real-Time Strategy (RTS) players to unimagined new heights of fun and adventure.


    In Rise of Nations: Rise of Legends™ you lead vast fantasy armies into massive, strategic battles, raise your civilization from a tiny village to globe-spanning empire, and help guide a young inventor’s struggle to unravel his world’s ancient past and unite its people against an unimaginable threat!

    *
    RoL takes the next big leap in the RTS genre with an all-new 3-D engine, immersive in-game cinematics, integrated story-driven gameplay, a multiplayer mode for fast-paced games, and clan support to build online communities.
    *
    Additionally, the popular Conquer the World (CTW) Campaign returns with fresh concepts that make each strategic decision critical to eventual victory over a constantly adapting enemy. The new CTW Campaign immerses players in a land of magical armies and never before seen technologies in an epic battle to save the world against an ominous evil force.

    Here’s what new and exciting aspects you can expect to see in Rise of Legends:



    Genre-defining graphics and special effects. RoL breaks the curve with industry-leading technology and mesmerizing art, creating a world unlike anything seen before. Exquisite lighting, intricately detailed buildings, and the sight of massive, unique armies clashing enormous battles make a feast for the eyes.



    Innovations in the RTS genre. All your favorite gameplay features from Rise of Nations are here in Rise of Legends, such as constantly shifting borders, attrition damage to units, creation and expansion of cities, and, of course, massive armies clashing on fantastical battlefields! However, each of these gets their own innovative twists.



    Conquer the World Campaign. The immensely popular Conquer the World (CTW) Campaign returns to RoL with exciting updates. The award-winning CTW gameplay guides players through a new world of heroes, monsters, loyalty, and betrayal. Follow RoL’s heroic characters through gripping stories, multiple campaigns, and fascinating subplots. The three-dimensional world of Aio is constantly changing as you play—watch the terrain and city change as each civilization expands.



    Streamlined and intuitive gameplay. For the player that wants to dive right into the action, Big Huge Games has streamlined both army and research interfaces, with a renewed focused on gameplay as opposed to micromanagement. Now you can Conquer the World in a 20-minute lunch break or play a traditional, involved game for that classic RTS experience.



    New options for multiplayer and online play. Rise of Legends boasts a full, feature-rich, multiplayer gaming experience with a streamlined and intuitive interface that is readily familiar to any Windows® user. With powerful matchmaking capability and player statistics tracking, Rise of Legends presents both casual and hardcore players with a rewarding online experience.



    Compelling, integrated story line. RoL transports you into the breathtaking world of Aio. Follow the adventures of Giacomo and his allies as they fight against tremendous odds in a sweeping narrative spanning three vast continents. Wage a war of survival as you encounter an engaging and unique cast of characters along the way—from the indomitable Doge of Venucci to the mysterious Yontash from the frozen Kahan wastes.

  • Multiplayer: Yes
  • News article/s: Gamespot Article
  • Demo: [url=http://www.gamespot.com/pc/strategy/riseofnationsriseoflegends/download.html?sid=6146837]Gamespot Demo Link
  • Screenshots: Gamespot Screenshots


Game was gold a few days ago

And a updated demo is out which runs and looks far far better than the first one
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Wed, 3rd May 2006 06:39    Post subject:
I want this game now... Was a huge fan of the first and if this brings back the old gameplay combined with different original things then Im gonna cream my pants badly.


"Why don't you zip it, Zipfero?" - fraich3
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666Lestat666




Posts: 527
Location: Israel
PostPosted: Wed, 3rd May 2006 14:21    Post subject:
i cant activate the full screen filters because i dont have another 5 megs Sad

the game want 300 and i have 295 how fuckd is that


I know my english is bad so correct me if i wrong.
thanks.
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Areius




Posts: 14853

PostPosted: Wed, 3rd May 2006 18:54    Post subject:
I'm looking forward to this new RoN, I always enjoyed the previous ones.


PC: Yes. Console: No.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 3rd May 2006 18:56    Post subject:
666Lestat666 wrote:
i cant activate the full screen filters because i dont have another 5 megs Sad

the game want 300 and i have 295 how fuckd is that


same for me lol
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Wed, 3rd May 2006 19:10    Post subject:
Trust me, full screen filters does NOTHING Very Happy Really, if i wasnt so lazy i'd put up 2 screens just to show you Smile
Well actually it does two things, blur your units (ugly) and decrease fps by 5.
I'd rather have proper anti-aliasing and +5 fps than an ugly blur -5 fps Very Happy
Maby its a driver bug or game bug, maby itll be like HDR in the full version, but in the latest demo, nothin!


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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DeviLee




Posts: 179

PostPosted: Thu, 4th May 2006 09:18    Post subject:
The game keeps rebooting my computer after there is a bunch of units on the screen. Don't have a problem with any of the other games. Is there an official support forum for this game because I couldn't find one?
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[Muad|Dib]




Posts: 110

PostPosted: Thu, 4th May 2006 16:21    Post subject:
Finally an awesome RTS fix! Hopefully we'll see this early next week. Oh no, SiN will also be out! Decisions, Decisions!

[Muad|Dib]


Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Thu, 4th May 2006 16:32    Post subject:
Bleh Sin will suck, damn episode crap, you will prolly finish the first episode in like 1 sitting, and then you wont have anything more to do, so dont worry


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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zerOman29




Posts: 69

PostPosted: Thu, 4th May 2006 17:11    Post subject:
what a bunch of weird units
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egoldner




Posts: 164

PostPosted: Thu, 4th May 2006 18:35    Post subject:
I've read it but can't find anything about it if this id an Add-on to Rise of nations(meaning that i need the first game) or a standlone game!!
Anyone???
Also those screens looks amazing!
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Areius




Posts: 14853

PostPosted: Thu, 4th May 2006 19:32    Post subject:
Standalone, its a whole new game.


PC: Yes. Console: No.
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ACiDENTiST




Posts: 12

PostPosted: Fri, 5th May 2006 14:58    Post subject:
Does the demo supports LAN? (the two skirmish maps)? Any1 knows?

Edit: Works fine with all 3 maps...
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gold24




Posts: 926

PostPosted: Mon, 8th May 2006 18:32    Post subject: well i know..
well the game is out tommrow so im hoping:) reloaded gets on it quickly
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Tresh




Posts: 175

PostPosted: Mon, 8th May 2006 18:41    Post subject: Re: well i know..
gold24 wrote:
well the game is out tommrow so im hoping:) reloaded gets on it quickly


Hmm, lately they've been delaying the releases a few days although they had the game cracked already...i wonder why is that...for people to buy the game?

I'm looking forward to this game since i love RTS Very Happy
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 9th May 2006 00:00    Post subject:
Guys, I'm having some problems with the shadows... They they just look ugly and pixelirated, nothing like in the screenshot in the first post.

I have a GF6600GT. Anyone else have shadow issues?
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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 9th May 2006 00:09    Post subject:
I'm hoping that they don't have that shit where they limit your graphical options based on your specs in the full game. I have a 3200 athlon 64 overclocked to 3400 but for some reason it registers the clock speed as 2ghz. It should be able to detect whether a processor is an Athlon or a Pentium.

Besides, if I want to play the game with everything on max, but only get 20FPS that should be my choice, not theirs.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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CodE-E




Posts: 17

PostPosted: Tue, 9th May 2006 17:39    Post subject:
I want this game now!! >_<

Is anyone working on a release?

I would've already bought it if I cuold, but the release date for this game in Europe is the 23rd (stupid Microsoft)!
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suicid4l




Posts: 256

PostPosted: Tue, 9th May 2006 17:43    Post subject:
AnimalMother wrote:
I'm hoping that they don't have that shit where they limit your graphical options based on your specs in the full game. I have a 3200 athlon 64 overclocked to 3400 but for some reason it registers the clock speed as 2ghz. It should be able to detect whether a processor is an Athlon or a Pentium.


ye there is a fair difference between an old athlon with a core clock of 2ghz and an a64 and the same clock speed, to limit your graphic options without some kind of database of exisiting cpu cores is a bit silly, I can understand a simple autodetect routine, but not a hard-limit

looking forward to this game anyway , hope it retains the bonus card system
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liansk




Posts: 1460

PostPosted: Tue, 9th May 2006 17:45    Post subject:
CodE-E wrote:
I want this game now!! >_<

Is anyone working on a release?



santa does.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 9th May 2006 18:42    Post subject:
The following opinion is based on playing with the demo.
Spellforce II is better than this crap game, the unit sounds are absoluty horrible, theres second to no strategy involved, you don't feel like your developing your heroes, if you build enough army and mage districts you can just rush your enemy no matter what, the animations are crap especially of the mechanical men, looks like they were made by the intern.
Shitty game Evil or Very Mad
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Areius




Posts: 14853

PostPosted: Tue, 9th May 2006 19:02    Post subject:
Demo's are shitty always, wait for the full Wink


PC: Yes. Console: No.
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gold24




Posts: 926

PostPosted: Tue, 9th May 2006 19:28    Post subject: cool game
i read some brilliant previews i think this game will be amazing
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CodE-E




Posts: 17

PostPosted: Tue, 9th May 2006 19:35    Post subject:
I'm addicted to the 2nd demo. Lol, yeah, really! Smile

I've been practicing loads in skirmishes against the AI and I'm starting to be able to beat it at Tough difficulty setting. This game's going to be the RTS of the year 2006, no doubt about it.

Epsilon: *smack*. No strategy? This game lets you make important strategic decisions right from the very start of the game. Try playing some Quick Battles (skirmishes against the AI).
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AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 9th May 2006 20:20    Post subject:
Epsilon wrote:
The following opinion is based on playing with the demo.
Spellforce II is better than this crap game, the unit sounds are absoluty horrible, theres second to no strategy involved, you don't feel like your developing your heroes, if you build enough army and mage districts you can just rush your enemy no matter what, the animations are crap especially of the mechanical men, looks like they were made by the intern.
Shitty game Evil or Very Mad


Did you play the first or second demo? There is a big difference.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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calraees




Posts: 4

PostPosted: Wed, 10th May 2006 12:17    Post subject:
Can anyone confirm whether ROL is out in stores or has actually been shipped?
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Areius




Posts: 14853

PostPosted: Wed, 10th May 2006 12:26    Post subject:
You have problem reading? Check few posts above.


PC: Yes. Console: No.
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calraees




Posts: 4

PostPosted: Wed, 10th May 2006 13:51    Post subject:
You have problem writing english? There has been no confirmation from anyone that they have actually seen ROL at any retailer. Please do not reply to this post unless you have seen it at a shop. Thank you.
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CodE-E




Posts: 17

PostPosted: Wed, 10th May 2006 14:24    Post subject:
Apparently it was out in a few shows in Singapore last Friday, and only very few retailers in the USA had it yesterday (the official release date). Apparently most retailers in the USA will have it today (the 10th). This is based on what users on the RoL Heavengames forum have said. The rest of the world is basically screwed... we've gotta wait until the 23rd. Sad
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Areius




Posts: 14853

PostPosted: Wed, 10th May 2006 14:25    Post subject:
No problems with English here, and "Game was gold a few days ago"=shipped


PC: Yes. Console: No.
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