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ixigia
[Moderator] Consigliere
Posts: 65423
Location: Italy
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Posted: Sun, 8th Nov 2026 00:29 Post subject: |
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| fawe4 wrote: | | ixigia wrote: | | ...discovering surprising new ways to reach seemingly inaccessible places and overcoming certain enemies - with zero guidance or interference, which is always a plus. |
Cestus, glove weapon from the merchant, allows you to double jump in air. GL with some of the surprise enemies in the first island, though.  |
Oh yeah, the uppercut is almost like having an additional gem that turns you into a flying squirrel. Looks goofy but it does its job
I got some hours of entertainment out of this little game thanks to its quality level design (essentially the complete opposite of what the clueless tripeA is doing), however, the whole thing progressively started to get stale for me after the tower/library and the shift-delete queen was summoned. It's one of those cases where I appreciate the idea behind the game more than the game itself.
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tonizito
VIP Member
Posts: 52322
Location: Portugal, the shithole of Europe.
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Posted: Mon, 9th Nov 2026 22:29 Post subject: |
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| ixigia wrote: | | I got some hours of entertainment out of this little game thanks to its quality level design (essentially the complete opposite of what the clueless tripeA is doing), however, the whole thing progressively started to get stale for me after the tower/library and the shift-delete queen was summoned. It's one of those cases where I appreciate the idea behind the game more than the game itself. | Almost, but exploring every single corner while also looping through finding out weapon -> test weapon -> level weapon to max made me push through that area. Then after reaching almost the very top of the tower saw a glowing egg in the distance, went for it and managed to land on the border of a ruined little tower right next to it; dropped outside to get the egg and returned it, but was curious about that little tower so made my way back, got on the border again but this time dropped inside, landed in the middle of some three mechanical spiders that kicked my ass for not cycling to my "heal-ables" fast enough.
(micro) rage quit after that because my last save was before turning in that egg I think
Regarding the shop, barely sold anything so far and only bought the expensive amulets (well worth it IMO).
GOTY for me so far, the Gothic comparison might be the most accurate one because once you return to that initial area you are one-shoting pretty much every single enemy with ease 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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W123
Posts: 2678
Location: USA
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Posted: Wed, 11th Nov 2026 19:57 Post subject: |
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I am loving this more the deeper I get. I am not into the "Ancient World" (what an unfitting name...) and I get more and more interested.
Difficulty actually gets lower the more you progress. There is an amulet which restores your health over time, and through the meals your HP increase. With the better weapons and throwables it's very easy to get through encounters without using a healing item, and the amulet will get the HP up again before the next fight.
I mean, maybe difficulty picks up again, but honestly I don't mind focusing on the exploration part instead of combat difficulty.
| tonizito wrote: | | Regarding the shop, barely sold anything so far and only bought the expensive amulets (well worth it IMO). |
You can sell all Treasures, they aren't doing anything.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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tonizito
VIP Member
Posts: 52322
Location: Portugal, the shithole of Europe.
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Posted: Thu, 12th Nov 2026 02:26 Post subject: |
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| tonizito wrote: | | ixigia wrote: | | I got some hours of entertainment out of this little game thanks to its quality level design (essentially the complete opposite of what the clueless tripeA is doing), however, the whole thing progressively started to get stale for me after the tower/library and the shift-delete queen was summoned. It's one of those cases where I appreciate the idea behind the game more than the game itself. | Almost, but exploring every single corner while also looping through finding out weapon -> test weapon -> level weapon to max made me push through that area. Then after reaching almost the very top of the tower saw a glowing egg in the distance, went for it and managed to land on the border of a ruined little tower right next to it; dropped outside to get the egg and returned it, but was curious about that little tower so made my way back, got on the border again but this time dropped inside, landed in the middle of some three mechanical spiders that kicked my ass for not cycling to my "heal-ables" fast enough.
(micro) rage quit after that because my last save was before turning in that egg I think
Regarding the shop, barely sold anything so far and only bought the expensive amulets (well worth it IMO).
GOTY for me so far, the Gothic comparison might be the most accurate one because once you return to that initial area you are one-shoting pretty much every single enemy with ease  |
Initial areas are the best. Island, fish area, and library, the rest lack variety and are a bit too vast for my taste. Being big is one thing, but there's less variety in arhitecture and enemies as well. Weapons are fantastic though. Not two are the same. Each has some speciality, some even secret upgrades. Probably goty for me as well, but that's not saying much, I've not played many new releases this year. AC Rally is only other game that comes to mind. It came out early in the year, so it's hard to judge now.
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