Check out the Queen's Domain announcement trailer for this upcoming retro-fantasy action RPG. Washed up on the shores of the Isle of Neasied, you set out to find your father and uncover the dark heart of this mysterious isle. Wield the Legendary Holy Sword Endu to take flight from platform to platform, and discover an interconnected, labyrinthine world where secrets and dangers lurk around every corner. Queen's Domain will be available on PC and a demo is out now.
I realy don't like these kind of "retro" 3d graphics. 90's 3d graphics sucked, it was ugly, it still is. It's imho the worst era of gaming from an aesthetic point of view. 2d was so much nicer in that era.
And how they try to implement this in a new game is just so fake. These kind of high poly graphics with some weird pixelart texturing never existed.
I realy don't like these kind of "retro" 3d graphics. 90's 3d graphics sucked, it was ugly, it still is. It's imho the worst era of gaming from an aesthetic point of view. 2d was so much nicer in that era.
And how they try to implement this in a new game is just so fake. These kind of high poly graphics with some weird pixelart texturing never existed.
Nah, there are some beautiful 90's 3D graphics i think. Playing Might and Magic IV: mandate of heaven now, i think it's a very beautiful game. it's absolutely a certain vibe that you lose with modern graphics, it's a mix of readability, the specific level design of that era (can't do with modern graphics, would look retarded/off) and just the cute retro look which is super cozy and recognizable.
This is more like an alternative universe look, "what if" 90's games had more polygons.
AND it's a great way to hide that something uses AI, because i bet that is not uncommon for these games.
I realy don't like these kind of "retro" 3d graphics. 90's 3d graphics sucked, it was ugly, it still is. It's imho the worst era of gaming from an aesthetic point of view. 2d was so much nicer in that era.
And how they try to implement this in a new game is just so fake. These kind of high poly graphics with some weird pixelart texturing never existed.
Dont really mind the graphics, but these attack animations are terrible.
Very nice game, love the exploration. Combat almost feels like a 1st person Gothic, where you try to cheese the enemies as much as possible to gain advantage.
Music is not bad but there could be more tracks, but it suits the game.
Progression so far is satisfying-you level your character as well as the weapons you come across, plus can find additional slots for throwing weapons that auto-replenish.
Things you may not like depending on tastes: no automap, no auto save, can't save anywhere. Those are the big 3 imo, and i wouldn't blame anyone for being immediately turned off by these
Yeah that was my takeaway from the demo, it's tough as nails and unforgiving with saving as well. I appreciate the game having a certain difficulty, but pair it with a strict save system it's a no-go for me because of how sporadically/random I get to play.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Yeah that was my takeaway from the demo, it's tough as nails and unforgiving with saving as well. I appreciate the game having a certain difficulty, but pair it with a strict save system it's a no-go for me because of how sporadically/random I get to play.
I like it, but i really hate them lasertower-alike flowers... too early in the game for throwing shit like that at us imo!
shitloads of new stuff in my pc. Cant keep track of it all.
Yeah that was my takeaway from the demo, it's tough as nails and unforgiving with saving as well. I appreciate the game having a certain difficulty, but pair it with a strict save system it's a no-go for me because of how sporadically/random I get to play.
I like it, but i really hate them lasertower-alike flowers... too early in the game for throwing shit like that at us imo!
A few meters from that area you get throwable knives that make them a non issue. Saving is also a minor point, all the areas so far are very small, always giving easy return to save stone. What I don't like, is that you've no control over leveling. It'd be great if you could tune your hero a little to your liking.
I also don't like that you need to bash barrels for hours before they break.
Yeah that was my takeaway from the demo, it's tough as nails and unforgiving with saving as well. I appreciate the game having a certain difficulty, but pair it with a strict save system it's a no-go for me because of how sporadically/random I get to play.
I like it, but i really hate them lasertower-alike flowers... too early in the game for throwing shit like that at us imo!
A few meters from that area you get throwable knives that make them a non issue. Saving is also a minor point, all the areas so far are very small, always giving easy return to save stone. What I don't like, is that you've no control over leveling. It'd be great if you could tune your hero a little to your liking.
I also don't like that you need to bash barrels for hours before they break.
Once you level up you can smash barrels in a single hit. I was so annoyed at that at first too.
The game has barely serviceable combat, muddy Playstation 1 ®etro visuals, irksome music and little depth, but the level design visibly inspired by From actually makes the experience worthwhile (kind of). It's all about navigating the layouts, discovering surprising new ways to reach seemingly inaccessible places and overcoming certain enemies - with zero guidance or interference, which is always a plus.
Just saw that there is a quick-save mod for this. This might lead me to pick it up, but first gotta clear out the backlog a bit. And who knows, maybe by then they add a save-function to the game.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
I’m about 10 hours in and it’s only gotten better. Some really impressive level design and fun dungeon crawling.
It's addictive as hell.
Not nearly as hard as expected from what some mens were writing here too, with some nice surprises as your equipment "grows" AYUND more (hinthint) the more you use it.
Also I'm keeping everything, haven't sell or bought a thing so far.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
...discovering surprising new ways to reach seemingly inaccessible places and overcoming certain enemies - with zero guidance or interference, which is always a plus.
Cestus, glove weapon from the merchant, allows you to double jump in air. GL with some of the surprise enemies in the first island, though.
Last couple areas have been pretty cancerous in terms of level design and progression.. game is getting worse around 12 hours in. Hope it turns around.
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