Fatekeeper [Early Access]
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r3dshift




Posts: 3089

PostPosted: Wed, 3rd Jun 2026 16:08    Post subject:
Sure, I was thinking of yarring the ea version and giving it a go, but I don't have much free time these days (i.e. to play video games), and probably won't for a few more weeks. Still, I am interested to see how this turns out.


Frant wrote:
Shitass games are ruining piracy.
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blackeyedboy




Posts: 11035
Location: Transylvania
PostPosted: Wed, 3rd Jun 2026 16:12    Post subject:
^ Don't worry, you'll see alright.

In 2-3 years.

 Spoiler:
 


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blackeyedboy




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Location: Transylvania
PostPosted: Wed, 3rd Jun 2026 20:12    Post subject:


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Immunity




Posts: 5721

PostPosted: Wed, 3rd Jun 2026 22:56    Post subject:
I grabbed this one earlier today, and am kinda regretting it at the moment to be honest.

Looks nice, but the "feel" to the combat (hitting, blocking, stagger) just feels...wrong. It's there, but doesn't feel impactful.

Apart from that, I've got a bug where in Windowed Fullscreen mode my mouse somehow keeps clicking on desktop elements behind the game, causing the taskbar to pop-up mid game. If I switch it to Exclusive Fullscreen this problem goes away, but the UI elements and image are stretched off screen.

Honestly, for like $8, even if this ends up being a flop I feel like they deserve to keep the money, so I probably won't refund it. Their heart is in the right place, time will tell if they can polish this up to something awesome.
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r3dshift




Posts: 3089

PostPosted: Thu, 4th Jun 2026 01:56    Post subject:
Immunity wrote:
time will tell if they can polish this up to something awesome.


Probably not, though.


Frant wrote:
Shitass games are ruining piracy.
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Ankh




Posts: 23601
Location: Trelleborg
PostPosted: Thu, 4th Jun 2026 05:28    Post subject:
r3dshift wrote:
Immunity wrote:
time will tell if they can polish this up to something awesome.


Probably not, though.


You must be great to invite to a party lol


shitloads of new stuff in my pc. Cant keep track of it all.
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headshot
VIP Member



Posts: 40415
Location: UK
PostPosted: Thu, 4th Jun 2026 10:50    Post subject:


May the NFOrce be with you always.
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r3dshift




Posts: 3089

PostPosted: Thu, 4th Jun 2026 16:06    Post subject:
Ankh wrote:
r3dshift wrote:
Immunity wrote:
time will tell if they can polish this up to something awesome.


Probably not, though.


You must be great to invite to a party lol

It's called realism, backed up by experience.


Frant wrote:
Shitass games are ruining piracy.
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Slizza




Posts: 2429
Location: Bulgaria
PostPosted: Thu, 4th Jun 2026 21:15    Post subject:
r3dshift wrote:
Ankh wrote:
r3dshift wrote:


Probably not, though.


You must be great to invite to a party lol

It's called realism, backed up by experience.

Actually it's called pessimism. Laughing
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r3dshift




Posts: 3089

PostPosted: Thu, 4th Jun 2026 22:04    Post subject:
Slizza wrote:
r3dshift wrote:
Ankh wrote:


You must be great to invite to a party lol

It's called realism, backed up by experience.

Actually it's called pessimism. Laughing

That's what optimists say.


Frant wrote:
Shitass games are ruining piracy.
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Posts: 40415
Location: UK
PostPosted: Sat, 6th Jun 2026 09:53    Post subject:


May the NFOrce be with you always.
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PostPosted: Sun, 1st Nov 2026 06:46    Post subject:


May the NFOrce be with you always.
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Immunity




Posts: 5721

PostPosted: Sun, 1st Nov 2026 09:48    Post subject:
Nearly six months for gamepad support and some localizations? Yea, this game is never getting finished properly... Laughing
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Nodrim




Posts: 10241
Location: Romania
PostPosted: Sun, 1st Nov 2026 10:06    Post subject:
Immunity wrote:
Nearly six months for gamepad support and some localizations? Yea, this game is never getting finished properly... Laughing


It's a small team, content will come slowly.

Take a look at Witchfire or No Rest for the Wicked. It took them forever to come with new stuff.
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vurt




Posts: 14855
Location: Sweden
PostPosted: Sun, 1st Nov 2026 11:09    Post subject:
There is no excuse to be honest.

Even 1 person can do a LOT in 1 day, believe me, i am on my 4th game. Gamepad support, that is maybe a day of work with an agent, if even that. Localizations, also easy with AI.

There's is no indie dev who isn't taking advantage of Codex or Claude, if they don't, well, they are morons / clueless.

Do you wan't to be 1-2 persons where everything takes months or even years, or do you want to be a ""team"" (unlimited ai agents) who can do month's of work in days.
It is now an option for absolutely everyone.
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Nodrim




Posts: 10241
Location: Romania
PostPosted: Sun, 1st Nov 2026 15:49    Post subject:
Maybe the focus is on what they are releasing not how much. Laughing
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blackeyedboy




Posts: 11035
Location: Transylvania
PostPosted: Sun, 1st Nov 2026 17:38    Post subject:
^ Hehe. Smile

Still...

There's absolutely no doubt that using AI agents is now (almost) imperative. It's the "tool" that you are kinda forced to use if you want to be efficient - at least when we talk about time - and will 100% optimize the development process.

The good parts about all this AI 'madness' cannot be ignored.


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vurt




Posts: 14855
Location: Sweden
PostPosted: Sun, 1st Nov 2026 17:50    Post subject:
Nodrim wrote:
Maybe the focus is on what they are releasing not how much. Laughing


"How much"? What do you mean exactly?

Basic things should be a priority and they are usually quick to do, UI, controls, anything that has to do with player options, that is fast to implement.

Then bigger things like a new part of the map and new game systems, these will take time, even with AI agents that can take many months of daily work to get right.

Then there should be a list of priority of course and how different devs judge that can be different than how i would do it, or how the players would prefer. But usually you should listen to the players, let at least 1 person have that as a priority when you are more than 1.
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