Hope somebody ports The Last Story soon. I know it can be emulated rather well via Dolphin, but I always found it a pain especially needing to work around the wonky Wii controls. A PC port would be epic.
Then get your agent working? Its not like you need any kind of special knowledge. You need a subscription, which is less than 1 game + you will have fun seeing the whole process + it can change what you need (big tasks will take a lot of time, changing controls - likely super easy, 1 prompt, maybe one additional for tweaks)
How to start etc? ask the agent. how to install various things? let the agent handle it. There is around zero % chance you won't be using one eventually, they are just too useful to skip out on.
I have only tested on old games (C64, SMS) and on Fallout 4 (though not the entire game) and it did not cost much, did not eat up a week of usage or something like that.
Black, a nice FPS Shooter from back then, has now also been ported.
Ooooooh was always interested on that one
EDIT: ok, this weekend I need to make a list of some "loonix" isos to poach before sony/nintendo/etc lose their shit
I think that is a good idea. Too bad that Myrient does not exist anymore. With all of those regulations on ID verification for services and the governments locking down on getting information on all users of services, it might be a very good time to start building local libraries before these things get harder to acquire.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Tried it for a bit and it's honestly really impressive, it has it's own ingame menu with PC options, it downloads all the shaders for the game and precompiles them at the start so no stutter, and they even have upscaled textures and videos as mods you can download. Performance is pretty fantastic and no bugs or crashes as far as i can see.
Lost Odyssey had only been playable with a ton of bugs and crashes in emulators unless you happened to own an Xbox. I tried it on xenia a while back, that was quite annoying at times repeating 3 fights in a row and tons of cutscenes because the emu crashed after that is imho not a very fun experience, so it's positively great news that there's now a way to play one of the best JRPGs ever (imo) without any of these issues.
I am still a bit indifferent with these Ai ports and i am not sure to which extent ports of well-emulated games are actually needed, but LO is very much a different case than, say, Xenogears.
EU is working on it And when Democrats win the midterms, regulations are certainly coming in the US too.
Possible they will take away features we already have access to now. In worst case, VPN and chinese models are the way. By the time regulations hit, chinese models will have caught up. Or rogue states and homemade models.
Can't keep a lid on this, no matter how hard they try. The stricter the regulations the bigger the chance a rogue actor will unleash some misaligned monster.
ElAmigos release. Updated to version 1.02.
Release is using PC port v2.4.1 by FelipePrado0. The game's original code runs natively on the CPU, while Vulkan is used for graphics rendering.
Instructions: install, play from desktop icon. Change language in game options.
Edit:
Bloodborne Game of the Year Edition ElAmigos
Spoiler:
ElAmigos release. Updated to version 1.09.
Release is using PC port v1.9.7 by Supermedo/Jgamrot. The game's original code runs natively on the CPU, while Vulkan is used for graphics rendering.
Instructions: install, play from desktop icon. Change language in game options.
I've been playing that specific port of Bloodborne (at last, one of the longest patient bear sessions ever), and it's genuinely impressive in terms of performance, PC-related options and actual native M&KB implementation.
As for the game itself, it's classic premium From as expected with its dose of rewarding exploration, fairly large interconnected/multilayered levels and punishing Lovecraftian beasts constantly trying to eat you for breakfast in surprising ways. Took me a while to get used to the very offensive playing style and Rally system required for regaining health (also parrying through gunplay) - whilst hyper-rolling like a madman, but it's flowing pretty nicely now.
bringiton wrote:
https://www.youtube.com/watch?v=lKGTRDTz2Us&t=96s
Black, a nice FPS Shooter from back then, has now also been ported.
Aye, it works like a charm with proper PC options and all - then again, it's from the guy behind the (excellent) Double Agent port.
Edit:
Lots of driving games are being re/decompiled as well, including Forza 4/5, Driveclub, GT Sport, Horizon 2, etc.
I've tried GOW elamigos release and it works perfectly. Also changed Ps buttons to Xbox and it looks like a true PC port. I just don't know to "properly" exit the game, except alt-f4.
I've tried GOW elamigos release and it works perfectly. Also changed Ps buttons to Xbox and it looks like a true PC port. I just don't know to "properly" exit the game, except alt-f4.
Pussy3 games didn't have an exit functionality in them.
Japcarppelopers have never known how to properly develop games, or had a feel for PC. Don't they still code their engines to be tied to the framerate, so if you unlock the framerate, you get chipmunk gameplay?
I think that's on its way out, but i do not think it's entirely gone. Many japanese games now offer uncapped fps. But most that don't look so shite and can likely played by a 25 year old computer so you can get around it with lossless scaling etc and get better framerate at the cost of some artifacts. Added delay is usually a non issue in these games.
Fromsoftwares Dark souls 2 is the weirdest example. I believe they never managed to fix it, useless cunts. They managed to make the game run above 30 fps, sure. And general gameplay is fine. But weapon durability is lost at twice the speed as 30.. And they never managed to fix it
ElAmigos release. Updated to version 1.02.
Release is using PC port v2.4.1 by FelipePrado0. The game's original code runs natively on the CPU, while Vulkan is used for graphics rendering.
Instructions: install, play from desktop icon. Change language in game options.
Edit:
Bloodborne Game of the Year Edition ElAmigos
Spoiler:
ElAmigos release. Updated to version 1.09.
Release is using PC port v1.9.7 by Supermedo/Jgamrot. The game's original code runs natively on the CPU, while Vulkan is used for graphics rendering.
Instructions: install, play from desktop icon. Change language in game options.
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