This one started very promising. The eerie atmosphere of a Napoleonian battlefield filled with corpses and monsters was fantastic.
However, 20% into the story, the game starts to have an identity crisis. It wants to be a Bloodborne-like game, but it also wants to be Ghostrunner. The latter just doesn't fit into this setting very well, neither has the mechanical smoothness of their main games.
The writing is all over the place. The game tries to put together a story. Apparently you should care about some people, but by the end, I understood shit and I was never made to try to understand.
The combat is alright. There aren't many weapons and powers, but you get to experiment a bit. The progression is a linear carrot on a stick. The enemy variety is quite low and their attack animations aren't always the greatest. The bosses are mostly easy to deal with and not very many in number.
The exploration is pretty linear. It opens up a bit in some acts, but don't expect the interconnected madness of top Souls-like. Sometimes the level design is enjoyable and sometimes is just tiresome. The opening area is the most unique with some of the later area banking again on the visual design and atmosphere from the beginning.
The graphics are nothing note worth, the strength of the game lies in the artistic direction. The performance started to drop for me in the 2nd half. Crashes became quite common and I stumbled over a few annoying bugs.
I honestly expected more. Napoleonian games are rare and this monster riddle alternate history had great potential. But this feels like the game of a small studio at every corner and that's a shame. I guess I'll wait for Hunger to give its spin on this theme.
Last edited by Nodrim on Sat, 17th Oct 2026 21:20; edited 1 time in total