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Posted: Mon, 12th Oct 2026 10:27 Post subject: |
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Too many forks, people dont know regular software development/git etiquette, just how to use ChatGPT/Claude
We need more pull requests and less forks with already built releases.
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Danyutz
Posts: 4439
Location: Redplanet
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Posted: Mon, 12th Oct 2026 21:00 Post subject: |
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| lametta wrote: | https://www.youtube.com/watch?v=tqIPFKg_otE
bloodborne remaster before official bloodborne remaster |
I'm terrible with new tech, is this playable or just a showcase of the DLSS?
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Posted: Mon, 12th Oct 2026 22:01 Post subject: |
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Both
bbhost, bbport and shadps4 all let you play the game from start to finish with good performance
and someone just slapped DLSS5 on it
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Posted: Tue, 13th Oct 2026 02:15 Post subject: |
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How are the crashes, vertex explosions and vram leakage these days?
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demde
Posts: 6589
Location: Lake Karachay
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Posted: Tue, 13th Oct 2026 05:33 Post subject: |
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| Stormwolf wrote: | | How are the crashes, vertex explosions and vram leakage these days? |
Played it full game + dlc recently on latest shadps4 the vertex explosions are still a thing, but there is patch/mod that fixes it. Ran really well with 2k patch and 60+fps patch. Had crashes here and there in certain places and areas. About vram i did not monitor, but i don't think i hit a problem. Also the AI bugs on some bosses rendering them easier than normal, but that might be issues coming from the memory patches.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Tue, 13th Oct 2026 19:23 Post subject: |
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| demde wrote: | | Stormwolf wrote: | | How are the crashes, vertex explosions and vram leakage these days? |
Played it full game + dlc recently on latest shadps4 the vertex explosions are still a thing, but there is patch/mod that fixes it. Ran really well with 2k patch and 60+fps patch. Had crashes here and there in certain places and areas. About vram i did not monitor, but i don't think i hit a problem. Also the AI bugs on some bosses rendering them easier than normal, but that might be issues coming from the memory patches. |
It is interesting how quick the development was in the beginning, but now so long after the initial releases the same issues that plagued them then are still present.
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Posted: Wed, 14th Oct 2026 13:38 Post subject: |
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| Stormwolf wrote: | | It is interesting how quick the development was in the beginning, but now so long after the initial releases the same issues that plagued them then are still present. |
Might be some PS4 architecture specific issues that are not easily overcome?
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Danyutz
Posts: 4439
Location: Redplanet
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Posted: Wed, 14th Oct 2026 19:05 Post subject: |
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| Amadeus wrote: | Both
bbhost, bbport and shadps4 all let you play the game from start to finish with good performance
and someone just slapped DLSS5 on it |
No no, i meant the DLSS video, if it's a showcase or it's actually playable at that quality with a capable gpu.
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vurt
Posts: 14826
Location: Sweden
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Posted: Thu, 15th Oct 2026 02:04 Post subject: |
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Tomorrow DLSS 5 will be approx 1.4x faster, likely not the end of it either. Since march nvidia has improved DLSS 5 performance 10x.
Havent tested Bloodborne myself yet though, i'll wait a bit i think.
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